Immigrant Town (Dragon Quest III): Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|game = {{Dragon Quest III}}
|game = {{DQ3}}
|title = Immigrant Town
|title = Immigrant Town
|type= Town
|type= Town
|image = [[File:DQ III NES New Town Overworld.gif]]
|image = [[Image:DQ III NES New Town Overworld.gif|center|250px]]
|caption = Overworld location ({{NES}}).
|caption = Overworld location ({{NES}}).
|japanese=○○○○バーク
|japanese=○○○○バーク
Line 10: Line 10:
}}
}}


The '''[[Immigrant Town]]''' is a town that can be created by the player in {{DQ3}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. The development of the town is necessary to obtain the [[Yellow Orb]].
The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]].
 
The development of the town is necessary to obtain the [[Yellow Orb]].


==Synopsis==
==Synopsis==
Line 18: Line 20:
==Stages of development==
==Stages of development==
===Stage One===
===Stage One===
The dealer has built a shop and runs it himself.
The [[merchant]] has built a shop and runs it themself.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 28: Line 30:
===Stage Two===
===Stage Two===
Triggered by defeating [[Orochi]]. Changes include:
Triggered by defeating [[Orochi]]. Changes include:
*The item shop has several additional items for sale and is ran by someone else.
*The [[item shop]] has several additional items for sale and is ran by someone else.
*The town has an inn.
*The town has an [[inn]].
*The old man's house has an additional floor.
*The old man's house has an additional floor.
*The merchant is in the middle of building a theater.
*The [[merchant]] is in the middle of building a theater.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 42: Line 44:
====Treasure====
====Treasure====
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} version)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} version)


===Stage Three===
===Stage Three===
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[merchant]]. Changes include:
*The town is named after the merchant.
*The town is named after the [[merchant]].
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 [[Gold]] Coins, only to be able to leave for free since they are friends with The Merchant.
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The [[Merchant]].
*The merchant became mayor and had a manor built.
*The [[merchant]] became mayor and had a manor built.
*An item shop being built where the old man use to live.
*An [[item shop]] being built where the old man use to live.
*The previous item shop is replaced with a weapon and armor shop.
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]].
*A jail is built.
*A jail is built.


Line 60: Line 61:
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Fading Jenny|price=300|attributes=}}
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
Line 78: Line 79:
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +67}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +67}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}}
{{WeaponShop/Item|name=Epic apron|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/End|note=}}
{{WeaponShop/End|note=}}
{{Clear}}
{{Clear}}
====Treasures====
====Treasures====
*240 [[Gold]] Coins ({{NES}} version)
*240 {{Gold}} ({{NES}} version)
*[[Bunny ears]]
*[[Bunny ears]]
*[[Hen's tooth]]
*[[Hen's tooth]]
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*[[Seed of luck]] ({{NES}} version)
*[[Seed of luck]] ({{NES}} version)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} versions)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} versions)


===Stage Four===
===Stage Four===
Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
Originally the Final Stage in the {{NES}} Version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
*The merchant being jailed.
*The [[merchant]] being jailed.
*The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The theater is holding a children singing contest, and is closed at night.
*The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]].
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 103: Line 103:
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Fading Jenny|price=300|attributes=}}
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Start|title=Weapon and armor shop ({{NES}})|subtitle=|float=}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}}
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{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Epic apron|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
Line 129: Line 129:


===Final Stage (Remakes only)===
===Final Stage (Remakes only)===
This is triggered when the {{Hero 3}} and his party awaken [[Ramia]] and the changes include:
This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include:
*A new house is built on the site of the jail, with a family living there.
*A new house is built on the site of the jail, with a family living there.
*The old man who was first here moved in with the old woman running the item shop.
*The old man who was first here moved in with the old woman running the [[item shop]].
*The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to [[Patty's Party Planning Place]].
*The [[merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[merchant]], they will return to [[Patty's Party Planning Place]].
*A different kid is now singing at the theater.  The theater remains open at night and has a poet singing.
*A different kid is now singing at the theater.  The theater remains open at [[Day-night cycle|night]] and has a poet singing.
====Shops====
====Shops====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 141: Line 141:
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Fading Jenny|price=300|attributes=}}
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
Line 148: Line 148:
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Epic apron|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
Line 157: Line 157:
*[[Mini medal]]
*[[Mini medal]]


==Nearby monsters (all stages)==
==Usage of the Immigrant Town in another area==
*The town's theater is used in a village during the [[Dream Scenario#Dancer Scenario|Dancer Scenario]] at the beginning.
 
==Nearby {{MFamilies}}s (all stages)==
*[[Battering ram (Recurring)|Battering ram]]
*[[Battering ram (Recurring)|Battering ram]]
*[[Belisha beakon]]
*[[Belisha beakon]]
*[[Dread admiral]]
*[[Dread admiral]]
*[[Hades condor]]
*[[Hades' Condor]]
*[[Heedoo voodoo]]
*[[Heedoo voodoo]]
*[[Mermaniac]]
*[[Mermaniac]]
*[[Toxic zombie]]
*[[Toxic zombie]]


==Gallery==
==Gallery==
<center><gallery captionalign="left">
<center><gallery>
Image:DQ III GBC New Town as field.png‎|Field. ({{GBC}})
DQ III GBC New Town as field.png‎|Field. ({{GBC}})
Image:DQ III GBC New Town 1st stage.png|First shop. ({{GBC}})
DQ III GBC New Town 1st stage.png|First shop. ({{GBC}})
Image:DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}})
DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}})
Image:DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}})
DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}})
Image:DQ III GBC New Town final stage.png‎|Final stage. (Remake only)
DQ III GBC New Town final stage.png‎|Final stage. (Remake only)
DQ III Android Field Town.jpg|Field outside. ([[Cell phone]])
</gallery></center>
</gallery></center>


==Remake changes==
==Remake changes==
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the merchant's unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town merchant.
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]].


