Gaia's Navel: Difference between revisions

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|image =  
|image =  
|caption =  
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|japanese=
|japanese=ちきゅうのへそ
|romanji=
|romanji=Chikyuu navel
|old=Navel of the Earth
}}
}}
'''Gaia's Navel''' ('''Navel of the Earth''' in the original [[Nintendo Entertainment System|English]] translation) is a dungeon in ''[[Dragon Quest III]]''.  Its entrance is directly connected to the nearby village of [[Lanson]]. It is the location of the [[Blue Orb]].   
'''Gaia's Navel''' is a dungeon in ''[[Dragon Quest III]]''.  Its entrance is directly connected to the nearby village of [[Lanson]]. The dungeon is more of a test of courage than a typical den of monsters, where a character must venture forth all on their own to retrieve the [[Blue Orb]].   


==Restrictions==
==Appearances==
Entrance to the cave from Lancel is restricted to only one party member. Whichever party member is at the front of the party will be selected to enter the cave.
==={{DQ3}}===
The [[Ultimate key]] is required to enter the dungeon's outer shrine, where a priest will state that only one person may undertake the trial. Whomever is lined up as the party's leader will be given the choice to enter the dungeon on their own, with the other characters rooting for them--the only instance of the player-made characters speaking in the entire game.


==Blue Orb==
The monsters withing Gaia's Navel are not particularly strong, but the danger comes from the war of attrition the character will experience. [[Mage|Magi]], [[Warrior]]s, and [[Martial Artist]]s cannot heal themselves unless they stockpile medicinal herbs and even then these can only be used effectively outside of battle. [[Priest]]s and [[Sage]]s can heal themselves in battle, but their natural frailty and poor armor selection at this point in the game makes it a risky endeavor--the [[Hero (Dragon Quest III)|Hero]] is the best option as long as the player conserves their MP for healing in battle.
The blue orb is hidden in a treasure chest within the dungeon.
====Treasures====
 
==Other treasures==
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="25%" |
===All version===
*248 [[Gold]] Coins
*248 [[Gold]] Coins
*[[Earthenwear]]
*[[Earthenwear]]
*[[Mini medal]] x2
*[[Seed of wisdom]]
*[[Seed of wisdom]]
| valign="top" width="25%" |
===[[Nintendo Entertainment System|NES]] version===
*[[Medicinal herb]]
| valign="top" width="25%" |
===Remakes===
*[[Mini medal]] (2)
|}


==Nearby monsters==
 
*[[Caterpillar]]
====Nearby monsters====
*[[Antnibbler]]
*[[Bullmustiff]]
*[[Crabber dabber doo]]
*[[Crabber dabber doo]]
*[[Jackanape]]
*[[Madhound]]
*[[Mummy]]
*[[Mushroom mage]]
*[[Restless armour]]
*[[Spiked hare]]
*[[Tonguebear]]
*[[Vampire]]
==Monsters==
*[[Crone]]
*[[Crone]]
*[[Ethereal serpent]]
*[[Ethereal serpent]]
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*[[Imp]]
*[[Imp]]
*[[Infernal armour]]
*[[Infernal armour]]
*[[Jackanape]]
*[[Killerpillar]]
*[[Lump shaman]]
*[[Lump shaman]]
*[[Rumble bee]]
*[[Metal slime]]
*[[Metal slime]]
*[[Mimic]] (2, one only is present in the remakes.)
*[[Mimic]] (2, one only is present in the remakes.)
*[[Mummy]]
*[[Mushroom mage]]
*[[Ram raider]]
*[[Ram raider]]
*[[Restless armour]]
*[[Restless armour]]
*[[Rumble bee]]
*[[Spiked hare]]
*[[Vampire cat]]
*[[Vladdy]]
*[[Whackanape]]
*[[Whackanape]]
*[[Vampire cat]]


==Message==
==Message==
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|}
|}


==Map==
==Gallery==
[[File:DQ III NES Navel of the Earth.png|200px]]
<gallery>
File:DQ III NES Navel of the Earth.png|NES map
File:Gaia's Navel 16-bit.png|SNES map
</gallery>
 


==Locked doors==
<gallery captionalign="left">
File:DW3 Door ThiefsKey.png|Thief's Key Door (NES)
File:DW3GBC Door ThiefsKey.png|Thief's Key Door (GBC)
</gallery>


{{DQIII}}
{{DQIII}}
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
{{Wikia}}

Revision as of 11:24, 26 January 2020

Gaia's Navel is a dungeon in Dragon Quest III. Its entrance is directly connected to the nearby village of Lanson. The dungeon is more of a test of courage than a typical den of monsters, where a character must venture forth all on their own to retrieve the Blue Orb.

Appearances

Dragon Quest III: The Seeds of Salvation

The Ultimate key is required to enter the dungeon's outer shrine, where a priest will state that only one person may undertake the trial. Whomever is lined up as the party's leader will be given the choice to enter the dungeon on their own, with the other characters rooting for them--the only instance of the player-made characters speaking in the entire game.

The monsters withing Gaia's Navel are not particularly strong, but the danger comes from the war of attrition the character will experience. Magi, Warriors, and Martial Artists cannot heal themselves unless they stockpile medicinal herbs and even then these can only be used effectively outside of battle. Priests and Sages can heal themselves in battle, but their natural frailty and poor armor selection at this point in the game makes it a risky endeavor--the Hero is the best option as long as the player conserves their MP for healing in battle.

Treasures


Nearby monsters

Message

NES Version

Ho, ho, ho!
I must acknowledge
your strength of
will.
However, rashness by
itself cannot be said
to be courage.
It is also necessary
to have the ability
to listen to others.

GBC Version

Fwahahaha...
Your willpower
is to be commended...
But defiance alone
is not courage.
You need courage
to list to what
others have to say
at times.

Cell phone version

Heh heh heh! Crikey, you're a stubborn one!
Talk about determined!
But bein' a hero's not just about bargin'
blindly on like a bunicorn with an itchy horn,
ya know.
Sometimes ya gotta be brave enough to trust
in what other people tell ya.

Gallery