List of spells in Dragon Quest III: Difference between revisions

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The following table lists all spells available in every version of ''Dragon Quest III''. Note that the listed levels at which spells are learned is only a general guideline; a character's {{Wisdom}} stat greatly influences how quickly or how slowly he or she may learn a given spell.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name !! JP name !! MP !! [[Hero (Dragon Quest III)|Hero]] !! [[Mage]] !! [[Priest]] !!  [[Thief]] !! [[Sage]] !! Description
! Name !! JP name !! MP !! [[Hero (Dragon Quest III)|Hero]] !! [[Mage]] !! [[Priest]] !! [[Sage]] !! Description
|-
|-
| [[Frizz]] || メラ Mera || 2 || 2 || 1 ||  ||   ||  1 || A simple fire spell; affects one enemy.
| [[Frizz]] || メラ Mera || 2 || 2 || 1 ||  ||   1 || A simple fire spell; affects one enemy.
|-
|-
| [[Frizzle]] || メラミ Merami || 6 ||  || 17 ||  ||   ||  17 || A large fireball launched at one enemy.
| [[Frizzle]] || メラミ Merami || 6 ||  || 17 ||  ||   17 || A large fireball launched at one enemy.
|-
|-
| [[Kafrizzle]] || メラゾーマ Merazōma || 18 ||  || 36 ||  ||   ||  36 || Colossal fireball obliterates one foe.
| [[Kafrizzle]] || メラゾーマ Merazōma || 18 ||  || 36 ||  ||   36 || Colossal fireball obliterates one foe.
|-
|-
| [[Sizz]] || ギラ Gira || 4 || 10 || 7 ||    ||  || 7 || A weak fire spell that affects a group of enemies.
| [[Sizz]] || ギラ Gira || 4 || 10 || 7 ||    ||  7 || A weak fire spell that affects a group of enemies.
|-
|-
| [[Sizzle]] || ベギラマ Begirama || 6 || 23 || 14 ||  ||  || 14 || Larger fire spell that burns a group of enemies.
| [[Sizzle]] || ベギラマ Begirama || 6 || 23 || 14 ||  ||  14 || Larger fire spell that burns a group of enemies.
|-
|-
| [[Kasizzle]] || べギラゴン Begiragon || 12 ||  || 29 ||   ||  || 29 || Wave of hellfire torches a group of enemies.
| [[Kasizzle]] || べギラゴン Begiragon || 12 ||  || 29 ||     || 29 || Wave of hellfire torches a group of enemies.
|-
|-
| [[Bang]] || イオ Io || 5 || 13 || 11 || ||  || 11 || Weak explosion damage to all enemies.
| [[Bang]] || イオ Io || 5 || 13 || 11 ||   || 11 || Weak explosion damage to all enemies.
|-
|-
| [[Boom]] || イオラ Iora || 9 ||  || 23 ||  ||    || 23 || A larger explosion damages all enemies.
| [[Boom]] || イオラ Iora || 9 ||  || 23 ||    || 23 || A larger explosion damages all enemies.
|-
|-
| [[Kaboom]] || イオナズン Ionazun || 15 ||  || 38 ||   ||  || 38 || Gigantic explosion pulverizes all enemies.
| [[Kaboom]] || イオナズン Ionazun || 15 ||  || 38 ||   || 38 || Gigantic explosion pulverizes all enemies.
|-
|-
| [[Crack]] || ヒャド Hyado || 3 ||  || 5 || ||  || 5 || Deals ice damage to one foe.
| [[Crack]] || ヒャド Hyado || 3 ||  || 5 ||     || 5 || Deals ice damage to one foe.
|-
|-
| [[Crackle]] || ヒャダルコ Hyadaruko || 6 ||  || 20 || ||  || 20 || Ice spears thrown at a group of enemies.
| [[Crackle]] || ヒャダルコ Hyadaruko || 6 ||  || 20 ||     || 20 || Ice spears thrown at a group of enemies.
|-
|-
| [[Kacrack]] || ヒャダイン Hyadain || 12 ||  || 26 || ||  || 26 || Ice damage to all enemies.
| [[Kacrack]] || ヒャダイン Hyadain || 12 ||  || 26 ||     || 26 || Ice damage to all enemies.
|-
|-
| [[Kacrackle]] || マヒャド Mahyado || 12 ||  || 32 ||   ||  || 32 || Massive volley of ice spears to one enemy group.
| [[Kacrackle]] || マヒャド Mahyado || 12 ||  || 32 ||     || 32 || Massive volley of ice spears to one enemy group.