==See Also==
==See also==
*[[Pioneer Town]]
*[[Pioneer Town]]
*[[The Haven]]
*[[The Haven]]


{{DQIII}}
{{DQIII}}
[[Category:Sidequests]]
[[Category:Sidequests]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]

Latest revision as of 03:58, 2 January 2024

The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence.

The development of the town is necessary to obtain the Yellow Orb.

Synopsis[edit]

An old man from Persistence arrived in a field in hopes of making a town, but needs a merchant to help. The Hero agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.


Stages of development[edit]

Stage One[edit]

The merchant has built a shop and runs it themself.

Shop[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Leather hat.png Leather hat80Defense +2


Stage Two[edit]

Triggered by defeating Orochi. Changes include:

  • The item shop has several additional items for sale and is ran by someone else.
  • The town has an inn.
  • The old man's house has an additional floor.
  • The merchant is in the middle of building a theater.

Shop[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Holy water.png Holy water20?
ICON-Chimaera wing.png Chimaera wing25?
ICON-Leather hat.png Leather hat80Defense +2


Treasure[edit]

Stage Three[edit]

Triggered by defeating the Boss troll and obtaining the Mod Rod in the kingdom of Manoza. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:

  • The town is named after the merchant.
  • The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 gold coins, only to be able to leave for free since they are friends with The Merchant.
  • The merchant became mayor and had a manor built.
  • An item shop being built where the old man use to live.
  • The previous item shop is replaced with a weapon and armour shop.
  • A jail is built.

Shops[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Holy water.png Holy water20?
ICON-Chimaera wing.png Chimaera wing25?
ICON-Coagulant.png Coagulant310?
ICON-Tangleweb.png Tangleweb35?
ICON-nopic.png Fading Jenny300?


ICON-WEAPON-SHOP.png Weapon and armor shop (NES) 
Item Price Attributes
ICON-Zombiesbane.png Zombiesbane9,800Attack +65
ICON-Dragonsbane.png Dragonsbane15,000Attack +65
ICON-Staff of sentencing.png Staff of sentencing2,700Attack +35
ICON-Magic armour.png Magic armour5,800Defense +40
ICON-Magic vestment.png Magic vestment4,400Defense +30
ICON-Dragon mail.png Dragon mail9,800Defense +45
ICON-Silver shield.png Silver shield8,800Defense +30


ICON-WEAPON-SHOP.png Weapon and armor shop (remakes) 
Item Price Attributes
ICON-Staff of sentencing.png Staff of sentencing2,700Attack +37
ICON-Abracadabracus.png Abracadabracus7,700Attack +45
ICON-Zombiesbane.png Zombiesbane9,800Attack +67
ICON-War hammer.png War hammer9,500Attack +70
ICON-nopic.png Epic apron9,900Defense +45


Treasures[edit]

Stage Four[edit]

Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:

Shop[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Holy water.png Holy water20?
ICON-Chimaera wing.png Chimaera wing25?
ICON-Coagulant.png Coagulant310?
ICON-Tangleweb.png Tangleweb35?
ICON-nopic.png Fading Jenny300?


ICON-WEAPON-SHOP.png Weapon and armor shop (NES
Item Price Attributes
ICON-Zombiesbane.png Zombiesbane9,800Attack +65
ICON-Dragonsbane.png Dragonsbane15,000Attack +65
ICON-Staff of sentencing.png Staff of sentencing2,700Attack +35
ICON-Magic armour.png Magic armour5,800Defense +40
ICON-Magic vestment.png Magic vestment4,400Defense +30
ICON-Dragon mail.png Dragon mail9,800Defense +45
ICON-Silver shield.png Silver shield8,800Defense +30


ICON-WEAPON-SHOP.png Weapon and armor shop (remakes) 
Item Price Attributes
ICON-Abracadabracus.png Abracadabracus7,700Defense +45
ICON-War hammer.png War hammer9,500Defense +70
ICON-Dragonsbane.png Dragonsbane15,000Defense +79
ICON-nopic.png Epic apron9,900Defense +45
ICON-Dragon shield.png Dragon shield3,500Defense +32
ICON-Angel's robe.png Angel's robe3,000Defense +35


Treasure[edit]

Final Stage (Remakes only)[edit]

This is triggered when the Hero and party awaken Ramia and the changes include:

  • A new house is built on the site of the jail, with a family living there.
  • The old man who was first here moved in with the old woman running the item shop.
  • The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to Patty's Party Planning Place.
  • A different kid is now singing at the theater. The theater remains open at night and has a poet singing.

Shops[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Holy water.png Holy water20?
ICON-Chimaera wing.png Chimaera wing25?
ICON-Coagulant.png Coagulant310?
ICON-Tangleweb.png Tangleweb35?
ICON-nopic.png Fading Jenny300?


ICON-WEAPON-SHOP.png Weapon and armor shop (remakes) 
Item Price Attributes
ICON-Abracadabracus.png Abracadabracus7,700Defense +45
ICON-War hammer.png War hammer9,500Defense +70
ICON-Dragonsbane.png Dragonsbane15,000Defense +79
ICON-nopic.png Epic apron9,900Defense +45
ICON-Dragon shield.png Dragon shield3,500Defense +32
ICON-Angel's robe.png Angel's robe3,000Defense +35


Treasure[edit]

Usage of the Immigrant Town in another area[edit]

  • The town's theater is used in a village during the Dancer Scenario at the beginning.

Nearby monsters (all stages)[edit]

Gallery[edit]

Remake changes[edit]

In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town merchant.

See also[edit]