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|title = Stomp
|title = Stomp
|image =  
|image =  
|japanese = じひびき
|japanese = {{tt|じひびき|Earth tremor}}
|romaji = {{tt|Jihibiki|Earth tremor}}
|romaji = Jihibiki
|old = Quake
|old = Quake<br>Boulder Bash (''Joker 1+2'')
|type = Skill
|type = Skill
}}
}}
'''Stomp''', also known as '''Boulder Bash''', is a recurring ability in the {{DQSeries}}. It damages all enemies with a tremor, hitting for 50~65 [[Woosh]]-type damage for 0 {{MP}}. It has a {{fraction|1|3}}rd chance to fail regardless of terrain, and will always fail at sea. In later games in the series, the skill began dealing earth-elemental damage instead.
'''Stomp''' is a recurring ability in the {{DQSeries}}.
 
It damages all enemies with a tremor, with the elemental damage varying between games.


==Appearances==
==Appearances==
==={{DQ4}}===
==={{DQ4}}===
Stomp appears as an enemy-only skill used by the [[Drakulard]] in the {{Bonus dungeon}}, the [[Fungeon (Dragon Quest IV)|Fungeon]].
Stomp appears as an enemy-only skill used by the [[drakulard]]s in the [[bonus dungeon]], the {{Fungeon 4}}.
 
==={{DQ5}}===
Stomp is used by [[metal dragon]]s.


==={{DQ6}}===
==={{DQ6}}===
Stomp is learned by advancing to rank 4 of the [[Ranger]] vocation.
Stomp is learned by advancing to rank 4 of the [[Ranger]] vocation. It deals 50~65 [[Woosh]]-type damage for 0 {{MP}} and has a {{fraction|1|3}}rd chance to fail regardless of terrain, always failing at sea.
 
It is used by the enemies [[Cabot]], the [[Scrimsley Terror]], [[living statue]]s, and [[stone guardian]]s.


==={{DQ7}}===
 
As there is no Ranger vocation in ''VII'', Stomp can only be learned by reaching rank 6 of the [[Golem (Vocation)|Golem vocation]] and rank 1 of the [[Paladin]] in the {{3DS}} remake.
As there is no [[Ranger]] vocation in {{VII}}, Stomp can only be learned by reaching rank 6 of the [[Golem (vocation)|Golem vocation]] and rank 1 of the [[Paladin]] in the {{3DS}} remake.
 
It is used by the enemies [[drakulard]]s, [[drakulord]]s, [[lumberdrak]]s, [[weighvern]]s, and [[warlord weighvern]]s.
 
==={{DQ8}}===
Stomp is used exclusively by [[Juggerwroth]] in the 3DS version of the game.


==={{DQ9}}===
==={{DQ9}}===
A handful of enemies will throw their weight around in ''IX'', dealing anywhere from 15~19 damage to 90~108 damage. Naturally, the obese [[Drakulord]] hits heaviest with the skill. Stomp's element has switched from wind to earth as well. This marks the first time the skill has not dealt 50~65 damage.
A handful of enemies will throw their weight around in {{IX}}, dealing anywhere from 15~19 damage to 90~108 damage. Naturally, the obese [[Drakulord]] hits heaviest with the skill. Stomp's element has switched from wind to earth as well. This marks the first time the skill has not dealt 50~65 damage.
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{| class="wikitable"
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==={{DQ11}}===
==={{DQ11}}===
Stomp is an enemy-only skill that can be used by [[Mosstodon]]s and [[Snowgre]]s. It inflicts around 50 earth damage to the entire party and no longer has a chance to fail, even when used at sea.
Stomp is an enemy-only skill that can be used by [[mosstodon]]s and [[snowgre]]s. It inflicts around 50 earth damage to the entire {{Party 11}} and no longer has a chance to fail, even when used at sea.


==={{DQMJ}}===
==={{DQMJ}}===
Boulder Bash costs 8 MP to use and deals around 80~100 earth damage to all enemies. In this game, it does not have a chance to fail. The skill can be learned with 60 points in the [[Cluboon (skill) | Cluboon]] skill or 24 points in [[Cluboon (skill) | Cluboon II]].
Boulder Bash costs 8 {{MP}} to use and deals around 80~100 earth damage to all enemies. In this game, it does not have a chance to fail. The skill can be learned with 60 points in the [[Cluboon (skill)|Cluboon]] skill or 24 points in [[Cluboon (skill)|Cluboon II]].


