Hero (Dragon Quest XI): Difference between revisions
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==Appearance and personality== | ==Appearance and personality== | ||
He is a young man with blue eyes and dirty blond chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the Luminary is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan leather boots. Around his waist, he wears a leather belt with a small bag attached and he carries a scabbard across his back. The Luminary's good looks and hair are commented on by various characters. | He is a young man with blue eyes and dirty blond chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the Luminary is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan leather boots. Around his waist, he wears a leather belt with a small bag attached and he carries a scabbard across his back. The Luminary's good looks and hair are commented on by various characters. | ||
==Appearances== | ==Appearances== | ||
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|2 | |2 | ||
|One enemy | |One enemy | ||
| | |Singes a single enemy with a small fireball. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Heal]] | !bgcolor="#A1A1A1"|[[Heal]] | ||
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|3 | |3 | ||
|One ally | |One ally | ||
|Restores | |Restores at least 25 HP to a single ally. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Sizz]] | !bgcolor="#A1A1A1"|[[Sizz]] | ||
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|3 | |3 | ||
|Enemy group | |Enemy group | ||
| | |Singes a group of enemies with a blazing fire. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Evac]] | !bgcolor="#A1A1A1"|[[Evac]] | ||
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|0 | |0 | ||
|All allies | |All allies | ||
| | |Allows the caster to return instantly to the start of a dungeon, cave, or tower. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Bang]] | !bgcolor="#A1A1A1"|[[Bang]] | ||
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|6 | |6 | ||
|All enemies | |All enemies | ||
| | |Damages all enemies with a small explosion. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Snooze]] | !bgcolor="#A1A1A1"|[[Snooze]] | ||
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|3 | |3 | ||
|One enemy | |One enemy | ||
| | |Puts a single enemy to sleep. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Midheal]] | !bgcolor="#A1A1A1"|[[Midheal]] | ||
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|6 | |6 | ||
|One ally | |One ally | ||
|Restores a | |Restores at least 65 HP to a single ally. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Sizzle]] | !bgcolor="#A1A1A1"|[[Sizzle]] | ||
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|7 | |7 | ||
|Enemy group | |Enemy group | ||
| | |Burns a group of enemies with a blazing wall of fire. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Frizzle]] | !bgcolor="#A1A1A1"|[[Frizzle]] | ||
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|8 | |8 | ||
|One enemy | |One enemy | ||
| | |Burns a single enemy with a large fireball. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zing]] | !bgcolor="#A1A1A1"|[[Zing]] | ||
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|12 | |12 | ||
|One ally | |One ally | ||
| | |Resurrects a fallen ally with a 50% success rate. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Moreheal]] | !bgcolor="#A1A1A1"|[[Moreheal]] | ||
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|12 | |12 | ||
|One ally | |One ally | ||
| | |Restores at least 164 HP to a single ally. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Boom]] | !bgcolor="#A1A1A1"|[[Boom]] | ||
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|12 | |12 | ||
|All enemies | |All enemies | ||
| | |Engulfs all enemies in a large explosion. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kasnooze]] | !bgcolor="#A1A1A1"|[[Kasnooze]] | ||
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|8 | |8 | ||
|Enemy group | |Enemy group | ||
| | |Puts all enemies to sleep. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kasizz]] | !bgcolor="#A1A1A1"|[[Kasizz]] | ||
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|16 | |16 | ||
|Enemy group | |Enemy group | ||
| | |Incinerates a group of enemies with the blazing flames of the underworld. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kafrizz]] | !bgcolor="#A1A1A1"|[[Kafrizz]] | ||
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|21 | |21 | ||
|One enemy | |One enemy | ||
| | |Incinerates a single enemy with an enormous fireball. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kazing]] | !bgcolor="#A1A1A1"|[[Kazing]] | ||
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|24 | |24 | ||
|One ally | |One ally | ||