|-
|-
| [[Woosh]] || バギ Bagi || 4 ||  ||  || 12 ||  || 12 || Slices a group with a small whirlwind.
| [[Woosh]] || バギ Bagi || 4 ||  ||  || 12 ||  12 || Slices a group with a small whirlwind.
|-`
|-`
| [[Swoosh]] || バギマ Bagima || 6 ||  ||  || 26 || ||    26 || Slices a group with a large whirlwind.
| [[Swoosh]] || バギマ Bagima || 6 ||  ||  || 26 ||     26 || Slices a group with a large whirlwind.
|-
|-
| [[Kaswoosh]] || バギクロス Bagikurosu || 9 ||  ||  || 36 ||    || 36 || Slices a group with a towering tornado.
| [[Kaswoosh]] || バギクロス Bagikurosu || 9 ||  ||  || 36 ||    36 || Slices a group with a towering tornado.
|-
|-
| [[Zap]] || ライデイン Raidein || 8 || 26 ||  ||  ||    || || Affects one enemy; the first lightning type spell.
| [[Zap]] || ライデイン Raidein || 8 || 26 ||  ||  ||    || Affects one enemy; the first lightning type spell.
|-
|-
| [[Kazap]] || ギガデイン Gigadein || 30 || 41 ||  ||   || || || Causes around 200 points of electrical damage to all enemies.
| [[Kazap]] || ギガデイン Gigadein || 30 || 41 ||  ||     || || Vaporizes all enemies with hellacious voltage
|-
|-
| [[Whack]] || ザキ Zaki || 7 ||  ||  || 22 ||   || 22 || Instantly kills one foe
| [[Whack]] || ザキ Zaki || 7 ||  ||  || 22 ||     22 || Instantly kills one foe
|-
|-
| [[Thwack]] || ザラキ Zaraki || 7 ||  ||  || 28 ||    || 28 || Instantly kills a group of monsters.
| [[Thwack]] || ザラキ Zaraki || 7 ||  ||  || 28 ||    28 || Instantly kills a group of monsters.
|-
|-
| [[Kamikazee]] || メガンテ Megante || 1 ||  ||  || 41 ||    || 41 || Kills all enemies in exchange for the caster's life.
| [[Kamikazee]] || メガンテ Megante || 1 ||  ||  || 41     || 41 || Kills all enemies in exchange for the caster's life.
|-
|-
| [[Heal]] || ホイミ Hoimi || 3 || 4 ||  || 1 ||    || 1 || A simple healing spell.
| [[Heal]] || ホイミ Hoimi || 3 || 4 ||  || 1 ||    1 || A simple healing spell.
|-
|-
| [[Midheal]] || ベホイミ Behoimi || 5 || 29 ||  || 14 ||   || 14 || A stronger form of Heal.
| [[Midheal]] || ベホイミ Behoimi || 5 || 29 ||  || 14    || 14 || A stronger form of Heal.
|-
|-
| [[Multiheal]] || べホマラー Behomarā || 18 ||  ||  || 34 ||   || 34 || Heals the party.
| [[Multiheal]] || べホマラー Behomarā || 18 ||  ||  || 34 ||     34 || Heals the party.
|-
|-
| [[Fullheal]] || ベホマ Behoma || 7 || 33 ||  || 30 ||   || 30 || Restores an ally to full health.
| [[Fullheal]] || ベホマ Behoma || 7 || 33 ||  || 30 ||     30 || Restores an ally to full health.
|-
|-
| [[Omniheal]] || ベホマズン Behomazun || 62 || 38 ||  ||    ||  || || Restores the party to full health.
| [[Omniheal]] || ベホマズン Behomazun || 62 || 38 ||    ||  || || Restores the party to full health.
|-
|-
| [[Zing]] || ザオラル Zaoraru || 10 || 35 ||  || 24 ||    || 24 || 50% chance to revive a deceased party member.
| [[Zing]] || ザオラル Zaoraru || 10 || 35 ||  || 24     || 24 || 50% chance to revive a deceased party member.
|-
|-
| [[Kazing]] || ザオリク Zaoriku || 20 ||  ||  || 38 ||    || 38 || Fully revives a character.
| [[Kazing]] || ザオリク Zaoriku || 20 ||  ||  || 38     || 38 || Fully revives a character.
|-
|-
| [[Squelch]] || キアリー Kiarī || 3 ||  ||  || 11 ||    || 11 || Cures poison.
| [[Squelch]] || キアリー Kiarī || 3 ||  ||  || 11     || 11 || Cures poison.
|-
|-
| [[Tingle]] || キアリク Kiariku || 6 ||  ||  || 15 ||    || 15 || Cures paralysis.
| [[Tingle]] || キアリク Kiariku || 6 ||  ||  || 15     || 15 || Cures paralysis.
