Magic Burst

From Dragon Quest Wiki

Magic Burst is a recurring spell in the Dragon Quest series.

Introduced in Dragon Quest VI, it uses all the user's remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.

Appearances

Dragon Quest IV: Chapters of the Chosen

Absent from the original, it is the last spell that the 9th Chosen One acquires in the remakes at level 60. Damage is calculated by multiplying his current MP by 2. Magic Burst is also used by the true final boss in Chapter 6, dealing between 200~220 damage, which cannot be diminished by casting Insulatle.

Dragon Quest VI: Realms of Revelation

The game of the spell's introduction, it is acquired by Ashlynn through an event in Sorceria. However, in the remakes, it is also learned by Mercury at level 7. The only other way to obtain this spell is by advancing to rank 6 of the Liquid metal slime vocation in any version. MP is multiplied by 3 in the original version, and by 2 in the remake, and both use the Fire Breath attribute. Bounce, Magic Barrier, and Insulatle will have no effect on the spell's power.

Mortamor can use this spell in his final form.

Humorously, Magic Burst is classified by the game as a skill rather than a spell despite all dialogue to the contrary, likely so that it will be unaffected by Bounce.

Dragon Quest VII: Fragments of the Forgotten Past

Acquired through the Gripevine class in both versions, dealing 3x MP in the original and 2x MP in the 3DS Version. In both versions, the final boss will cast is for 200~220 damage. Magic Burst features the same properties as in the previous game, and in the 3DS remake will also display a unique animation if Maribel Mayde is the caster.

Dragon Quest VIII: Journey of the Cursed King

Learned by Jessica Albert upon mastery of her fisticuffs skill set. VIII is the first game to reduce the spell's power from 3x MP to 2x MP, likely due to the ability to psyche up to raise an attack's potency to obscene levels.

The spell is used by Rhapthorne during his second fight and the Lord of the Dragovians in his Ultimate form, as well as Evil Jessica in Memoriam in the 3DS version. It is also the deathmove of several monster teams, specifically Full Metal Power, Mega Metal Maniacs, and Metal Power. All three of these teams contain different configurations of the same three metal slime monsters Hev, Metabble, and Metaly.

VIII is also the first game to classify Magic Burst as a spell, with a special event flag in the coding allowing it to override Bounce and Magic Barrier.

Dragon Quest IX: Sentinels of the Starry Skies

Magic Burst now has no elemental attribute with only Metal slimes having any resistance, and Sages who reach level 78 will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension. Magic Burst also works if the caster is Fizzleed.

When cast by a Legacy Boss, the calculation switches from MP to level; specifically (6*lvl*(0.9~1.0)).

Dragon Quest X

Magic Burst is learned by Armamentalists after completing Quest #352 and subsequently raising their Fource skill cap to 150. It deals 4x MP now, but this increased damage is limited only to enemies in immediate proximity to the caster and a lengthy incantation time of two minutes.

Dragon Quest XI: Echoes of an Elusive Age

Veronica will learn Magic Burst at level 70. The spell returns to multiplying MP by three, but in order to be case Veronica must have at least 64 MP. Additionally, the damage will also be multiplied by 1.5 if the girl is under the effects of Channel Anger. XI also adds Mighty Magic Burst, a Pep Power that requires both Veronica and her sister Serena to be pepped. When used, it functions like any other Magic Burst, except it also uses Serena 11}}'s MP and deals damage equal to 3x (Veronica's MP + Serena's MP) before completely draining the MP bars of both sisters and consuming their Pep (deals 3x (Serena's MP + (1.5x Veronica's MP)) if Veronica has Channel Anger active, effectively treating her MP contribution as 1.5x).

Dragon Quest Monsters

The spell utilizes a specific attribute all to itself, with some non-Metal slime monsters thus being totally immune. Powerful monsters, such as the RainHawk, acquire the spell, though, humorously enough, the basic Slime is capable of learning it if their stats and lineage will allow. It requires the monster to reach level 38 with 210 MP and 224 Intelligence.

Dragon Quest Monsters 2

The spell remains mostly the same from the original Monsters title, only with a few of the new monsters learning it as well. The simple Slime is still capable of learning the spell if it obtains the statistics for it. Orgodemir (Transformed) learns it, as well. It now requires 794 Intelligence to learn.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Magic Burst's damage range is twice the caster's available MP, and can be learned from:

Dragon Quest Monsters: Joker 2

Magic Burst can be learned from all the skills it could be previously.

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

Magic Burst damages all enemies with Light, with damage being 150% of the MP used. The damage limit is 600, and the spell is learned through the Empath, Fallen Angel Corvus, Greygnarl, Heretic, Lord of the Dragovians, Mortamor, Orgodemir, Rhapthorne, and Wyrmhole Dragon talents.

Dragon Quest Heroes & Dragon Quest Heroes II

"Brace yourselves!"

—Jessica entering super high tension mode in Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Magic Burst is Jessica's Coup de Grâce ability, which she can activate when in a state of super high tension. She draws in all the enemies around her as she triggers a massive explosion of magic that briefly uses up all her magic. But unlike in most games, her MP recovers to how it was before this ability was triggered after just one second.

Dragon Quest Tact

Magic Burst appears as Ashlynn's Coup de Grâce. It can be learned at level 80 and uses all of her MP when cast. It has a range of three squares in front of her and inflicts unreflectable spell damage to all enemies in a range of a 3x3 square. Since it is a Coup de Grâce, it takes 5 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage.

Magic Burst (マダンテ Madante)Tactlogo.png
Ability information
Magic Burst
Role * Type * Element MP cost
Attack Spell DQTact Non-elemental.png -
Times usable: 1
Range Additional effects
DQTact RangeFront2Square.png
Front
None
Description
Consumes all MP and deals unreflectable spell damage to all enemies in area of effect
Turns needed: 5
Naturally learnt by
Ashlynn


Super Smash Bros. Ultimate

Magic Burst is randomly available as a part of the Hero's Command Selection ability. The spell creates a swelling explosion similar to the Smart Bomb item, but will increase in size surprisingly quickly until it covers approximately half of the Final Destination stage. Damage will range from 10.1% to 48.8% depending on the {5MP}} available, and at full power the spell can kill a foe on as little as 20%.

Etymology

The Japanese name of the spell, Madante マダンテ ("Madante"), likely derives from a combination of the Japanese words Magic 魔法 ("Mahou") and Conclusion 断定 ("Dante").

Trivia

  • Magic Burst is the first spell in the series to not have a fixed damage range and be dependent on one of the caster's stats, predating the influence of the Wisdom stat by nine years.

Battle Visuals

Gallery