Swoosh: Difference between revisions
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==={{DQ7}}=== | ==={{DQ7}}=== | ||
[[Sir Mervyn]] already knows Swoosh when he joins the party. Once again, it can be learned by advancing to rank 6 as a Priest. It can also be learned by advancing to rank 7 as a [[Sailor]] or rank 4 as a [[Draguar (vocation)|Draguar]]. It can also be cast by using the [[Staff of divine wrath]] or [[Air Amulet]] as a tool in battle. | |||
* In the Nintendo 3DS version, it can be learned by advancing to rank 6 as an [[Armamentalist]]. | |||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
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===''[[Dragon Quest X]]''=== | ===''[[Dragon Quest X]]''=== | ||
[[Minstrel]]s and [[Luminary|Luminaries]] learn Swoosh at level 36 and 34, respectively, | [[Minstrel]]s and [[Luminary|Luminaries]] learn Swoosh at level 36 and 34, respectively, while [[Pirate]]s know the spell by default at level 50. It costs 8 MP to cast. Damage calculation is ''Magical Might x 0.3 + 18.5'', leading to a base range of 26~46 and a maximum range of 62~82. The spell will encircle the caster when used, hitting close enemies multiple times. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
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==={{DQH}}=== | ==={{DQH}}=== | ||
{{ | Swoosh is the second tier spell of [[Isla]] and can be learned by investing 8 skill points. By charging her Woosh spell for a short time, she can cast Swoosh, which creates two whirlwinds in front of her for 14 MP. The whirlwinds last for five seconds, allowing Isla to rack up lots of hits and damage in conjunction with her other attacks. As she levels up more, she will be able to upgrade the spell and learn Kaswoosh. | ||
{{Descriptions | |||
|DQH=Stirs up a terrible tornado that tears into foes over a wide area. | |||
}} | |||
==={{DQH2}}=== | ==={{DQH2}}=== | ||
Swoosh also appears as the second tier spell of [[Meena]] and it now costs 10 MP to cast. | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
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|element=[[Image:DQTact Woosh.png]] | |element=[[Image:DQTact Woosh.png]] | ||
|mp=24 | |mp=24 | ||
|range=[[Image:DQTact_RangeFront3.png]]<br>Front 3 | |range=[[Image:DQTact_RangeFront3.png|48px]]<br>Front 3 | ||
|status=None | |status=None | ||
|description=Deals moderate Woosh-type spell damage to all enemies in area of effect | |description=Deals moderate Woosh-type spell damage to all enemies in area of effect | ||
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==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
Image:DQR Bagima.png|''Rivals'' card | |||
Image:SSBU Swoosh.jpg|''Super Smash Bros. Ultimate'' | Image:SSBU Swoosh.jpg|''Super Smash Bros. Ultimate'' | ||
</gallery></center> | </gallery></center> |
Revision as of 22:37, 1 December 2021
Swoosh | |
---|---|
Japanese | バギマ |
Rōmaji | Bagima |
Type | Offensive |
Older names | Infermore Tornado |
The spell Swoosh is a wind spell that attacks an enemy group with a ferocious tornado for 25~55 damage, and costs 4 MP to cast. It is stronger than Woosh but weaker than Kaswoosh and Kaswooshle.
Appearances
Dragon Quest III: The Seeds of Salvation
Priests and Sages learn this spell at level 26.
Dragon Quest IV: Chapters of the Chosen
Swoosh is learned by Meena at level 23.
Dragon Quest V: Hand of the Heavenly Bride
Name | Level |
---|---|
Moosifer | -- |
Old man of the sea | -- |
Mandrake marshal | 7 |
Hawk man | 8 |
Rotten apple | 15 |
Hero | 16 |
Conkuistador | 20 |
Magic marionette | 25 |
Dragon Quest VI: Realms of Revelation
Swoosh is learned by Nevan at level 15. Other characters can learn it by advancing to rank 6 of the Priest vocation.
Dragon Quest VII: Fragments of the Forgotten Past
Sir Mervyn already knows Swoosh when he joins the party. Once again, it can be learned by advancing to rank 6 as a Priest. It can also be learned by advancing to rank 7 as a Sailor or rank 4 as a Draguar. It can also be cast by using the Staff of divine wrath or Air Amulet as a tool in battle.
- In the Nintendo 3DS version, it can be learned by advancing to rank 6 as an Armamentalist.
