Dragon Quest III (All) | |
---|---|
Weapon | Modifier(s) |
Iron lance | Attack -20 |
Steel broadsword | Attack -16 |
Chain sickle | Attack -12 |
Divine dagger | Attack -7 |
Copper sword | Attack -6 |
Oaken club | Attack -3 |
Cypress stick | Attack -1 |
Iron claw | Attack +25 |
Knuckledusters | Attack +40 |
Golden claws | Attack +50 |
Dragon claws | Attack +85 |
Beast claws | Attack +95 |
Martial Artist: Difference between revisions
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--Description from {{Dragon Quest VII}}</center> | --Description from {{Dragon Quest VII}}</center> | ||
The '''Martial Artist''' (武闘家, ''Butouka'') is a class in the {{DQSeries}}. Practitioners of the way of the fist possess high {{Agility}}, {{ | The '''Martial Artist''' (武闘家, ''Butouka'') is a class in the {{DQSeries}}. Practitioners of the way of the fist possess high {{Agility}}, {{Resilience}}, and {{Strength}}, but zilch for magical capability. | ||
==Characteristics== | ==Characteristics== | ||
Martial artists have a great amount of {{Agility}} and {{Strength}}. They can deal devastating amounts of damage from a single strike, | Martial artists have a great amount of {{Agility}} and {{Strength}}, as befitting a life dedicated to physical fitness. They can deal devastating amounts of damage from a single strike, but their equipment pool is much more limited than that of a [[Warrior]]'s. For example, if equipped with any weapon other than a claw in {{III}} a Martial Artist's abilities will actually decrease as his or her {{Attack}} power will lower considerably. Compared to other vocations, Martial Artists have a very limited armor selection, particularly when it comes to shields and headwear. This can be a boon to the party's finances as unlike Warriors, it is not necessary to continuously upgrade the Martial Artist's equipment. Most of their armour consists of lightweight vests and other clothing designed for ease of movement, as heavier armour would interfere with their mobility and hamper their fighting style. | ||
A pugilist has a higher chance of scoring a [[Critical Hit|critical hit]] on an enemy than other vocations, with their ratio being dependent on their level instead of staying at the standard fixed {{fraction|1|64}} chance that is common throughout the series. In all versions of {{III}} the formula is '''LvL/256''', capping once the martial artist reaches level 64 (25%). For {{VI}} and {{VII}} the formula is dependent on the character's rank in the vocation, capping at {{fraction|1|8}} when the vocation is mastered. Critical hits utilize a character's [[Deftness]] in {{IX}} and subsequent titles, with Martial Artists receiving no special treatment other than a high aptitude for the stat. | |||
A pugilist has a higher chance of scoring a critical hit on an enemy than other vocations, with their ratio being dependent on their level instead of staying at | |||
=={{DQ3}}== | ==Appearances== | ||
===Stats=== | ==={{DQ3}}=== | ||
====Stats==== | |||
''{{NES}} version'' | ''{{NES}} version'' | ||
{| style="width:65%; height:100px; text-align:center" border="1" | {| style="width:65%; height:100px; text-align:center" border="1" | ||
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|} | |} | ||
===Equipment=== | ====Equipment==== | ||
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}} | {{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}} | ||
{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack -20}} | {{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack -20}} | ||
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*♥ denotes female only equipment. | *♥ denotes female only equipment. | ||
===Starting equipment=== | ====Starting equipment==== | ||
*[[Plain clothes]] | *[[Plain clothes]] | ||
=={{ | ==={{DQ3HD}}=== | ||
{{Stub}} | |||
===Vocation trait=== | ==={{DQ6}}=== | ||
As mentioned above, | Th Martial Artist is one of the basic classes available. It is one of the prerequisites for the [[Gladiator]] {{Vocation}} (along with [[Warrior]]), and for the [[Paladin]] vocation along with [[Priest]]. | ||
====Vocation trait==== | |||
As mentioned above, Martial Artists get higher critical hit rates as their vocation rank rises. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| 8 || 1/8 | | 8 || 1/8 | ||
|} | |} | ||
===Stat Changes=== | ====Stat Changes==== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | ||
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|} | |} | ||
===Abilities=== | ====Abilities==== | ||
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|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
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|} | |} | ||
=={{DQ7}}== | ==={{DQ7}}=== | ||
[[Image:DQVII_Martial_Artist_male.png|right|border|190px]][[Image:DQVII_Martial_Artist_female.png|right|border|190px]] | [[Image:DQVII_Martial_Artist_male.png|right|border|190px]][[Image:DQVII_Martial_Artist_female.png|right|border|190px]] | ||
