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|title = Muster Strength
|title = Muster Strength
|image =  
|image =  
|japanese =  
|japanese = ちからため
|romaji =  
|romaji = {{tt|Chikara tame|Accumulate strength}}
|old = Windup
|old = ChargeUp ({{VII}}, {{Monsters}}, {{Monsters 2}}, {{Torneko 2}})
|type = Tension
|type = [[Tension]]
}}
}}
'''Muster Strength''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. It builds up energy for the next attack, dealing 200%~250% damage on their next attack.
 
'''Muster Strength''' is an ability in the {{DQSeries}} that first appeared in {{Dragon Quest IV}} as an enemy-exclusive ability before players could start using it themselves in {{Dragon Quest V}}.  
 
It builds up energy for the next attack, dealing 200%~250% damage on their next attack. This attack can still miss the target, however, unlike the stronger version of this skill called [[Focus Strength]] (note this doesn't apply to {{Dragon Quest V}}, where the two abilities are identical aside from their name).


==Appearances==
==Appearances==
==={{DQ4}}===
Muster Strength is used by [[Mad mole]], [[Tricksy]], [[Abominable showman]], [[Bagworm]], [[Hellion]], [[Estark]], and {{Chow Mein}}.


===[[Dragon Quest V]]===
==={{DQ5}}===
Muster Strength is used by monster companions such as the [[golem]].
Muster Strength is used by monster companions such as the [[Golem]].
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Conkerer (Recruit)|Conkrerer]]||--
|{{Conkerer R}}||--
|-
|-
|[[Cross eye (Recruit)|Cross eye]]||5
|{{Cross eye R}}||5
|-
|-
|[[Golem (Recruit)|Golem]]||8
|{{Golem R}}||8
|-
|-
|[[Hellion (Recruit)|Hellion]]||12
|{{Hellion R}}||12
|-
|-
|[[Powie yowie (Recruit)|Powie yowie]]||12
|{{Powie yowie R}}||12
|}
 
[[Brownie]], [[Thaumatosaurus]], [[Stone golem]], [[Tortoceratops]], and [[Warhog]] use it only as enemies.
 
==={{DQ6}}===
Muster Strength is learned by [[Kingsley]] at Level 5. Other characters can obtain it by advancing to rank 2 of the [[Merchant]] vocation.
 
It is used by the enemies [[Loathsome leek]], [[Haardvark]], [[Scarewell]], [[Second Test]], [[Bigg]], [[Tower sentry]], [[Jackal ripper]], [[Stout troll]], and [[Cabot]].
 
==={{DQ7}}===
It can be learned by reaching rank 5 in the [[Thief]] vocation, rank 4 in the [[Rockbomb (vocation)|Rockbomb]] vocation, and rank 2 in the [[Golem (vocation)|Golem]] vocation.
 
It is used by the enemies [[Stone golem]], [[Gold golem]], [[Collum o' golem]], [[Night knight]], [[Glowering Inferno]], [[Harmour]], [[Damned well]], [[Half hog]], [[Whole hog]], [[Hell hog]], [[Splatterhorn]], [[Enormoose]], [[Ginormoose]], [[Moostapha]], and [[Setesh the Punisher]].
 
==={{DQ11}}===
Muster Strength returns as an enemy-only skill since [[Tension]] does not exist in this game. It can be used by enemy [[Golem]]s and their palette swaps.
 
