Dragon Quest IV: Chapters of the Chosen: Difference between revisions

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| composer = [[Kōichi Sugiyama]]
| composer = [[Kōichi Sugiyama]]
| engine =
| engine =
| released = '''Famicom'''/'''NES'''<br />{{vgrelease|JP=February 11, 1990|NA=October 1992}}'''PlayStation'''<br />{{vgrelease|JP=November 22, 2001}}'''Nintendo DS'''<br />{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}'''Android & iOS'''<br />{{vgrelease|JP=April 17, 2014|NA=August 7, 2014}}
| released = '''{{Famicom}}'''/'''{{NES}}'''<br />{{vgrelease|JP=February 11, 1990|NA=October 1992}}'''{{PlayStation}}'''<br />{{vgrelease|JP=November 22, 2001}}'''Nintendo DS'''<br />{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}'''Android & iOS'''<br />{{vgrelease|JP=April 17, 2014|NA=August 7, 2014}}
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
| modes = [[Wikipedia:Single-player|Single-player]]
| modes = [[Wikipedia:Single-player|Single-player]]
| ratings = {{vgratings|CERO=A (PS1, DS)|ESRB=E10+ (DS)|OFLCA=PG}}
| ratings = {{vgratings|CERO=A ({{PS1}}, DS)|ESRB=E10+ ({{DS}})|OFLCA=PG}}
| platforms = [[Nintendo Entertainment System]], Famicom, [[Sony PlayStation]], [[Nintendo DS]], Android & iOS
| platforms = [[Nintendo Entertainment System]], {{Famicom}}, [[Sony PlayStation]], [[Nintendo DS]], [[Cell phone]]
| media = 4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]<br/> [[Wikipedia:Compact disc|CD]] (PS1)<br/> [[Nintendo DS#Media specifications|Nintendo DS Game Card]]
| media = 4-[[Wikipedia:megabit|megabit]] {{NES}} [[Wikipedia:cartridge (electronics)|cartridge]]<br/> [[Wikipedia:Compact disc|CD]] (PS1)<br/> [[Nintendo DS#Media specifications|Nintendo DS Game Card]]
| requirements =
| requirements =
| input =
| input =
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}}
}}


{{Translation|'''Dragon Quest IV'''|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; ''The People Who Are Shown the Way''}} is a role-playing game and the fourth installment of the ''[[Dragon Quest (series)|Dragon Quest]]'' video game series. The game was originally released for the {{NES}}, but has been remade several times for different systems. It begins the ''Tenkuu'' (''Celestial'') trilogy, known better as the ''Zenithian'' trilogy in English.
{{Translation|'''Dragon Quest IV'''|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; ''The People Who Are Shown the Way''}} is a role-playing game and the fourth installment of the {{Main Series}} video game series. The game was originally released for the {{NES}}, but has been remade several times for different systems. It begins the ''Tenkuu'' (''Celestial'') trilogy, known better as the ''Zenithian'' trilogy in English.


It was originally released for the [[Nintendo Entertainment System|Famicom]] on February 11, 1990 in Japan. The North American version, titled ''Dragon Warrior IV'', was released for the {{NES}} in October 1992.
It was originally released for the {{Famicom}}} on February 11, 1990 in Japan. The North American version, titled ''Dragon Warrior IV'', was released for the {{NES}} in October 1992.


==Setting==
==Setting==
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{{main|Dragon Quest IV Prologue{{!}}Prologue}}
{{main|Dragon Quest IV Prologue{{!}}Prologue}}


Introduces [[Hero (Dragon Quest IV)|Hero]] and his/her friend [[Eliza]].  This portion of the story was introduced in the PlayStation version, and became standard in later remakes.
Introduces The {{Hero 4}} and his/her friend [[Eliza]].  This portion of the story was introduced in the {{PlayStation}} Version, and became standard in later remakes.


===Chapter 1===  
===Chapter 1===  
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{{main|Dragon Quest IV Chapter 3{{!}}Chapter 3}}
{{main|Dragon Quest IV Chapter 3{{!}}Chapter 3}}


[[Torneko Taloon]] lives in [[Lakanaba]] with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.
[[Torneko Taloon]] lives in [[Lakanaba]] with his [[Tessie Taloon|wife]] and [[Tipper Taloon|son]], and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.


===Chapter 4===
===Chapter 4===
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{{main|Dragon Quest IV Chapter 5{{!}}Chapter 5}}
{{main|Dragon Quest IV Chapter 5{{!}}Chapter 5}}


The [[Hero (Dragon Quest IV)|Hero]] has been brought up by the inhabitants of a remote and nameless mountain village. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.
The {{Hero 4}} has been brought up by the inhabitants of a remote and [[Hidden Valley|nameless mountain village]]. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.