==={{DQMJ2}}===
==={{DQMJ2}}===
Boulder Bash now deals a combination of [[Bang]] and [[Donk]]-element damage. It can still be learned from [[Cluboon (skill) | Cluboon]] and [[Cluboon (skill) | Cluboon II]]. The skill can now also be learned from:
Boulder Bash now deals a combination of [[Bang]] and [[Donk]]-element damage. It can still be learned from [[Cluboon (skill)|Cluboon]] and [[Cluboon (skill)|Cluboon II]]. The skill can now also be learned from:
*[[Bjorn (skill)|Bjorn]] (9 points)
*[[Bombardier]] (31 points)
*[[Dual duellers (skill)|Dual duellers]] (21 points)
*[[Ruin (skill)|Ruin]] (20 points)


* [[Bjorn (skill) | Bjorn]] (9 points)
==={{DQM3D}}===
* [[Bombardier]] (31 points)
{{Stub}}
* [[Dual duellers (skill) | Dual duellers]] (21 points)
 
* [[Ruin (skill) | Ruin]] (20 points)
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
Stomp costs 12 {{MP}} and deals ''(Level x 0.8) + 40'' damage to all enemies. It is learned through the [[Airhead]], [[Bombshell]], [[Crag Afficionado]], [[Hulk]], and [[Wrecker]] talents.


==={{DQTact}}===
==={{DQTact}}===
Stomp is an enemy-only skill that can be used by [[Metal dragon]] during the Woosh-type Upgrade level on Hell difficulty. It costs 49 MP to use and inflicts major typeless martial damage to a single enemy.
Stomp is an enemy-only skill that can be used by [[Metal dragon]] during the [[Woosh]]-type Upgrade level on Hell difficulty. It costs 49 {{MP}} to use and inflicts major typeless martial damage to a single enemy.
{{DQTactSkill
{{DQTactSkill
|name=Stomp
|name=Stomp
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|status=None
|status=None
|description=Deals major martial damage to 1 enemy
|description=Deals major martial damage to 1 enemy
|monsters=Metal dragon
|monsters=[[Metal dragon]]
}}
}}


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[[Category:Skills]]
[[Category:Skills]]
[[Category:Blast skills]]
[[Category:Earth skills]]
[[Category:Wind skills]]
[[Category:Wind skills]]
[[Category:Earth skills]]
[[Category:Blast skills]]
[[Category:Dragon Quest IV enemy skills]]
[[Category:Dragon Quest IV enemy skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
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[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: The Dark Prince skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Tact skills]]

Revision as of 19:24, 16 April 2024

Stomp is a recurring ability in the Dragon Quest series.

It damages all enemies with a tremor, with the elemental damage varying between games.

Appearances

Dragon Quest IV: Chapters of the Chosen

Stomp appears as an enemy-only skill used by the drakulards in the bonus dungeon, the Fungeon.

Dragon Quest V: Hand of the Heavenly Bride

Stomp is used by metal dragons.

Dragon Quest VI: Realms of Revelation

Stomp is learned by advancing to rank 4 of the Ranger vocation. It deals 50~65 Woosh-type damage for 0 MP and has a 13rd chance to fail regardless of terrain, always failing at sea.

It is used by the enemies Cabot, the Scrimsley Terror, living statues, and stone guardians.


As there is no Ranger vocation in VII, Stomp can only be learned by reaching rank 6 of the Golem vocation and rank 1 of the Paladin in the 3DS remake.

It is used by the enemies drakulards, drakulords, lumberdraks, weighverns, and warlord weighverns.

Dragon Quest VIII: Journey of the Cursed King

Stomp is used exclusively by Juggerwroth in the 3DS version of the game.

Dragon Quest IX: Sentinels of the Starry Skies

A handful of enemies will throw their weight around in IX, dealing anywhere from 15~19 damage to 90~108 damage. Naturally, the obese Drakulord hits heaviest with the skill. Stomp's element has switched from wind to earth as well. This marks the first time the skill has not dealt 50~65 damage.

Monster Damage range
Garth Goyle 15~19
Stone guardian 24~30
Drastic drackal 27~32
Gadrongo 33~41
Rover 72~87
Nodoph 79~95
Drakulord 90~108

Dragon Quest XI: Echoes of an Elusive Age

Stomp is an enemy-only skill that can be used by mosstodons and snowgres. It inflicts around 50 earth damage to the entire party and no longer has a chance to fail, even when used at sea.

Dragon Quest Monsters: Joker

Boulder Bash costs 8 MP to use and deals around 80~100 earth damage to all enemies. In this game, it does not have a chance to fail. The skill can be learned with 60 points in the Cluboon skill or 24 points in Cluboon II.

Dragon Quest Monsters: Joker 2

Boulder Bash now deals a combination of Bang and Donk-element damage. It can still be learned from Cluboon and Cluboon II. The skill can now also be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

Stomp costs 12 MP and deals (Level x 0.8) + 40 damage to all enemies. It is learned through the Airhead, Bombshell, Crag Afficionado, Hulk, and Wrecker talents.

Dragon Quest Tact

Stomp is an enemy-only skill that can be used by Metal dragon during the Woosh-type Upgrade level on Hell difficulty. It costs 49 MP to use and inflicts major typeless martial damage to a single enemy.

Stomp (じひびき Jihibiki)Tactlogo.png
Ability information
Stomp
Role * Type * Element MP cost
Attack Martial DQTact Non-elemental.png 49
Range Additional effects
DQTact Range1.png
1
None
Description
Deals major martial damage to 1 enemy
Naturally learnt by
Metal dragon