Martial artist is one of the basic classes available at {{Alltrades Abbey 7}}. It is a prerequisite for the [[Gladiator]] and [[Paladin]] vocations, which in turn are necessary for the [[Champion]] advanced vocation. | Martial artist is one of the basic classes available at {{Alltrades Abbey 7}}. It is a prerequisite for the [[Gladiator]] and [[Paladin]] vocations, which in turn are necessary for the [[Champion]] advanced vocation. | ||
===Vocation trait=== | ====Vocation trait==== | ||
The [[Critical Hit]] rate has been changed slightly from {{VI}}, but the cap is still 1/8th. | The [[Critical Hit]] rate has been changed slightly from {{VI}}, but the cap is still 1/8th. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
===Stat Changes=== | ====Stat Changes==== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | ||
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|} | |} | ||
==={{PS1}} Abilities=== | ===={{PS1}} Abilities==== | ||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
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|32 | |32 | ||
|One Enemy | |One Enemy | ||
| | |Deals 50% more damage to [[Floating "family"|floating monsters]] | ||
|0 | |0 | ||
|- | |- | ||
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|50 | |50 | ||
|One Group | |One Group | ||
|Attacks one group of enemies with decreasing damage. | |Attacks one group of enemies with decreasing damage from left to right. | ||
|0 | |0 | ||
|- | |- | ||
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|70 | |70 | ||
|One Enemy | |One Enemy | ||
| | |Chucks a single enemy out of battle. (Works like [[Poof]]) | ||
|0 | |0 | ||
|- | |- | ||
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|130 | |130 | ||
|One Enemy | |One Enemy | ||
|Does 50 | |Does 50% more damage than a regular attack. | ||
|0 | |0 | ||
|- | |- | ||
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|160 | |160 | ||
|One Enemy | |One Enemy | ||
|A wind based attack that becomes stronger the higher the level | |A wind based attack that becomes stronger the higher the user's level. | ||
|0 | |0 | ||
|} | |} | ||
==={{3DS}} Abilities=== | ===={{3DS}} Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
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|16 | |16 | ||
|One Enemy | |One Enemy | ||
| | |Deals 50% more damage to [[Floating "family"|floating monsters]] | ||
|0 | |0 | ||
|- | |- | ||
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|24 | |24 | ||
|One Group | |One Group | ||
|Attacks one group of enemies with decreasing damage. | |Attacks one group of enemies with decreasing damage from left to right. | ||
|0 | |0 | ||
|- | |- | ||
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|33 | |33 | ||
|One Enemy | |One Enemy | ||
| | |Chucks a single enemy out of battle. (Works like [[Poof]]) | ||
|0 | |0 | ||
|- | |- | ||
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|53 | |53 | ||
|One Enemy | |One Enemy | ||
|Does 50 | |Does 50% more damage than a regular attack. | ||
|2 | |2 | ||
|- | |- | ||
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|65 | |65 | ||
|One Enemy | |One Enemy | ||
|A wind based attack that becomes stronger the higher the level | |A wind based attack that becomes stronger the higher the user's level. | ||
|0 | |0 | ||
|} | |} | ||
===Hybrid Abilities=== | ====Hybrid Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>''' | ||
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|[[Follow Suit|Retaliate]] | |[[Follow Suit|Retaliate]] | ||
|Self | |Self | ||
|Returns any attack against the | |Returns any attack against the user back to the enemy. | ||
|0 | |0 | ||
|- | |- | ||
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|} | |} | ||
===Usefulness=== | ====Usefulness==== | ||
The M.A.'s skill Wind Sickles is worth learning as it grows in strength the higher the level. In terms of development, the M.A. is required in order to become a [[Gladiator]] and [[Paladin]]. The great thing about Martial Artists is that these two classes combine to make a [[Champion|Godhand]]. The Godhand is worth investing some time and battles in getting if the player is looking to go to the []bonus dungeon]]s. | The M.A.'s skill Wind Sickles is worth learning as it grows in strength the higher the level. In terms of development, the M.A. is required in order to become a [[Gladiator]] and [[Paladin]]. The great thing about Martial Artists is that these two classes combine to make a [[Champion|Godhand]]. The Godhand is worth investing some time and battles in getting if the player is looking to go to the []bonus dungeon]]s. | ||
The M.A.'s hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a [[Dancer]] to do so. | The M.A.'s hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a [[Dancer]] to do so. | ||
=={{DQ9}}== | ==={{DQ9}}=== | ||
