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The '''Immigrant Town''' is a town that can be created by the player in | {{LocationInfobox | ||
|game = {{DQ3}} | |||
|title = Immigrant Town | |||
|type= Town | |||
|image = [[Image:DQ III NES New Town Overworld.gif|center|250px]] | |||
|caption = Overworld location ({{NES}}). | |||
|japanese=○○○○バーク | |||
|romanji=○○○○burg | |||
|old=Same | |||
}} | |||
The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. | |||
The development of the town is necessary to obtain the [[Yellow Orb]]. | |||
==Synopsis== | ==Synopsis== | ||
An old man from [[ | An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil. | ||
==Stages of development== | |||
===Stage One=== | |||
The [[merchant]] has built a shop and runs it themself. | |||
====Shop==== | |||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | |||
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}} | |||
{{ItemShop/Item|name=Leather hat|price=80|attributes=Defense +2}} | |||
{{ItemShop/End|note=}} | |||
{{Clear}} | |||
===Stage Two=== | |||
Triggered by defeating [[Orochi]]. Changes include: | |||
*The [[item shop]] has several additional items for sale and is ran by someone else. | |||
*The town has an [[inn]]. | |||
*The old man's house has an additional floor. | |||
*The [[merchant]] is in the middle of building a theater. | |||
====Shop==== | |||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | |||
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}} | |||
{{ItemShop/Item|name=Holy water|price=20|attributes=}} | |||
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}} | |||
{{ItemShop/Item|name=Leather hat|price=80|attributes=Defense +2}} | |||
{{ItemShop/End|note=}} | |||
{{Clear}} | |||
====Treasure==== | |||
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} version) | |||
===Stage Three=== | |||
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[merchant]]. Changes include: | |||
*The town is named after the [[merchant]]. | |||
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The [[Merchant]]. | |||
*The [[merchant]] became mayor and had a manor built. | |||
*An [[item shop]] being built where the old man use to live. | |||
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]]. | |||
*A jail is built. | |||
====Shops==== | |||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | |||
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}} | |||
{{ItemShop/Item|name=Holy water|price=20|attributes=}} | |||
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}} | |||
{{ItemShop/Item|name=Coagulant|price=310|attributes=}} | |||
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}} | |||
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}} | |||
{{ItemShop/End|note=}} | |||
{{Clear}} | |||
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}} | |||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}} | |||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}} | |||
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | |||
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | |||
{{WeaponShop/Item|name=Magic vestment|price=4,400|attributes=Defense +30}} | |||
{{WeaponShop/Item|name=Dragon mail|price=9,800|attributes=Defense +45}} | |||
{{WeaponShop/Item|name=Silver shield|price=8,800|attributes=Defense +30}} | |||
{{WeaponShop/End|note=}} | |||
{{Clear}} | |||
{{WeaponShop/Start|title=Weapon and armor shop (remakes)|subtitle=|float=}} | |||
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}} | |||
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}} | |||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +67}} | |||
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}} | |||
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | |||
{{WeaponShop/End|note=}} | |||
{{Clear}} | |||
====Treasures==== | |||
*240 {{Gold}} ({{NES}} version) | |||
*[[Bunny ears]] | |||
*[[Hen's tooth]] | |||
*[[Garter]] | |||
*[[Mini medal]] | |||
*[[Seed of luck]] ({{NES}} version) | |||
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} versions) | |||
===Stage Four=== | |||
Originally the Final Stage in the {{NES}} Version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | |||
*The [[merchant]] being jailed. | |||
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same. | |||
*The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]]. | |||
====Shop==== | |||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | |||
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}} | |||
{{ItemShop/Item|name=Holy water|price=20|attributes=}} | |||
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}} | |||
{{ItemShop/Item|name=Coagulant|price=310|attributes=}} | |||
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}} | |||
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}} | |||
{{ItemShop/End|note=}} | |||
{{Clear}} | |||