===Chapter 6===
===Chapter 6===
{{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}}
{{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}}


Chapter 6 is a post-epilogue continuation of the game's storyline. Originally appearing in the PlayStation remake of ''Dragon Quest IV'', Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous in the original release.
{{DQ4 Chapter 6}} is a post-epilogue continuation of the game's storyline. Originally appearing in the {{PlayStation}} remake of ''Dragon Quest IV'', Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous in the original release.


==New features==
==New features==
===Artificial intelligence===
===Artificial intelligence===
In a bold move for an {{NES}} title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the {{NES}} version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.
In a bold move for an {{NES}} title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the {{NES}} version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except {{DQ4 Chapter 2}} also contain {{NPC}}, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.


===Party expansion===
===Party expansion===
*Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story's tone.
*Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story's tone.
*A [[wagon]] was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however.
*A [[Wagon]] was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however.


===Collectibles===
===Collectibles===
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==Legacy==
==Legacy==
[[File:DQIV_Group.png|right|thumb|The characters of ''Dragon Quest IV''. From left to right: [[Kiryl]], [[Ragnar]], [[Alena]], the [[Hero (Dragon Quest IV)|Hero]] (female and male), [[Borya]], [[Maya Mahabala]], [[Meena Mahabala]], and [[Torneko Taloon]]. |380px]]
[[File:DQIV_Group.png|right|thumb|The characters of ''Dragon Quest IV''. From left to right: [[Kiryl]], [[Ragnar]], [[Alena]], the {{Hero 4}} (female and male), [[Borya]], [[Maya Mahabala]], [[Meena Mahabala]], and [[Torneko Taloon]]. |380px]]
===Remakes===
===Remakes===
''Dragon Quest IV'' was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using {{DQ7}} 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of ''VII'''s, an [[Party Chat|inter-party talk]] command similar to ''Dragon Quest VII'', and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.
''Dragon Quest IV'' was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using {{DQ7}} 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of ''VII'''s, an [[Party Chat|inter-party talk]] command similar to {{Dragon Quest VII}}, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.


On November 22, 2007, this PlayStation remake was ported to the Nintendo DS. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[Bonus Dungeons|bonus dungeon]]) changed it's layout to random locations for each floor, whereas the PlayStation Version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to square enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in ''V'' and ''VI''.
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[Bonus Dungeons|bonus dungeon]]) changed it's layout to random locations for each floor, whereas the {{PlayStation}} Version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in ''V'' and ''VI''.


On April 7, 2014, the PlayStation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's critical hit ratio, and a slight change adding a detour in the boom town development.  The bonus dungeon layout from the DS port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.
On April 7, 2014, the PlayStation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's critical hit ratio, and a slight change adding a detour in the boom town development.  The bonus dungeon layout from the {{DS}} port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.


===Sequels===
===Sequels===
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[[File:Dragon Quest IV characters.png|right|thumb|The characters of ''Dragon Quest IV''|350px]]
[[File:Dragon Quest IV characters.png|right|thumb|The characters of ''Dragon Quest IV''|350px]]
*The [[Nintendo DS]] remake uses nearly the same style as the PS Version, with some minor compression to account for the handheld's screen size.
*The [[Nintendo DS]] remake uses nearly the same style as the PS Version, with some minor compression to account for the handheld's screen size.
*The [[Pioneer Town]] lacks the variants of the PS Version due to replacing recruitable [[Non-Player Character|NPC]]s with ones that can be found after a certain point in game (see the article for more details).
*The [[Pioneer Town]] lacks the variants of the PS Version due to replacing recruitable {{NPC}}s with ones that can be found after a certain point in game (see the article for more details).
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the DS version of ''Dragon Quest IV'']]
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the DS version of ''Dragon Quest IV'']]
*Mild profanity such as damnedest, hell, helliva is used in the DS, Android, iOS versions of the game.
*Mild profanity such as damnedest, hell, helliva is used in the [[Cell phone]] Versions of the game.
*The DS uses 2 separate screens in the game, the top screen displaying the map and the heroes' battle information.
*The {{DS}} uses 2 separate screens in the game, the top screen displaying the map and the heroes' battle information.
*Religious references that were removed from the {{NES}} Version are now included in the game.
*Religious references that were removed from the {{NES}} Version are now included in the game.
*Name changes to Weapons, Armor, items.
*Name changes to Weapons, Armour, items.


