Path of Promise
| Dungeon | |
|---|---|
| Path of Promise | |
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| |
| Japanese | いざないの洞窟 |
| Romaji | Izanai no Doukutsu |
| Game | Dragon Quest III Dragon Quest III HD-2D Remake |
| Old localization | Cave of enticement, Tempt cave |
Path of Promise is a dungeon in Dragon Quest III.
It connects the continent of Aliahan to the Shrine of Promise[1], which is south of Romaria.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
The Path of Promise is at the eastern cape of the island, in a valley between tall mountains. The first room has been walled off and in order to proceed beyond, the party must use the wrecking ball on the blocking wall. By doing so, the wall is destroyed and the party may continue into the cave.
The rest of the dungeon is a central room with several hallways that lead to dead ends, with another two fake out passage ways on the second floor.
Treasures[edit]
Monsters[edit]
Remake changes[edit]
In the NES version, it's possible to travel to a majority of locations on the overworld after defeating Baramos, before talking to the King of Aliahan, by going through the cave and taking the Teleportal leading to Romaria. In the remake, the teleportal is blocked off by the old man in the first room of the cave, preventing any further progress until the player has an audience with the king.
In the remakes, the world map is located in a treasure chest just beyond the blocking wall.
Dragon Quest III HD-2D Remake[edit]
The wall that must be destroyed with the wrecking ball now depicts two soldiers clashing, alluding to the militaristic history of ancient Aliahan. The basement floor has been changed, and there is a prestidigitator disguised as a human lurking about.
Treasures[edit]
Monsters[edit]
Gallery[edit]
Map. (NES)
Map (SFC)
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Lake. (Cell phone)
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Teleportal to the Shrine of Promise. (Cell phone)
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Teleportal to Shrine of Promise temporarily blocked until someone makes himself known. (Cell phone)
Reference[edit]
- ↑ Name given when Storeyteller is used in the Cell phone version