Psyche Up: Difference between revisions
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<center><small>''For the skill of the name "PsycheUp" that appears in '{{DQM}} | <center><small>''For the skill of the name "PsycheUp" that appears in'' {{DQM}} and {{DQM2}}, ''see'' '''[[PsycheUp]]'''.</small></center> | ||
<center><small>''For the skill of the name "PsycheUp" that appears in the old localization of '{{Dragon Quest VII}} | <center><small>''For the skill of the name "PsycheUp" that appears in the old localization of'' {{Dragon Quest VII}}, ''see'' '''[[Focus Strength]]'''.</small></center> | ||
{{Spell Infobox | {{Spell Infobox | ||
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==={{DQ8}}=== | ==={{DQ8}}=== | ||
All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game. | All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game. | ||
*Many {{MFamilies}}s are capable of psyching themselves up in battle, as well, although most are not capable of reaching Super High [[Tension]]. [[Brownie]]s, [[Ice queen]]s, [[Siren]]s, [[Captain Crow]], and some of the forms (Golden, Divine, and Ultimate) of the [[Lord of the Dragovians]] have variations where they are capable of gaining two levels of [[tension]] in a single turn. Sirens and [[Ice queen]]s can also psyche themselves up to the third level of tension in one turn. [[Brownie]]s and the Golden dragon are even capable of reaching a state of Super High [[Tension]] in a single turn. | |||
Other enemies that can psych themselves up include [[Mischievous mole]], [[Spiked hare]], [[Hood]], [[Buffalo wing]], [[Mad mole]], [[Soul Mole]], [[Bomboulder]], [[Bulldozer]], [[Hoodlum]], [[Jackal ripper]], [[Golem]], [[Ice queen]], [[Hellhound]], [[Red horn]], [[Stone golem]], [[Dark dullahan]], [[Buffalogre]], [[Dullahan]], [[Statue of Yangus]], [[Belial]], [[Heavy hood]], [[Hell's gatekeeper]], and [[Soul Mole in Memoriam]]. | |||
Infamous Monsters who can psych themsleves up include [[Brickman]], [[Digby (Infamous Monster)]], [[Doug]], [[Dugan]], [[Hazel (Recruit)]], [[McHammer]], [[Mornstar]], [[Orrid]], [[Pierce]], and [[Stoneman (Recruit)]]. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Psyche Up is already known by [[Yangus]], [[Jessica]], and [[Angelo]] at level 1 and costs 10 MP to use. It raises the user's Tension for 1 turn. Upgrading the skill reduces the amount of MP it costs to use, costing 0 MP at max rank. | Psyche Up is already known by [[Yangus]], [[Jessica Albert]], and [[Angelo]] at level 1 and costs 10 {{MP}} to use. It raises the user's Tension for 1 turn. Upgrading the skill reduces the amount of {{MP}} it costs to use, costing 0 {{MP}} at max rank. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Psyche Up | |name=Psyche Up | ||
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|range=[[Image:DQTact_Range1.png|48px]]<br>Self | |range=[[Image:DQTact_Range1.png|48px]]<br>Self | ||
|status=[[Image:DQTact Tension.png]]<br>Tension Up | |status=[[Image:DQTact Tension.png]]<br>Tension Up | ||
|description=Raises the user's Tension for 1 turn | |description=Raises the user's [[Tension]] for 1 turn | ||
|monsters=Yangus, Jessica, Angelo | |monsters=[[Yangus]], {{Jessica}}, [[Angelo]] | ||
}} | }} | ||
==={{SSB5}}=== | ==={{SSB5}}=== | ||
Psyche Up appears as one of the {{Hero Smash}}'s down special moves in {{SSB5}}, selectable from the Command Selection. When activated, it increases the Hero's knockback for his next | Psyche Up appears as one of the {{Hero Smash}}'s down special moves in {{SSB5}}, selectable from the Command Selection. When activated, it increases the {{Hero Smash}}'s knockback for his next {{Attack}} and raises damage by 20%. Like in the main games, this bonus will only apply to a single move per use. | ||
==See also== | ==See also== |
Latest revision as of 10:42, 18 April 2024
Psyche Up | |
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Japanese | ためる |
Rōmaji | Tameru |
Type | Skill |
Older names | None |
This article is a stub. You can help by expanding it. |
Psyche Up is a recurring skill in the Dragon Quest series.
It first appeared in Dragon Quest VIII: Journey of the Cursed King, where it increases Tension by one level.
Note that this is an entirely different skill than the PsycheUp featured in Dragon Quest Monsters and Dragon Quest Monsters 2, having different effects and a different name in Japanese. It is also a seperate skill from the skill "PsycheUp" that appeared in the PlayStation Version of Dragon Quest VII, which is now known as Focus Strength in the modern English localization.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
All six player characters have Psyche Up as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a 1⁄3rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the Timbrel of Tension in conjunction with this move during the end-game.
- Many monsters are capable of psyching themselves up in battle, as well, although most are not capable of reaching Super High Tension. Brownies, Ice queens, Sirens, Captain Crow, and some of the forms (Golden, Divine, and Ultimate) of the Lord of the Dragovians have variations where they are capable of gaining two levels of tension in a single turn. Sirens and Ice queens can also psyche themselves up to the third level of tension in one turn. Brownies and the Golden dragon are even capable of reaching a state of Super High Tension in a single turn.
Other enemies that can psych themselves up include Mischievous mole, Spiked hare, Hood, Buffalo wing, Mad mole, Soul Mole, Bomboulder, Bulldozer, Hoodlum, Jackal ripper, Golem, Ice queen, Hellhound, Red horn, Stone golem, Dark dullahan, Buffalogre, Dullahan, Statue of Yangus, Belial, Heavy hood, Hell's gatekeeper, and Soul Mole in Memoriam.
Infamous Monsters who can psych themsleves up include Brickman, Digby (Infamous Monster), Doug, Dugan, Hazel (Recruit), McHammer, Mornstar, Orrid, Pierce, and Stoneman (Recruit).
Dragon Quest IX: Sentinels of the Starry Skies[edit]
This ability is learned with 16 skill points invested into their Focus skill.
Dragon Quest Tact[edit]
Psyche Up is already known by Yangus, Jessica Albert, and Angelo at level 1 and costs 10 MP to use. It raises the user's Tension for 1 turn. Upgrading the skill reduces the amount of MP it costs to use, costing 0 MP at max rank.
Super Smash Bros. Ultimate[edit]
Psyche Up appears as one of the Hero's down special moves in Super Smash Bros. Ultimate, selectable from the Command Selection. When activated, it increases the Hero's knockback for his next Attack and raises damage by 20%. Like in the main games, this bonus will only apply to a single move per use.
See also[edit]