===Mobile changes===
===Mobile changes===
In addition to the changes from the previous two versions, the smartphone port adds the following:
In addition to the changes from the previous two versions, the smartphone port adds the following:
*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.
*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.
*Zoom and Evac's MP cost have been reduced to 1 MP each.
*[[Zoom]] and [[Evac]]'s {{MP}} cost have been reduced to 1 MP each.
*The immigrant town's upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.
*The Pioneer Town's upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.


===See also===
===See also===
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===Box art===
===Box art===
<center><gallery>
<center><gallery>
Image:DQIV_Famicom.png|Original artwork of the [[Nintendo Entertainment System|Famicom]] release.
DQIV_Famicom.png|Original artwork of the {{Famicom}} release.
Image:Dragon_Warrior_IV_NES.png|{{NES}} box art.
Dragon_Warrior_IV_NES.png|{{NES}} box art.
Image:DQIV_DS_Box.png|[[Nintendo DS]] box art.
DQIV_DS_Box.png|[[Nintendo DS]] box art.
</gallery></center>
</gallery></center>
==='''Miscellaneous'''===
==='''Miscellaneous'''===
<center><gallery>
<center><gallery>
File:Symphonic Suite Dragon Quest IV.png|Symphonic Suite.
Symphonic Suite Dragon Quest IV.png|Symphonic Suite.
File:DQIV Famicom guide.png|Famicom guide.
DQIV Famicom guide.png|Famicom guide.
Image:DQIVCast.png|Cast.
DQIVCast.png|Cast.
Image:DQIV_Cast battling monsters.png|
DQIV_Cast battling monsters.png|
File:DQIV Into The Fray.png|
DQIV Into The Fray.png|
Image:DQIV Camping.png|
DQIV Camping.png|
Image:DQIV_Group_cheering.png|
DQIV_Group_cheering.png|
Image:DQIVCharacters.png
DQIVCharacters.png
File:DQIV Random Encounter.png|
DQIV Random Encounter.png|
Image:DQIV CD Theater 1.png|CD Theater.
DQIV CD Theater 1.png|''CD Theater''.
Image:DQIV CD Theater 2.png|CD Theater.
DQIV CD Theater 2.png|''CD Theater''.
Image:DQIV CD Theater 3.png|CD Theater.
DQIV CD Theater 3.png|''CD Theater''.
File:DQIV Legend in the Dark.png|"Legend in the Dark" novel.
DQIV Legend in the Dark.png|"Legend in the Dark" novel.
File:DQ 4koma Gekijou 1.png|4koma comics.
DQ 4koma Gekijou 1.png|''4koma'' comics.
File:DQ 4koma Gekijou 2.png|4koma comics.
DQ 4koma Gekijou 2.png|''4koma'' comics.
File:DQ 4koma Gekijou 3.png|4koma comics.
DQ 4koma Gekijou 3.png|''4koma'' comics.
File:DQ 4koma Gekijou 4.png|4koma comics.
DQ 4koma Gekijou 4.png|''4koma'' comics.
File:DQ 4koma Gekijou 5.png|4koma comics.
DQ 4koma Gekijou 5.png|''4koma'' comics.
File:DQ 4koma Gekijou 6.png|4koma comics.
DQ 4koma Gekijou 6.png|''4koma'' comics.
File:DQIV iOS Android.png|[[Call phone]].
DQIV iOS Android.png|[[Cell phone]].
File:DQTCG DQIV Bosses card sleeve.jpg|"Bosses" Trading Card Game sleeve.
DQTCG DQIV Bosses card sleeve.jpg|''Bosses'' Trading Card Game sleeve.
</gallery></center>
</gallery></center>


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*[http://www.woodus.com/den/games/dw4nes/ Dragon's Den]
*[http://www.woodus.com/den/games/dw4nes/ Dragon's Den]
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]


{{DQIV}}
{{DQIV}}
{{Dragon Quest series}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest IV|*!]]
[[Category:Dragon Quest IV|*!]]

Revision as of 03:02, 9 November 2020


Dragon Quest IV (ドラゴンクエストIV 導かれし者たち Doragon Kuesuto Fō Michibikareshi Monotachi, literally meaning; The People Who Are Shown the Way) is a role-playing game and the fourth installment of the Dragon Quest video game series. The game was originally released for the NES, but has been remade several times for different systems. It begins the Tenkuu (Celestial) trilogy, known better as the Zenithian trilogy in English.

It was originally released for the Famicom} on February 11, 1990 in Japan. The North American version, titled Dragon Warrior IV, was released for the NES in October 1992.

Setting

Dragon Quest IV is the first of the series to not be related to the lineage of Erdrick--the game is the first of a new trilogy revolving around the legend of a castle in the sky that watches over the world below. The world map is of a comparable size to that of III, but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms.

