Lightning Slash: Difference between revisions

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(Lightning Slash costs 4 MP, not 8. You probably got it confused with Shadow Slash.)
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|title = Lightning Slash
|title = Lightning Slash
|image =  
|image =  
|japanese = いなずまぎり (''VI'' only)<br>いなずま斬り (''VII'' onwards)
|japanese = いなずまぎり ({{VI}} only)<br>いなずま斬り ({{VII}} onwards)
|romaji = Inazuma giri<br>{{tt|Inazuma kiri|Lightning slash}} (''VII'' onwards)
|romaji = Inazuma giri<br>{{tt|Inazuma kiri|Lightning slash}} ({{VII}} onwards)
|old = Electric Slash<br>BoltSlash<br>Thunder Slash
|old = Electric Slash<br>BoltSlash<br>Thunder Slash
|type = Skill
|type = Skill
}}
}}


'''Lightning Slash''' is a recurring skill in the series. Contrary to its name, it used the power of the [[Bang]] series of spells for its appearances in mainline games instead of the [[Zap]] spells, likely due to balancing issues over how very few monster has resistance to lightning. However in the ''Monsters'' spin off series of games, it uses the Zap element and this has since become standard in every appearance it makes in a spin off title.
'''Lightning Slash''' is a recurring skill in the {{DQSeries}}.
 
Contrary to its name, it used the power of the [[Bang]] series of spells for its appearances in mainline games instead of the [[Zap]] spells, likely due to balancing issues over how very few monster has resistance to lightning.
 
However in the {{Monsters S}} spin off series of games, it uses the [[Zap]] element and this has since become standard in every appearance it makes in a spin off title.


==Appearances==
==Appearances==
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Lightning Slash deals variable melee damage, with the power being dependent on the target's resistance to the [[Bang]] element. Possible modifiers are 130%, 115%, 75%, and 30%. It is learned by advancing to rank 3 of the [[Armamentalist]] vocation.
Lightning Slash deals variable melee damage, with the power being dependent on the target's resistance to the [[Bang]] element. Possible modifiers are 130%, 115%, 75%, and 30%. It is learned by advancing to rank 3 of the [[Armamentalist]] vocation.


The reason for this deceitful discrepancy is likely balance concerns, as only a handful of monsters can resist lighting and thus the skill would be too easy to abuse.
The reason for this deceitful discrepancy is likely balance concerns, as only a handful of {{MFamilies}}s can resist lighting and thus the skill would be too easy to abuse.


It is used by the enemies [[Bad karmour]], and [[Zombie gladiator]].
It is used by the enemies [[Bad karmour]], and [[Zombie gladiator]].


==={{DQ7}}===
==={{DQ7}}===
Lightning Slash is performed and acquired in the same way as before, by advancing to rank 3 as an Armamentalist. In the original [[Sony PlayStation]] version, BoltSlash could also be learned by a [[Ersatz Estark (Vocation)|Esterk]] at the first rank. Alternatively, it is also learned by advancing to rank two as a [[Hero (Class)|Hero]] in the 3DS version of the game.
Lightning Slash is performed and acquired in the same way as before, by advancing to rank 3 as an [[Armamentalist]]. In the original [[Sony PlayStation]] version, Lightning Slash could also be learned by a [[Ersatz Estark (vocation)|Esterk]] at the first rank. Alternatively, it is also learned by advancing to rank two as a [[Hero (vocation)|Hero]] in the {{3DS}} version of the game.
 
It is also used by [[Maeve]] in the short amount of time she joins the {{Party 7}}.


It is also used by [[Maeve]] in the short amount of time she joins the party.
The only enemy to use it is [[Ceramic sergeant]].
The only enemy to use it is [[Ceramic sergeant]].


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==={{DQ9}}===
==={{DQ9}}===
Thunder Slash is used by the aquatic Riptides, and players may duplicate the technique by way of the Armamentalist's Gale Fource. DQIX has been balanced so that the double attribute nature of this technique will not negate the effectiveness of one element over the other.
Thunder Slash is used by the aquatic [[Riptide]]s, and players may duplicate the technique by way of the [[Armamentalist]]'s Gale Fource. {{IX}} has been balanced so that the double attribute nature of this technique will not negate the effectiveness of one element over the other.


