Double Up: Difference between revisions
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==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Double Up was retroactively added to the 2024 remake, where it's learned by the [[Martial Artist]] at level 28. For one turn, the | Double Up was retroactively added to the 2024 remake, where it's learned by the [[Martial Artist]] at level 28. It costs 9 {{MP}}. For one turn, the character who uses it deals double damage, but also takes double damage. | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation. | Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation. |
Revision as of 16:05, 10 December 2024
Double Up | |
---|---|
Japanese | すてみ |
Rōmaji | Sutemi |
Type | Skill |
Older names | Berserker |
Double Up is a recurring ability in the Dragon Quest series.
It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.
Appearances
Dragon Quest III: The Seeds of Salvation
Double Up was retroactively added to the 2024 remake, where it's learned by the Martial Artist at level 28. It costs 9 MP. For one turn, the character who uses it deals double damage, but also takes double damage.
Dragon Quest VI: Realms of Revelation
Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by Carver at level 14 and by Spot at level 16. Other characters can learn it by advancing to rank 3 of the Paladin vocation. In the Nintendo DS remake the skill has the second highest priority of any action in the game, trailing only behind Kaclang. It can also be used by the enemies Averill, Brick, and Berzorker.
Dragon Quest VII: Fragments of the Forgotten Past
Double Up is learned by reaching rank 3 as a Paladin.
- The skill has been given a priority boost in the Nintendo 3DS remake, only activating after Kaclang and Lifeboat.
It is used by the enemies Crabble-rouser, Machismogre, and Wolfram wartoise.
Dragon Quest IX: Sentinels of the Starry Skies
This ability is learned with 22 skill points allocated into Guts skill. It increases Attack by two stages, while lower Defence by one stage instead of increasing all types of damage taken. The bolstered attack state lasts 6~9 turns, and the crippled Defence 7~10.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
Hendrik will learn Double Up through the Heroism panel in his character builder for 16 skill points. It costs 4 MP to use and operates as it did in IX.
Dragon Quest Monsters
Called Berserker in this game, it requires the monster to reach level 14 with 98 HP, 84 Attack and 84 Defense. It is naturally learned by the Almiraj, Gasgon, Spikerous and Trumpeter.
Dragon Quest Monsters 2
The requirements to learn Berserker are unchanged. It is naturally learned by the Aquadon, Orligon and Titanis.
Dragon Quest Monsters: Joker
Double Up can be learned from:
- Berserker (28 points)
- Champion (19 points)
- Huntsman (60 points)
- Martial Artist (70 points)
- Martyr (35 points)
Dragon Quest Monsters: Joker 2
Double Up can be learned from all the skills it could be previously, though Berserker now requires 20 points, and Martial Artist now requires 49 points.
Dragon Quest Monsters: Joker 3
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Dragon Quest Monsters: Terry's Wonderland 3D
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
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Dragon Quest Rivals
Double Up appears as an effect card.
Dragon Quest Tact
Double Up can be learned by Harmour at level 26 and costs 22 MP to use. It greatly increases the user's ATK shortly, while reducing their DEF.