Hellfire: Difference between revisions

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(There is a DQX enemy version called Purgatory Pyre and they're different from each other. It's what bosses like Baramos and Nokturnus use in that game)
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|romaji = {{tt|Rengoku kaen|Purgatory flame}}
|romaji = {{tt|Rengoku kaen|Purgatory flame}}
|old = Hellflame
|old = Hellflame
|type = Breath
|type = {{Breath}}/[[Coup de Grâce]]
}}
}}


'''Hellfire''' is a powerful [[breath]] attack in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. As befitting its name, the technique incinerates a foe with flames from the heart of Dante's Inferno.
'''Hellfire''' is a powerful [[breath attack]] in the {{DQSeries}}.
 
As befitting its name, the technique incinerates a foe with flames from the heart of Dante's Inferno.


==Appearances==
==Appearances==
===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Known as ''Hellflame'' in the Enix of America localization, the skill is learned by reaching rank 5 of the [[Druid]] vocation (rank 6 in the 3DS version) or rank 8 as a [[Prism peacock (Vocation)|Prism peacock]] and will deal 210~250 damage to all enemies. Unlike other breath attacks, the skill costs 20 MP to use, presumably to prevent it from being abused during battle. It can also be used by [[the Almighty]] against the party.
Known as ''Hellflame'' in the Enix of America localization, the skill is learned by reaching rank 5 of the [[Druid]] vocation (rank 6 in the {{3DS}} version) or rank 8 as a [[Prism peacock (vocation)|Prism peacock]] and will deal 210~250 damage to all enemies. Unlike other breath attacks, the skill costs 20 {{MP}} to use, presumably to prevent it from being abused during battle. It can also be used by [[Bird of terrordise]], [[Hotwyrm]]s, and [[the Almighty]] against the {{Party 7}}.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Hellfire breath is a powerful Fire-elemental breath, used by high level enemies. Most [[Legacy Boss]]es learn this skill at some point. Unlike it's previous static range, Hellfire's damage is now dependent on the boss' level, calculated as ''(70+(lvl^2/22))*0.9~1.1)''. In other words, the base damage of the skill is 162~198, and the maximum at level 99 is 463~567.
Hellfire breath is a powerful Fire-elemental breath, used by high level enemies. Most {{Legacy Boss}}es learn this skill at some point. Unlike it's previous static range, Hellfire's damage is now dependent on the boss' level, calculated as ''(70+(lvl^2/22))*0.9~1.1)''. In other words, the base damage of the skill is 162~198, and the maximum at level 99 is 463~567.


===''[[Dragon Quest X]]''===
==={{DQ10}}===
Hellfire can be learned once again by Druids by investing 180 skill points into their Summoning skill tree. It costs 28 MP to use and its damage is dependent on the user's [[Magical might]]. It can also be used by several strong boss monsters, including [[Baramos]], [[Halberdsaurus]], and [[Nokturnus]].
Hellfire can be learned once again by [[Druid]]s by investing 180 skill points into their 召喚 (Summoning) skill tree. It costs 28 {{MP}} to use and damages one enemy for 320~380. Higher damage is calculated as ''({{Magical Might}}-400) x 1.3636 + 320~380'', for a maximum range of 1,820~1,880 at 1,500 {{Magical Might}}. A new version, [[Purgatory Pyre]], is used by several strong boss {{MFamilies}}s, including [[Baramos]], [[Halberdsaurus]], and [[Nokturnus]].


===''[[Dragon Quest Monster Battle Road Victory]]''===
==={{DQMBRV}}===
Hellfire appears as [[Maribel]]'s special finishing move starting with ''Monster Battle Road II Legend''. When Maribel is summoned, she takes out her [[Magma staff]] to create a volcanic eruption beneath her feet, but she underestimates its power and [[Sir Mervyn]] has to rescue her. She uses him as leverage and leaps into the air, channeling the power of the eruption into a fireball that she sends towards foes.
Hellfire appears as [[Maribel Mayde]]'s special finishing move starting with ''Monster Battle Road II Legend''. When {{Maribel}} is summoned, she takes out her [[Magma staff]] to create a volcanic eruption beneath her feet, but she underestimates its power and [[Sir Mervyn]] has to rescue her. She uses him as leverage and leaps into the air, channeling the power of the eruption into a fireball that she sends towards foes.


===''[[Dragon Quest Heroes II]]''===
==={{DQH2}}===
{{quote|style=1|quote='''''You messed with the wrong girl!'''''|source=|console=|align=center|bgcolor=ff8C00}}
{{quote|style=1|quote='''''You messed with the wrong girl!'''''|source=|console=|align=center|bgcolor=ff8C00}}


Hellfire appears once again, this time as Maribel's [[Coup de Grâce]] when she is in High Tension mode. She is able to channel the power of the volcano on her own, sending a fireball to incinerate any foes in front of her and inflicting heavy damage.
Hellfire appears once again, this time as {{Maribel}}'s [[Coup de Grâce]] when she is in High [[Tension]] mode. She is able to channel the power of the volcano on her own, sending a fireball to incinerate any foes in front of her and inflicting heavy damage.