| | |Resurrects a fallen ally with a 100% success rate. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zoom]] | !bgcolor="#A1A1A1"|[[Zoom]] | ||
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|0 | |0 | ||
|All allies | |All allies | ||
| | |Allows the caster to return instantly to certain places they have visited before. | ||
|} | |} | ||
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| -- | | -- | ||
| -- | | -- | ||
| | | Increase attack +3 when equipped with a sword | ||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | ||
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| -- | | -- | ||
| -- | | -- | ||
| | | Increases chance to land a Critical Hit +2% when equipped with a sword | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Sword Stance]] | !bgcolor="#fa8072"|[[Sword Stance]] | ||
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| -- | | -- | ||
| -- | | -- | ||
| | | Increase attack +6 when equipped with a sword | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Dragon Slash]] | !bgcolor="#fa8072"|[[Dragon Slash]] | ||
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| -- | | -- | ||
| -- | | -- | ||
| | | Increase attack +10 when equipped with a sword | ||
|- | |- | ||
!bgcolor="#fa8072"|Dual-Wielding | !bgcolor="#fa8072"|Dual-Wielding | ||
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| -- | | -- | ||
| -- | | -- | ||
| | |Increase attack +5 when equipped with a greatsword | ||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | ||
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| -- | | -- | ||
| -- | | -- | ||
| | |Increases chance to land a Critical Hit +2% when equipped with a greatsword | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Helichopter]] | !bgcolor="#fa8072"|[[Helichopter]] | ||
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| -- | | -- | ||
| -- | | -- | ||
| | | Increase attack +15 when equipped with a greatsword | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Frost Fangs]] | !bgcolor="#fa8072"|[[Frost Fangs]] | ||
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| -- | | -- | ||
| -- | | -- | ||
| | |Increases chance to land a Critical Hit +3% when equipped with a sword | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Unbridled Blade]] | !bgcolor="#fa8072"|[[Unbridled Blade]] | ||
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| -- | | -- | ||
| -- | | -- | ||
| | | Increase attack +10 when equipped with a greatsword | ||
|} | |} | ||
Revision as of 12:00, 8 February 2021
Hero | |
Dragon Quest XI | |
Sprite(s) | |
Japanese name | 勇者 |
Romaji | Yuusha |
Title | Luminary |
Class | Hero |
Race | Human |
Age | 16 |
Family | Amber (adoptive mother) Chalky (adoptive grandfather) Rab (grandfather) Erdwin (ancestor) Gemma (potential wife) Serena (potential wife) Veronica (potential wife) Jade (potential wife) Erik (potential bro for life/husband) |
Voice actor | Rasmus Hardiker (English) Mitsuki Saiga (Japanese, XI S, Super Smash Bros.) |
The Hero of Dragon Quest XI, also known as the Luminary, is a young man from the sleepy village of Cobblestone. After participating in a coming-of-age ceremony, he finds out he is the reincarnation of an ancient hero who once saved the world. On his 16th birthday, he sets out on his journey in order to fulfill his destiny.
In Super Smash Bros. Ultimate, the Luminary has been given the default name Eleven in order to differentiate him from the other three Heroes appearing in the game, following the naming convention seen in the promotional material of other games.
Appearance and personality
He is a young man with blue eyes and dirty blond chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the Luminary is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan leather boots. Around his waist, he wears a leather belt with a small bag attached and he carries a scabbard across his back. The Luminary's good looks and hair are commented on by various characters.
Appearances
Dragon Quest XI: Echoes of an Elusive Age
The Luminary is long-lost son of King Irwin and Queen Elanor, the late rules of the fallen kingdom Dundrasil and the grandson of Rab. His birth his heralded as the reincarnation of Erdwin, the hero of legend and enemy of the fabled Dark One. When he was a newborn, his parents were ambushed during a summit of the kings of the world to discuss the legend of the Luminary and what the prophecy will hold for the world, being held in the castle of Heliodor. The assault would lead to the death of Queen Elanor as she gave her son to Jade, the princess of Heliodor to hide away and remained as a decoy to buy her time, and the assassination of King Irwin by the archfiend Mordegon, who would possess the the King of Heliodor to rule from the shadows.
