Oomph: Difference between revisions

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|title = Oomph
|title = Oomph
|image = [[image:DQ3 Spell Oomph.png|170px]]
|image = [[image:DQ3 Spell Oomph.png|170px]]
|japanese = バイキルト<br>バイシオン (''X'' onwards)
|japanese = バイキルト<br>バイシオン ({{X}} onwards)
|romaji = Baikiruto<br>Baishion (''X'' onwards)
|romaji = Baikiruto<br>Baishion ({{X}} onwards)
|old = Bikill<br>TwinHits
|old = Bikill<br>TwinHits
|type = Support
|type = Support
}}
}}
The spell '''Oomph''' is a recurring spell in the {{DQSeries}}. It doubles the benefactor's attack when cast unless noted otherwise below.
The spell '''Oomph''' is a recurring spell in the {{DQSeries}}.
 
It doubles the benefactor's {{Attack}} when cast unless noted otherwise below.


==Localization History==
==Localization History==
The Japanese spell ''Baikiruto'' has been used as the name for the spell Oomph throughout the series history until the spell ''Baishion'' was introduced. In the ''Monsters: Joker'' subseries of games, ''Baishion'' was a multitarget spell that would raise the party's attack by one stage. However, starting with ''X'', ''Baishion'' would be used as the name for the original spell, while ''Baikiruto'' would raise a single character's attack by two stages. In the English localizations, Oomphle was used for the multitarget spell in the ''Joker'' games, but would correspond to the Japanese ''Baikiruto'' spell in ''XI''. In ''Tact'', the Japanese spell ''Baishion'' was localized by the name Partyboost, while Oomph would be used for ''Baikiruto''.
The Japanese spell ''Baikiruto'' has been used as the name for the spell Oomph throughout the series history until the spell ''Baishion'' was introduced. In the {{Joker}} subseries of games, ''Baishion'' was a multitarget spell that would raise the [[party]]'s {{Attack}} by one stage. However, starting with {{X}}, ''Baishion'' would be used as the name for the original spell, while ''Baikiruto'' would raise a single character's {{Attack}} by two stages. In the English localizations, [[Oomphle]] was used for the multitarget spell in the ''Joker'' games, but would correspond to the Japanese ''Baikiruto'' spell in {{XI}}. In {{Tact}}, the Japanese spell ''Baishion'' was localized by the name Partyboost, while Oomph would be used for ''Baikiruto''.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Learned by [[Mage|Magi]] and [[Sage]]s at level 21 and costs 6 MP.
Learned by [[Mage]]s and [[Sage]]s at level 21 and costs 6 {{MP}}.


It can also be used by the enemies [[Abracadabrer]], [[Terror troll]], and [[IronNite]].
It can also be used by the enemies [[Abracadabrer]], [[Terror troll]], and [[IronNite]].


==={{DQ4}}===
==={{DQ4}}===
Oomph is learned by [[Borya]] at level 19, and by [[Psaro (Character)|Psaro]] at level 36.
Oomph is learned by [[Borya]] at level 19, and by {{Psaro 9}} at upon joining the {{Party 4}}.


It can also be used by [[Togre]]s exclusively in the remakes.
It can also be used by [[Togre]]s exclusively in the remakes.


==={{DQ5}}===
==={{DQ5}}===
Beginning with the PS2 version, Oomph only increases damage by 80%.
Beginning with the {{PS2}} version, Oomph only increases damage by 80%.
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Warhog/recruit|Warhog]]||10
|{{Warhog R}}||10
|-
|-
|[[Bianca]]||13
|[[Bianca Whitaker]]||13
|-
|-
|[[Nera Briscoletti|Nera]]||13
|[[Nera Briscoletti]]||13
|-
|-
|[[Debora Briscoletti|Debora]]||15
|[[Debora Briscoletti]]||15
|-
|-
|[[Hero's Daughter (Dragon Quest V)|Daughter]]||16
|{{Madchen}}||16
|-
|-
|[[Grudgerigar/recruit|Grudgerigar]]||20
|{{Grudgerigar R}}||20
|-
|-
|[[Revaulting horse/recruit|Revaulting horse]]||20
|{{Revaulting horse R}}||20
|-
|-
|[[Beastmaster/recruit|Beastmaster]]||28
|{{Beastmaster R}}||28
|-
|-
|[[Dwight]]||45
|[[Dwight]]||45
|-
|-
|[[Pip fighter/recruit|Pip fighter]]||55
|{{Pip fighter R}}||55
|}
|}