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
BoltSlash is a normal attack that deals increased damage based on the target's lightning resistance. It can be learned naturally by [[ArcDemon]], [[BoneSlave]], [[Coatol]], [[EvilArmor]], [[HornBeet]], [[LandOwl]], [[RotRaven]], and [[ZapBird]] as long as it is a level 11 and has 77 max HP, 34 max MP, 66 Attack, and 42 Intelligence. BoltSlash can also be learned by any monster that knows both the [[Muster Strength|ChargeUP]] and [[Lightning]] skills.
BoltSlash is a normal attack that deals increased damage based on the target's lightning resistance. It can be learned naturally by [[Archdemon|ArcDemon]], [[Marrow escapee|BoneSlave]], [[Flapdragon|Coatol]], [[Harmour|EvilArmor]], [[HornBeet]], [[Growlbear|LandOwl]], [[RotRaven]], and [[Thunderbird|ZapBird]] as long as it is a level 11 and has 77 max {{HP}}, 34 max {{MP}}, 66 {{Attack}}, and 42 {{Intelligence}}. BoltSlash can also be learned by any {{MFamilies}} that knows both the [[Muster Strength|ChargeUP]] and [[Lightning]] skills.


==={{DQM2}}===
==={{DQM2}}===
BoltSlash now requires 74 intelligence to learn. It is naturally learned by the [[CancerMan (DQM2) | CancerMan]], [[FishRider]], [[Roboster2]].
BoltSlash now requires 74 {{Intelligence}} to learn. It is naturally learned by the [[CancerMan (DQM2)|CancerMan]], [[Fish rider|FishRider]], [[Overkilling machine|Roboster2]].
 
===''[[Dragon Quest Monsters: Joker]]''===
Lightning Slash costs 2 MP and strikes a single enemy with 110% of the user's attack, inflicting [[Zap]]-element damage. It can be learned from various skill trees.
 
* [[Dragon Lore]] (64 points)
* [[Thunderwind Slashes]] (29 points)
* [[Wulfspade (Skill) | Wulfspade]] (18 points)


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQMJ}}===
In the English version, Lightning Slash's name was changed to '''Charring Slash''' as it now dealt a combination of Zap and [[Sizz]]-element damage, defaulting to the least-resisted element for damage caluclation. The point requirement for Thunderwind Slashes has changed. It could now also be learned from the following skills:
Lightning Slash costs 2 {{MP}} and strikes a single enemy with 110% of the user's attack, inflicting [[Zap]]-element damage. It can be learned from various skill trees.
*[[Dragon Lore]] (64 points)
*[[Thunderwind Slashes]] (29 points)
*[[Wulfspade (Skill)|Wulfspade]] (18 points)


* [[Bang & Sizz]] (34 points)
==={{DQMJ2}}===
* [[Bang & Sizz | Bang & Sizz II]] (18 points)
In the English version, Lightning Slash's name was changed to '''Charring Slash''' as it now dealt a combination of [[Zap]] and [[Sizz]]-element damage, defaulting to the least-resisted element for damage caluclation. The point requirement for Thunderwind Slashes has changed. It could now also be learned from the following skills:
* [[Crack & Sizz]] (24 points)
*[[Bang & Sizz]] (34 points)
* [[Crack & Sizz | Crack & Sizz II]] (8 points)
*[[Bang & Sizz|Bang & Sizz II]] (18 points)
* [[Frizz & Sizz]] (24 points)
*[[Crack & Sizz]] (24 points)
* [[Frizz & Sizz | Frizz & Sizz II]] (10 points)
*[[Crack & Sizz|Crack & Sizz II]] (8 points)
* [[Sizz & Zam]] (14 points)
*[[Frizz & Sizz]] (24 points)
* [[Sizz & Zam | Sizz & Zam II]] (5 points)
*[[Frizz & Sizz|Frizz & Sizz II]] (10 points)
* [[Sizz & Zap]] (8 points)
*[[Sizz & Zam]] (14 points)
* [[Sizz & Zap | Sizz & Zap II]] (4 points)
*[[Sizz & Zam|Sizz & Zam II]] (5 points)
* [[Woosh & Sizz]] (38 points)
*[[Sizz & Zap]] (8 points)
* [[Woosh & Sizz | Woosh & Sizz II]] (21 points)
*[[Sizz & Zap | Sizz & Zap II]] (4 points)
*[[Woosh & Sizz]] (38 points)
*[[Woosh & Sizz|Woosh & Sizz II]] (21 points)


