List of classes in Dragon Quest III

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Hero (勇者, Yuusha): The Hero class is the most well-balanced of the character classes and is restricted to the main character. He or she can be equipped with either heavy or light armor, and can use a variety of weapons. The Hero also is given a variety of both offensive and defensive spells. Some of the most powerful healing, defensive, and offensive spells in the game are exclusive to the Hero class, including Kaclang, which makes the party completely invulnerable for a short time, Omniheal, which completely restores the group's HP, and the lightning spells Zap and Kazap. In the remakes, the Hero gains a variety of unique outside abilities as well, such as Recall (which allows the player to record conversations).

Mage (魔法使い, Mahoutsukai): (also Wizard) Mages specialize in destructive magical spells such as Frizz and Boom. Mages also have the abilities to use spells in the outside world. Such spells as Evac and Peep will help the player advance in caves and while adventuring. The Mage is given powerful magical abilities when leveled fully, including Puff! and Kaboom. The Mage also has the Hocus Pocus spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Mages have high Wisdom, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.

Priest (僧侶, Souryo): (Pilgrim or Cleric in the Game Boy Color version) Priests are on the other side of the magical spectrum from Mages, as they specialize in healing and fortifying spells rather than attack magic. Introductory spells such as Heal and Acceleratle are useful in the early stages of the game, but as the player advances, the spells become more versatile. Like Mages, Priests cannot equip heavy armor, but they can use some bladed weapons much like a Hero or a Warrior can. Priests do have initially more strength, agility and vitality than Mages.

Gadabout (遊び人, Asobinin): (formerly Goof-off or Jester in the Game Boy Color version) Gadabouts, although pretty much useless on the battle field, have a great amount of luck. This allows them to deal critical amounts of damage more often than other characters. The trade-off for this is the fact that Gadabouts have minds of their own, and the player cannot always control their actions. Gadabouts are the wild cards of the game, as they sometimes do damage to themselves instead of attacking enemy characters or goof-off (hence their original name). Gadabout is the only class that can turn into a Sage at Alltrades Abbey without a Book of Satori.

Martial Artist (武闘家, Butouka): (or Fighter) Martial artists have a great amount of agility and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with a sword or other bladed weapon, a Martial artist's attack will actually decrease, as his or her attack power will lower considerably. This is because Martial artists prefer to attack with their bare hands, and so only claw type weapons will make their attack power rise. In the remakes, a Martial Artist is only able to equip claw weapons, thus removing the possibility of their attack reducing due to equipment. The amount of claw weapons in the game is increased as a result of this change. Armor for a Martial Artist is limited to lightweight tunics and clothes, and they can only use two shields in the game.

Warrior (戦士, Senshi): (or Soldier) This class, which focuses on strength and defense, allows you to recruit basically another hero, but without the inherited magical abilities. Their physical abilities are higher than other classes, but they suffer from relatively low agility. They have the largest selection of weapons and armor in the game, but the downside to this is that it can become expensive to keep the warrior fully equipped in each new town.

Merchant (商人, Shounin): (Dealer in the Game Boy Color version) Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. They have access to a decent amount of armor and weapons, including abacuses which were added in the remakes, which are unique to them. In the remakes, merchants have two unique outside abilities: Dig (which allows the player to dig underfoot for treasure) and Service Call, which summons a shopkeeper in the field.

Sage (賢者, Kenja): The magical abilities of a Sage are comprised of the skills belonging to both Priests and Mages. This class is not initially available, but a player can transform a leveled up Gadabout into one at Alltrades Abbey. If the player has a rare item called the Book of Satori (or the Zen Book in the remakes), any character holding it can also become a Sage.

Thief (盗賊, Touzoku): The Thief is a new class added to the remake versions. Thieves have high agility but average attack and defence. They have the ability to steal items at the end of a fight. In addition, they are decent combatants that can use whips and boomerangs to attack multiple enemies at once. In the outside world, abilities such as Eye for Distance allow the player to locate villages and nearby towns. They can be invaluable for exploring dungeons with abilities such as Padfoot to avoid monsters and Nose for Treasure, which lets the player know how many treasure chests are left.

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