Shining Shot: Difference between revisions
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{{Spell Infobox | {{Spell Infobox | ||
|title = Shining Shot | |title = Shining Shot | ||
|image = | |image = [[Image:DQH2 Shining Shot.jpg|300px]] | ||
|japanese = シャイニングボウ | |japanese = {{tt|シャイニングボウ|Shining bow}} | ||
|romaji = | |romaji = Shainingubou | ||
|old = | |old = None | ||
|type = Skill | |type = Skill | ||
}} | }} | ||
'''Shining Shot''' is a recurring | '''Shining Shot''' is a recurring [[Bow Weapon Family|bow]] skill in the {{DQSeries}}. It launches a volley of Light-infused arrows at a group of enemies that ignores the enemy's defence. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ8}}=== | ||
[[Angelo]] | Shining Shot can be learned by allocating 88 points into [[Angelo]]'s Bows skill. The skill hits all enemies for 116~125 points of [[Bang]]-type damage. | ||
=== | ==={{DQ9}}=== | ||
Shining Shot can be used by any character that has the [['Archery for the Adept']] (quest #84) item in their inventory and is equipped with a [[Bow]]. This technique strikes all enemies in battle for 145~155 points of damage, and | Shining Shot can be used by any character that has the [['Archery for the Adept']] (quest #84) item in their inventory and is equipped with a [[Bow]]. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage. | ||
===''[[Dragon Quest X]]''=== | |||
Shining Shot can be learned by [[Ranger]]s, [[Armamentalist]]s, [[Sage]]s, [[Death Master]]s, and [[Pirate]]s by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters. | |||
==={{DQ11}}=== | |||
In this game, Shining Shot is an enemy-only skill that can be used by [[crimson killing machine]]s. It randomly deals light-element damage six times to the entire party. | |||
==={{DQMJ2P}}=== | |||
Shining Shot costs 24 {{MP}} and fires a volley of 4~12 arrows at 25% attack power with a damage cap of 250 per missile. Each arrow is composed of Frizz/Sizz and [[Zap]], utilizing the least-resisted element for damage calculation. | |||
==={{DQM3D}}=== | |||
Shining Shot now costs 50 {{MP}} and it's strength per shot has been lowered to 19%, with the cap per arrow being 125. | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
Shining Shot now uses the [[Bang]] and Light elements, but otherwise remains unchanged. | |||
==={{DQM3}}=== | |||
Shining Shot costs a staggering 100 {{MP}} and launches 4~12 arrows at 19% attack power per shot, with the limit being 125. Due to all dual-elemental abilities being abolished, Shining Shot uses only the Light-element. It is not affected by the [[Collective Punishment]] trait, and is learned through the [[Bobby Dazzler]], [[Cupid]], [[Hardliner]], [[Heavenly Herald]], [[Just Ruler]], [[Pop Idol]], [[Ramia (Talent)|Ramia]], and [[Warmonger]] talents. | |||
==={{DQMSL}}=== | |||
{{Stub}} | |||
==={{DQMP}}=== | |||
{{Stub}} | |||
==={{DQH2}}=== | |||
Angelo uses Shining Shot as his level 1 skill, and it shoots a continuous stream of arrows at a selected target for 12 {{MP}}. | |||
==={{DQRivals}}=== | |||
{{Stub}} | |||
==={{DQWalk}}=== | |||
{{Stub}} | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Shining Shot can be learned by [[Angelo]] at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and | Shining Shot can be learned by [[Angelo]] at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% [[Bang]]-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Shining Shot | |name=Shining Shot | ||
Line 28: | Line 63: | ||
|range=[[Image:DQTact_Range1.png|48px]]<br>3 | |range=[[Image:DQTact_Range1.png|48px]]<br>3 | ||
|status=None | |status=None | ||
|description=Deals | |description=Deals Bang-type physical damage (37% potency) to 1 enemy 8 times | ||
|monsters=Angelo | |monsters=Angelo | ||
}} | }} | ||
==Related skills== | |||
*[[Shining Bolt]] | |||
==Battle visiuals== | |||
<center> | |||
