Double Up: Difference between revisions

From Dragon Quest Wiki
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 7: Line 7:
|type = Skill
|type = Skill
}}
}}
'''Double Up''' is a recurring ability in the {{DQSeries}}. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.
'''Double Up''' is a recurring ability in the {{DQSeries}}.
 
It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.


==Appearances==
==Appearances==
==={{DQ3HD}}===
Double Up was retroactively added to the 2024 remake, where it's learned by [[Martial Artist]]s at level 28 if their wisdom exceeds 73 points. The technique costs 9 {{MP}} and deals 200% Strike-element damage to one foe, but the practitioner will take double damage from all attacks for that turn. Double Up is not affected by [[Oomph]], [[Egg On]], [[Attack Attacker]], [[Sap]], & [[Kasap]].
==={{DQ6}}===
==={{DQ6}}===
Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation.  
Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation.  
Line 16: Line 21:


==={{DQ7}}===
==={{DQ7}}===
Double Up is learned by reaching rank 3 as a Paladin.
Double Up is learned by reaching rank 3 as a [[Paladin]].
*The skill has been given a priority boost in the [[Nintendo 3DS]] remake, only activating after Kaclang and [[Life Boat]].
*The skill has been given a priority boost in the [[Nintendo 3DS]] remake, only activating after [[Kaclang]] and [[Lifeboat]].
 
It is used by the enemies [[crabble-rouser]], [[machismogre]], and [[wolfram wartoise]].


==={{DQ9}}===
==={{DQ9}}===
This ability is learned with 22 skill points allocated into [[List of guts skills in Dragon Quest IX|Guts skill]].  It increases attack by two stages, while lower defence by one stage instead of increasing all types of damage taken. The bolstered attack state lasts 6~9 turns, and the crippled defence 7~10.
This ability is learned with 22 skill points allocated into [[List of guts skills in Dragon Quest IX|Guts skill]].  It increases {{Attack}} by two stages, while lower {{Defence}} by one stage instead of increasing all types of damage taken. The bolstered attack state lasts 6~9 turns, and the crippled {{Defence}} 7~10.


==={{DQ10}}===
==={{DQ10}}===
Line 26: Line 33:


==={{DQ11}}===
==={{DQ11}}===
[[Hendrik]] will learn Double Up through the ''Heroism'' panel in his character builder for 16 skill points. It costs 4 MP to use and operates as it did in ''IX''.
[[Hendrik]] will learn Double Up through the ''Heroism'' panel in his character builder for 16 skill points. It costs 4 {{MP}} to use and operates as it did in {{IX}}.


==={{DQM}}===
==={{DQM}}===
Called Berserker in this game, it requires the monster to reach level 14 with 98 HP, 84 attack and 84 defense. It is naturally learned by the [[Almiraj]], [[Gasgon]], [[Spikerous]], [[Tortoceratops]] and [[Trumpeter]].
Called Berserker in this game, it requires the {{MFamilies}} to reach level 14 with 98 {{HP}}, 84 {{Attack}} and 84 {{Defense}}. It is naturally learned by the [[Spiked hare|almiraj]], [[Gasbagon|gasgon]], [[Tortoceratops|spikerous]] and [[Eyevory tusk-tusk|trumpeter]].


==={{DQM2}}===
==={{DQM2}}===
The requirements to learn Berserker are unchanged. It is naturally learned by the [[Aquadon]], [[Orligon]] and [[Titanis]].
The requirements to learn Berserker are unchanged. It is naturally learned by the [[Thaumatosaurus|aquadon]], [[Stalagosaur|orligon]] and [[titanis]].


==={{DQMJ}}===
==={{DQMJ}}===
Double Up can be learned from:
Double Up can be learned from:
 
*[[Berserker (skill)|Berserker]] (28 points)
* [[Berserker (skill) | Berserker]] (28 points)
*[[Champion (skill)|Champion]] (19 points)
* [[Champion (skill) | Champion]] (19 points)
*[[Huntsman]] (60 points)
* [[Huntsman]] (60 points)
*[[Martial Artist (skill)|Martial Artist]] (70 points)
* [[Martial Artist (skill) | Martial Artist]] (70 points)
*[[Martyr]] (35 points)
* [[Martyr]] (35 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Double Up can be learned from all the skills it could be previously, though [[Berserker (skill) | Berserker]] now requires 20 points, and [[Martial Artist (skill) | Martial Artist]] now requires 49 points.
Double Up can be learned from all the skills it could be previously, though [[Berserker (skill)|Berserker]] now requires 20 points, and [[Martial Artist (skill)|Martial Artist]] now requires 49 points.


