Wind Sickles: Difference between revisions

From Dragon Quest Wiki
No edit summary
Line 8: Line 8:
}}
}}


'''Wind Sickles''' is a recurring ability in the {{DQSeries}}. When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores defence.
'''Wind Sickles''' is a recurring ability in the {{DQSeries}}.
 
When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores defence.


==Appearances==
==Appearances==
===''[[Dragon Quest IV]]''===
==={{DQ4}}===
In remake versions of the game, Wind Sickles can be used exclusively by [[High djinks]]. It deals 67~90 damage to a single character.
In remakes of the game, Wind Sickles can be used exclusively by [[High djinks]]. It deals 67~90 damage to a single character.


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Wind Sickles deals [[Woosh]]-element damage calculated as ''((Level x 3 +10)+/-15%)'', capping at level 57. It is obtained by advancing to rank 3 of the [[Martial Artist]] vocation.
Wind Sickles deals [[Woosh]]-element damage calculated as ''((Level x 3 +10)+/-15%)'', capping at level 57. It is obtained by advancing to rank 3 of the [[Martial Artist]] vocation.


It is used by the enemies [[Giant moth]], [[Cloud surfer]], [[Low djinks]], [[Mythsteed]], [[Mechalomaniac]], [[Second Test]], [[Dhuran]], and [[Nokturnus]].
It is used by the enemies [[Giant moth]], [[Cloud surfer]], [[Low djinks]], [[Mythsteed]], [[Mechalomaniac]], [[Second Test]], [[Dhuran]], and [[Nokturnus]].


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the Martial Artist vocation.
Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the [[Martial Artist]] vocation.


It can be used by the enemies [[Hackrobat]], [[Vaipur]], [[Wyatt]], [[High djinks]], [[Djinn genie]], [[Cumulus vex]], the [[Wind Spirit]], [[Orgodemir]]'s first form during Disc 1, his second form during Disc 2, and [[Numen]].
It can be used by the enemies [[Hackrobat]], [[Vaipur]], [[Wyatt]], [[High djinks]], [[Djinn genie]], [[Cumulus vex]], the [[Wind Spirit]], [[Orgodemir]]'s first form during Disc 1, his second form during Disc 2, and [[Numen|The Almighty]].


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
[[Yangus]] can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before. On the enemy side, Wind Sickles can be used by [[Cockateer]]s, [[Dark turkey]]s, [[Foul anchor]]s, [[Jumping jackal]]s, [[Dhoulmagus]] in his first form, and [[Marcello]].
[[Yangus]] can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before. On the enemy side, Wind Sickles can be used by [[Cockateer]]s, [[Dark turkey]]s, [[Anchorman#Foul anchor|Foul anchor]]s, [[Jumping jackal]]s, [[Dhoulmagus]] in his first form, and [[Marcello]].


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
This ability is learned with 12 skill points invested into [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs skill]]. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to elemental-family monsters. All other monster families receive no bonus damage.
This ability is learned with 12 skill points invested into [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs skill]]. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to {{Elemental}}-family {{MFamilies}}s. All other {{MFamilies}} families receive no bonus damage.


===''[[Dragon Quest XI]]''===
==={{DQ10}}===
Wind Sickles appears as an enemy-only skill that is used exclusively by [[Cyclown]] and its malicious variant.  
Wind Sickles appears as an enemy-only skill that is used exclusively by [[Cyclown]] and its malicious variant.  


==={{DQM}}===
==={{DQM}}===
Called WindBeast in this game, it requires the monster to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into [[Vacuum]] when the monster reaches level 19 with 112 HP, 114 attack and 132 agility. It is naturally learned by the [[Durran]], [[GiantMoth]], [[LizardFly]], [[NiteWhip]], [[Pteranod]] and [[WingSlime]].
Called WindBeast in this game, it requires the {{MFamilies}} to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into [[Vacuum]] when the {{MFamilies}} reaches level 19 with 112 {{HP}}, 114 {{Attack}} and 132 {{Agility}}. It is naturally learned by the [[Dhuran|Durran]], [[Giant moth|GiantMoth]], [[Dragonfry|LizardFly]], [[Will-o'-the-whips|NiteWhip]], [[Pteranodon|Pteranod]] and [[Wing slime|WingSlime]].


==={{DQM2}}===
==={{DQM2}}===
The requirements to learn WindBeast are unchanged. It is naturally learned by the [[Aquadon]], [[Emyu]], [[Garudian]], [[Genosidoh]] and [[MadGoose]]. It is no longer naturally learned by the [[LizardFly]].
The requirements to learn WindBeast are unchanged. It is naturally learned by the [[Thaumatosaurus|Aquadon]], [[Emyu]], [[Garudian]], [[Genosidoh]] and [[Deadly dodo|MadGoose]]. It is no longer naturally learned by the [[Dragonfry|LizardFly]].