Though Jade is able to escape the castle grounds, she loses her footing and the basket the Luminary is held is falls into a river and over a waterfall. By an unknown miracle the boy is unharmed, and the next day the basket is found by Chalky, a resident of the small village of Cobblestone. A letter explaining the Luminary's heritage is enclosed in the basket, and Chalky takes the infant in and raises him as his grandson. Chalky's daughter Amber assumes the role of his mother, and the Luminary is raised as an ordinary boy in the village until his 16th birthday. Upon performing the traditional rite of manhood by climbing Cobblestone Tor, with his childhood friend Gemma tagging along. When reaching the top of the rocky spire to complete the ceremony, Gemma is attacked by a monster and the Luminary's powers awaken in order to save her, casting a lightning spell that the entire village sees from the top of the tor. When the duo make it home safely, the truth is revealed to the Luminary and he is instructed to depart for Heliodor to learn more of his destiny. Unbeknownst to him, King Carnelian is still possessed by Mordegon, who proclaims that the Luminary is in fact the Darkspawn, who will bring ruin to the world if left unopposed. The Luminary is captured and is awaiting his execution in the dungeon when he encounters Erik, a former thief who was imprisoned for stealing a priceless artifact from the castle. Erik has been told by a prophet that journeying with the Luminary will ease his troubled past, and the two make a prison break while being pursued by the captain of the Heliodor guard, Hendrik.
After escaping through a teleportal shrine that leads them to the city of Hotto, the duo encounter a diminutive sorceress named Veronica who identifies the Luminary immediately and coerces him into helping rescue her hapless sister Serena from a band of monsters. Upon the successful rescue, the sisters reveal themselves to be the Keepers--magic users from the city of Arboria who have sworn an oath to keep the Luminary safe at all costs and join the party. The group sets out to assemble the Six Orbs that will grant access to the floating tree Yggdrasil and allow the Luminary to save the world. The party travels to each major kingdom and city to uncover clues to each orb's location, first stopping at Gallopolis and aiding the witless prince while the flamboyant Sylvando insists upon joining the mission. The group's reward for the assistance is the Rainbough, an enchanted branch of Yggdrasil that guides the party to the nearest orb.
From there, the party departs from Gondolia in Sylvando's personal vessel and makes its way to Octagonia after learning that an orb is one of the prizes for winning the city's martial arts tournament. Allying with the local orphanage caretaker and fighting superstar Vince Vanquish, the Luminary enters the tournament and fights his way to the semi-finals. It is here that the Luminary encounters Jade and Rab for the first time in sixteen years, though being fellow participants in the tournament they keep their relation to the young man a secret at first. After resolving Vince's dependence on performance enhancers created by a monstrous spider that lurks underneath Octagonia, he and the Luminary agree to a one-on-one match for the finale to allow him to retire with dignity now that his body is weakening. With the orb now in hand the group stops by the ruins of Dundrasil with Jade and Rab accompanying. It is here where the teo explain their history with the Luminary, reveal the truth of Dundrasil's fall, and are ambushed by Hendrik and his soldiers. Taking a dive off the same waterfall the fell down before with Jade, the Luminary escapes his would-be captors.
Recovering after the incident, the newly expanded party continues their globe trotting adventure and retrieves the remaining orbs from Puerto Valor, the undersea kingdom of Nautica, the ruins of Zwaardsrust, and the frozen northern territory of Snifleheim. With all six orbs assembled, the Luminary and his companions enter the city of Arboria and ascend into Yggdrasil itself. Reaching the core of the tree, the Luminary retrieves the sword of light and is ambushed by Jasper and King Carnelian. Jasper is protected by a barrier of darkness and defeats the party while Mordegon exists Carnelian's body and destroys Yggdrasil. The party is scattered to the corners of the world by a desperate Veronica, and the end of the world begins.
