Theddon: Difference between revisions
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Theddon is first mentioned by the keeper of the [[Portoga Lighthouse]], which players will see after gaining their ship. Sailing southward from the strait of [[Portoga]] across the continent will put the town into view quickly. The nun at the [[Wayfarer's Shrine]] warns of the state of Theddon, but does not go into detail. | Theddon is first mentioned by the keeper of the [[Portoga Lighthouse]], which players will see after gaining their ship. Sailing southward from the strait of [[Portoga]] across the continent will put the town into view quickly. The nun at the [[Wayfarer's Shrine]] warns of the state of Theddon, but does not go into detail. | ||
The townsfolk were cursed by [[Baramos]] after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The [[inn]]keeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The [[ | The townsfolk were cursed by [[Baramos]] after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The [[inn]]keeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The [[Green Orb]] is given to the player by the prisoner, who instructs them to travel to the [[Rimland|southernmost continent]]. In order to speak to the man, the [[Ultimate Key]] is required. | ||
====Remake changes==== | ====Remake changes==== | ||
*The day time music has been altered to sound much more sombre | *The [[Day-night cycle|day time]] music has been altered to sound much more sombre | ||
*The price of the [[inn]] has been dropped from 31 {{Gold}} per person to just 1 each, encouraging players to rest at the town and learn the truth. | *The price of the [[inn]] has been dropped from 31 {{Gold}} per person to just 1 each, encouraging players to rest at the town and learn the truth. | ||
| Line 56: | Line 56: | ||
*[[Heedoo voodoo]] | *[[Heedoo voodoo]] | ||
*[[Infernal armour]] | *[[Infernal armour]] | ||
*[[Rampage]] | *[[Rampage (monster)|Rampage]] | ||
*[[Walking corpse]] | *[[Walking corpse]] | ||
==={{DQ3HD}}=== | ==={{DQ3HD}}=== | ||
The people of Theddon are tormented in their afterlife by a horde of [[dying fire]]s and [[phantasm]]s, who must be destroyed before the player can obtain the [[ | The people of Theddon are tormented in their afterlife by a horde of [[dying fire]]s and [[phantasm]]s, who must be destroyed before the player can obtain the [[Green Orb]]. The ghost of the prisoner keeping the orb safe now mentions [[Ramia]] by name and gives the player instructions on how to reach [[Rimland]]. | ||
After [[Baramos]] is killed the spirits will have different dialogue. | After [[Baramos]] is killed the spirits will have different dialogue. | ||
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| [[File:ICON-Dazzle-me-not III HD.png|link=Dazzle-me-not]] || [[File:ICON-Night light III HD.png|link=Night light]] || [[File:Seed of life III HD icon.png|link=Seed of life]] || [[File:Seed of strength III HD icon.png|link=Seed of strength]] || [[File:ICON-Mini medal III HD.png|link=List of mini medal locations in Dragon Quest III HD-2D Remake]] || [[File:Black bandana III HD icon.png|link=Black bandana]] || [[File:Pointy hat III HD icon.png|link=Pointy hat]] | | [[File:ICON-Dazzle-me-not III HD.png|link=Dazzle-me-not]] || [[File:ICON-Night light III HD.png|link=Night light]] || [[File:Seed of life III HD icon.png|link=Seed of life]] || [[File:Seed of strength III HD icon.png|link=Seed of strength]] || [[File:ICON-Mini medal III HD.png|link=List of mini medal locations in Dragon Quest III HD-2D Remake]] || [[File:Black bandana III HD icon.png|link=Black bandana]] || [[File:Pointy hat III HD icon.png|link=Pointy hat]] | ||
|} | |} | ||
The | The [[Mini medal]] is found in the poisonous swamp. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| [[File:Crone DQ III HD sprite.png|link=Crone]] || [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] || [[File:Infernal armour DQ III HD sprite.png|link=Infernal armour]] || [[File:Rampage DQ III HD sprite.png|link=Rampage]] || [[File:Walking corpse DQ III HD sprite.png|link=Walking corpse]] | | [[File:Crone DQ III HD sprite.png|link=Crone]] || [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] || [[File:Infernal armour DQ III HD sprite.png|link=Infernal armour]] || [[File:Rampage DQ III HD sprite.png|link=Rampage (monster)]] || [[File:Walking corpse DQ III HD sprite.png|link=Walking corpse]] | ||
|} | |} | ||
Revision as of 02:33, 31 August 2025
| Town | |
|---|---|
| Theddon | |
| Japanese | テドン |
| Romaji | Tedon |
| Game | Dragon Quest III |
| Old localization | Tendaki |
Theddon is a town found in Dragon Quest III, located in what equates to the southern region of the real world African continent.
By being the closest to Baramos' lair, it was the site of the fiend's first assault upon the world. During the day, Theddon is destroyed and deserted; but at night the former inhabitants return, unaware of their own passing...
Appearances
Dragon Quest III: The Seeds of Salvation
Theddon is first mentioned by the keeper of the Portoga Lighthouse, which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly. The nun at the Wayfarer's Shrine warns of the state of Theddon, but does not go into detail.
The townsfolk were cursed by Baramos after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The innkeeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The Green Orb is given to the player by the prisoner, who instructs them to travel to the southernmost continent. In order to speak to the man, the Ultimate Key is required.
Remake changes
- The day time music has been altered to sound much more sombre
- The price of the inn has been dropped from 31 gold coins per person to just 1 each, encouraging players to rest at the town and learn the truth.
Shops & services
| Item | Price | Attributes |
| 2,500 | +25 | |
| 6,500 | +55 | |
| 9,800 | +65 | |
| 4,400 | +30 | |
| 180 | +7 | |
| 3,500 | +25 |
| Item | Price | Attributes |
| 1,700 | ? | |
| 3,100 | +40 | |
| 4,700 | 47 | |
| 1,500 | +25 | |
| 4,400 | +30 | |
| 5,800 | +40 | |
| 2,300 | +21 |
Treasures
- 55 gold coins (remakes)
- Beastmaster claws (Can only be found after getting a riddle from a man at Cloudsgate Citadel)(remakes)
- Black bandana (remakes)
- Green Orb
- Night light
- Mini medal (remakes)
- Seed of life (remakes, in basement with the coffins)
Nearby monsters
Dragon Quest III HD-2D Remake
The people of Theddon are tormented in their afterlife by a horde of dying fires and phantasms, who must be destroyed before the player can obtain the Green Orb. The ghost of the prisoner keeping the orb safe now mentions Ramia by name and gives the player instructions on how to reach Rimland.
After Baramos is killed the spirits will have different dialogue.
Shops & services
| Item | Price | Attributes |
| 3,700 | Attack +38 | |
| 4,200 | Attack +40 | |
| 4,100 | Attack +48 | |
| 24,000 | Defense +25 -25% all spell damage Women only | |
| 6,900 | Defence +50 -33% all spell damage | |
| 230 | Defence +21 | |
| 1,900 | Defence +24 |
Treasure
The Mini medal is found in the poisonous swamp.
Nearby monsters
Gallery
Famicom era artwork.
GBC era artwork.
Map. (NES)
Map. (SFC)
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One step away from the Beast claws. (Cell phone)