Mercurial Thrust: Difference between revisions

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'''Mercurial Thrust''' is a recurring ability in the franchise. It gives the user an immense priority in turn order, often going first.
'''Mercurial Thrust''' is a recurring ability in the franchise.
 
It gives the user an immense priority in turn order, often going first.


==Appearances==
==Appearances==
===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Mercurial Thrust has the third highest priority of any ability in the game, trailing behind only [[Double Up]] and [[Kaclang]], but attack power is reduced to 80% when used. It is obtained by advancing to rank 5 of the [[Warrior]] vocation.
Mercurial Thrust has the third highest priority of any ability in the game, trailing behind only [[Double Up]] and [[Kaclang]], but {{Attack}} power is reduced to 80% when used. It is obtained by advancing to rank 5 of the [[Warrior]] vocation.


It is used by the enemies [[Animated armour]], [[Brock]], [[Octavian pirate]],  [[Zozagel]], and [[Mortamor]]'s second form.
It is used by the enemies [[Animated armour]], [[Brock]], [[Octavian pirate]],  [[Zozagel]], and [[Mortamor]]'s second form.


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Mercurial thrust operates exactly as it did in the previous game, and is learned by reaching rank 4 of the Warrior, rank 2 of the [[Berserker (Vocation)|Berserker]], and rank 7 of the [[Notso macho (Vocation)|Notso Macho]]
Mercurial Thrust operates exactly as it did in the previous game, and is learned by reaching rank 4 of the [[Warrior]], rank 2 of the [[Berserker (vocation)|Berserker]], and rank 7 of the [[Notso macho (vocation)|Notso macho]]


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
[[Hero (Dragon Quest VIII)|The hero]] can use Mercurial Thrust as a spear technique after investing 7 skill points into the associated skill. The skill has received an upgrade under [[Level-5]], and now always goes first turning a turn.
{{Eight}} can use Mercurial Thrust as a spear technique after investing 7 skill points into the associated skill. The skill has received an upgrade under [[Level-5]], and now always goes first turning a turn.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
This ability is learned with 3 skill points invested into [[List of spear skills in Dragon Quest IX|Spear skill]], and operates exactly as it did in ''VIII''.
This ability is learned with 3 skill points invested into [[List of spear skills in Dragon Quest IX|Spear skill]], and operates exactly as it did in {{VIII}}.


==={{DQM}}===
==={{DQM}}===
Called SquallHit in this game, it requires the monster to reach level 12 with 72 HP, 68 attack, and 82 agility. It is naturally learned by the [[Anteater]], [[ChopClown]], [[Grizzly]], [[MadCat]], [[Firebird | Phoenix]], [[Roboster]], [[WingSlime]] and [[WingSnake]].
Called SquallHit in this game, it requires the {{MFamilies}} to reach level 12 with 72 {{HP}}, 68 {{Attack}}, and 82 {{Agility}}. It is naturally learned by the [[Antguzzler|Anteater]], [[Prickly prankster|ChopClown]], [[Ursa major|Grizzly]], [[Great sabrecat|MadCat]], [[Firebird|Phoenix]], [[Killing machine|Roboster]], [[Wing slime|WingSlime]] and [[Flython|WingSnake]].


==={{DQM2}}===
==={{DQM2}}===
The requirements to learn SquallHit are unchanged. It is naturally learned by the [[AquaHawk]], [[Aquarella]], [[CaptDead]], [[Octoraid]] and [[Sickler]].
The requirements to learn SquallHit are unchanged. It is naturally learned by the [[Aquamarine hawk|AquaHawk]], [[Aqua parasol|Aquarella]], [[Cross bones|CaptDead]], [[Octavian pirate|Octoraid]] and [[Sickler]].


==={{DQMJ}}===
==={{DQMJ}}===
Mercurial Thrust can be learned from:
Mercurial Thrust can be learned from:
 
*[[Assassin]] (30 points)
* [[Assassin]] (30 points)
*[[Bounty Hunter]] (30 points)
* [[Bounty Hunter]] (30 points)
*[[Martial Artist (skill)|Martial Artist]] (32 points)
* [[Martial Artist (skill) | Martial Artist]] (32 points)
*[[Naturalist]] (21 points)
* [[Naturalist]] (21 points)
*[[Speedster]] (61 points)
* [[Speedster]] (61 points)
*[[Thunderwind Slashes]] (44 points)
* [[Thunderwind Slashes]] (44 points)
*[[Wind Blower]] (62 points)
* [[Wind Blower]] (62 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Mercurial Thrust can no longer be learned from [[Assassin]] or [[Martial Artist (skill) | Martial Artist]] and the point requirement for [[Thunderwind Slashes]] has changed. It can now be learned from:
Mercurial Thrust can no longer be learned from [[Assassin]] or [[Martial Artist (skill)|Martial Artist]] and the point requirement for [[Thunderwind Slashes]] has changed. It can now be learned from:
*[[Ruin (skill)|Ruin]] (10 points)
*[[Thunderwind Slashes]] (38 points)


* [[Ruin (skill) | Ruin]] (10 points)
{{DQSkills}}
* [[Thunderwind Slashes]] (38 points)


{{DQSkills}}
[[Category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]

Revision as of 02:53, 3 January 2024

Mercurial Thrust is a recurring ability in the franchise.

It gives the user an immense priority in turn order, often going first.

Appearances

Dragon Quest VI: Realms of Revelation

Mercurial Thrust has the third highest priority of any ability in the game, trailing behind only Double Up and Kaclang, but Attack power is reduced to 80% when used. It is obtained by advancing to rank 5 of the Warrior vocation.

It is used by the enemies Animated armour, Brock, Octavian pirate, Zozagel, and Mortamor's second form.

Dragon Quest VII: Fragments of the Forgotten Past

Mercurial Thrust operates exactly as it did in the previous game, and is learned by reaching rank 4 of the Warrior, rank 2 of the Berserker, and rank 7 of the Notso macho

Dragon Quest VIII: Journey of the Cursed King

Eight can use Mercurial Thrust as a spear technique after investing 7 skill points into the associated skill. The skill has received an upgrade under Level-5, and now always goes first turning a turn.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 3 skill points invested into Spear skill, and operates exactly as it did in VIII.

Dragon Quest Monsters

Called SquallHit in this game, it requires the monster to reach level 12 with 72 HP, 68 Attack, and 82 Agility. It is naturally learned by the Anteater, ChopClown, Grizzly, MadCat, Phoenix, Roboster, WingSlime and WingSnake.

Dragon Quest Monsters 2

The requirements to learn SquallHit are unchanged. It is naturally learned by the AquaHawk, Aquarella, CaptDead, Octoraid and Sickler.

Dragon Quest Monsters: Joker

Mercurial Thrust can be learned from:

Dragon Quest Monsters: Joker 2

Mercurial Thrust can no longer be learned from Assassin or Martial Artist and the point requirement for Thunderwind Slashes has changed. It can now be learned from: