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{{quote|style=1|quote='''''I see destruction!'''''|source=Meena Mahabala,<br>reading her crystal ball|console=|align=center|bgcolor=b742d6}}
{{Spell Infobox
{{Spell Infobox
|title = Starfall
|title = Starfall
|image =  
|image =  
|japanese = 流星
|japanese = {{tt|流星|Meteor/falling stars}}
|romaji = Meteors
|romaji = Ryūsei
|old =  
|old = None
|type = Skill
|type = Skill
}}
}}
'''Starfall''' is a cosmic catastrophe of a skill that first menaced players with meteorites in ''[[Dragon Quest VIII]]''.
 
'''Starfall''' is a cosmic catastrophe of a skill that first menaced players with meteorites in ''[[Dragon Quest VIII]]''. it is strongly associated with the Archfiend [[Rhapthorne]], being a part of his repertoire of attacks in each of his appearances.
 
==Appearances==
==Appearances==
===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
Starfall has no proper name in its first appearance, with the text box simply stating that the foe has summoned meteors to flatten the party. It deals 80~96 damage to all allies, and carries the Rock/Strike attribute that [[Knuckle Sandwich]] and [[Boulder Toss]] do. This means [[Jessica]] has an innate 25% resistance.
Starfall has no proper name in its first appearance, with the text box simply stating that the foe has summoned meteors to flatten the party. It deals 80~96 damage to the entire party, and utilizes the Rock/Strike attribute that [[Knuckle Sandwich]] and [[Boulder Toss]] do. This means [[Jessica]] has an innate 25% resistance. It can be used by [[Solaris]], [[Rhapthorne]] in his second form, and the [[darksteel dragon]].
The player has access to it via either the recruitable [[Starsky]], or the giant slime [[Ultrus]] (fusion of the three recruitable [[Slime]]s).
 
==={{DQ9}}===
Starfall gained an actual name in ''IX'', being used by [[Tyrannosaura Wrecks]] and Rapthorne once he reaches level 28. The damage for the former is 180~219, and Rhapthorne's exact calculation is ''(50 + 5 * level) * 0.9~1.1''; meaning the minimum range is 180~220 and the upper limit is 490~599. It targets the whole party and bears the Earth attribute, so make sure to wear armor that can stifle soil when battling a beastie that uses the skill.
 
==={{DQ10}}===
[[Vermil lion]]s use Starfall, dealing 180~210 earth damage to characters in a certain radius around it.
 
==={{DQMJ3}}===
Starfall deals physical damage in the ''Monsters'' spinoff games, possessing the light and darkness elements at the same time and using the least-resisted element for damage calculation. It is learned via Rhapthorne and [[Nelgel]]'s skillsets.
 
==={{DQM3}}===
Starfall costs 12 {{MP}} and deals Light-elemental damage to all enemies. The power is calculated as ''(Level x 0.8) + 40'', and it is learned through the [[Cleric]], [[Nelgel the Netherfiend (Talent)|Nelgel the Netherfiend]], [[Pop Diva]], [[Rainmaker]], [[Rhapthorne (Talent)|Rhapthorne]], and [[Walking Disaster]] talents.
 
==={{DQMSL}}===
{{Stub}}
 
==={{DQH2}}===
Starfall appears as [[Meena Mahabala]]'s [[Coup de Grâce]] ability when she is in High Tension mode. She channels her crystal ball that then shows a vision of a meteor shower filling the sky. She then casts that foreseen barrage of meteors onto the foes in front of her.
 