Plot

The story in IV is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil, Estark. The first four chapters of the story are about the hero's companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of Psaro the Manslayer to drive the human race to extinction via Estark's hellish power.

Prologue

Main article: Prologue

Introduces The Hero and his/her friend Eliza. This portion of the story was introduced in the PlayStation Version, and became standard in later remakes.

Chapter 1

Main article: Chapter 1

Ragnar McRyan, one of the soldiers in the royal palace of Burland, is sent by the king on a journey to find out why children are disappearing across the kingdom.

Chapter 2

Main article: Chapter 2

Alena, princess (Tsarevna in the Nintendo DS localization) of Zamoksva, who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest Kiryl and the mage Borya.

Chapter 3

Main article: Chapter 3

Torneko Taloon lives in Lakanaba with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.

Chapter 4

Main article: Chapter 4

Maya Mahabala the dancer and her younger sister Meena Mahabala, the fortune teller, have left Laissez Fayre in search of vengeance against Balzack, their father's traitorous apprentice.

Chapter 5

Main article: Chapter 5

The Hero has been brought up by the inhabitants of a remote and nameless mountain village. But Psaro and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.

Chapter 6

Main article: Chapter 6

Chapter 6 is a post-epilogue continuation of the game's storyline. Originally appearing in the PlayStation remake of Dragon Quest IV, Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous in the original release.

New features

Artificial intelligence

In a bold move for an NES title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except Chapter 2 also contain NPC, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.

Party expansion

  • Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story's tone.
  • A Wagon was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however.

Collectibles

  • Mini medals are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the Medal King.
  • Items are now hidden in drawers, cabinets, and urns in addition to chests. Contents range from stat boosting seeds to common item and small sums of gold.

Casino

Building upon the gambling featured in the monster arenas of III, the fourth game allows players to explore a large casino in the city of Endor. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment.


Legacy

The characters of Dragon Quest IV. From left to right: Kiryl, Ragnar, Alena, the Hero (female and male), Borya, Maya Mahabala, Meena Mahabala, and Torneko Taloon.

Remakes

Dragon Quest IV was remade for the Sony PlayStation on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using Dragon Quest VII: Fragments of the Forgotten Past 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of VII's, an inter-party talk command similar to Dragon Quest VII, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.

On November 22, 2007, this PlayStation remake was ported to the Nintendo DS. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for Alena's Critical Hits. The Fungeon (bonus dungeon) changed it's layout to random locations for each floor, whereas the PlayStation Version was a mix of previous areas from the game and from Dragon Quest VII: Fragments of the Forgotten Past. This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in V and VI.

On April 7, 2014, the PlayStation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's critical hit ratio, and a slight change adding a detour in the boom town development. The bonus dungeon layout from the DS port was retained. This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.

Sequels

Dragon Quest V: Hand of the Heavenly Bride has some references to Dragon Quest IV: Chapters of the Chosen, but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the Zenithian trilogy from it's predecessor.

Soundtrack

Monster Battle Victory DQ IV group.png

Kōichi Sugiyama composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite:

  1. Overture (1:55)
  2. Minuet (3:07)
  3. Comrades (10:28)
  4. In a Town (8:16)
  5. Homeland ~ Wagon Wheels' March (5:58)
  6. Frightening Dungeons ~ Cursed Towers (5:19)
  7. Elegy ~ Mysterious Shrine (5:03)
  8. Balloon's Flight (4:32)
  9. Sea Breeze (4:31)
  10. The Unknown Castle (4:37)
  11. Battle for the Glory (7:51)
  12. The End (5:12)

Version differences

PS remake

Main article: Dragon Quest IV (PS)

DS

The characters of Dragon Quest IV
  • The Nintendo DS remake uses nearly the same style as the PS Version, with some minor compression to account for the handheld's screen size.
  • The Pioneer Town lacks the variants of the PS Version due to replacing recruitable NPCs with ones that can be found after a certain point in game (see the article for more details).
  • The floors of the Fungeon are made up of new designs rather than from previous areas in the game, as well as Dragon Quest VII: Fragments of the Forgotten Past.
Exploring the world in the DS version of Dragon Quest IV
  • Mild profanity such as damnedest, hell, helliva is used in the Cell phone Versions of the game.
  • The DS uses 2 separate screens in the game, the top screen displaying the map and the heroes' battle information.
  • Religious references that were removed from the NES Version are now included in the game.
  • Name changes to Weapons, Armour, items.

Mobile changes

In addition to the changes from the previous two versions, the smartphone port adds the following:

  • The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.
  • Zoom and Evac's MP cost have been reduced to 1 MP each.
  • The Pioneer Town's upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.

See also

Gallery

Title Screens

Box art

Miscellaneous

External links