Defending Champion: Difference between revisions
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Known as '''StrongD''' in this game, it requires the monster to reach level 14 with 98 max {{HP}} and 84 {{DEF}}. It is naturally learned by the [[Digster]], [[Golem]], [[Firn fiend|IceMan]], [[Armoured wartoise|IronTurt]], [[Prism peacock|RainHawk]] and [[Rubble slime|RockSlime]]. | Known as '''StrongD''' in this game, it requires the monster to reach level 14 with 98 max {{HP}} and 84 {{DEF}}. It is naturally learned by the [[Palooka prawn|Digster]], [[Golem]], [[Firn fiend|IceMan]], [[Armoured wartoise|IronTurt]], [[Prism peacock|RainHawk]] and [[Rubble slime|RockSlime]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== |
Revision as of 05:17, 7 January 2024
Defending Champion | |
---|---|
Japanese | 大ぼうぎょ |
Rōmaji | Dai bōgyo |
Type | Skill |
Older names | StrongD |
Defending Champion is a recurring ability in the Dragon Quest series.
Unlike the standard defend ability that cuts damage in half, this technique reduces damage by 90%.
Appearances
Dragon Quest IV: Chapters of the Chosen
Unavailable to players, Chow Mein makes excellent use of the technique during the boss battle in the Fungeon.
Dragon Quest VI: Realms of Revelation
Defending Champion is learned by advancing to rank 6 of the Ranger vocation. While physical strikes and magical damage will always be reduce, the skill has no effect on breath attacks, Body Slam, Puff-Puff (male version), Pearly Gates, Tsunami, Lightning, Gigaslash, Lightning Storm, Magic Burst, and Ferocious Roar, so caution must be used depending on the monsters encountered.
It is used by the enemies Grim grinner, Iron tortoise, and Mortamor's second form.
Dragon Quest VII: Fragments of the Forgotten Past
The skill is learned by reaching rank 6 of the Pirate vocation in the PSX version and rank 4 of the same in the 3DS remake. It features the same capabilities as in VI.
It is used by the enemies Crabble-rouser, Deathcargot, Escudogre, and Wolfram wartoise.
Dragon Quest VIII: Journey of the Cursed King
Defending Champion is a fisticuffs technique that both the Eight and Angelo can learn. It requires 11 skill points by the Eight, and 68 skill points by Angelo. The characters must be unarmed to use the technique, but the skill is affected by tension; at peak anger a character can reduce damage to 1.3% (1⁄75).
Dragon Quest IX: Sentinels of the Starry Skies
This ability is learned with 18 skill points invested into the Shield skill. So long as a shield is held, a character can use the skill regardless of what weapon they wield.
The Coup de Grâce Knight Watch can be seen as an advanced version of this skill, as it prevents everything from touching a character, even Disruptive Wave.
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
Hendrik will learn the skill through his Fraternity path, unlocking it for 16 points. It costs 0 MP to use and lasts one turn.
Dragon Quest Monsters
Known as StrongD in this game, it requires the monster to reach level 14 with 98 max HP and 84 DEF. It is naturally learned by the Digster, Golem, IceMan, IronTurt, RainHawk and RockSlime.
Dragon Quest Monsters 2
The requirements to learn StrongD are unchanged. It is naturally learned by the Golem, Orligon and StoneMan.
Dragon Quest Monsters: Joker
Defending Champion can be learned from:
- Barricade (14 points)
- Defender (42 points)
- Hive Mind (65 points)
- Martial Artist (49 points)
Dragon Quest Monsters: Joker 2
Defending Champion can be learned from all the skills it could be previously, though Defender now requires 40 points, and Martial Artist now requires 32 points.
See also