===''[[Dragon Quest Tact]]''===
==={{DQTact}}===
Known as '''Infernal Flames''' in this game, it can be learned by Maribel at level 80 and costs 137 MP to use. It has a range of three squares away from her and inflicts heavy [[Frizz]]-type spell damage to all enemies in a 3x3 square. Since it is a Coup de Grâce, it takes 4 turns to charge and can only be used once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to use.
Known as '''Infernal Flames''' in this game, it can be learned by {{Maribel}} at level 80 and costs 137 {{MP}} to use. It has a range of three squares away from her and inflicts heavy [[Frizz]]-type spell damage to all enemies in a 3x3 square. Since it is a [[Coup de Grâce]], it takes 4 turns to charge and can only be used once per battle. Upgrading the spell increases its damage and reduces the amount of {{MP}} it costs to cast.
{{DQTactSkill
|name=Infernal Flames
|kanji=れんごくの火炎
|romanji=Rengoku no kaen
|type=Spell
|role=Attack
|element=[[Image:DQTact Frizz.png|48px]]
|mp=137<br>Times usable: 1
|range=[[Image:DQTact Range3x3.png|48px]]<br>3
|status=None
|description=Deals major [[Frizz]]-type spell damage to all enemies in area of effect<br>Turns needed: 4
|monsters={{Maribel}}
}}


==Videos==
==Videos==
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{{DQSkills}}
{{DQSkills}}


[[Category:Breath skills]]
[[Category:Fire skills]]
[[Category:Fire spells]]
[[Category:Skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest Heroes II Coups de Grâce]]
[[Category:Dragon Quest Tact Coups de Grâce]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Breath skills]]
[[Category:Fire skills]]
[[Category:Fire spells]]
[[Category:Skills]]

Latest revision as of 20:57, 22 February 2024

Hellfire is a powerful breath attack in the Dragon Quest series.

As befitting its name, the technique incinerates a foe with flames from the heart of Dante's Inferno.

Appearances[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Known as Hellflame in the Enix of America localization, the skill is learned by reaching rank 5 of the Druid vocation (rank 6 in the 3DS version) or rank 8 as a Prism peacock and will deal 210~250 damage to all enemies. Unlike other breath attacks, the skill costs 20 MP to use, presumably to prevent it from being abused during battle. It can also be used by Bird of terrordise, Hotwyrms, and the Almighty against the party.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Hellfire breath is a powerful Fire-elemental breath, used by high level enemies. Most Legacy Bosses learn this skill at some point. Unlike it's previous static range, Hellfire's damage is now dependent on the boss' level, calculated as (70+(lvl^2/22))*0.9~1.1). In other words, the base damage of the skill is 162~198, and the maximum at level 99 is 463~567.

Dragon Quest X[edit]

Hellfire can be learned once again by Druids by investing 180 skill points into their 召喚 (Summoning) skill tree. It costs 28 MP to use and damages one enemy for 320~380. Higher damage is calculated as (Magical Might-400) x 1.3636 + 320~380, for a maximum range of 1,820~1,880 at 1,500 Magical Might. A new version, Purgatory Pyre, is used by several strong boss monsters, including Baramos, Halberdsaurus, and Nokturnus.

Dragon Quest: Monster Battle Road Victory[edit]

Hellfire appears as Maribel Mayde's special finishing move starting with Monster Battle Road II Legend. When Maribel is summoned, she takes out her Magma staff to create a volcanic eruption beneath her feet, but she underestimates its power and Sir Mervyn has to rescue her. She uses him as leverage and leaps into the air, channeling the power of the eruption into a fireball that she sends towards foes.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

"You messed with the wrong girl!"

Hellfire appears once again, this time as Maribel's Coup de Grâce when she is in High Tension mode. She is able to channel the power of the volcano on her own, sending a fireball to incinerate any foes in front of her and inflicting heavy damage.

Dragon Quest Tact[edit]

Known as Infernal Flames in this game, it can be learned by Maribel at level 80 and costs 137 MP to use. It has a range of three squares away from her and inflicts heavy Frizz-type spell damage to all enemies in a 3x3 square. Since it is a Coup de Grâce, it takes 4 turns to charge and can only be used once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.

Infernal Flames (れんごくの火炎 Rengoku no kaen)Tactlogo.png
Ability information
Infernal Flames
Role * Type * Element MP cost
Attack Spell DQTact Frizz.png 137
Times usable: 1
Range Additional effects
DQTact Range3x3.png
3
None
Description
Deals major Frizz-type spell damage to all enemies in area of effect
Turns needed: 4
Naturally learnt by
Maribel


Videos[edit]

Monster Battle Road Victory footage

Heroes II footage

Related skills[edit]