Defending Champion: Difference between revisions

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|image =  
|image =  
|japanese = 大ぼうぎょ
|japanese = 大ぼうぎょ
|romaji = Daibogyo
|romaji = {{tt|Dai bōgyo|Great defense}}
|old = StrongD
|old = StrongD
|type = Skill
|type = Skill
}}
}}
'''Defending Champion''' is a recurring ability in the [[Dragon Quest (series)|franchise]]. Unlike the standard [[defend]] ability that cuts damage in half, this technique reduces damage by '''90%'''.
 
'''Defending Champion''' is a recurring ability in the {{DQSeries}}. Unlike the standard [[defend]] ability that cuts damage in half, this technique reduces damage by '''90%'''.


==Appearances==
==Appearances==
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==={{DQ8}}===
==={{DQ8}}===
'''Defending Champion''' is a fisticuffs technique that both the [[Hero (Dragon Quest VIII)|The Hero]] and [[Angelo]] can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique, but the skill is affected by [[Tension|tension]]; at peak anger a character can reduce damage to 1.3% ({{Fraction|1|75}}).
'''Defending Champion''' is a fisticuffs technique that both the {{Hero 8}} and [[Angelo]] can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique, but the skill is affected by [[Tension|tension]]; at peak anger a character can reduce damage to 1.3% ({{Fraction|1|75}}).


==={{DQ9}}===
==={{DQ9}}===
This ability is learned with 18 skill points invested into [[List of shield skills in Dragon Quest IX|Shield skill]]. So long as a shield is held, a character can use the skill regardless of what weapon they wield.
This ability is learned with 18 skill points invested into the [[List of shield skills in Dragon Quest IX|Shield skill]]. So long as a shield is held, a character can use the skill regardless of what weapon they wield.


The [[Coup de Grâce]] Knight Watch can be seen as an advanced version of this skill, as it prevents ''everything'' from touching a character, even [[Disruptive Wave]].
The [[Coup de Grâce]] Knight Watch can be seen as an advanced version of this skill, as it prevents ''everything'' from touching a character, even [[Disruptive Wave]].
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==={{DQM}}===
==={{DQM}}===
Called StrongD in this game, it requires the monster to reach level 14 with 98 HP and 84 defense. It is naturally learned by the [[Digster]], [[Golem]], [[IceMan]], [[IronTurt]], [[RainHawk]] and [[RockSlime]].
Known as '''StrongD''' in this game, it requires the monster to reach level 14 with 98 max HP and 84 DEF. It is naturally learned by the [[Digster]], [[Golem]], [[IceMan]], [[IronTurt]], [[RainHawk]] and [[RockSlime]].


==={{DQM2}}===
==={{DQM2}}===
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*[[Pincushion]]
*[[Pincushion]]
*[[Blockenspiel]]
*[[Blockenspiel]]
{{clear}}


{{DQSkills}}
{{DQSkills}}


[[Category:Skills]]
[[Category:Skills]]
[[Category:Defensive skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
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[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]

Revision as of 16:00, 23 September 2022

Defending Champion is a recurring ability in the Dragon Quest series. Unlike the standard defend ability that cuts damage in half, this technique reduces damage by 90%.

Appearances

Dragon Quest IV: Chapters of the Chosen

Unavailable to players, Chow Mein makes excellent use of the technique during the boss battle in the Fungeon.

Dragon Quest VI: Realms of Revelation

Defending Champion is learned by advancing to rank 6 of the Ranger vocation. While physical strikes and magical damage will always be reduce, the skill has no effect on breath attacks, Body Slam, Puff-Puff (male version), Pearly Gates, Tsunami, Lightning, Gigaslash, Lightning Storm, Magic Burst, and Ferocious Roar, so caution must be used depending on the monsters encountered.

Dragon Quest VII: Fragments of the Forgotten Past

The skill is learned by reaching rank 6 of the Pirate vocation in the PSX version and rank 4 of the same in the Nintendo 3DS remake. It features the same capabilities as in VI.

Dragon Quest VIII: Journey of the Cursed King

Defending Champion is a fisticuffs technique that both the Hero and Angelo can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique, but the skill is affected by tension; at peak anger a character can reduce damage to 1.3% (175).

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 18 skill points invested into the Shield skill. So long as a shield is held, a character can use the skill regardless of what weapon they wield.

The Coup de Grâce Knight Watch can be seen as an advanced version of this skill, as it prevents everything from touching a character, even Disruptive Wave.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Hendrik will learn the skill through his Fraternity path, unlocking it for 16 points. It costs 0 MP to use and lasts one turn.

Dragon Quest Monsters

Known as StrongD in this game, it requires the monster to reach level 14 with 98 max HP and 84 DEF. It is naturally learned by the Digster, Golem, IceMan, IronTurt, RainHawk and RockSlime.

Dragon Quest Monsters 2

The requirements to learn StrongD are unchanged. It is naturally learned by the Golem, Orligon and StoneMan.

Dragon Quest Monsters: Joker

Defending Champion can be learned from:

Dragon Quest Monsters: Joker 2

Defending Champion can be learned from all the skills it could be previously, though Defender now requires 40 points, and Martial Artist now requires 32 points.

See also