==={{DQTact}}===
Starfall can be learned by [[Rhapthorne|Rhapthorne's True Form]] at Level 52 and costs 108 {{MP}} to cast. It has a range of two squares in front of him and inflicts moderate spell damage to random enemies five times in a rectangular area of effect, as well as having a chance to raise the damage the targets take for 3 turns. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.
{{DQTactSkill
|name=Starfall
|kanji=流星
|romanji=Ryūsei
|role=Debuff
|type=Spell
|element=[[Image:DQTact Non-elemental.png]]
|mp=108
|range=[[Image:DQTact RangeRectangle.png|48px]]<br>Front
|status=[[Image:DQTact DamageUp.png]]<br>Damage Up
|description=Moderate spell damage to random enemies in area of effect 5 times, rarely raises damage taken for 3 turns
|monsters=Rhapthorne's True Form
}}


===''[[Dragon Quest IX]]''===
{{clear}}
Starfall gained an actual title in ''IX'', as well as a much broader damage range. The exact calculation is ''(50 + 5 * level) * 0.9~1.1'', meaning the minimum range is 180~220, and the upper limit is 490~599. It bears the Earth attribute, so make sure to wear armor that can stifle soil when battling a beastie that uses the skill.


{{DQSkills}}
[[Category:Earth skills]]
[[Category:Light skills]]
[[Category:Strike skills]]
[[Category:Strike skills]]
[[Category:Earth Skills]]
[[Category:Dragon Quest VIII deathmoves]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII enemy skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX enemy skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: The Dark Prince skills]]
[[Category:Dragon Quest Monsters: Super Light skills]]
[[Category:Dragon Quest Heroes II Coup de Grâce]]
[[Category:Dragon Quest Tact spells]]

Latest revision as of 13:51, 9 August 2024

"I see destruction!"

—Meena Mahabala,
reading her crystal ball

Starfall is a cosmic catastrophe of a skill that first menaced players with meteorites in Dragon Quest VIII. it is strongly associated with the Archfiend Rhapthorne, being a part of his repertoire of attacks in each of his appearances.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Starfall has no proper name in its first appearance, with the text box simply stating that the foe has summoned meteors to flatten the party. It deals 80~96 damage to the entire party, and utilizes the Rock/Strike attribute that Knuckle Sandwich and Boulder Toss do. This means Jessica has an innate 25% resistance. It can be used by Solaris, Rhapthorne in his second form, and the darksteel dragon. The player has access to it via either the recruitable Starsky, or the giant slime Ultrus (fusion of the three recruitable Slimes).

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Starfall gained an actual name in IX, being used by Tyrannosaura Wrecks and Rapthorne once he reaches level 28. The damage for the former is 180~219, and Rhapthorne's exact calculation is (50 + 5 * level) * 0.9~1.1; meaning the minimum range is 180~220 and the upper limit is 490~599. It targets the whole party and bears the Earth attribute, so make sure to wear armor that can stifle soil when battling a beastie that uses the skill.

Dragon Quest X[edit]

Vermil lions use Starfall, dealing 180~210 earth damage to characters in a certain radius around it.

Dragon Quest Monsters: Joker 3[edit]

Starfall deals physical damage in the Monsters spinoff games, possessing the light and darkness elements at the same time and using the least-resisted element for damage calculation. It is learned via Rhapthorne and Nelgel's skillsets.

Dragon Quest Monsters: The Dark Prince[edit]

Starfall costs 12 MP and deals Light-elemental damage to all enemies. The power is calculated as (Level x 0.8) + 40, and it is learned through the Cleric, Nelgel the Netherfiend, Pop Diva, Rainmaker, Rhapthorne, and Walking Disaster talents.

Dragon Quest Monsters: Super Light[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Starfall appears as Meena Mahabala's Coup de Grâce ability when she is in High Tension mode. She channels her crystal ball that then shows a vision of a meteor shower filling the sky. She then casts that foreseen barrage of meteors onto the foes in front of her.

Dragon Quest Tact[edit]

Starfall can be learned by Rhapthorne's True Form at Level 52 and costs 108 MP to cast. It has a range of two squares in front of him and inflicts moderate spell damage to random enemies five times in a rectangular area of effect, as well as having a chance to raise the damage the targets take for 3 turns. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.

Starfall (流星 Ryūsei)Tactlogo.png
Ability information
Starfall
Role * Type * Element MP cost
Debuff Spell DQTact Non-elemental.png 108
Range Additional effects
DQTact RangeRectangle.png
Front
DQTact DamageUp.png
Damage Up
Description
Moderate spell damage to random enemies in area of effect 5 times, rarely raises damage taken for 3 turns
Naturally learnt by
Rhapthorne's True Form