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'''Weird Dance''' is an ability in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It reduces the MP of the target, and is related to the skills [[Weirder Dance]] and [[Weirdest Dance]]
'''Weird Dance''' is a recurring ability in the {{DQSeries}} that first appeared in {{Dragon Quest II}} as an enemy-exclusive ability before later being able to be used by the player in {{Dragon Quest V}}. It reduces the {{MP}} of the target, and is related to the skills [[Weirder Dance]] and [[Weirdest Dance]] which are stronger versions of this skill.


==Appearances==
==Appearances==
===''[[Dragon Quest V]]''===
==={{DQ2}}===
Weird Dance is learned by several monster companions such as the [[Goodybag]]. MP reduced is 1~2, being the weakest of its skill group. This set the standard for all monster versions of the skill.
Weird Dance is used by [[Eyelasher]], [[Heyedra]], [[Mud mannequin]], [[Magic marionette]], and [[Treevil]].


===''[[Dragon Quest VI]]''===
==={{DQ4}}===
Weird Dance is learned by advancing to either rank 3 of the [[Dancer]] vocation or rank 4 of the [[Merchant]] vocation. In this installment the skill received the same upgrade as [[Drain Magic]], meaning that magic absorbed is the user's level/4 +5.
Weird Dance is used by [[Lugworm]], [[Peeper]], [[Damselfly]], and [[Sasquash]]. It is a random skill that [[Torneko Taloon]] will sometimes  use in {{DQ4 Chapters 5 & 6}}, and also by [[Tom Foolery]].


===''[[Dragon Quest VII]]''===
==={{DQ5}}===
Weird Dance is learned at rank 3 of the Dancer vocation in the PS1 and 3DS versions of the game. In the original it uses the level-based calculations as in ''VI'', but in the remake it merely drains 5~12 MP regardless of level.
Weird Dance is learned by several [[Monster recruitment|monster companions]] such as the {{Goodybag R}}. {{MP}} reduced is 1~2, being the weakest of its skill group. This set the standard for all {{MFamilies}} versions of the skill. [[Hula ghoul]] uses it as an enemy.


===''[[Dragon Quest IX]]''===
==={{DQ6}}===
Used as a dance by certain enemies like the [[Bag o' laughs]].
Weird Dance is learned by advancing to either rank 3 of the [[Dancer]] {{Vocation}} or rank 4 of the [[Merchant]] vocation. In this installment the skill received the same upgrade as [[Drain Magic]], meaning that magic absorbed is the user's level/4 +5.
*[[Hero (Dragon Quest IX)|The hero]] can learn a [[Party trick]] version by talking to a ghost in [[The Bowhole]].


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
It is used by the {{MFamilies}}s [[Sluggernaut]], [[Mud mannequin]], [[Magic marionette]], [[Mad mallard]], and [[Crayzee]].
Enemy bag o' laughs are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the MP of any character that happens to be caught within.
 
==={{DQ7}}===
Weird Dance is learned at Rank 3 of the [[Dancer]] vocation in the {{PS1}} and {{3DS}} versions of the game. In the original it uses the level-based calculations as in {{VI}}, but in the remake it merely drains 5~12 {{MP}} regardless of level.
 
It can be used by the {{MFamilies}}s [[Mimic]], [[Mud mannequin]], [[Bag o' laughs]], [[Prancing pillar]], [[Cavorting column]], [[Elepus]], and [[Scarfish]].
 
==={{DQ8}}===
Weird Dance is used by [[Treeface]]s and [[Mud mannequin]]s. The only Infamous Monster with access to it is [[Mudison]].
 
==={{DQ9}}===
Used as a dance by certain {{MFamilies}}s like the [[Bag o' laughs]].
*The {{Hero 9}} can learn a [[Party trick]] version by talking to a ghost in [[The Bowhole]].
 
==={{DQM}}===
Called OddDance in this game, this ability can be learned by various {{MFamilies}}s. It requires the {{MFamilies}} to be at least Level 10, with at least 54 {{HP}}, 27 {{MP}}, 63 {{Agility}}, and 49 {{Intelligence}}. It grows into [[Tap Dance|RobDance]] when the {{MFamilies}} reaches at least level 12 with at least 68 {{HP}}, 39 {{MP}}, 85 {{Agility}} and 61 {{Intelligence}}. Is is naturally learned by the [[Cactiball|CactiBall]], [[Vampire cat|CatFly]], [[Float-o-copier|Copycat]], [[Treeface|FaceTree]], [[Wiggly|GiantWorm]], [[Deadly dodo|MadGoose]] and [[Mud mannequin|MudDoll]].
 