==={{DQ6}}===
==={{DQ6}}===
Oomph is obtained by advancing to either Rank 2 of the [[Armamentalist]] vocation or rank 3 of the Sage vocation. It can also be cast by using the [[Sword of Ramias]] as an item.
Oomph is obtained by advancing to either Rank 2 of the [[Armamentalist]] vocation or rank 3 of the [[Sage]] vocation. It can also be cast by using the [[Sword of Ramias]] as an item.


The enemies [[Annihilantern]], [[Jugular joker]], [[Sorcerer]], [[Brick]], [[Mortamor]]'s second form, and [[Nokturnus]] use this spell against the party.
The enemies [[Annihilantern]], [[Jugular joker]], [[Sorcerer]], [[Brick]], [[Mortamor]]'s second form, and [[Nokturnus]] use this spell against the {{Party 6}}.


==={{DQ7}}===
==={{DQ7}}===
In the original Sony PlayStation version, Oomph can be learned by advancing to rank 4 as an Armamentalist or rank 6 as a [[Jawtoise (vocation)|Jawtoise]]. In the Nintendo 3DS version, it is an advanced spell that can be learned by advancing to rank 2 as a Sage, rank 6 as a [[Pirate]], rank 6 as a [[Paladin]], rank 5 as a [[Champion]], and rank 1 as a [[Hero (Class)|Hero]] or [[Druid]]. It can also be cast by using the [[Okeanos Sword]] in battle.
In the original Sony [[PlayStation]] version, Oomph can be learned by advancing to rank 4 as an [[Armamentalist]] or rank 6 as a [[Jawtoise (vocation)|Jawtoise]]. In the [[Nintendo 3DS]] version, it is an advanced spell that can be learned by advancing to rank 2 as a [[Sage]], rank 6 as a [[Pirate]], rank 6 as a [[Paladin]], rank 5 as a [[Champion]], and rank 1 as a [[Hero (vocation)|Hero]] or [[Druid]]. It can also be cast by using the [[Okeanos Sword]] in battle.


It can be cast by the enemies [[Fighting batboon]], [[Beastly priest]], [[Sorcerer]], [[Hideous eyesaur]], [[Notso macho]], [[Mucho macho]], [[Macho Picchu]], [[Togre]], [[Terracotta warrior]], and [[Mandrake major]].
It can be cast by the enemies [[Fighting batboon]], [[Beastly priest]], [[Sorcerer]], [[Hideous eyesaur]], [[Notso macho]], [[Mucho macho]], [[Macho Picchu]], [[Togre]], [[Terracotta warrior]], and [[Mandrake major]].


==={{DQ8}}===
==={{DQ8}}===
Oomph is learned by [[Jessica]] at level 19, by [[Angelo]] after adding 65 points to his Staff skillset, and in the 3DS version, by [[Morrie]] after investing 3 points into his Passion skillset. Interestingly, the spell only increases damage by '''80%''' in this game, likely due to the addition of the [[Tension]] system.
Oomph is learned by [[Jessica Albert]] at level 19, by [[Angelo]] after adding 65 points to his Staff skillset, and in the {{3DS}} version, by [[Morrie]] after investing 3 points into his Passion skillset. Interestingly, the spell only increases damage by '''80%''' in this game, likely due to the addition of the [[Tension]] system.


==={{DQ9}}===
==={{DQ9}}===
Oomph is learned by Magi at level 33 and Armamentalists at level 39. It costs 8 MP to cast and will raise the recipient's attack by 25%, capping at 50%.
Oomph is learned by [[Mage]]s at level 33 and [[Armamentalist]]s at level 39. It costs 8 {{MP}} to cast and will raise the recipient's {{Attack}} by 25%, capping at 50%.


