Double Up

From Dragon Quest Wiki
Revision as of 15:24, 10 December 2024 by Oyakodon (talk | contribs)

Double Up is a recurring ability in the Dragon Quest series.

It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.

Appearances

Dragon Quest III: The Seeds of Salvation

Double Up was retroactively added to the 2024 remake, where it's learned by the Martial Artist at level 28. For one turn, the characters who uses it deals double damage, but also takes double damage.

Dragon Quest VI: Realms of Revelation

Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by Carver at level 14 and by Spot at level 16. Other characters can learn it by advancing to rank 3 of the Paladin vocation. In the Nintendo DS remake the skill has the second highest priority of any action in the game, trailing only behind Kaclang. It can also be used by the enemies Averill, Brick, and Berzorker.

Dragon Quest VII: Fragments of the Forgotten Past

Double Up is learned by reaching rank 3 as a Paladin.

It is used by the enemies Crabble-rouser, Machismogre, and Wolfram wartoise.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 22 skill points allocated into Guts skill. It increases Attack by two stages, while lower Defence by one stage instead of increasing all types of damage taken. The bolstered attack state lasts 6~9 turns, and the crippled Defence 7~10.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Hendrik will learn Double Up through the Heroism panel in his character builder for 16 skill points. It costs 4 MP to use and operates as it did in IX.

Dragon Quest Monsters

Called Berserker in this game, it requires the monster to reach level 14 with 98 HP, 84 Attack and 84 Defense. It is naturally learned by the Almiraj, Gasgon, Spikerous and Trumpeter.

Dragon Quest Monsters 2

The requirements to learn Berserker are unchanged. It is naturally learned by the Aquadon, Orligon and Titanis.

Dragon Quest Monsters: Joker

Double Up can be learned from:

Dragon Quest Monsters: Joker 2

Double Up can be learned from all the skills it could be previously, though Berserker now requires 20 points, and Martial Artist now requires 49 points.

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Rivals

Double Up appears as an effect card.

Dragon Quest Tact

Double Up can be learned by Harmour at level 26 and costs 22 MP to use. It greatly increases the user's ATK shortly, while reducing their DEF.

Double Up (すてみ Sutemi)Tactlogo.png
Ability information
Double Up
Role * Type * Element MP cost
Support Martial DQTact Non-elemental.png 22
Range Additional effects
DQTact Range1.png
Self
DQTact ATKUp.png   DQTact DEFDown.png
ATK Up   DEF Down
Description
Greatly raises the user's ATK and lowers DEF for 3 turns
Naturally learnt by
Harmour