==={{DQMJ2}}===
==={{DQMJ2}}===
Wind Sickles can be learned from:
Wind Sickles can be learned from:
 
*[[Bird Brain]] (8 points)
* [[Bird Brain]] (8 points)
*[[Dragon Lore]] (64 points)
* [[Dragon Lore]] (64 points)
*[[Stormsgate Citadel (skill)|Stormsgate Citadel]] (6 points)
* [[Stormsgate Citadel (skill) | Stormsgate Citadel]] (6 points)
*[[Wind Blower]] (35 points)
* [[Wind Blower]] (35 points)
*[[Wonder Construction]] (52 points)
* [[Wonder Construction]] (52 points)


==={{DQTact}}===
==={{DQTact}}===
Wind Sickles is known naturally by [[Low djinks]] at level 1 and can be learned by [[Carnivine]], [[Great sabrecub]], [[Hawk man]], and [[Spiked hare]] at level 16. It costs 7 MP to use and inflicts minor Woosh-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll.
Wind Sickles is known naturally by [[Low djinks]] at level 1 and can be learned by [[Carnivine]], [[Great sabrecub]], [[Hawk man]], and [[Spiked hare]] at level 16. It costs 7 {{MP}} to use and inflicts minor [[Woosh]]-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Wind Sickles
|name=Wind Sickles
Line 61: Line 61:
|range=[[Image:DQTact_SkillRangeRadial.png|48px]]<br>Radius 1
|range=[[Image:DQTact_SkillRangeRadial.png|48px]]<br>Radius 1
|status=None
|status=None
|description=Deals minor Woosh-type martial damage to all enemies in area of effect
|description=Deals minor [[Woosh]]-type martial damage to all enemies in area of effect
|monsters=Carnivine, Great sabrecub, Hawk man, Low djinks, Spiked hare
|monsters=[[Carnivine]], Great sabrecub]], [[Hawk man]], [[Low djinks]], [[Spiked hare]]
}}
}}
==Etymology==
In the original Japanese games, Wind Sickles is named after the [[Wikipedia:kamaitachi|kamaitachi]], a yōkai, or supernatural creature, from Japanese mythology. It is a mischievous creature, sometimes interpreted as a weasel, that rides on dust devils and is known to cut people with their sickle-like nails. The kamaitachi make frequent appearances in Japanese media, including anime, manga, and video games, and they often possess wind manipulation abilities. It also shares a name with the recurring [[Cyclown]] monster.
{{clear}}


==Related skills==
==Related skills==
Line 69: Line 74:
*[[Wind Shear]]
*[[Wind Shear]]
*[[Secret Wind Sickles]]
*[[Secret Wind Sickles]]
==Etymology==
In the original Japanese games, Wind Sickles is named after the [[Wikipedia:kamaitachi|kamaitachi]], a yōkai, or supernatural creature, from Japanese mythology. It is a mischievous creature, sometimes interpreted as a weasel, that rides on dust devils and is known to cut people with their sickle-like nails. The kamaitachi make frequent appearances in Japanese media, including anime, manga, and video games, and they often possess wind manipulation abilities. It also shares a name with the recurring [[Cyclown]] monster.
{{clear}}


{{DQSkills}}
{{DQSkills}}

Revision as of 02:45, 5 January 2024

Wind Sickles is a recurring ability in the Dragon Quest series.

When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores defence.

Appearances

Dragon Quest IV: Chapters of the Chosen

In remakes of the game, Wind Sickles can be used exclusively by High djinks. It deals 67~90 damage to a single character.

Dragon Quest VI: Realms of Revelation

Wind Sickles deals Woosh-element damage calculated as ((Level x 3 +10)+/-15%), capping at level 57. It is obtained by advancing to rank 3 of the Martial Artist vocation.

It is used by the enemies Giant moth, Cloud surfer, Low djinks, Mythsteed, Mechalomaniac, Second Test, Dhuran, and Nokturnus.

Dragon Quest VII: Fragments of the Forgotten Past

Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the Martial Artist vocation.

It can be used by the enemies Hackrobat, Vaipur, Wyatt, High djinks, Djinn genie, Cumulus vex, the Wind Spirit, Orgodemir's first form during Disc 1, his second form during Disc 2, and The Almighty.

Dragon Quest VIII: Journey of the Cursed King

Yangus can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before. On the enemy side, Wind Sickles can be used by Cockateers, Dark turkeys, Foul anchors, Jumping jackals, Dhoulmagus in his first form, and Marcello.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 12 skill points invested into Fisticuffs skill. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to Elemental-family monsters. All other monster families receive no bonus damage.

Dragon Quest X

Wind Sickles appears as an enemy-only skill that is used exclusively by Cyclown and its malicious variant.

Dragon Quest Monsters

Called WindBeast in this game, it requires the monster to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into Vacuum when the monster reaches level 19 with 112 HP, 114 Attack and 132 Agility. It is naturally learned by the Durran, GiantMoth, LizardFly, NiteWhip, Pteranod and WingSlime.

Dragon Quest Monsters 2

The requirements to learn WindBeast are unchanged. It is naturally learned by the Aquadon, Emyu, Garudian, Genosidoh and MadGoose. It is no longer naturally learned by the LizardFly.

Dragon Quest Monsters: Joker 2

Wind Sickles can be learned from:

Dragon Quest Tact

Wind Sickles is known naturally by Low djinks at level 1 and can be learned by Carnivine, Great sabrecub, Hawk man, and Spiked hare at level 16. It costs 7 MP to use and inflicts minor Woosh-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll.

Wind Sickles (かまいたち Kamaitachi)Tactlogo.png
Ability information
Wind Sickles
Role * Type * Element MP cost
Attack Martial DQTact Woosh.png 7
Range Additional effects
DQTact SkillRangeRadial.png
Radius 1
None
Description
Deals minor Woosh-type martial damage to all enemies in area of effect
Naturally learnt by
Carnivine, Great sabrecub]], Hawk man, Low djinks, Spiked hare


Etymology

In the original Japanese games, Wind Sickles is named after the kamaitachi, a yōkai, or supernatural creature, from Japanese mythology. It is a mischievous creature, sometimes interpreted as a weasel, that rides on dust devils and is known to cut people with their sickle-like nails. The kamaitachi make frequent appearances in Japanese media, including anime, manga, and video games, and they often possess wind manipulation abilities. It also shares a name with the recurring Cyclown monster.


Related skills