==={{DQMJ3}}===
==={{DQMJ3}}===
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==={{DQTact}}===
==={{DQTact}}===
Lightning Slash is known naturally by [[Firebird]], [[Foo dog]], [[Hawk man]], [[Mad mole]], [[Mandrake major]], and [[Thunderbird]] at level 1 and can be learned by [[Bewarewolf]] and [[Leery lout]] at level 16. It costs 3 MP to use and inflicts 120% potency Zap-type physical damage to a single enemy. It can also be taught to any unit by using an ability scroll.
Lightning Slash is known naturally by [[Firebird]], [[Foo dog]], [[Hawk man]], [[Mad mole]], [[Mandrake major]], and [[Thunderbird]] at level 1 and can be learned by [[Bewarewolf]] and [[Leery lout]] at level 16. It costs 3 {{MP}} to use and inflicts 120% potency [[Zap]]-type physical damage to a single enemy. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Lightning Slash
|name=Lightning Slash
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|range=[[Image:DQTact_Range1.png|48px]]<br>1
|range=[[Image:DQTact_Range1.png|48px]]<br>1
|status=None
|status=None
|description=Deals 120% potency Zap-type physical damage to 1 enemy
|description=Deals 120% potency [[Zap]]-type physical damage to 1 enemy
|monsters=Bewarewolf, Firebird, Foo dog, Hawk man, Leery lout, Mad mole, Mandrake major, Thunderbird
|monsters=[[Bewarewolf]], [[Firebird]], [[Foo dog]], [[Hawk man]], [[Leery lout]], [[Mad mole]], [[Mandrake major]], [[Thunderbird]]
}}
}}



Revision as of 03:21, 3 January 2024

Lightning Slash is a recurring skill in the Dragon Quest series.

Contrary to its name, it used the power of the Bang series of spells for its appearances in mainline games instead of the Zap spells, likely due to balancing issues over how very few monster has resistance to lightning.

However in the Monsters spin off series of games, it uses the Zap element and this has since become standard in every appearance it makes in a spin off title.

Appearances

Dragon Quest VI: Realms of Revelation

Lightning Slash deals variable melee damage, with the power being dependent on the target's resistance to the Bang element. Possible modifiers are 130%, 115%, 75%, and 30%. It is learned by advancing to rank 3 of the Armamentalist vocation.

The reason for this deceitful discrepancy is likely balance concerns, as only a handful of monsters can resist lighting and thus the skill would be too easy to abuse.

It is used by the enemies Bad karmour, and Zombie gladiator.

Dragon Quest VII: Fragments of the Forgotten Past

Lightning Slash is performed and acquired in the same way as before, by advancing to rank 3 as an Armamentalist. In the original Sony PlayStation version, Lightning Slash could also be learned by a Esterk at the first rank. Alternatively, it is also learned by advancing to rank two as a Hero in the 3DS version of the game.

It is also used by Maeve in the short amount of time she joins the party.

The only enemy to use it is Ceramic sergeant.

Dragon Quest VIII: Journey of the Cursed King

Thunder Slash is an enemy-only skill used by Phantom fencers, Riptides, and Zombie gladiators.

Dragon Quest IX: Sentinels of the Starry Skies

Thunder Slash is used by the aquatic Riptides, and players may duplicate the technique by way of the Armamentalist's Gale Fource. IX has been balanced so that the double attribute nature of this technique will not negate the effectiveness of one element over the other.

Dragon Quest Monsters

BoltSlash is a normal attack that deals increased damage based on the target's lightning resistance. It can be learned naturally by ArcDemon, BoneSlave, Coatol, EvilArmor, HornBeet, LandOwl, RotRaven, and ZapBird as long as it is a level 11 and has 77 max HP, 34 max MP, 66 Attack, and 42 Intelligence. BoltSlash can also be learned by any monster that knows both the ChargeUP and Lightning skills.

Dragon Quest Monsters 2

BoltSlash now requires 74 Intelligence to learn. It is naturally learned by the CancerMan, FishRider, Roboster2.

Dragon Quest Monsters: Joker

Lightning Slash costs 2 MP and strikes a single enemy with 110% of the user's attack, inflicting Zap-element damage. It can be learned from various skill trees.

Dragon Quest Monsters: Joker 2

In the English version, Lightning Slash's name was changed to Charring Slash as it now dealt a combination of Zap and Sizz-element damage, defaulting to the least-resisted element for damage caluclation. The point requirement for Thunderwind Slashes has changed. It could now also be learned from the following skills:

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Tact

Lightning Slash is known naturally by Firebird, Foo dog, Hawk man, Mad mole, Mandrake major, and Thunderbird at level 1 and can be learned by Bewarewolf and Leery lout at level 16. It costs 3 MP to use and inflicts 120% potency Zap-type physical damage to a single enemy. It can also be taught to any unit by using an ability scroll.

Lightning Slash (いなずま斬り Inazuma kiri)Tactlogo.png
Ability information
Lightning Slash
Role * Type * Element MP cost
Attack Physical DQTact Zap.png 3
Range Additional effects
DQTact Range1.png
1
None
Description
Deals 120% potency Zap-type physical damage to 1 enemy
Naturally learnt by
Bewarewolf, Firebird, Foo dog, Hawk man, Leery lout, Mad mole, Mandrake major, Thunderbird


Dragon Quest Treasures

Amber drackies are the only monsters to learn Lightning Slash, and it deals Electricity-element slashing damage for 4 MP.

Related skills