{{WeaponShop/Start|title=Weapon and armor shop ({{NES}})|subtitle=|float=}} | |||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}} | |||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}} | |||
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | |||
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | |||
{{WeaponShop/Item|name=Magic vestment|price=4,400|attributes=Defense +30}} | |||
{{WeaponShop/Item|name=Dragon mail|price=9,800|attributes=Defense +45}} | |||
{{WeaponShop/Item|name=Silver shield|price=8,800|attributes=Defense +30}} | |||
{{WeaponShop/End|note=}} | |||
{{Clear}} | |||
{{WeaponShop/Start|title=Weapon and armor shop (remakes)|subtitle=|float=}} | |||
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | |||
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | |||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}} | |||
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | |||
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | |||
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}} | |||
{{WeaponShop/End|note=}} | |||
{{Clear}} | |||
====Treasure==== | |||
*[[Yellow Orb]] | |||
===Final Stage (Remakes only)=== | |||
This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include: | |||
*A new house is built on the site of the jail, with a family living there. | |||
*The old man who was first here moved in with the old woman running the [[item shop]]. | |||
*The [[merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[merchant]], they will return to [[Patty's Party Planning Place]]. | |||
*A different kid is now singing at the theater. The theater remains open at [[Day-night cycle|night]] and has a poet singing. | |||
====Shops==== | |||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | |||
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}} | |||
{{ItemShop/Item|name=Holy water|price=20|attributes=}} | |||
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}} | |||
{{ItemShop/Item|name=Coagulant|price=310|attributes=}} | |||
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}} | |||
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}} | |||
{{ItemShop/End|note=}} | |||
{{Clear}} | |||
{{WeaponShop/Start|title=Weapon and armor shop (remakes)|subtitle=|float=}} | |||
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | |||
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | |||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}} | |||
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | |||
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | |||
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}} | |||
{{WeaponShop/End|note=}} | |||
{{Clear}} | |||
====Treasure==== | |||
*[[Mini medal]] | |||
== | ==Usage of the Immigrant Town in another area== | ||
*[[ | *The town's theater is used in a village during the [[Dream Scenario#Dancer Scenario|Dancer Scenario]] at the beginning. | ||
*[[ | |||
==Nearby {{MFamilies}}s (all stages)== | |||
*[[Battering ram (Recurring)|Battering ram]] | |||
*[[Belisha beakon]] | |||
*[[Dread admiral]] | *[[Dread admiral]] | ||
*[[ | *[[Hades' Condor]] | ||
*[[ | *[[Heedoo voodoo]] | ||
*[[ | *[[Mermaniac]] | ||
*[[Toxic zombie]] | |||
== | ==Gallery== | ||
<center><gallery> | |||
DQ III GBC New Town as field.png|Field. ({{GBC}}) | |||
{{ | DQ III GBC New Town 1st stage.png|First shop. ({{GBC}}) | ||
{{ | DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}}) | ||
{{ | DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}}) | ||
{{ | DQ III GBC New Town final stage.png|Final stage. (Remake only) | ||
DQ III Android Field Town.jpg|Field outside. ([[Cell phone]]) | |||
</gallery></center> | |||
==Remake changes== | |||
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]]. | |||
==See also== | |||
*[[Pioneer Town]] | |||
*[[The Haven]] | |||
{{DQIII}} | {{DQIII}} | ||
[[Category:Sidequests]] | [[Category:Sidequests]] | ||
[[Category:Dragon Quest III locations]] | [[Category:Dragon Quest III locations]] | ||
Latest revision as of 03:58, 2 January 2024
Town | |
---|---|
Immigrant Town | |
Overworld location (NES). | |
Japanese | ○○○○バーク |
Game | Dragon Quest III: The Seeds of Salvation |
Old localization | Same |
The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence.
The development of the town is necessary to obtain the Yellow Orb.
Synopsis[edit]
An old man from Persistence arrived in a field in hopes of making a town, but needs a merchant to help. The Hero agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
Stages of development[edit]
Stage One[edit]
The merchant has built a shop and runs it themself.
Shop[edit]
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Leather hat | 80 | Defense +2 |
Stage Two[edit]
Triggered by defeating Orochi. Changes include:
- The item shop has several additional items for sale and is ran by someone else.
