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{{Spell Infobox
{{Spell Infobox
|title = Song of Salvation
|title = Song of Salvation
|image =  
|image = [[Image:DQR Seirei no Uta.png|200px]]
|japanese = せいれいのうた
|japanese = せいれいのうた
|romaji = Song of the Holy Ghost
|romaji = {{tt|Seirei no uta|Spirit/soul song}}
|old =  
|old = LifeSong
|type = Song
|type = Song
}}
}}
The '''Song of Salvation''' attempts to revive fallen party members with a two turn hymn. The success rate per character is 50%, with allies being restored to full HP.
The '''Song of Salvation''' is a recurring skill in the {{DQSeries}}.
 
It attempts to revive fallen [[party]] members with a two-turn paean, effectively serving as a party-wide [[Zing]]. The success rate per character is 50%, with allies being restored to full {{HP}}.  


==Appearances==
==Appearances==
===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Song of Salvation is learned by mastering the [[Luminary]] vocation, and costs 20 MP to use.
Song of Salvation is learned by mastering the {{Luminary V}} vocation, and costs 20 {{MP}} to use.


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
The holy hymn is learned by reaching rank 8 of the Luminary vocation once more, and only costs 10 MP to use. Oddly the skill is coded as a dance in both the PSX and 3DS versions, and is thus vulnerable to [[Ban Dance]].
The Holy hymn is learned by reaching rank 8 of the {{Luminary V}} vocation once more and can be learned naturally by [[Aishe]] at level 23, and only costs 10 {{MP}} to use. Oddly the skill is coded as a dance in both the {{PSX}} and {{3DS}} versions, and is thus vulnerable to [[Ban Dance]].
*In the [[Nintendo 3DS]] version, Song of Salvation activates at the end of the first turn, instead of waiting for a second turn to work. However, it is now an advanced vocational skill that can only be used if the singer is currently a {{Luminary V}}, limiting its usability. Aishe is able to use it whenever as she does not need to become a {{Luminary V}} to learn it.


==={{DQM}}===
==={{DQM}}===
Called LifeSong in this game, it requires the monster to reach level 27 with 198 HP, 94 MP, 145 agility and 162 intelligence. It is naturally learned by the [[Facer]] and [[FloraJay]]. It can also be learned by monsters with [[Revive]] and [[War Cry]].
Called LifeSong in this game, it requires the {{MFamilies}} to reach level 27 with 198 {{HP}}, 94 {{MP}}, 145 {{Agility}} and 162 {{Intelligence}}. It is naturally learned by the [[Teaky mask|Facer]] and [[Kingfuchsia|FloraJay]]. It can also be learned by {{MFamilies}}s with [[Kazing|Revive]] and [[War Cry]].


==={{DQM2}}===
==={{DQM2}}===
LifeSong now requires 292 intelligence to learn.
LifeSong now requires 292 {{Intelligence}} to learn. It is naturally learned by the [[Azurile]], [[Angel slime|HaloSlime]] and [[Orgodemir]] (Transformed).
 
==={{DQMJ}}===
Song of Salvation can be learned from:
*[[Aquapothecary]] (80 points)
*[[All-Rounder]] (80 points)
*[[Cure-all]] (75 points)
*[[Green Finger]] (84 points)
 
==={{DQMJ2}}===
Song of Salvation can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 100 points, and [[Green Finger]] requires 64 points.
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQR}}===
S.o.S. is a skill card in the game, depicting an [[Angel slime]] humming a holy hymn.
 
==={{DQTact}}===
Song of Salvation can be learned by [[Genie sanguini]] at level 52 and costs 64 {{MP}} to use. It restores a moderate amount of health to all allies, including itself, in a rhombus-shaped area around it. Upgrading the skill increases the amount of {{HP}} it restores and reduces the amount of {{MP}} it costs to use.
{{DQTactSkill
|name=Song of Salvation
|kanji=せいれいのうた
|romanji=Seirei no uta
|role=Support
|type=Martial
|element=[[Image:DQTact Non-elemental.png]]
|mp=64
|range=[[Image:DQTact RangeRhombus2.png|48px]]<br>Rhombus (incl. self)
|status=None
|description=Heals a moderate amount of HP for all allies in area of effect
|monsters=[[Genie sanguini]]
}}
 
{{clear}}


{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
 
[[Category:Skills]]
[[Category:Songs]]
[[Category:Songs]]
[[Category:Restorative skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Rivals skills]]
[[Category:Dragon Quest Tact skills]]

Latest revision as of 06:41, 6 January 2024

The Song of Salvation is a recurring skill in the Dragon Quest series.

It attempts to revive fallen party members with a two-turn paean, effectively serving as a party-wide Zing. The success rate per character is 50%, with allies being restored to full HP.

Appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

Song of Salvation is learned by mastering the Luminary vocation, and costs 20 MP to use.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

The Holy hymn is learned by reaching rank 8 of the Luminary vocation once more and can be learned naturally by Aishe at level 23, and only costs 10 MP to use. Oddly the skill is coded as a dance in both the PSX and 3DS versions, and is thus vulnerable to Ban Dance.

  • In the Nintendo 3DS version, Song of Salvation activates at the end of the first turn, instead of waiting for a second turn to work. However, it is now an advanced vocational skill that can only be used if the singer is currently a Luminary, limiting its usability. Aishe is able to use it whenever as she does not need to become a Luminary to learn it.

Dragon Quest Monsters[edit]

Called LifeSong in this game, it requires the monster to reach level 27 with 198 HP, 94 MP, 145 Agility and 162 Intelligence. It is naturally learned by the Facer and FloraJay. It can also be learned by monsters with Revive and War Cry.

Dragon Quest Monsters 2[edit]

LifeSong now requires 292 Intelligence to learn. It is naturally learned by the Azurile, HaloSlime and Orgodemir (Transformed).

Dragon Quest Monsters: Joker[edit]

Song of Salvation can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Song of Salvation can be learned from all the skills it could be previously, though All-Rounder now requires 100 points, and Green Finger requires 64 points.

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Rivals[edit]

S.o.S. is a skill card in the game, depicting an Angel slime humming a holy hymn.

Dragon Quest Tact[edit]

Song of Salvation can be learned by Genie sanguini at level 52 and costs 64 MP to use. It restores a moderate amount of health to all allies, including itself, in a rhombus-shaped area around it. Upgrading the skill increases the amount of HP it restores and reduces the amount of MP it costs to use.

Song of Salvation (せいれいのうた Seirei no uta)Tactlogo.png
Ability information
Song of Salvation
Role * Type * Element MP cost
Support Martial DQTact Non-elemental.png 64
Range Additional effects
DQTact RangeRhombus2.png
Rhombus (incl. self)
None
Description
Heals a moderate amount of HP for all allies in area of effect
Naturally learnt by
Genie sanguini