[[File:DQIX Martial Artist Male.png|right|border|185px]][[File:DQIX Martial Artist Female.png|right|border|190px]] | [[File:DQIX Martial Artist Male.png|right|border|185px]][[File:DQIX Martial Artist Female.png|right|border|190px]] | ||
The | The Martial Artist vocation is available at the start of the game and has the unique skill set "Focus". Martial Artists can also use skill points to learn {{Fan}}s, {{Staves}}, {{Claw}}s, and {{Fisticuff}} skills, having expanded their selection of weapons considerably from the days of ''III''. Their [[Coup-de-Grace]] is [[Roaring Tirade]], which terrorizes all enemies and raises [[tension]] by one level. | ||
As mentioned above, a Martial Artist is no more likely to land a [[Critical Hit]] than a character with the same {{Deftness}} stat. | As mentioned above, a Martial Artist is no more likely to land a [[Critical Hit]] than a character with the same {{Deftness}} stat. | ||
===Stats=== | ====Stats==== | ||
{| style="width:65%; height:100px; text-align:center" border="1" | {| style="width:65%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47" | ||
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|} | |} | ||
==={{Focus}}=== | ===={{Focus}}==== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#4682B4; color:white;"|Accolades | !style="background:#4682B4; color:white;"|Accolades | ||
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|} | |} | ||
===Revocation Award=== | ====Revocation Award==== | ||
*[[Revocation Medals|Mercury Prize]] | *[[Revocation Medals|Mercury Prize]] | ||
=={{DQ10}}== | ==={{DQ10}}=== | ||
{{Section-Stub}} | {{Section-Stub}} | ||
=={{DQWalk}}== | ==={{DQWalk}}=== | ||
[[File:Walk martial artists.jpg|right|thumb|Status screen for a character changing from a warrior to a Martial Artist in {{Walk}}.]] | [[File:Walk martial artists.jpg|right|thumb|Status screen for a character changing from a warrior to a Martial Artist in {{Walk}}.]] | ||
The Martial Artist is available to players from the beginning of the game, and allows them to equip {{Claw}}s, {{Spear}}s, and {{Whip}}s. | The Martial Artist is available to players from the beginning of the game, and allows them to equip {{Claw}}s, {{Spear}}s, and {{Whip}}s. | ||
{{clear}} | {{clear}} | ||
=={{SSB5}}== | ==={{SSB5}}=== | ||
The Martial Artist from {{Dragon Quest III}} appears as a special costume for the [https://www.ssbwiki.com/Mii_Brawler_(SSBU)| Mii Brawler]. | The Martial Artist from {{Dragon Quest III}} appears as a special costume for the [https://www.ssbwiki.com/Mii_Brawler_(SSBU)| Mii Brawler]. | ||
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*[[Alena]]'s stats, equipment, and sky-high critical hit chance are derived from the vocation's depiction in {{III}}. | *[[Alena]]'s stats, equipment, and sky-high critical hit chance are derived from the vocation's depiction in {{III}}. | ||
*[[Carver]]'s childhood dream was to become a Martial Artist of great renown, and he naturally learns several bare-handed abilities. | *[[Carver]]'s childhood dream was to become a Martial Artist of great renown, and he naturally learns several bare-handed abilities. | ||
*[[Morrie]] combines | *[[Morrie]] combines Martial Artist abilities with those of a [[Minstrel]] in the {{3DS}} version of {{VIII}}. | ||
*[[Mjoll]], a kind young [[Ogre (race)|Ogre]] woman who has been training as a Martial Artist from a young age. | *[[Mjoll]], a kind young [[Ogre (race)|Ogre]] woman who has been training as a Martial Artist from a young age. | ||
*[[Jade]] takes several abilities from the vocation's depiction in {{IX}} and {{X}}, and adds a sultry twist to more than a few. | *[[Jade]] takes several abilities from the vocation's depiction in {{IX}} and {{X}}, and adds a sultry twist to more than a few. | ||
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Dq3gbart07.jpg|Male Martial Artist, {{III}} {{Game Boy Color}} artwork. | Dq3gbart07.jpg|Male Martial Artist, {{III}} {{Game Boy Color}} artwork. | ||
Dragon_Quest_III_GBC_box_art.png|Riding on Ramia on the cover of the GBC version | Dragon_Quest_III_GBC_box_art.png|Riding on Ramia on the cover of the GBC version | ||
Martial artist female III HD2D.png|Female Martial Artist, HD-2D | |||
Martial artist male III HD2D.png|Male Martial Artist, HD-2D | |||
DQIII Male Martial Artist Figure .jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series. | DQIII Male Martial Artist Figure .jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series. | ||
DQIII Female Martial Artist Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series. | DQIII Female Martial Artist Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series. |
Revision as of 08:27, 8 September 2024
The Martial Artist (武闘家, Butouka) is a class in the Dragon Quest series. Practitioners of the way of the fist possess high Agility, Resilience, and Strength, but zilch for magical capability.