- The town has an inn.
- The old man's house has an additional floor.
- The merchant is in the middle of building a theater.
Shop[edit]
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Leather hat | 80 | Defense +2 |
Treasure[edit]
- T'n'T ticket (SNES & GBC version)
Stage Three[edit]
Triggered by defeating the Boss troll and obtaining the Mod Rod in the kingdom of Manoza. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
- The town is named after the merchant.
- The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 gold coins, only to be able to leave for free since they are friends with The Merchant.
- The merchant became mayor and had a manor built.
- An item shop being built where the old man use to live.
- The previous item shop is replaced with a weapon and armour shop.
- A jail is built.
Shops[edit]
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Coagulant | 310 | ? |
Tangleweb | 35 | ? |
Fading Jenny | 300 | ? |
Item | Price | Attributes |
Zombiesbane | 9,800 | Attack +65 |
Dragonsbane | 15,000 | Attack +65 |
Staff of sentencing | 2,700 | Attack +35 |
Magic armour | 5,800 | Defense +40 |
Magic vestment | 4,400 | Defense +30 |
Dragon mail | 9,800 | Defense +45 |
Silver shield | 8,800 | Defense +30 |
Item | Price | Attributes |
Staff of sentencing | 2,700 | Attack +37 |
Abracadabracus | 7,700 | Attack +45 |
Zombiesbane | 9,800 | Attack +67 |
War hammer | 9,500 | Attack +70 |
Epic apron | 9,900 | Defense +45 |
Treasures[edit]
- 240 gold coins (NES version)
- Bunny ears
- Hen's tooth
- Garter
- Mini medal
- Seed of luck (NES version)
- T'n'T ticket (SNES & GBC versions)
Stage Four[edit]
Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:
- The merchant being jailed.
- The weapon and armour shop getting new merchandise. The item shop and inn remain the same.
- The theater is holding a children singing contest, and is closed at night.
Shop[edit]
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Coagulant | 310 | ? |
Tangleweb | 35 | ? |
Fading Jenny | 300 | ? |
Item | Price | Attributes |
Zombiesbane | 9,800 | Attack +65 |
Dragonsbane | 15,000 | Attack +65 |
Staff of sentencing | 2,700 | Attack +35 |
Magic armour | 5,800 | Defense +40 |
Magic vestment | 4,400 | Defense +30 |
Dragon mail | 9,800 | Defense +45 |
Silver shield | 8,800 | Defense +30 |
Item | Price | Attributes |
Abracadabracus | 7,700 | Defense +45 |
War hammer | 9,500 | Defense +70 |
Dragonsbane | 15,000 | Defense +79 |
Epic apron | 9,900 | Defense +45 |
Dragon shield | 3,500 | Defense +32 |
Angel's robe | 3,000 | Defense +35 |
Treasure[edit]
Final Stage (Remakes only)[edit]
This is triggered when the Hero and party awaken Ramia and the changes include:
- A new house is built on the site of the jail, with a family living there.
- The old man who was first here moved in with the old woman running the item shop.
- The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to Patty's Party Planning Place.
- A different kid is now singing at the theater. The theater remains open at night and has a poet singing.
Shops[edit]
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Coagulant | 310 | ? |
Tangleweb | 35 | ? |
Fading Jenny | 300 | ? |
Item | Price | Attributes |
Abracadabracus | 7,700 | Defense +45 |
War hammer | 9,500 | Defense +70 |
Dragonsbane | 15,000 | Defense +79 |
Epic apron | 9,900 | Defense +45 |
Dragon shield | 3,500 | Defense +32 |
Angel's robe | 3,000 | Defense +35 |
Treasure[edit]
Usage of the Immigrant Town in another area[edit]
- The town's theater is used in a village during the Dancer Scenario at the beginning.
Nearby monsters (all stages)[edit]
Gallery[edit]
Field. (GBC)
First shop. (GBC)
Town developing. (GBC)
Town expanded. (GBC)
Field outside. (Cell phone)
Remake changes[edit]
In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town merchant.