|-
|-
| [[Cock-a-doodle-doo]] || ザメハ Zameha || 3 || ||  || 16 ||    || 16  || Awakens the party.
| [[Cock-a-doodle-doo]] || ザメハ Zameha || 3 ||   || 16 ||    || 16  || Awakens the party.
|-
|-
| [[Sheen]] || シャナク Shanaku || 18 ||  || 30 || ||    || 30 || Removes a curse.
| [[Sheen]] || シャナク Shanaku || 18 ||  || 30 ||     || 30 || Removes a curse.
|-
|-
| [[Poof]] || ニフラム Nifuramu || 2 || 6 ||  || 2 ||    || 2 || Blows away weak enemies.
| [[Poof]] || ニフラム Nifuramu || 2 || 6 ||  || 2     || 2 || Blows away weak enemies.
|-
|-
| [[Blasto]] || バシルーラ Bashirūra || 7 ||  || || 20 ||  || 20 || Banishes one enemy from battle.
| [[Blasto]] || バシルーラ Bashirūra || 7 ||  ||   20 ||  || 20 || Banishes one enemy from battle.
|-
|-
| [[Acceleratle]] || ピオリム Piorimu || 3 ||  || || 5 ||  || 5 || Increases the party's agility.
| [[Acceleratle]] || ピオリム Piorimu || 3 ||  ||   5 ||  || 5 || Increases the party's agility.
|-
|-
| [[Buff]] || スカラ Sukara || 3 ||  || 4 || ||    || 4 || Increases one character's defence.
| [[Buff]] || スカラ Sukara || 3 ||  || 4 ||   || 4 || Increases one character's defence.
|-
|-
| [[Kabuff]] || スクルト Sukuruto || 4 ||  || 9 ||   ||  || 9 || Increases the party's defence
| [[Kabuff]] || スクルト Sukuruto || 4 ||  || 9    ||  || 9 || Increases the party's defence
|-
|-
| [[Oomph]] || バイキルト Baikiruto || 6 ||  || 21 ||    ||  || 21 || Doubles a character's attack.
| [[Oomph]] || バイキルト Baikiruto || 6 ||  || 21     ||  || 21 || Doubles a character's attack.
|-
|-
| [[Bounce]] || マホカンタ Mahokanta || 8 ||  || 24 ||    ||  || 24 || Reflects spells back at the caster for several turns.
| [[Bounce]] || マホカンタ Mahokanta || 8 ||  || 24     ||  || 24 || Reflects spells back at the caster for several turns.
|-
|-
| [[Insulatle]] || フバーハ Fubāha || 6 ||  ||  || 32 ||    || 32 ||Cuts the damage of breath attacks in half for the whole party.
| [[Insulatle]] || フバーハ Fubāha || 6 ||  ||  || 32     || 32 ||Cuts the damage of breath attacks in half for the whole party.
|-
|-
| [[Puff!]] || ドラゴラム Doragoramu || 24 ||  || 34 ||   ||  || 34 || Turns the caster into a dragon.
| [[Puff!]] || ドラゴラム Doragoramu || 24 ||  || 34 ||     || 34 || Turns the caster into a dragon.
|-
|-
| [[Morph]] || モシャス Moshasu || 12 ||  || 37 ||    ||  || 37 || Copy the stats and abilities of another party member.
| [[Morph]] || モシャス Moshasu || 12 ||  || 37 ||    || 37 || Copy the stats and abilities of another party member.
|-
|-
| [[Kaclang]] || アストロン Asutoron || 6 || 12 ||  ||    || ||  || Makes the hero immune to all enemy attacks for a short period of time.
| [[Kaclang]] || アストロン Asutoron || 6 || 12 ||  ||    ||  || Makes the hero immune to all enemy attacks for a short period of time.
|-
|-
| [[Drain magic]] || マホトラ Mahotora || 0 ||  || 15 ||   ||  || 15 || Steals MP from one foe.
| [[Drain magic]] || マホトラ Mahotora || 0 ||  || 15 ||     || 15 || Steals MP from one foe.
|-
|-
| [[Snooze]] || ラリホー Rarihoo || 3 || 16 ||  || 9 ||   || 9 || May put a group of enemies to sleep.
| [[Snooze]] || ラリホー Rarihoo || 3 || 16 ||  || 9 ||     9 || May put a group of enemies to sleep.
|-
|-
| [[Fizzle]] || マホトーン Mahotoon || 3 || 18 ||  || 13 ||    || 13 || Try to block the enemies' spell.
| [[Fizzle]] || マホトーン Mahotoon || 3 || 18 ||  || 13     || 13 || Try to block the enemies' spell.
|-
|-