{{ScreenshotGalleryXL/Start}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Shining_shot_VIII_PS2.gif]]|game={{DQ8}}|platform={{PS2}}}} | |||
{{ScreenshotGalleryXL/End}} | |||
</center> | |||
==Gallery== | |||
<center><gallery> | |||
DQR Shining Bow.png|''Rivals'' card | |||
</gallery></center> | |||
{{clear}} | |||
{{DQSkills}} | {{DQSkills}} | ||
[[category:Skills]] | [[category:Skills]] | ||
[[Category: Blast skills]] | [[Category:Blast skills]] | ||
[[Category: | [[Category:Bow skills]] | ||
[[Category: | [[Category:Light skills]] | ||
[[Category:Dragon Quest VIII skills]] | [[Category:Dragon Quest VIII skills]] | ||
[[Category:Dragon Quest IX skills]] | [[Category:Dragon Quest IX skills]] | ||
[[Category:Dragon Quest X skills]] | |||
[[Category:Dragon Quest XI skills]] | |||
[[Category:Dragon Quest Monsters: Joker 2 Pro skills]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | |||
[[Category:Dragon Quest Monsters: Joker 3 skills]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince skills]] | |||
[[Category:Dragon Quest Heroes II skills]] | |||
[[Category:Dragon Quest Rivals skills]] | |||
[[Category:Dragon Quest Walk skills]] | |||
[[Category:Dragon Quest Tact skills]] |
Latest revision as of 01:32, 15 September 2024
Shining Shot | |
---|---|
Japanese | シャイニングボウ |
Rōmaji | Shainingubou |
Type | Skill |
Older names | None |
Shining Shot is a recurring bow skill in the Dragon Quest series. It launches a volley of Light-infused arrows at a group of enemies that ignores the enemy's defence.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
Shining Shot can be learned by allocating 88 points into Angelo's Bows skill. The skill hits all enemies for 116~125 points of Bang-type damage.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage.
Dragon Quest X[edit]
Shining Shot can be learned by Rangers, Armamentalists, Sages, Death Masters, and Pirates by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters.
Dragon Quest XI: Echoes of an Elusive Age[edit]
In this game, Shining Shot is an enemy-only skill that can be used by crimson killing machines. It randomly deals light-element damage six times to the entire party.
Dragon Quest Monsters: Joker 2 Professional[edit]
Shining Shot costs 24 MP and fires a volley of 4~12 arrows at 25% attack power with a damage cap of 250 per missile. Each arrow is composed of Frizz/Sizz and Zap, utilizing the least-resisted element for damage calculation.
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
Shining Shot now costs 50 MP and it's strength per shot has been lowered to 19%, with the cap per arrow being 125.
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit]
Shining Shot now uses the Bang and Light elements, but otherwise remains unchanged.
Dragon Quest Monsters: The Dark Prince[edit]
Shining Shot costs a staggering 100 MP and launches 4~12 arrows at 19% attack power per shot, with the limit being 125. Due to all dual-elemental abilities being abolished, Shining Shot uses only the Light-element. It is not affected by the Collective Punishment trait, and is learned through the Bobby Dazzler, Cupid, Hardliner, Heavenly Herald, Just Ruler, Pop Idol, Ramia, and Warmonger talents.
Dragon Quest Monsters: Super Light[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest: Monster Parade[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Angelo uses Shining Shot as his level 1 skill, and it shoots a continuous stream of arrows at a selected target for 12 MP.
Dragon Quest Rivals[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Walk[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.
Shining Shot | |||
Role * | Type * | Element | MP cost |
Attack | Physical | 63 | |
Range | Additional effects | ||
3 |
None | ||
Description | |||
Deals Bang-type physical damage (37% potency) to 1 enemy 8 times | |||
Naturally learnt by | |||
Angelo |
Related skills[edit]
Battle visiuals[edit]
Gallery[edit]