Several months pass, and the Luminary awakens in the form of a fish in Nautica. Queen Marina used her magic to transform him into this state to hide him from Mordegon. Nautica is being besieged by one of the archfiend's Spectral Sentinels, Alizarin, and is blown to the surface by the Queen after restoring his form. The Luminary is rescued by a fisherman and sees that the Heliodor region is draped in perpetual darkness. Making his way to the ruins of Cobblestone, he finds the village has been turned into a shelter for refugees fleeing Mordegon's forces by Hendrik and Carnelian. Allying with a repentant Hendrik, the Luminary assaults the occupied Heliodor castle and kills Tyriant to restore light to the land. With the first blow against Mordegon's dominion over the world being struck and the Heliodor soldiers protecting Cobblestone, the Luminary and Hendrik set out to reassemble the party and confront the archfiend in his Fortress of Fear.
Base stats & pep bonus
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 22 | 750 |
MP | 0 | 460 |
Strength | 8 | 380 |
Agility | 6 | 350 |
Resilience | 6 | 220 |
Magical Might | 5 | 350 |
Magical Mending | 3 | 330 |
Deftness | 5 | 200 |
Charm | 4 | 250 |
Initial gear | Cobblestone sword, Plain clothes Cobblestone greatsword (in inventory) | |
Pep boost | Strength +20% (40%), resilience +20% (40%) Critical rate up (critical rate further increased) Parenthesis accounts for pep-up power-up bonuses. |
- The Luminary also possesses a minor resistance to being cursed.
Spells
Name | Level | MP | Target | Description |
Frizz | 2 | 2 | One enemy | Singes a single enemy with a small fireball. |
---|---|---|---|---|
Heal | 5 | 3 | One ally | Restores at least 25 HP to a single ally. |
Sizz | 8 | 3 | Enemy group | Singes a group of enemies with a blazing fire. |
Evac | 9 | 0 | All allies | Allows the caster to return instantly to the start of a dungeon, cave, or tower. |
Bang | 15 | 6 | All enemies | Damages all enemies with a small explosion. |
Snooze | 16 | 3 | One enemy | Puts a single enemy to sleep. |
Midheal | 19 | 6 | One ally | Restores at least 65 HP to a single ally. |
Sizzle | 23 | 7 | Enemy group | Burns a group of enemies with a blazing wall of fire. |
Frizzle | 25 | 8 | One enemy | Burns a single enemy with a large fireball. |
Zing | 28 | 12 | One ally | Resurrects a fallen ally with a 50% success rate. |
Moreheal | 30 | 12 | One ally | Restores at least 164 HP to a single ally. |
Boom | 31 | 12 | All enemies | Engulfs all enemies in a large explosion. |
Kasnooze | 35 | 8 | Enemy group | Puts all enemies to sleep. |
Kasizz | 40 | 16 | Enemy group | Incinerates a group of enemies with the blazing flames of the underworld. |
Kafrizz | 56 | 21 | One enemy | Incinerates a single enemy with an enormous fireball. |
Kazing | 62 | 24 | One ally | Resurrects a fallen ally with a 100% success rate. |
Zoom | Event | 0 | All allies | Allows the caster to return instantly to certain places they have visited before. |
Event abilities
Name | MP | Target | Description |
Quadraslash | 24 | All Enemies | Up to 330~390 non-elemental damage |
---|---|---|---|
Flamesplitter | 16 | All enemies | Up to 210~250 fire damage |
Seasplitter | 16 | All enemies | Up to 210~250 ice damage |
Skysplitter | 16 | All enemies | Up to 210~250 wind damage |
Earthsplitter | 16 | All enemies | Up to 210~250 earth damage |
Blightsplitter | 16 | All enemies | Up to 210~250 darkness damage |
Brightsplitter | 16 | All enemies | Up to 210~250 light damage |
- NOTE: the power of the splitter skills will be enhanced if the Luminary is equipped with the Sword of Light or one of it's reforged forms. This raises the base damage to 200~240 and the maximum to 400~440.
