Spooky Aura

From Dragon Quest Wiki

Spooky Aura, also known as Spooky Light, is a recurring skill in the Dragon Quest series that reduces an enemy's resistance to magic.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

Spooky Aura is learned by several monster companions such as the Rotten apple. Targets will have their resistances lowered by one level, turning the 100%, 100%, 67%, 0% rates to 100%, 80%, 33%, 0%. An enemy's resistance to the skill is shared with Whack.

Name Level
Hades' helm --
Rotten apple --
Samigina --
Hyperanemon 8
Moosifer 13
Slime 45

It's also used by the enemy Corpse corporal.

Dragon Quest VI: Realms of Revelation

Spooky Aura is learned by advancing to rank 5 of the Luminary vocation. Again, its resistance parameter is shared with the Whack line of spells. Due to status ailments and elemental damage using separate resistance rates, Spooky Aura modifies each independently. For offensive spells, the percentages change from 100%, 75%, 40%, 0% to 100%, 85%, 50%, 0%.

For debilitating spells, 100%, 85%, 50%, 0% becomes 100%, 100%, 75%, 0%.

Lesser demons can use it in battle.

Dragon Quest VII: Fragments of the Forgotten Past

Still learned via Luminaries, the skill can also be picked up at rank 1 of the Prism peacock vocation. The skill operates exactly as it did in VI.

It is used by the enemies mega moai, barbatos, and master moosifer.

Dragon Quest VIII: Journey of the Cursed King

Eerie Light is used by Dark stars and the recruitable Infamous Monster Ziggy.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 26 skill points allocated into Spellcraft skill. It reduces a foe's resistance to magic (damage and ailments) by 25% when first cast, and once more when cast again. The ability has it's own resistance tag now, separate from any instant-death spells.

Dragon Quest XI: Echoes of an Elusive Age

Veronica can learn Spooky Aura through the Vim panel in her character builder for 8 skill points. It costs 3 MP to use and operates as it did in IX.

Dragon Quest Monsters

Called EerieLite in this game, it requires the monster to reach 14 with 65 MP, 84 Agility and 84 Intelligence. It is naturally learned by the Babble, Hork, MistyWing and Reaper. It can also be learned by monsters with Curse and Radiant.

Dragon Quest Monsters 2

EerieLite now requires 152 Intelligence to learn. It is naturally learned by the DarkMate, GhosTree and Gorago.

Dragon Quest Monsters: Joker

Spooky Aura uses the same programming tag as Whack and lowers the resistance of all enemies by 25. It can be learned from:

Dragon Quest Monsters: Joker 2

Spooky Aura now has a distinct programming tag and can no longer be learned from Fear-monger. It can now be learned from Thornella for 44 points.

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest of the Stars

Dragon Quest Tact

Known as Spooky Light, it is an enemy-only skill that can be used by Mordragon during his Mega Boss Battle and costs 15 MP to use. It can be used from anywhere on the stage and reduces the Spell Res of all units in a plus sign-shaped area of effect for three turns.

Spooky Light (ぶきみなひかり Bukimi na hikari)Tactlogo.png
Ability information
Spooky Light
Role * Type * Element MP cost
Debuff Martial DQTact Non-elemental.png 15
Range Additional effects
DQTact RangeRhombus.png
All
DQTact SpellRESDown.png
Spell Res Down
Description
Lowers the Spell Res of all enemies in area of effect for 3 turns
Naturally learnt by
Mordragon


Battle Visuals