==={{DQ10}}===
==={{DQ10}}===
Beginning with X, the localization name "Oomph" refers to the new spell Baishion. The new spell Oomphle is the current localization of Baikiruto.
Beginning with {{X}}, the localization name "Oomph" refers to the new spell Baishion. The new spell [[Oomphle]] is the current localization of Baikiruto.


Oomph is learned by [[Minstrel]]s at level 15, [[Armamentalist]]s at level 14, and [[Item Master]]s at level 55. It costs 2 MP to cast and will raise the recipient's attack by 25% for 120 seconds.
Oomph is learned by [[Minstrel]]s at level 15, [[Armamentalist]]s at level 14, and [[Item Master]]s at level 55. It costs 2 {{MP}} to cast and will raise the recipient's {{Attack}} by 25% for 120 seconds.


==={{DQ11}}===
==={{DQ11}}===
Oomph is already learned by [[Sylvando]] upon joining , and can cast it for 4 MP. It increases the target's attack by 25% for 4~6 turns.
Oomph is already learned by [[Sylvando]] upon joining , and can cast it for 4 {{MP}}. It increases the target's {{Attack}} by 25% for 4~6 turns.


==={{DQM}}===
==={{DQM}}===
TwinHits is learned by monsters beginning at level 17 if the monster has at least 72 MP and 66 Intelligence. It is learned naturally by [[AmberWeed]], [[ArmorPede]], [[BeanMan]], [[ChopClown]], [[CurseLamp]], [[Pixy]], and [[StubBird]]. Additionally, the [[Diago]] summoned by [[DiagoCall]] can use TwinHits. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
TwinHits is learned by {{MFamilies}}s beginning at level 17 if the {{MFamilies}} has at least 72 {{MP}} and 66 {{Intelligence}}. It is learned naturally by [[Amber weed|AmberWeed]], [[Sentripede|ArmorPede]], [[Beanie meanie|BeanMan]], [[Prickly prankster|ChopClown]], [[Malevolantern|CurseLamp]], [[Picksy|Pixy]], and [[Crested loon|StubBird]]. Additionally, the [[Deago|Diago]] summoned by [[DiagoCall]] can use TwinHits. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
===''[[Dragon Quest Monsters 2]]''===
 
TwinHits now requires 119 intelligence to learn. It is naturally learned by the [[Grakos]], [[MultiEyes]], [[Orligon]] and [[Petiteel]].
==={{DQM2}}===
TwinHits now requires 119 {{Intelligence}} to learn. It is naturally learned by the [[Gracos|Grakos]], [[Eyesaur|MultiEyes]], [[Stalagosaur|Orligon]] and [[Petiteel]].


==={{DQMJ}}===
==={{DQMJ}}===
Oomph can be learned from various skill trees.
Oomph can be learned from various skill trees.
 
*[[Anti-metal]] (20 points)
* [[Anti-metal]] (20 points)
*[[Champion (skill)|Champion]] (31 points)
* [[Champion (skill) | Champion]] (31 points)
*[[Fortifier]] (32 points)
* [[Fortifier]] (32 points)
*[[Wulfspade (Skill)|Wulfspade]] (11 points)
* [[Wulfspade (Skill) | Wulfspade]] (11 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Oomph can be learned from all the skills it could be previously. It can now also be learned from:
Oomph can be learned from all the skills it could be previously. It can now also be learned from:
 
*[[Hero of the Heavens]] (15 points)
* [[Hero of the Heavens]] (15 points)
*[[Missing lynx (skill)|Missing lynx]] (44 points)
* [[Missing lynx (skill) | Missing lynx]] (44 points)
*[[Morrie's Melange]] (27 points)
* [[Morrie's Melange]] (27 points)


