Immigrant Town (Dragon Quest III): Difference between revisions
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{{LocationInfobox | {{LocationInfobox | ||
|game = | |game = {{Dragon Quest III}} | ||
|title = Immigrant Town | |title = Immigrant Town | ||
|type= Town | |type= Town | ||
|image = [[File:DQ III NES New Town Overworld.gif]] | |image = [[File:DQ III NES New Town Overworld.gif]] | ||
|caption = Overworld location (NES). | |caption = Overworld location ({{NES}}). | ||
|japanese=○○○○バーク | |japanese=○○○○バーク | ||
|romanji=○○○○burg | |romanji=○○○○burg | ||
Line 10: | Line 10: | ||
}} | }} | ||
The '''[[Immigrant Town]]''' is a town that can be created by the player in | The '''[[Immigrant Town]]''' is a town that can be created by the player in {{DQ3}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. The development of the town is necessary to obtain the [[Yellow Orb]]. | ||
==Synopsis== | ==Synopsis== | ||
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The | An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil. | ||
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{{Clear}} | {{Clear}} | ||
====Treasure==== | ====Treasure==== | ||
*[[T'n'T ticket]] ( SNES & GBC version) | *[[T'n'T ticket]] ({{SNES}} & {{GBC}} version) | ||
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Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include: | Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include: | ||
*The town is named after the merchant. | *The town is named after the merchant. | ||
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant. | *The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 [[Gold]] Coins, only to be able to leave for free since they are friends with The Merchant. | ||
*The merchant became mayor and had a manor built. | *The merchant became mayor and had a manor built. | ||
*An item shop being built where the old man use to live. | *An item shop being built where the old man use to live. | ||
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{{Clear}} | {{Clear}} | ||
====Treasures==== | ====Treasures==== | ||
*240 [[Gold]] Coins (NES version) | *240 [[Gold]] Coins ({{NES}} version) | ||
*[[Bunny ears]] | *[[Bunny ears]] | ||
*[[Hen's tooth]] | *[[Hen's tooth]] | ||
*[[Garter]] | *[[Garter]] | ||
*[[Mini medal]] | *[[Mini medal]] | ||
*[[Seed of luck]] (NES version) | *[[Seed of luck]] ({{NES}} version) | ||
*[[T'n'T ticket]] (SNES & GBC versions) | *[[T'n'T ticket]] ({{SNES}} & {{GBC}} versions) | ||
===Stage Four=== | ===Stage Four=== | ||
Originally the Final Stage in the | Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | ||
*The merchant being jailed. | *The merchant being jailed. | ||
*The weapon and armor shop getting new merchandise. The item shop and inn remain the same. | *The weapon and armor shop getting new merchandise. The item shop and inn remain the same. | ||
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===Final Stage (Remakes only)=== | ===Final Stage (Remakes only)=== | ||
This is triggered when | This is triggered when the {{Hero 3}} and his party awaken [[Ramia]] and the changes include: | ||
*A new house is built on the site of the jail, with a family living there. | *A new house is built on the site of the jail, with a family living there. | ||
*The old man who was first here moved in with the old woman running the item shop. | *The old man who was first here moved in with the old woman running the item shop. | ||
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====Treasure==== | ====Treasure==== | ||
*[[ | *[[Mini medal]] | ||
==Nearby monsters (all stages)== | ==Nearby monsters (all stages)== | ||
*[[Battering ram]] | *[[Battering ram (Recurring)|Battering ram]] | ||
*[[Belisha beakon]] | *[[Belisha beakon]] | ||
*[[Dread admiral]] | *[[Dread admiral]] | ||
*[[Hades condor]] | *[[Hades condor]] | ||
*[[Heedoo voodoo]] | *[[Heedoo voodoo]] | ||
*[[ | *[[Mermaniac]] | ||
*[[Toxic zombie]] | *[[Toxic zombie]] | ||
==Gallery== | ==Gallery== | ||
<gallery captionalign="left"> | <center><gallery captionalign="left"> | ||
Image:DQ III GBC New Town as field.png|Field (GBC) | Image:DQ III GBC New Town as field.png|Field. ({{GBC}}) | ||
Image:DQ III GBC New Town 1st stage.png|First shop (GBC) | Image:DQ III GBC New Town 1st stage.png|First shop. ({{GBC}}) | ||
Image:DQ III GBC New Town 2nd stage.png|Town developing (GBC) | Image:DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}}) | ||
Image:DQ III GBC New Town 3rd Stage.png|Town expanded (GBC) | Image:DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}}) | ||
Image:DQ III GBC New Town final stage.png|Final stage (Remake only) | Image:DQ III GBC New Town final stage.png|Final stage. (Remake only) | ||
</gallery> | </gallery></center> | ||
==Remake changes== | ==Remake changes== | ||
In addition to being let out of prison, the | In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the merchant's unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town merchant. | ||
==See Also== | ==See Also== |
Revision as of 15:11, 8 March 2020
Town | |
---|---|
Immigrant Town | |
Overworld location (NES). | |
Japanese | ○○○○バーク |
Game | Dragon Quest III |
Old localization | Same |
The Immigrant Town is a town that can be created by the player in Dragon Quest III: The Seeds of Salvation in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence. The development of the town is necessary to obtain the Yellow Orb.