| [[Fuddle]] || メダパニ Medapani || 5 ||  || 27 ||  ||    || 27 || Confuses one foe.
| [[Fuddle]] || メダパニ Medapani || 5 ||  || 27 ||  || 27 || Confuses one foe.
|-
|-
| [[Dazzle]] || マヌーサ Manūsa || 4 ||  ||  || 7 ||   || 7 || Wraps a group of foes in illusions.
| [[Dazzle]] || マヌーサ Manūsa || 4 ||  ||  || 7 ||     7 || Wraps a group of foes in illusions.
|-
|-
| [[Deceleratle]] || ボミオス Bomiosu || 3 ||  || 12 ||   ||  || 12 || Slows down a group of enemies.
| [[Deceleratle]] || ボミオス Bomiosu || 3 ||  || 12 ||     || 12 || Slows down a group of enemies.
|-
|-
| [[Sap]] || ルカニ Rukani || 3 ||  ||  || 18 ||   || 18 || Lower a foe's defence
| [[Sap]] || ルカニ Rukani || 3 ||  ||  || 18 ||     18 || Lower a foe's defence
|-
|-
| [[Kasap]] || ルカナン Rukanan || 4 ||  ||  || 18 ||   || 18 || Lowers a group's defence.
| [[Kasap]] || ルカナン Rukanan || 4 ||  ||  || 18  || 18 || Lowers a group's defence.
|-
|-
| [[Zoom]] || ルーラ Ruura || 8 || 7 || 12 ||  ||  || 12 || Instantaneous travel to a previously visited location.
| [[Zoom]] || ルーラ Ruura || 8 || 7 || 12 ||  || 12 || Instantaneous travel to a previously visited location.
|-
|-
| [[Evac]] || リレミト Riremito || 8 || 14 || 9 || ||    || 9 || Exit a cave with this spell.
| [[Evac]] || リレミト Riremito || 8 || 14 || 9 ||     || 9 || Exit a cave with this spell.
|-
|-
| [[Holy Protection]] || トヘロス Toherosu || 4 || 19 ||   ||  ||  || || Causes weak enemies to leave you alone.
| [[Holy Protection]] || トヘロス Toherosu || 4 || 19 ||   ||  || || Causes weak enemies to leave you alone.
|-
|-
| [[Peep]] || インパス Inpasu || 3 ||  || 18 ||    ||  || 18 || See the contents of a treasure chest.
| [[Peep]] || インパス Inpasu || 3 ||  || 18 ||    ||  18 || See the contents of a treasure chest.
|-
|-
| [[Safe Passage]] || トラマナ Toramana || 2 ||  || 19 ||   ||  || 19 || Take no damage from dangerous terrain.
| [[Safe Passage]] || トラマナ Toramana || 2 ||  || 19 ||     || 19 || Take no damage from dangerous terrain.
|-
|-
| [[Tick-tock]] || ラナルータ Ranarūta || 12 ||  || 25 ||   ||  || 25 || Warp time and space to change day to night.
| [[Tick-tock]] || ラナルータ Ranarūta || 12 ||  || 25 ||   || 25 || Warp time and space to change day to night.
|-
|-
| [[Fade]] || レムオル Remuoru || 15 ||  || 33 ||  ||  || 33 || Turns the party invisible for a brief time.
| [[Fade]] || レムオル Remuoru || 15 ||  || 33 ||  ||  33 || Turns the party invisible for a brief time.
|-
|-
| [[Click]] || アバカム Abakamu || 0 ||  || 35 ||  ||   || 35 || Opens any lock.
| [[Click]] || アバカム Abakamu || 0 ||  || 35 ||  ||     35 || Opens any lock.
|-
|-
| [[Storeyteller]] || フローミ Furōmi || 2 ||  ||  ||   || 10 ||  || Denotes the dungeon name and the floor the party is exploring.
| [[Storeyteller]] || フローミ Furōmi || 2 ||  ||  ||   10 ||  || Denotes the dungeon name and the floor the party is exploring.
|-
|-
| [[Snoop]] || レミラーマ Remirāma || 2 ||  ||  ||   || 20 ||  || Causes hidden items to glimmer.
| [[Snoop]] || レミラーマ Remirāma || 2 ||  ||  ||   20 ||  || Causes hidden items to glimmer.
|-
|-
| [[Hocus Pocus]] || パルプンテ Parupunte || 24 ||  || 40 || ||  || 40 || Only [[Rubiss]] Herself knows what will happen...
| [[Hocus Pocus]] || パルプンテ Parupunte || 24 ||  || 40 ||   || 40 || Only [[Rubiss]] Herself knows what will happen...
|-
|-
| [[Eye for Distance]] || Unknown || ||  || ||  ||  1* || || Tells you how far it is to towns, castles and other important places.
|}
 