Characteristics
Martial artists have a great amount of Agility and Strength, as befitting a life dedicated to physical fitness. They can deal devastating amounts of damage from a single strike, but their equipment pool is much more limited than that of a Warrior's. For example, if equipped with any weapon other than a claw in III a Martial Artist's abilities will actually decrease as his or her Attack power will lower considerably. Compared to other vocations, Martial Artists have a very limited armor selection, particularly when it comes to shields and headwear. This can be a boon to the party's finances as unlike Warriors, it is not necessary to continuously upgrade the Martial Artist's equipment. Most of their armour consists of lightweight vests and other clothing designed for ease of movement, as heavier armour would interfere with their mobility and hamper their fighting style.
A pugilist has a higher chance of scoring a critical hit on an enemy than other vocations, with their ratio being dependent on their level instead of staying at the standard fixed 1⁄64 chance that is common throughout the series. In all versions of III the formula is LvL/256, capping once the martial artist reaches level 64 (25%). For VI and VII the formula is dependent on the character's rank in the vocation, capping at 1⁄8 when the vocation is mastered. Critical hits utilize a character's Deftness in IX and subsequent titles, with Martial Artists receiving no special treatment other than a high aptitude for the stat.
Appearances
Dragon Quest III: The Seeds of Salvation
Stats
NES version
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 12 | 432 |
MP | 0 | 0 |
Strength | 15 | 255 |
Agility | 10 | 255 |
Resilience | 5 | 216 |
Wisdom | 4 | 73 |
Luck | 1 | 218 |
Equipment
Dragon Quest III (All) | |
---|---|
Helmet | Modifier(s) |
Fur hood♥ | Defense +10 |
Black bandana | Defense +18 |
Silver tiara♥ | Defense +20 |
Mask of Implacability | Defense +255 |
Dragon Quest III (All) | |
---|---|
Armor | Modifier(s) |
Scandalous swimsuit♥ | Defense+1 |
Plain clothes | Defense+4 |
Wayfarer's clothes | Defense+8 |
Training togs | Defense+10 |
Leather dress♥ | Defense+15 |
Silk robe♥ | Defense+20 |
Cloak of evasion | Defense+23 |
Sparring suit | Defense+23 |
Magical skirt♥ | Defense+25 |
Black pyjamas | Defense+29 |
Glombolero | Defense+30 |
Cat suit | Defense+35 |
Stealth suit | Defense+58 |
Magic bikini♥ | Defense+65 |
Dark robe | Defense+78 |
Blessed bikini♥ | Defense+88 |
Shimmering dress♥ | Defense+90 |
Dragon Quest III (All) | |
---|---|
Shields | Modifier(s) |
Pot lid | Defense+2 |
Tempest shield | Defense+35 |
Dragon Quest III (All) | |
---|---|
Accessories | Modifier(s) |
Strength ring | Strength+7 |
Tough guy tattoo | Strength+8 |
Mighty armlet | Strength+15 |
Doh-hican | Defence+3 |
Garter♥ | Defence+3 |
Gold rosary | Defence+4 |
Leg Warmers♥ | Defence+5 |
Ten ton toupee | Defence+15 |
Cower ring | Agility+7 |
Skull ring | Agility+10 |
Agility ring | Agility+`5 |
Mercury's bandana | Agility+30 |
Meteorite bracer | Agilityx2 |
Restless heart | Resilience+10 |
Gold chain | Resilience+10 |
Weightlifter's belt | Resilience+15 |
Recovery ring | Resilience+25 |
Care ring | Wisdom+15 |
Scholar's specs | Wisdom+15 |
Goddess ring♥ | Wisdom+33 |
Bunny tail♥ | Luck+8 |
Golden tiara♥ | Luck+13 |
Hen's tooth | Luck+20 |
Sacred amulet | Luck+30 |
Elevating shoes | Luck+50 |
Dummy | |
Slime earrings | |
Ruby wristband | |
- ♥ denotes female only equipment.
