Norvik: Difference between revisions
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==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Several years before the beginning of the game, a young man from Norvik had fallen in love with the daughter of the [[Queen of Faeries]], Aniseed. Though the maiden reciprocated his affection, their love was scorned by the faerie law and the two fled together. The Queen loathed | Several years before the beginning of the game, a young man from Norvik had fallen in love with the daughter of the [[Queen of Faeries]], Aniseed. Though the maiden reciprocated his affection, their love was scorned by the faerie law and the two fled together. The Queen loathed [[human]]s, and assumed that the young man kidnapped her daughter--in her fury, she placed a curse upon the village that sent the townsfolk into a permanent slumber save for the man's father and an elderly man whom were both outside of the village at the time. It is unknown exactly how long the village slept, but a woman in the [[church]] of [[Romaria]] frets that she has not received any letters from her relatives in Norvik for many years. | ||
The lad's father pleads with the Queen to lift the curse, as the villagers knew nothing of the affair and that his son would never kidnap a faerie, while the old man remains behind and explains the situation to the {{Hero 3}}. The curse is lifted by returning the [[dreamstone]] from the [[Underground Lake]] to the Queen. The {{Hero 3}} also passes along the final words Aniseed left behind, explaining that the couple chose to end their lives together in the underground lake rather than be separated. The Queen is distraught that she unwittingly brought her daughter to suicide, and gives the {{Party 3}} the [[Wakey Dust|wakey dust]] to end her curse. | The lad's father going to [[Super Secret Faerie Village|their village]] pleads with the Queen to lift the curse, as the villagers knew nothing of the affair and that his son would never kidnap a faerie, while the old man remains behind and explains the situation to the {{Hero 3}}. The curse is lifted by returning the [[dreamstone]] from the [[Underground Lake]] to the Queen. The {{Hero 3}} also passes along the final words Aniseed left behind, explaining that the couple chose to end their lives together in the underground lake rather than be separated. The Queen is distraught that she unwittingly brought her daughter to suicide, and gives the {{Party 3}} the [[Wakey Dust|wakey dust]] to end her curse. | ||
Once revived, life in the village returns to normal--though none of the townsfolk get tired, not even at night. The father of the young man cannot bear to tell his wife what has happened to their boy, while the rest of the villagers wonder at what has become of their home in the years since they fell asleep. | Once revived, life in the village returns to normal--though none of the townsfolk get tired, not even at night. The father of the young man cannot bear to tell his wife what has happened to their boy, while the rest of the villagers wonder at what has become of their home in the years since they fell asleep. | ||
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==={{DQ3HD}}=== | ==={{DQ3HD}}=== | ||
Norvik is now overrun with weeds and tall grass, and until the curse is lifted the overworld icon is shrouded in mist. When the curse is lifted there remains a masked thug slumbering behind the inn, but this is in fact a [[List of recruitable monsters in Dragon Quest III HD-2D Remake|disguised rockbomb]] who happened to stroll in to the village. He requires [[Ra's mirror]] to be exposed, and the faerie curse does not need to be lifted before recruiting him. | Norvik is now overrun with weeds and tall grass, and until the curse is lifted the overworld icon is shrouded in mist. When the curse is lifted there remains a masked thug slumbering behind the [[inn]], but this is in fact a [[List of recruitable monsters in Dragon Quest III HD-2D Remake|disguised rockbomb]] who happened to stroll in to the village. He requires [[Ra's mirror]] to be exposed, and the faerie curse does not need to be lifted before recruiting him. | ||
One of the villagers will mention that [[Ortega|a traveller from Aliahan]] briefly rested at the village and departed just one day before the Queen's curse was laid. | One of the villagers will mention that [[Ortega|a traveller from Aliahan]] briefly rested at the village and departed just one day before the Queen's curse was laid. | ||
====Shops & services==== | ====Shops & services==== | ||
{{ItemShop/Start|title=|subtitle=|float=}} | {{ItemShop/Start|title=|subtitle=|float=}} | ||
Revision as of 11:00, 5 August 2025
| Town | |
|---|---|
| Norvik | |
Official artwork. | |
| Japanese | ノアニール |
| Romaji | Noanīru |
| Game | Dragon Quest III |
| Old localization | Noaniels |
Norvik is a town in the overworld of Dragon Quest III: The Seeds of Salvation.
It is located north of Khoryv, and is approximate to Scandinavia in the real world. Appropriately, the village has trouble with the Fair Folk.
Appearances
Dragon Quest III: The Seeds of Salvation
Several years before the beginning of the game, a young man from Norvik had fallen in love with the daughter of the Queen of Faeries, Aniseed. Though the maiden reciprocated his affection, their love was scorned by the faerie law and the two fled together. The Queen loathed humans, and assumed that the young man kidnapped her daughter--in her fury, she placed a curse upon the village that sent the townsfolk into a permanent slumber save for the man's father and an elderly man whom were both outside of the village at the time. It is unknown exactly how long the village slept, but a woman in the church of Romaria frets that she has not received any letters from her relatives in Norvik for many years.
The lad's father going to their village pleads with the Queen to lift the curse, as the villagers knew nothing of the affair and that his son would never kidnap a faerie, while the old man remains behind and explains the situation to the Hero. The curse is lifted by returning the dreamstone from the Underground Lake to the Queen. The Hero also passes along the final words Aniseed left behind, explaining that the couple chose to end their lives together in the underground lake rather than be separated. The Queen is distraught that she unwittingly brought her daughter to suicide, and gives the party the wakey dust to end her curse.
Once revived, life in the village returns to normal--though none of the townsfolk get tired, not even at night. The father of the young man cannot bear to tell his wife what has happened to their boy, while the rest of the villagers wonder at what has become of their home in the years since they fell asleep.
Treasures (Remakes only)
Shop & services
| Item | Price | Attributes |
| 1,300 | Defense +33 | |
| 1,500 | Attack +15 | |
| 2,900 | Defense +23 | |
| 20 | ? | |
| 25 | ? | |
| 30 | ? | |
| 35 | ? |
Nearby monsters
Dragon Quest III HD-2D Remake
Norvik is now overrun with weeds and tall grass, and until the curse is lifted the overworld icon is shrouded in mist. When the curse is lifted there remains a masked thug slumbering behind the inn, but this is in fact a disguised rockbomb who happened to stroll in to the village. He requires Ra's mirror to be exposed, and the faerie curse does not need to be lifted before recruiting him.
One of the villagers will mention that a traveller from Aliahan briefly rested at the village and departed just one day before the Queen's curse was laid.
Shops & services
| Item | Price | Attributes |
| 8 | Restores at least 30 HP to a single ally | |
| 10 | Cures poison from one party member | |
| 20 | Wards off weaker monsters | |
| 25 | Can be used to return to previously visited locations | |
| 30 | Cures paralysis | |
| 35 | Casts Deceleratle on one group | |
| 540 | Attack +11 Smacks all foes | |
| 620 | Attack +21 Casts Frizz | |
| 2,000 | Attack +32 | |
| 1,200 | Defence +28 Evasion +12.5% | |
| 510 | Defence +15 |
Treasure
Nearby monsters
Etymology
- "Norvik" is a portmanteau derived from Norway and viking.
Gallery
Famicom era illustration.
GBC Era illustration.
Map. (NES)
Map. (SFC)
- Error creating thumbnail: File missing
The old man who is the only one awake. (Cell phone)