Ferocious Roar

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Ferocious Roar is a recurring ability in the Dragon Quest series. It inflicts between 120~150 damage to the entire party when the user emits a horrifying scream from their mouths and its usage has been mostly limited to bosses.

Appearances

Dragon Quest VI: Realms of Revelation

Ferocious Roar is used by Mortamor in his third form and Nokturnus. When used, the game states that, "A blistering wave of energy shoots from his mouth!"

Dragon Quest VII: Fragments of the Forgotten Past

Ferocious Roar is used by Orgodemir in his third form during the final battle.

Dragon Quest VIII: Journey of the Cursed King

Ferocious Roar is used by Emerald Dragon. Unlike other entries, the damage cannot be reduced even when defending.

Dragon Quest IX: Sentinels of the Starry Skies

Ferocious Roar is once again used by Mortamor when faced as a Legacy Boss. Its damage can reach around 350 when Mortamor reaches level 99 since it is designed to scale with his level.

Dragon Quest X

Ferocious Roar can be used by various bosses, including Dhuran and Nokturnus.

Dragon Quest XI: Echoes of an Elusive Age

Ferocious Roar can be used by various monsters and bosses, including Rantingen raven, Cheater cheetah, Mordegon in his second form, Chihuawyrm, Labradrake, Tatsunaga, and Red giant. Rantingen raven's version deals around 30 damage, cheater cheetah's version deals around 60 damage, and the version used by the others deals around 95 damage.

Dragon Quest Tact

Known as Hellish Howl, there are two variations in the game that are used by various bosses and other monsters in high-level stages. The first costs 112 MP to use, inflicts major martial damage to all units in a radius of 1 around the user, and has a chance to confuse them, as well.

Hellish Howl (おぞましいおたけび Ozomashī otakebi)Tactlogo.png
Ability information
Hellish Howl
Role * Type * Element MP cost
Debuff Martial DQTact Non-elemental.png 112
Range Additional effects
DQTact SkillRangeRadial.png
Radius 1
DQTact Confusion.png
Confusion
Description
Deals major martial damage to all enemies in area of effect, rarely confuses
Naturally learnt by
Barbatos, Demon King Orgodemir, Halberdsaurus, Hybird, Jamirus, Lt Hootingham-Gore, Maldragora the Worldmaker, Murdaw, Orgodemir, Rhapthorne's True Form, Wight king, Zoma


The second variation is a skill used by both Demon King Orgodemir and Rhapthorne's True Form during their Mega Boss Battles. It inflicts major unreflectable martial damage to all enemies in the two first two rows in front of the stage, knocks them back three spaces, and has a chance to lower their DEF for three turns and confuse them.

Hellish Howl (おぞましいおたけび Ozomashī otakebi)Tactlogo.png
Ability information
Hellish Howl
Role * Type * Element MP cost
Debuff Martial DQTact Non-elemental.png 26
Range Additional effects
DQTact RangeMegaFront2Rows.png
Around self
DQTact DEFDown.pngDQTact Confusion.png
DEF Down/Confusion
Description
Deals major unreflectable martial damage to all enemies in area of effect, knocks them back 3 spaces, rarely lowers DEF for 3 turns, very rarely confuses
Naturally learnt by
Demon King Orgodemir, Rhapthorne's True Form


Related skills