Starting equipment
Dragon Quest III HD-2D Remake
This article is a stub. You can help by expanding it. |
Dragon Quest VI: Realms of Revelation
Th Martial Artist is one of the basic classes available. It is one of the prerequisites for the Gladiator Vocation (along with Warrior), and for the Paladin vocation along with Priest.
Vocation trait
As mentioned above, Martial Artists get higher critical hit rates as their vocation rank rises.
Rank | Critical Hit Rate |
---|---|
1 | 1/256 |
2 | 1/256 |
3 | 1/64 |
4 | 1/48 |
5 | 1/32 |
6 | 1/24 |
7 | 1/16 |
8 | 1/8 |
Stat Changes
Statistics | Change |
Battles to Master | 200 |
Strength | Null |
Agility | +15% |
Resilience | -10% |
Wisdom | Null |
Style | Null |
Max HP | Null |
Max MP | -50% |
Trait | Increased Critical Hit rate |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | White Belt | Leg Sweep | 1 | One Enemy | A martial arts technique that knocks foes to the ground. | 0 |
2 | Yellow Belt | Roundhouse Kick | 16 | One group | A circular kick that pummels a single group of enemies. | 0 |
3 | Green Belt | Wind Sickles | 32 | One Enemy | Sends a whirlwind of sickles pirouetting into the enemy. | 0 |
4 | Brown Belt | Dodgy Dance | 60 | Self | Fancy footwork that prepares the performer to take evasive maneuvers. | 0 |
5 | Black Belt | Knuckle Sandwich | 90 | One Enemy | A powerfully focused and damaging bare-fisted strike. | 0 |
6 | Instructor | Pressure Pointer | 125 | One enemy | Targets a vital spot to take down an enemy instantly. | 0 |
7 | Dojo Master | Heave-Ho | 158 | One enemy | Ejects enemy from battle. | 0 |
8 | Fist of Fate | Multifists | 200 | Variable | A vicious four-hit strike on a random enemy. | 0 |
Dragon Quest VII: Fragments of the Forgotten Past
Martial artist is one of the basic classes available at Alltrades Abbey. It is a prerequisite for the Gladiator and Paladin vocations, which in turn are necessary for the Champion advanced vocation.
Vocation trait
The Critical Hit rate has been changed slightly from VI, but the cap is still 1/8th.
Rank | Critical Hit Rate |
---|---|
1 | 1/64 |
2 | 1/64 |
3 | 1/64 |
4 | 1/32 |
5 | 1/16 |
6 | 1/16 |
7 | 25/256 |
8 | 1/8 |
Stat Changes
Statistics | Change |
Battles to Master | 160 |
Strength | Null |
Agility | +15% |
Resilience | -10% |
Wisdom | -20% |
Style | Null |
Max HP | Null |
Max MP | -50% |
PS1 Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | LegSweep | 16 | One Enemy | Trips an enemy, preventing it from attacking the next turn. | 0 |
3 | Grappler | JumpKick | 32 | One Enemy | Deals 50% more damage to floating monsters | 0 |
4 | Black Belt | Roundhous | 50 | One Group | Attacks one group of enemies with decreasing damage from left to right. | 0 |
5 | Assassin | Suplex | 70 | One Enemy | Chucks a single enemy out of battle. (Works like Poof) | 0 |
6 | Ninja | WarCry | 105 | All enemies | If successful, will prevent all enemies from attacking the next turn. | 0 |
7 | Sensei | Punch | 130 | One Enemy | Does 50% more damage than a regular attack. | 0 |
8 | Master | WindBeast | 160 | One Enemy | A wind based attack that becomes stronger the higher the user's level. | 0 |
3DS Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | White Belt | Nothing | 0 | |||
2 | Yellow Belt | Leg Sweep | 8 | One Enemy | Trips an enemy, preventing it from attacking the next turn. | 0 |
3 | Green Belt | Flying Knee | 16 | One Enemy | Deals 50% more damage to floating monsters | 0 |
4 | Brown Belt | Roundhouse Kick | 24 | One Group | Attacks one group of enemies with decreasing damage from left to right. | 0 |
5 | Black Belt | Heave-Ho | 33 | One Enemy | Chucks a single enemy out of battle. (Works like Poof) | 0 |
6 | Instructor | Pressure Pointer | 43 | One enemy | Has the chance of killing a single enemy; if it fails, it inflicts 50% melee damage instead. | 0 |
7 | Dojo Master | Knuckle Sandwich | 53 | One Enemy | Does 50% more damage than a regular attack. | 2 |
8 | Fist of Fate | Wind Sickles | 65 | One Enemy | A wind based attack that becomes stronger the higher the user's level. | 0 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Dancer | Jock Dance | One Group | Attacks one group of enemies with decreasing damage. | 0 |
Jester | Retaliate | Self | Returns any attack against the user back to the enemy. | 0 |
Mage | Fire Air | All Enemies | Does ~10HP in fire damage. | 0 |
Mariner | Big Trip | One Enemy | Damages the enemy and prevents them from acting the next turn. | 0 |
Shepherd | Ram Attack | Self/One Enemy | Reduces self and one enemy to 20% HP. | 0 |
Thief | K.O. Punch | One Enemy | Has the chance of killing a single enemy. | 0 |
Usefulness
The M.A.'s skill Wind Sickles is worth learning as it grows in strength the higher the level. In terms of development, the M.A. is required in order to become a Gladiator and Paladin. The great thing about Martial Artists is that these two classes combine to make a Godhand. The Godhand is worth investing some time and battles in getting if the player is looking to go to the []bonus dungeon]]s.