==={{DQMJ3}}===
==={{DQMJ3}}===
Line 59: Line 65:


==={{DQTact}}===
==={{DQTact}}===
Double Up can be learned by [[Harmour]] at level 26 and costs 22 MP to use. It greatly increases the user's ATK shortly, while reducing their DEF.
Double Up can be learned by [[Harmour]] at level 26 and costs 22 {{MP}} to use. It greatly increases the user's {{ATK}} shortly, while reducing their {{DEF}}.
{{DQTactSkill
{{DQTactSkill
|name=Double Up
|name=Double Up
Line 69: Line 75:
|mp=22
|mp=22
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact ATKUp.png]]&nbsp;&nbsp;&nbsp;[[Image:DQTact DEFDown.png]]<br>ATK Up&nbsp;&nbsp;&nbsp;DEF Down
|status=[[Image:DQTact ATKUp.png]]&nbsp;&nbsp;&nbsp;[[Image:DQTact DEFDown.png]]<br>{{ATK}} Up&nbsp;&nbsp;&nbsp;{{DEF}} Down
|description=Greatly raises the user's ATK and lowers DEF for 3 turns
|description=Greatly raises the user's {{ATK}} and lowers {{DEF}} for 3 turns
|monsters=Harmour
|monsters=[[Harmour]]
}}
}}


Line 77: Line 83:


{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
 
[[Category:Skills]]
[[Category:Strike skills]]
[[Category:Dragon Quest III HD-2D Remake skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]

Latest revision as of 00:29, 24 December 2024

Double Up is a recurring ability in the Dragon Quest series.

It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.

Appearances[edit]

Dragon Quest III HD-2D Remake[edit]

Double Up was retroactively added to the 2024 remake, where it's learned by Martial Artists at level 28 if their wisdom exceeds 73 points. The technique costs 9 MP and deals 200% Strike-element damage to one foe, but the practitioner will take double damage from all attacks for that turn. Double Up is not affected by Oomph, Egg On, Attack Attacker, Sap, & Kasap.

Dragon Quest VI: Realms of Revelation[edit]

Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by Carver at level 14 and by Spot at level 16. Other characters can learn it by advancing to rank 3 of the Paladin vocation. In the Nintendo DS remake the skill has the second highest priority of any action in the game, trailing only behind Kaclang. It can also be used by the enemies Averill, Brick, and Berzorker.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Double Up is learned by reaching rank 3 as a Paladin.

It is used by the enemies crabble-rouser, machismogre, and wolfram wartoise.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

This ability is learned with 22 skill points allocated into Guts skill. It increases Attack by two stages, while lower Defence by one stage instead of increasing all types of damage taken. The bolstered attack state lasts 6~9 turns, and the crippled Defence 7~10.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Hendrik will learn Double Up through the Heroism panel in his character builder for 16 skill points. It costs 4 MP to use and operates as it did in IX.

Dragon Quest Monsters[edit]

Called Berserker in this game, it requires the monster to reach level 14 with 98 HP, 84 Attack and 84 Defense. It is naturally learned by the almiraj, gasgon, spikerous and trumpeter.

Dragon Quest Monsters 2[edit]

The requirements to learn Berserker are unchanged. It is naturally learned by the aquadon, orligon and titanis.

Dragon Quest Monsters: Joker[edit]

Double Up can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Double Up can be learned from all the skills it could be previously, though Berserker now requires 20 points, and Martial Artist now requires 49 points.

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Rivals[edit]

Double Up appears as an effect card.

Dragon Quest Tact[edit]

Double Up can be learned by Harmour at level 26 and costs 22 MP to use. It greatly increases the user's ATK shortly, while reducing their DEF.

Double Up (すてみ Sutemi)Tactlogo.png
Ability information
Double Up
Role * Type * Element MP cost
Support Martial DQTact Non-elemental.png 22
Range Additional effects
DQTact Range1.png
Self
DQTact ATKUp.png   DQTact DEFDown.png
ATK Up   DEF Down
Description
Greatly raises the user's ATK and lowers DEF for 3 turns
Naturally learnt by
Harmour