==={{DQM}}===
Called ChargeUp in this game, this ability can be learned by various {{MFamilies}}s. It requires the {{MFamilies}} to be at least Level 14, with at least 98 {{HP}}, 84 {{Defence}}. It is naturally learned by the [[Spiked hare|Almiraj]], [[Bullfinch|BullBird]], [[Wild slime|FangSlime]], [[Gigantes]], [[Walking stick|GoHopper]], [[Golem]], [[Hammerhood|HammerMan]], [[Mad mole|MadGopher]], [[Ornery onion|Oniono]] and [[Guaardvark|Skullroo]].
*ChargeUp can also be combined with other skills in order to learn a completely new skill. This includes [[Lightning Slash|BoltSlash]] (with [[Lightning]]), [[Flame Slash|FireSlash]] (with [[Frizzle|Blazemore]]), [[Focus Pocus|Focus]] (with [[Deep Breath|SuckAir]] and [[Meditation|Meditate]]), [[Kacrackle Slash|IceSlash]] (with [[Crackle|SnowStorm]]), [[Kamikaze|Sacrifice]] (with [[Body Slam|Ramming]]), and [[Gust Slash|VacuSlash]] (with [[Cyclown|WindBeast]]).


|}
==={{DQM2}}===
===[[Dragon Quest VI]]===
The requirements to learn ChargeUp are unchanged. It is naturally learned by the [[Beavern]], [[Darck]], [[Well wisher|EvilWell]], [[Pearl gel|PearlGel]] and [[Stainless scrapper|ProtoMech]] among others. The [[Mad mole|MadGopher]] no longer naturally learns this ability.
Muster Strength is learned by [[Kingsley]] at level 5. Other characters can obtain it by advancing to rank 2 of the [[Merchant]] vocation.
 
===''[[Torneko: The Last Hope]]''===
ChargeUp appears as a sword skill for {{Torneko}} that can be learned with various weapons. It can also be used by certain monsters such as [[Hammerhood]]s, [[Brownie]]s, and [[Troll]]s.
 
===''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]''===
Muster Strength appears as a special skill that is known by default by various {{MFamilies}}s, such as [[Archdemon]], [[Moosifer]], and [[Mad mole]], and can also be learned by [[Rockbomb]] at Level 5 and [[Cyclops]] at Level 16.
 
==={{DQTact}}===
Muster Strength is known naturally by [[Bullion]], [[Grinade]], [[Hym]], [[Jackal ripper]], [[Shogum]], and [[Spiked club]] at level 1, costing 16 {{MP}} to use. When used, it increases the user's physical potency and recovery by 50% for 1 turn. [[Heavy hood]] and [[Maulrus]] can learn the awakening perk '''Rare Muster Strength''', which gives them a 20% chance to activate Muster Strength at the start of each action. [[Golem]] can learn the perk '''Sporadic Muster Strength''' through Talent Blossoming, which gives it a 40% chance to activate Muster Strength at the start of each action, while [[Bewarewolf]] can learn '''Instant Muster Strength''', which activates Muster Strength at the start of each battle.
{{DQTactSkill
|name=Muster Strength
|kanji=ちからため
|romanji=Chikara tame
|role=Support
|type=Martial
|element=[[Image:DQTact Non-elemental.png]]
|mp=16
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Recovery Up
|description=Grants the user x1.5 physical potency/recovery for 1 turn
|monsters=[[Bullion]], [[Grinade]], [[Hym]], [[Jackal ripper]], [[Shogum]], [[Spiked club]]
}}
 
==={{DQTreasures}}===
Muster Strength costs 5 {{MP}} and lasts for a brief period of time instead of just one attack. It is learned by [[Glacial golem]]s, [[Golden goliath]]s, [[Golem]]s, [[Great sabrecat]]s, [[Grotty hand]]s, [[King she-slime]]s, the [[Magmantes]], and [[Slime]]s.


==See also==
==Related skills==
*[[Attack Prep]]
*[[Focus Strength]]
*[[Focus Strength]]
*[[Muster Extra Strength]]
*[[Psyche Up]]
*[[Psyche Up]]
{{clear}}
{{DQSkills}}


[[category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest XI enemy skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Torneko: The Last Hope skills]]
[[Category:Young Yangus and the Mysterious Dungeon skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Treasures skills]]

Latest revision as of 23:34, 8 January 2024

Muster Strength is an ability in the Dragon Quest series that first appeared in Dragon Quest IV as an enemy-exclusive ability before players could start using it themselves in Dragon Quest V.