Synopsis
An old man from Persistence arrived in a field in hopes of making a town, but needs a merchant to help. The Hero agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
Stages of development
Stage One
The dealer has built a shop and runs it himself.
Shop
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Leather hat | 80 | Defense +2 |
Stage Two
Triggered by defeating Orochi. Changes include:
- The item shop has several additional items for sale and is ran by someone else.
- The town has an inn.
- The old man's house has an additional floor.
- The merchant is in the middle of building a theater.
Shop
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Leather hat | 80 | Defense +2 |
Treasure
- T'n'T ticket (SNES & GBC version)
Stage Three
Triggered by defeating the Boss troll and obtaining the Mod Rod in the kingdom of Manoza. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
- The town is named after the merchant.
- The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
- The merchant became mayor and had a manor built.
- An item shop being built where the old man use to live.
- The previous item shop is replaced with a weapon and armor shop.
- A jail is built.
Shops
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Coagulant | 310 | ? |
Tangleweb | 35 | ? |
File:ICON-Fading Jenny.png Fading Jenny | 300 | ? |
Item | Price | Attributes |
Zombiesbane | 9,800 | Attack +65 |
Dragonsbane | 15,000 | Attack +65 |
Staff of sentencing | 2,700 | Attack +35 |
Magic armour | 5,800 | Defense +40 |
Magic vestment | 4,400 | Defense +30 |
Dragon mail | 9,800 | Defense +45 |
Silver shield | 8,800 | Defense +30 |
Item | Price | Attributes |
Staff of sentencing | 2,700 | Attack +37 |
Abracadabracus | 7,700 | Attack +45 |
Zombiesbane | 9,800 | Attack +67 |
War hammer | 9,500 | Attack +70 |
File:ICON-Epic apron.png Epic apron | 9,900 | Defense +45 |
Treasures
- 240 Gold Coins (NES version)
- Bunny ears
- Hen's tooth
- Garter
- Mini medal
- Seed of luck (NES version)
- T'n'T ticket (SNES & GBC versions)
Stage Four
Originally the Final Stage in the NES version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:
- The merchant being jailed.
- The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
- The theater is holding a children singing contest, and is closed at night.
Shop
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Coagulant | 310 | ? |
Tangleweb | 35 | ? |
File:ICON-Fading Jenny.png Fading Jenny | 300 | ? |
Item | Price | Attributes |
Zombiesbane | 9,800 | Attack +65 |
Dragonsbane | 15,000 | Attack +65 |
Staff of sentencing | 2,700 | Attack +35 |
Magic armour | 5,800 | Defense +40 |
Magic vestment | 4,400 | Defense +30 |
Dragon mail | 9,800 | Defense +45 |
Silver shield | 8,800 | Defense +30 |
Item | Price | Attributes |
Abracadabracus | 7,700 | Defense +45 |
War hammer | 9,500 | Defense +70 |
Dragonsbane | 15,000 | Defense +79 |
File:ICON-Epic apron.png Epic apron | 9,900 | Defense +45 |
Dragon shield | 3,500 | Defense +32 |
Angel's robe | 3,000 | Defense +35 |
Treasure
Final Stage (Remakes only)
This is triggered when the Hero and his party awaken Ramia and the changes include:
- A new house is built on the site of the jail, with a family living there.
- The old man who was first here moved in with the old woman running the item shop.
- The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to Patty's Party Planning Place.
- A different kid is now singing at the theater. The theater remains open at night and has a poet singing.
Shops
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Coagulant | 310 | ? |
Tangleweb | 35 | ? |
File:ICON-Fading Jenny.png Fading Jenny | 300 | ? |
Item | Price | Attributes |
Abracadabracus | 7,700 | Defense +45 |
War hammer | 9,500 | Defense +70 |
Dragonsbane | 15,000 | Defense +79 |
File:ICON-Epic apron.png Epic apron | 9,900 | Defense +45 |
Dragon shield | 3,500 | Defense +32 |
Angel's robe | 3,000 | Defense +35 |
Treasure
Nearby monsters (all stages)
Gallery
Remake changes
In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town merchant.