Character builder
Swords
Name | Skill points | MP | Target | Pep | Oomph | Info |
Flame Slash | 3 | 2 | One enemy | Yes | Yess | 120% (plus 5) fire damage |
---|---|---|---|---|---|---|
Attack Power When Wielding +3 | 4 | -- | -- | -- | -- | Increase attack +3 when equipped with a sword |
Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | Increases chance to land a Critical Hit +2% when equipped with a sword |
Sword Stance | 7 | 2 | -- | -- | -- | Increases parrying chance by 33% for four turns |
Attack Power When Wielding +6 | 10 | -- | -- | -- | -- | Increase attack +6 when equipped with a sword |
Dragon Slash | 10 | 2 | One enemy | Yes | Yes | 200% (plus 10) damage to dragon-family monsters |
Attack Power When Wielding +10 | 12 | -- | -- | -- | -- | Increase attack +10 when equipped with a sword |
Dual-Wielding | 12 | -- | -- | -- | -- | Lets you dual wield a weapon on the left hand. Hits twice with sword abilities, but not animated. |
Metal Slash | 12 | 2 | One enemy | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
Miracle Slash | 16 | 4 | One enemy | Yes | Yes | Restores at least 20 HP |
Greatswords
Name | Skill points | MP | Target | Pep | Oomph | Info |
Greatsword Guard | 3 | 2 | -- | -- | -- | Increases parrying chance by 33% for four turns |
---|---|---|---|---|---|---|
Attack Power When Wielding +5 | 4 | -- | -- | -- | -- | Increase attack +5 when equipped with a greatsword |
Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | Increases chance to land a Critical Hit +2% when equipped with a greatsword |
Helichopter | 7 | 4 | One group | Yes | First hit | Full damage to a group of enemies |
Attack Power When Wielding +15 | 12 | -- | -- | -- | -- | Increase attack +15 when equipped with a greatsword |
Frost Fangs | 12 | 10 | One group | Yes | First hit | Up to 130~140 ice damage to a group of enemies, 25% chance to stun each, stun rate is dependent on enemy resistance |
Cutting Edge | 10 | 8 | One | Yes | Yes | 157%~225% damage to a single enemy, cannot critical hit |
Critical Hit Chance When Wielding +3% | 12 | -- | -- | -- | -- | Increases chance to land a Critical Hit +3% when equipped with a sword |
Unbridled Blade | 16 | 16 | One group | Yes | Yes | 290%~310% damage to a single enemy, cannot critical hit |
Attack Power When Wielding +10 | 10 | -- | -- | -- | -- | Increase attack +10 when equipped with a greatsword |
Swordmastery
Name | Skill points | MP | Target | Pep | Oomph | Info |
Counter When Blocking/Parrying | 12 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Strength +25 | 12 | -- | -- | -- | -- | N/A |
Critical Hit Chance +3% | 16 | -- | -- | -- | -- | N/A |
Falcon Slash | 16 | 4 | One enemy | Yes | First hit | Full damage per hit, doubles critical hit chance |
Sword Dance | 16 | 8 | One group | Yes | All hits | Randomly slashes four enemies for 75% damage per hit |
Gigaslash | 25 | 16 | All enemies | Yes | Yes | Up to 210~250 lightning damage |
Gigasmash | 25 | 16 | One group | Yes | Yes | Up to 250~270 lightning damage |
Blade of Ultimate Power | 36 | 48 | One enemy | Yes | Yes | Up to 680~720 non-elemental damage to one enemy |
Gigacrash | 36 | 32 | One group | Yes | Yes | Up to 440~460 lightning damage |
Gigagash | 36 | 32 | All enemies | Yes | Yes | Up to 390~430 lightning damage |
Luminary
Name | Skill points | MP | Target | Pep | Oomph | Info |
Agility +10 | 8 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Deftness +10 | 8 | -- | -- | -- | -- | N/A |
Holy Protection | 8 | 2 | -- | -- | -- | Keeps monsters at bay for 30 seconds |
Pep Chance +5% | 8 | -- | -- | -- | -- | N/A |
Poof | 8 | 2 | All enemies | -- | -- | Attempts to expel enemies |
Resilience +10 | 8 | -- | -- | -- | -- | N/A |
Strength +10 | 8 | -- | -- | -- | -- | N/A |
Zap | 8 | 8 | One group | No | -- | Up to 131~141 lightning damage |
Charm +40 | 12 | -- | -- | -- | -- | N/A |
Fullheal | 12 | 24 | One ally | No | -- | Fully heal a single party member. |
Kaclang | 12 | 8 | One ally | No | -- | Turns one party member to metal. They are immune to damage, but cannot act for 2-4 turns. |