==={{DQM3D}}===
==={{DQM3D}}===
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==={{DQTact}}===
==={{DQTact}}===
Appearing under the name '''Oomph''', it is known naturally by [[Ace of spades]] and [[Bianca]] at level 1 and costs 24 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and increases the target's ATK by 2 stages for 3 turns.
Appearing under the name '''Oomph''', it is known naturally by [[Ace of spades]] and {{Bianca}} at level 1 and costs 24 {{MP}} to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and increases the target's {{ATK}} by 2 stages for 3 turns.
{{DQTactSkill
{{DQTactSkill
|name=Oomph
|name=Oomph
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|status=[[Image:DQTact ATKUp.png]]<br>ATK Up
|status=[[Image:DQTact ATKUp.png]]<br>ATK Up
|description=Greatly raises 1 ally's ATK for 3 turns
|description=Greatly raises 1 ally's ATK for 3 turns
|monsters=Ace of Spades, Bianca
|monsters=[[Ace of spades]], {{Bianca}}
}}
}}


==={{DQTreasures}}===
==={{DQTreasures}}===
Oomph doubles the physical power of one ally for limited amount of time and costs 20 MP. It is learned by [[Amber dracky|Amber drackies]], [[Fiery dragling]]s, [[Orc queen]], [[Queen slime]], [[Shiny dragling]]s. The [[oomph pellet]] can duplicate the spell's effect.
Oomph doubles the physical power of one ally for limited amount of time and costs 20 {{MP}}. It is learned by [[Amber dracky|Amber drackies]], [[Fiery dragling]]s, [[Orc queen]], [[Queen slime]], [[Shiny dragling]]s. The [[oomph pellet]] can duplicate the spell's effect.


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Oomph appears as one of the [[Hero (Super Smash Bros.)|Hero]]'s down special moves in ''[[Super Smash Bros. Ultimate]]'', available from the Command Selection. When activated, it increases the Hero's attack power 60% for a limited time. Also, the spell will increase the damage the hero receives by 20%.
Oomph appears as one of the {{Hero Smash}}'s down special moves in ''[[Super Smash Bros. Ultimate]]'', available from the Command Selection. When activated, it increases the {{Hero Smash}}'s {{Attack}} power 60% for a limited time. Also, the spell will increase the damage the {{Hero Smash}} receives by 20%.


==Related skills & spells==
==Related skills & spells==
Line 142: Line 143:
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:SSBU_Oomph.jpg|[[Solo]] casting Oomph on himself
SSBU_Oomph.jpg|{{Solo}} casting Oomph on himself.
</gallery></center>
</gallery></center>


Line 148: Line 149:


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Support spells]]

Revision as of 02:47, 5 January 2024

The spell Oomph is a recurring spell in the Dragon Quest series.

It doubles the benefactor's Attack when cast unless noted otherwise below.

Localization History

The Japanese spell Baikiruto has been used as the name for the spell Oomph throughout the series history until the spell Baishion was introduced. In the Joker subseries of games, Baishion was a multitarget spell that would raise the party's Attack by one stage. However, starting with X, Baishion would be used as the name for the original spell, while Baikiruto would raise a single character's Attack by two stages. In the English localizations, Oomphle was used for the multitarget spell in the Joker games, but would correspond to the Japanese Baikiruto spell in XI. In Tact, the Japanese spell Baishion was localized by the name Partyboost, while Oomph would be used for Baikiruto.

Appearances

Dragon Quest III: The Seeds of Salvation

Learned by Mages and Sages at level 21 and costs 6 MP.

It can also be used by the enemies Abracadabrer, Terror troll, and IronNite.

Dragon Quest IV: Chapters of the Chosen

Oomph is learned by Borya at level 19, and by 9th Chosen One at upon joining the party.

It can also be used by Togres exclusively in the remakes.

Dragon Quest V: Hand of the Heavenly Bride

Beginning with the PS2 version, Oomph only increases damage by 80%.