Dragon Quest VIII: Journey of the Cursed King
Swoosh is learned by Angelo at level 18. It hits one group of enemies for 20~44 base damage, and will begin to reach its cap of 52~76 once Angelo's wisdom surpasses 180.
Dragon Quest IX: Sentinels of the Starry Skies
Learned by Minstrels at level 16 and Luminaries at level 36. Slices a group of enemies with a powerful whirlwind that costs 8 MP to conjure. The spell will deal 25~55 base damage, and will start to reach it's cap of 123~153 once the caster's magical might surpasses 100.
Dragon Quest X
Minstrels and Luminaries learn Swoosh at level 36 and 34, respectively, while Pirates know the spell by default at level 50. It costs 8 MP to cast. Damage calculation is Magical Might x 0.3 + 18.5, leading to a base range of 26~46 and a maximum range of 62~82. The spell will encircle the caster when used, hitting close enemies multiple times.
Dragon Quest XI: Echoes of an Elusive Age
Serena will learn Swoosh at level 28 and Sylvando at level 29. The spell costs 10 MP to cast and will deal 48~112 base damage, and 92~156 once either character's magical might reaches 158.
Dragon Quest Monsters
Called Infermore in this game, it is an upgraded form of Infernos. Infernos grows into Infermore when the monster reaches level 11 with 38 MP and 56 intelligence. Infermore grows into Infermost when the monster reaches level 27 with 104 MP and 134 intelligence.
Dragon Quest Monsters 2
Infermore now requires 101 intelligence to learn and 242 intelligence to upgrade.
Dragon Quest Monsters: Joker
Swoosh can be learned from:
- Bang & Woosh (13 points)
- Bang & Woosh II (4 points)
- Bird Brain (28 points)
- Frizz & Woosh (24 points)
- Frizz & Woosh II (18 points)
- Mage (5 points)
- Wind Blower (47 points)
- Woosh & Crack (16 points)
- Woosh & Crack II (5 points)
- Woosh & Zam (17 points)
- Woosh & Zam II (4 points)
- Woosh & Zap (16 points)
- Woosh & Zap II (4 points)
Dragon Quest Monsters: Joker 2
Swoosh can no longer be learned from Bird Brain. It can now be learned from:
- Woosh & Sizz (16 points)
- Woosh & Sizz II (5 points)
Dragon Quest Monsters: Joker 3
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Terry's Wonderland 3D
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Swoosh is the second tier spell of Isla and can be learned by investing 8 skill points. By charging her Woosh spell for a short time, she can cast Swoosh, which creates two whirlwinds in front of her for 14 MP. The whirlwinds last for five seconds, allowing Isla to rack up lots of hits and damage in conjunction with her other attacks. As she levels up more, she will be able to upgrade the spell and learn Kaswoosh.
Game | Description |
Stirs up a terrible tornado that tears into foes over a wide area. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Swoosh also appears as the second tier spell of Meena and it now costs 10 MP to cast.
Dragon Quest Tact
Swoosh is known naturally by Draguar and Wight king at level 1, and can be learned by Lips and Magic marionette at level 16, Pickled slime at level 22, Missing lynx and Raving lunatick at level 26, Devilmoth at level 28, and Bone baron at level 46. It costs 24 MP to cast, has a range of three squares in front of the caster, and inflicts moderate Woosh-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.
Swoosh | |||
Role * | Type * | Element | MP cost |
Attack | Spell | 24 | |
Range | Additional effects | ||
Front 3 |
None | ||
Description | |||
Deals moderate Woosh-type spell damage to all enemies in area of effect | |||
Naturally learnt by | |||
Bone baron, Devilmoth, Draguar, Lips, Low djinks, Magic marionette, Missing lynx, Pickled slime, Raving lunatick, Wight king |
Super Smash Bros. Ultimate
Swoosh appears as the Hero's up special move in Super Smash Bros. Ultimate, being the semi-charged version of Woosh that costs 9 MP. It is a whirlwind that sends the Hero up into the air, with the whirlwind and distance being larger than Woosh's. Nearby opponents will also be sent into the air the same distance, with the tornado consisting of four smaller hitboxes that deal 3% each. Holding the special button down will turn the move into Kaswoosh.
Enemy versions
Swoosh will dealt 14~34 damage in all games in the series until the release of VIII, where the range was reduced to 12~27. With the release of IX the damage was increased to 14~43.
In Other Languages
Battle Visuals
Gallery