Magical Might +5 | 12 | -- | -- | -- | -- | N/A |
Maximum MP +20 | 12 | -- | -- | -- | -- | N/A |
Strength +15 | 12 | -- | -- | -- | -- | N/A |
Zapple | 12 | 22 | One group | No | -- | Up to 314~344 lightning damage. |
Magical Mending +50 | 14 | -- | -- | -- | -- | N/A |
Magical Might +50 | 14 | -- | -- | -- | -- | N/A |
Maximum HP +20 | 14 | -- | -- | -- | -- | N/A |
Big Banga | 16 | 24 | One group | No | -- | Up to 330~385 fire damage to a group of enemies. |
Kazap | 16 | 48 | One group | No | -- | Up to 695~745 lightning damage to a group of enemies. |
Omniheal | 16 | 64 | All allies | No | -- | Restores the party to perfect health. |
Pep Chance +10% | 20 | -- | -- | -- | -- | N/A |
Pep-Up Power-Up | 20 | -- | -- | -- | -- | Increases the boost given during Pep-Up |
Pep Up | 25 | 25 | -- | -- | -- | Automatically enter a pepped up state that lasts only 4~6 turns instead of the standard 6~8 |
Dragon Quest Rivals
The Luminary appears as a player avatar and is also featured on the artwork of several cards.
Super Smash Bros. Ultimate
The Hero of XI, under the name Eleven, appears as one of four Heroes, alongside the Heroes of III, IV, and VIII. He is the default Hero, and wields the Supreme Sword of Light and Erdwin's Shield.
While playing as the Hero in Classic Mode, Eleven appears as Round 2's opponent and is fought at Yggdrasil's Altar. He is allied with a tiny, female Robin wearing her red alternate costume, in reference to Veronica.
Final Fantasy Brave Exvius
As part of a collaborative series of events to commemorate Dragon Quest titles, the Luminary appeared as a summonable vision shortly after the international release of the game.
Etymology
A luminary is a person of prominence or great achievement, and the word can also be used to refer to one of the celestial bodies that gives off visible light. Specifically, this latter definition is used for the moon and sun in most astronomical discourse.
Trivia
- The Luminary is the first protagonist to not be referred to as Yuusha (勇者) in promotional material nor the game itself. Instead, the title of Shujinkō (主人公) is used, which means protagonist in Japanese.
- The Luminary has some similarities with some of the heroes from previous games:
- He comes from a lineage of previous heroes, much like the original Hero and the Prince of Midenhall.
- He sets out on his journey on his 16th birthday, similar to Erdrick. As the story advances, he is able to wield the Sword of Light, also known as Erdrick's sword in other games.
- He was born with a mysterious mark on his left hand known as the Mark of Light, much like the Hero of Dragon Quest VII. It grants him with mysterious powers and glows in times of danger.
- His inability to advance past the second tier of explosive spells is a reference to Erdrick and Solo, who are also only able to learn up to Boom.
- His family connections make him similar to both Erdrick and Eight, as well. The Luminary finds out that his father, Irwin, was a great warrior himself much like Ortega. He is also secretly a prince from the kingdom of Dundrasil as revealed by Rab, his maternal grandfather, much like Eight finding out about his royal lineage from his grandfather, Chen Mui.
- In the international version of the game, there is a special costume that allows him to dress up like the Hero from VIII. The outfit was added for the S: definitive edition version of the game in all regions.
- He is the first hero in the main series to have a voice actor in the English version of the games. English actor Rasmus Hardiker provides his vocal grunts in various scenes and in battle.
- In the international fan poll for Dragon Quest XI released by Japanese gaming magazine Famitsu, the Luminary was voted the third most popular male character in the game and the fifth most popular character overall, with a total of 289 votes.
- The Luminary has the same hairstyle as Android 17 of Akira Toriyama's Dragon Ball series, as well as a similar physique.