{| class="wikitable sortable"
|-
|-
| [[Padfoot]] || Unknown || || || ||  ||  1* || || Allows the party to travel undetected by monsters for a short while.
! Thief<br>exclusive spells !! JP name !! MP !! Level !! Description
|-
|-
| [[Nose for Treasure]] || Unknown || || || ||  ||  1* || || Tells you how many treasures are nearby.
|[[Storeyteller]] || フローミ || 2 || 10 || States the name of the dungeon the party is in and what floor
|-
|-
|[[Snoop]] || レミラーマ || 2 || 20 || Makes hidden items shine with a faint glimmer in dungeons
|}
|}


Missing the Jester/Gadabout, Fighter/Martial Artist, Merchant/Dealer classes and skills.
While only the Hero, Mage, Priest, and Sage vocations can innately learn to use magic, several other professions have utilities that can aid the party as well:
 
*[[Gadabout]]s will learn to randomly perform a wide variety of antics as they level up, with several mimicking spells directly. Furthermore, they learn the [[Whistle]] skill at level 13 in all remakes and ports of the title, instantly triggering a battle when on the overworld.
The Jester/Gadabout learns "Whistle" around level 5 - 8 which has the effect "Attracts the attention of nearby monsters." Which forces an instant random encounter for your party.
 
The Martial Artist does not learn any skills unless you class change them.
 
The Merchant by default has the "Appraise/Show" skill which is used in Item/Weapon/Armor sub menus for additional information.
 
They learn "Dig" at Level 12. This skill's effect is it has a chance at acquiring random loot (partially determined by the mobs you encounter in the region) or gold(potentially insane amounts based on how much you are carrying, though its usually no more than 4G) by digging up to 5 tiles in a map. It is also slow compared to a Thief's skills, but worth investing when you get big payouts or a rare drop from a mob.