Name Level
Warhog 10
Bianca Whitaker 13
Nera Briscoletti 13
Debora Briscoletti 15
Madchen 16
Grudgerigar 20
Revaulting horse 20
Beastmaster 28
Dwight 45
Pip fighter 55

Dragon Quest VI: Realms of Revelation

Oomph is obtained by advancing to either Rank 2 of the Armamentalist vocation or rank 3 of the Sage vocation. It can also be cast by using the Sword of Ramias as an item.

The enemies Annihilantern, Jugular joker, Sorcerer, Brick, Mortamor's second form, and Nokturnus use this spell against the party.

Dragon Quest VII: Fragments of the Forgotten Past

In the original Sony PlayStation version, Oomph can be learned by advancing to rank 4 as an Armamentalist or rank 6 as a Jawtoise. In the Nintendo 3DS version, it is an advanced spell that can be learned by advancing to rank 2 as a Sage, rank 6 as a Pirate, rank 6 as a Paladin, rank 5 as a Champion, and rank 1 as a Hero or Druid. It can also be cast by using the Okeanos Sword in battle.

It can be cast by the enemies Fighting batboon, Beastly priest, Sorcerer, Hideous eyesaur, Notso macho, Mucho macho, Macho Picchu, Togre, Terracotta warrior, and Mandrake major.

Dragon Quest VIII: Journey of the Cursed King

Oomph is learned by Jessica Albert at level 19, by Angelo after adding 65 points to his Staff skillset, and in the 3DS version, by Morrie after investing 3 points into his Passion skillset. Interestingly, the spell only increases damage by 80% in this game, likely due to the addition of the Tension system.

Dragon Quest IX: Sentinels of the Starry Skies

Oomph is learned by Mages at level 33 and Armamentalists at level 39. It costs 8 MP to cast and will raise the recipient's Attack by 25%, capping at 50%.

Dragon Quest X

Beginning with X, the localization name "Oomph" refers to the new spell Baishion. The new spell Oomphle is the current localization of Baikiruto.

Oomph is learned by Minstrels at level 15, Armamentalists at level 14, and Item Masters at level 55. It costs 2 MP to cast and will raise the recipient's Attack by 25% for 120 seconds.

Dragon Quest XI: Echoes of an Elusive Age

Oomph is already learned by Sylvando upon joining , and can cast it for 4 MP. It increases the target's Attack by 25% for 4~6 turns.

Dragon Quest Monsters

TwinHits is learned by monsters beginning at level 17 if the monster has at least 72 MP and 66 Intelligence. It is learned naturally by AmberWeed, ArmorPede, BeanMan, ChopClown, CurseLamp, Pixy, and StubBird. Additionally, the Diago summoned by DiagoCall can use TwinHits. [1]

Dragon Quest Monsters 2

TwinHits now requires 119 Intelligence to learn. It is naturally learned by the Grakos, MultiEyes, Orligon and Petiteel.

Dragon Quest Monsters: Joker

Oomph can be learned from various skill trees.

Dragon Quest Monsters: Joker 2

Oomph can be learned from all the skills it could be previously. It can now also be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

Dragon Quest Rivals

Oomph appears as a playable card.

Dragon Quest Tact

Appearing under the name Oomph, it is known naturally by Ace of spades and Bianca at level 1 and costs 24 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and increases the target's ATK by 2 stages for 3 turns.

Oomph (バイキルト Baikiruto)Tactlogo.png
Ability information
Oomph
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 24
Range Additional effects
DQTact Range1.png
1-2 (+self)
DQTact ATKUp.png
ATK Up
Description
Greatly raises 1 ally's ATK for 3 turns
Naturally learnt by
Ace of spades, Bianca


Dragon Quest Treasures

Oomph doubles the physical power of one ally for limited amount of time and costs 20 MP. It is learned by Amber drackies, Fiery draglings, Orc queen, Queen slime, Shiny draglings. The oomph pellet can duplicate the spell's effect.

Super Smash Bros. Ultimate

Oomph appears as one of the Hero's down special moves in Super Smash Bros. Ultimate, available from the Command Selection. When activated, it increases the Hero's Attack power 60% for a limited time. Also, the spell will increase the damage the Hero receives by 20%.

Related skills & spells

See Also

Gallery