==={{DQM2}}===
OddDance now requires 89 {{Intelligence}} to learn and 110 to upgrade to [[Tap Dance|RobDance]]. It is naturally learned by the [[Mohawkling|Brushead]], [[Woebergine|Eggplaton]], [[Suckling ocker|Octoreach]], [[Puppetor]], [[Slurperon]] and [[Scarfish|Starfish]]. It is no longer naturally learned by the [[Deadly dodo|MadGoose]].
 
==={{DQMJ}}===
Weird Dance can be learned from:
*[[All-Rounder]] (5 points)
*[[Dancer (skill)|Dancer]] (12 points)
*[[Green Finger]] (64 points)
*[[Trickster (skillset)|Trickster]] (20 points)
 
==={{DQMJ2}}===
Weird Dance can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 12 points, and [[Green Finger]] now requires 54 points.
 
==={{DQH}}===
Enemy [[Bag o' laughs]] are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the {{MP}} of any character that happens to be caught within.


{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest V skills]]

Latest revision as of 13:30, 16 April 2024

Weird Dance is a recurring ability in the Dragon Quest series that first appeared in Dragon Quest II as an enemy-exclusive ability before later being able to be used by the player in Dragon Quest V. It reduces the MP of the target, and is related to the skills Weirder Dance and Weirdest Dance which are stronger versions of this skill.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

Weird Dance is used by Eyelasher, Heyedra, Mud mannequin, Magic marionette, and Treevil.

Dragon Quest IV: Chapters of the Chosen[edit]

Weird Dance is used by Lugworm, Peeper, Damselfly, and Sasquash. It is a random skill that Torneko Taloon will sometimes use in Chapters 5 & 6, and also by Tom Foolery.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Weird Dance is learned by several monster companions such as the Goodybag. MP reduced is 1~2, being the weakest of its skill group. This set the standard for all monster versions of the skill. Hula ghoul uses it as an enemy.

Dragon Quest VI: Realms of Revelation[edit]

Weird Dance is learned by advancing to either rank 3 of the Dancer Vocation or rank 4 of the Merchant vocation. In this installment the skill received the same upgrade as Drain Magic, meaning that magic absorbed is the user's level/4 +5.

It is used by the monsters Sluggernaut, Mud mannequin, Magic marionette, Mad mallard, and Crayzee.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Weird Dance is learned at Rank 3 of the Dancer vocation in the PS1 and 3DS versions of the game. In the original it uses the level-based calculations as in VI, but in the remake it merely drains 5~12 MP regardless of level.

It can be used by the monsters Mimic, Mud mannequin, Bag o' laughs, Prancing pillar, Cavorting column, Elepus, and Scarfish.

Dragon Quest VIII: Journey of the Cursed King[edit]

Weird Dance is used by Treefaces and Mud mannequins. The only Infamous Monster with access to it is Mudison.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Used as a dance by certain monsters like the Bag o' laughs.

Dragon Quest Monsters[edit]

Called OddDance in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 10, with at least 54 HP, 27 MP, 63 Agility, and 49 Intelligence. It grows into RobDance when the monster reaches at least level 12 with at least 68 HP, 39 MP, 85 Agility and 61 Intelligence. Is is naturally learned by the CactiBall, CatFly, Copycat, FaceTree, GiantWorm, MadGoose and MudDoll.

Dragon Quest Monsters 2[edit]

OddDance now requires 89 Intelligence to learn and 110 to upgrade to RobDance. It is naturally learned by the Brushead, Eggplaton, Octoreach, Puppetor, Slurperon and Starfish. It is no longer naturally learned by the MadGoose.

Dragon Quest Monsters: Joker[edit]

Weird Dance can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Weird Dance can be learned from all the skills it could be previously, though All-Rounder now requires 12 points, and Green Finger now requires 54 points.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Enemy Bag o' laughs are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the MP of any character that happens to be caught within.