The M.A.'s hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a Dancer to do so.
Dragon Quest IX: Sentinels of the Starry Skies
The Martial Artist vocation is available at the start of the game and has the unique skill set "Focus". Martial Artists can also use skill points to learn Fans, Staves, Claws, and Fisticuff skills, having expanded their selection of weapons considerably from the days of III. Their Coup-de-Grace is Roaring Tirade, which terrorizes all enemies and raises tension by one level. As mentioned above, a Martial Artist is no more likely to land a Critical Hit than a character with the same Deftness stat.
Stats
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 24 | 540 |
MP | 2 | 38 |
Strength | 18 | 399 |
Agility | 23 | 500 |
Resilience | 11 | 245 |
Magical Might | 0 | 0 |
Magical Mending | 0 | 0 |
Deftness | 11 | 255 |
Charm | 5 | 120 |
Focus
Accolades | Required points | Name | Effects |
---|---|---|---|
Energiser | 4 | Warcry | Intimidates a group of enemies. |
Surpriser | 10 | Natural Agility +10 | Increases Agility by 10. |
Chastiser | 16 | Psyche Up | Increases tension by one level. |
Galvaniser | 22 | Natural Strength +10 | Increases Strength by 10. |
Pressuriser | 32 | Mens Sana | Removes negative status effects. |
Equaliser | 42 | Natural Max HP +30 | Increases maximum HP by 30. |
Agoniser | 55 | Mind Over Matter | Protects against breath attack |
Terroriser | 68 | Natural Agility +30 | Increases Agility by 30. |
Pulveriser | 90 | Meditation | Restores at least 80 HP.. |
Atomiser | 100 | Natural Agility +60 | Increases Agility by 60. |
Revocation Award
Dragon Quest X
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Dragon Quest Walk
The Martial Artist is available to players from the beginning of the game, and allows them to equip Claws, Spears, and Whips.
Super Smash Bros. Ultimate
The Martial Artist from Dragon Quest III appears as a special costume for the Mii Brawler.
Notable Martial Artists
- Alena's stats, equipment, and sky-high critical hit chance are derived from the vocation's depiction in III.
- Carver's childhood dream was to become a Martial Artist of great renown, and he naturally learns several bare-handed abilities.
- Morrie combines Martial Artist abilities with those of a Minstrel in the 3DS version of VIII.
- Mjoll, a kind young Ogre woman who has been training as a Martial Artist from a young age.
- Jade takes several abilities from the vocation's depiction in IX and X, and adds a sultry twist to more than a few.
- Rab has the qualities of a Martial Artist, along with those of a Sage.
- Maam, one of Dai's companions and a Disciple of Avan. She trains as a Martial Artist under the tutelage of Brokeena, the Holy Fist.
Trivia
- The male Martial Artist from Dragon Quest III has made cameo appearances as an NPC in other games in the series, including VII and VIII.
See also
- Bruiser's bracers
- Combat costume
- Combat top
- Combat trousers
- Dragon dress
- Fingerless gloves
- Riotous wristbands
Gallery
Setting out from Leiamland with Ramia, circa 1996
III Super Famicom artwork.
Male Martial Artist, III Game Boy Color artwork.
Strength...
...and Agility.
Being munched on by a Cannibox.
Carver training drilling as a Martial Artist in the official guidebook for VI
Sparring with Alena.