It builds up energy for the next attack, dealing 200%~250% damage on their next attack. This attack can still miss the target, however, unlike the stronger version of this skill called Focus Strength (note this doesn't apply to Dragon Quest V, where the two abilities are identical aside from their name).

Appearances[edit]

Dragon Quest IV: Chapters of the Chosen[edit]

Muster Strength is used by Mad mole, Tricksy, Abominable showman, Bagworm, Hellion, Estark, and Chow Mein.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Muster Strength is used by monster companions such as the Golem.

Name Level
Conkerer --
Cross eye 5
Golem 8
Hellion 12
Powie yowie 12

Brownie, Thaumatosaurus, Stone golem, Tortoceratops, and Warhog use it only as enemies.

Dragon Quest VI: Realms of Revelation[edit]

Muster Strength is learned by Kingsley at Level 5. Other characters can obtain it by advancing to rank 2 of the Merchant vocation.

It is used by the enemies Loathsome leek, Haardvark, Scarewell, Second Test, Bigg, Tower sentry, Jackal ripper, Stout troll, and Cabot.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

It can be learned by reaching rank 5 in the Thief vocation, rank 4 in the Rockbomb vocation, and rank 2 in the Golem vocation.

It is used by the enemies Stone golem, Gold golem, Collum o' golem, Night knight, Glowering Inferno, Harmour, Damned well, Half hog, Whole hog, Hell hog, Splatterhorn, Enormoose, Ginormoose, Moostapha, and Setesh the Punisher.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Muster Strength returns as an enemy-only skill since Tension does not exist in this game. It can be used by enemy Golems and their palette swaps.

Dragon Quest Monsters[edit]

Called ChargeUp in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 14, with at least 98 HP, 84 Defence. It is naturally learned by the Almiraj, BullBird, FangSlime, Gigantes, GoHopper, Golem, HammerMan, MadGopher, Oniono and Skullroo.

Dragon Quest Monsters 2[edit]

The requirements to learn ChargeUp are unchanged. It is naturally learned by the Beavern, Darck, EvilWell, PearlGel and ProtoMech among others. The MadGopher no longer naturally learns this ability.

Torneko: The Last Hope[edit]

ChargeUp appears as a sword skill for Torneko that can be learned with various weapons. It can also be used by certain monsters such as Hammerhoods, Brownies, and Trolls.

Dragon Quest: Shōnen Yangus to Fushigi no Dungeon[edit]

Muster Strength appears as a special skill that is known by default by various monsters, such as Archdemon, Moosifer, and Mad mole, and can also be learned by Rockbomb at Level 5 and Cyclops at Level 16.

Dragon Quest Tact[edit]

Muster Strength is known naturally by Bullion, Grinade, Hym, Jackal ripper, Shogum, and Spiked club at level 1, costing 16 MP to use. When used, it increases the user's physical potency and recovery by 50% for 1 turn. Heavy hood and Maulrus can learn the awakening perk Rare Muster Strength, which gives them a 20% chance to activate Muster Strength at the start of each action. Golem can learn the perk Sporadic Muster Strength through Talent Blossoming, which gives it a 40% chance to activate Muster Strength at the start of each action, while Bewarewolf can learn Instant Muster Strength, which activates Muster Strength at the start of each battle.

Muster Strength (ちからため Chikara tame)Tactlogo.png
Ability information
Muster Strength
Role * Type * Element MP cost
Support Martial DQTact Non-elemental.png 16
Range Additional effects
DQTact Range1.png
Self
DQTact PhysicalEffectUp.png
Physical Potency/Recovery Up
Description
Grants the user x1.5 physical potency/recovery for 1 turn
Naturally learnt by
Bullion, Grinade, Hym, Jackal ripper, Shogum, Spiked club


Dragon Quest Treasures[edit]

Muster Strength costs 5 MP and lasts for a brief period of time instead of just one attack. It is learned by Glacial golems, Golden goliaths, Golems, Great sabrecats, Grotty hands, King she-slimes, the Magmantes, and Slimes.

Related skills[edit]