Defending Champion: Difference between revisions
m (→{{DQM}}) |
m (→{{DQM}}) |
||
Line 34: | Line 34: | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Called StrongD in this game, it requires the monster to reach level 14 with 98 HP and 84 defense. It is naturally learned by the [[Digster]], [[IronTurt]], [[RainHawk]] and [[RockSlime]]. | Called StrongD in this game, it requires the monster to reach level 14 with 98 HP and 84 defense. It is naturally learned by the [[Digster]], [[Golem]], [[IronTurt]], [[RainHawk]] and [[RockSlime]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== |
Revision as of 07:21, 26 May 2020
Defending Champion | |
---|---|
Japanese | 大ぼうぎょ |
Rōmaji | Daibokyo |
Type | Skill |
Older names | StrongD |
Defending Champion is a recurring ability in the franchise. Unlike the standard defend ability that cuts damage in half, this technique reduces damage by 90%.
Appearances
Dragon Quest IV: Chapters of the Chosen
Unavailable to players, Chow Mein makes excellent use of the technique during the boss battle in the Fungeon.
Dragon Quest VI: Realms of Revelation
Defending Champion is learned by advancing to rank 6 of the Ranger vocation. While physical strikes and magical damage will always be reduce, the skill has no effect on breath attacks, Body Slam, Puff-Puff (male version), Pearly Gates, Tsunami, Lightning, Gigaslash, Lightning Storm, Magic Burst, and Ferocious Roar, so caution must be used depending on the monsters encountered.
Dragon Quest VII: Fragments of the Forgotten Past
The skill is learned by reaching rank 6 of the Pirate vocation in the PSX version and rank 4 of the same in the Nintendo 3DS remake. It features the same capabilities as in VI.
Dragon Quest VIII: Journey of the Cursed King
Defending Champion is a fisticuffs technique that both the The Hero and Angelo can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique, but the skill is affected by tension; at peak anger a character can reduce damage to 1.3% (1⁄75).
Dragon Quest IX: Sentinels of the Starry Skies
This ability is learned with 18 skill points invested into Shield skill. So long as a shield is held, a character can use the skill regardless of what weapon they wield.
The Coup de Grâce Knight Watch can be seen as an advanced version of this skill, as it prevents everything from touching a character, even Disruptive Wave.
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
Hendrik will learn the skill through his Fraternity path, unlocking it for 16 points. It costs 0 MP to use and lasts one turn.
Dragon Quest Monsters
Called StrongD in this game, it requires the monster to reach level 14 with 98 HP and 84 defense. It is naturally learned by the Digster, Golem, IronTurt, RainHawk and RockSlime.
Dragon Quest Monsters 2
The requirements to learn StrongD are unchanged.