They learn "Service Call" at Level 17. The skill's effect is it lets you call for a service such as a church, inn, or the last shop Item/weapon/armor shop you used.
*[[Merchant]]s are able to apprise items, revealing the details of a given object. In all remade versions of the title the traders are also able to learn the [[Dig]] skill at level 12. This ability's effect is it has a chance at acquiring random loot (partially determined by the mobs encountered in the region) or gold by digging up to 5 tiles in a map. There is a 1/28th chance for the excavated gold to be half of what the party is currently carrying, meaning exceptionally patient players can experience exponential gains during any point in the adventure. A merchant will also learn [[Service Call]] at level 17: the skill's effect is it lets the player call for a service such as a church, inn, or the last shop Item/weapon/armor shop most recently visited, being a Hail Mary for when the Evac spell is unavailable or the party does nto have any [[Chimaera wing]]s.


The Hero cannot class change.
Creative players can also take advantage of the vocation-swapping system of [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]], in that a character's spells will be remembered when changing lifestyles. This can lead to [[Martial artist]]s using Kaswoosh to deal with crowd control, Thieves keeping the party going with Multiheal, and so forth. The only limits to this system are that the Hero cannot change vocations and a character will never gain more MP when switching to a vocation that does not naturally accrue any.


{{DQIII}}
{{DQIII}}

Revision as of 15:10, 8 January 2023

The following table lists all spells available in every version of Dragon Quest III. Note that the listed levels at which spells are learned is only a general guideline; a character's Wisdom stat greatly influences how quickly or how slowly he or she may learn a given spell.

Name JP name MP Hero Mage Priest Sage Description
Frizz メラ Mera 2 2 1 1 A simple fire spell; affects one enemy.
Frizzle メラミ Merami 6 17 17 A large fireball launched at one enemy.
Kafrizzle メラゾーマ Merazōma 18 36 36 Colossal fireball obliterates one foe.
Sizz ギラ Gira 4 10 7 7 A weak fire spell that affects a group of enemies.
Sizzle ベギラマ Begirama 6 23 14 14 Larger fire spell that burns a group of enemies.
Kasizzle べギラゴン Begiragon 12 29 29 Wave of hellfire torches a group of enemies.
Bang イオ Io 5 13 11 11 Weak explosion damage to all enemies.
Boom イオラ Iora 9 23 23 A larger explosion damages all enemies.
Kaboom イオナズン Ionazun 15 38 38 Gigantic explosion pulverizes all enemies.
Crack ヒャド Hyado 3 5 5 Deals ice damage to one foe.
Crackle ヒャダルコ Hyadaruko 6 20 20 Ice spears thrown at a group of enemies.
Kacrack ヒャダイン Hyadain 12 26 26 Ice damage to all enemies.
Kacrackle マヒャド Mahyado 12 32 32 Massive volley of ice spears to one enemy group.
Woosh バギ Bagi 4 12 12 Slices a group with a small whirlwind.
Swoosh バギマ Bagima 6 26 26 Slices a group with a large whirlwind.
Kaswoosh バギクロス Bagikurosu 9 36 36 Slices a group with a towering tornado.
Zap ライデイン Raidein 8 26 Affects one enemy; the first lightning type spell.
Kazap ギガデイン Gigadein 30 41 Vaporizes all enemies with hellacious voltage
Whack ザキ Zaki 7 22 22 Instantly kills one foe
Thwack ザラキ Zaraki 7 28 28 Instantly kills a group of monsters.
Kamikazee メガンテ Megante 1 41 41 Kills all enemies in exchange for the caster's life.
Heal ホイミ Hoimi 3 4 1 1 A simple healing spell.
Midheal ベホイミ Behoimi 5 29 14 14 A stronger form of Heal.
Multiheal べホマラー Behomarā 18 34 34 Heals the party.
Fullheal ベホマ Behoma 7 33 30 30 Restores an ally to full health.
Omniheal ベホマズン Behomazun 62 38 Restores the party to full health.
Zing ザオラル Zaoraru 10 35 24 24 50% chance to revive a deceased party member.
Kazing ザオリク Zaoriku 20 38 38 Fully revives a character.
Squelch キアリー Kiarī 3 11 11 Cures poison.
Tingle キアリク Kiariku 6 15 15 Cures paralysis.
Cock-a-doodle-doo ザメハ Zameha 3 16 16 Awakens the party.
Sheen シャナク Shanaku 18 30 30 Removes a curse.
Poof ニフラム Nifuramu 2 6 2 2 Blows away weak enemies.
Blasto バシルーラ Bashirūra 7 20 20 Banishes one enemy from battle.
Acceleratle ピオリム Piorimu 3 5 5 Increases the party's agility.
Buff スカラ Sukara 3 4 4 Increases one character's defence.
Kabuff スクルト Sukuruto 4 9 9 Increases the party's defence
Oomph バイキルト Baikiruto 6 21 21 Doubles a character's attack.
Bounce マホカンタ Mahokanta 8 24 24 Reflects spells back at the caster for several turns.
Insulatle フバーハ Fubāha 6 32 32 Cuts the damage of breath attacks in half for the whole party.
Puff! ドラゴラム Doragoramu 24 34 34 Turns the caster into a dragon.
Morph モシャス Moshasu 12 37 37 Copy the stats and abilities of another party member.
Kaclang アストロン Asutoron 6 12 Makes the hero immune to all enemy attacks for a short period of time.
Drain magic マホトラ Mahotora 0 15 15 Steals MP from one foe.
Snooze ラリホー Rarihoo 3 16 9 9 May put a group of enemies to sleep.
Fizzle マホトーン Mahotoon 3 18 13 13 Try to block the enemies' spell.
Fuddle メダパニ Medapani 5 27 27 Confuses one foe.
Dazzle マヌーサ Manūsa 4 7 7 Wraps a group of foes in illusions.
Deceleratle ボミオス Bomiosu 3 12 12 Slows down a group of enemies.
Sap ルカニ Rukani 3 18 18 Lower a foe's defence
Kasap ルカナン Rukanan 4 18 18 Lowers a group's defence.
Zoom ルーラ Ruura 8 7 12 12 Instantaneous travel to a previously visited location.
Evac リレミト Riremito 8 14 9 9 Exit a cave with this spell.
Holy Protection トヘロス Toherosu 4 19 Causes weak enemies to leave you alone.
Peep インパス Inpasu 3 18 18 See the contents of a treasure chest.
Safe Passage トラマナ Toramana 2 19 19 Take no damage from dangerous terrain.
Tick-tock ラナルータ Ranarūta 12 25 25 Warp time and space to change day to night.
Fade レムオル Remuoru 15 33 33 Turns the party invisible for a brief time.
Click アバカム Abakamu 0 35 35 Opens any lock.
Storeyteller フローミ Furōmi 2 10 Denotes the dungeon name and the floor the party is exploring.
Snoop レミラーマ Remirāma 2 20 Causes hidden items to glimmer.
Hocus Pocus パルプンテ Parupunte 24 40 40 Only Rubiss Herself knows what will happen...
Thief
exclusive spells
JP name MP Level Description
Storeyteller フローミ 2 10 States the name of the dungeon the party is in and what floor
Snoop レミラーマ 2 20 Makes hidden items shine with a faint glimmer in dungeons

While only the Hero, Mage, Priest, and Sage vocations can innately learn to use magic, several other professions have utilities that can aid the party as well:

  • Gadabouts will learn to randomly perform a wide variety of antics as they level up, with several mimicking spells directly. Furthermore, they learn the Whistle skill at level 13 in all remakes and ports of the title, instantly triggering a battle when on the overworld.
  • Merchants are able to apprise items, revealing the details of a given object. In all remade versions of the title the traders are also able to learn the Dig skill at level 12. This ability's effect is it has a chance at acquiring random loot (partially determined by the mobs encountered in the region) or gold by digging up to 5 tiles in a map. There is a 1/28th chance for the excavated gold to be half of what the party is currently carrying, meaning exceptionally patient players can experience exponential gains during any point in the adventure. A merchant will also learn Service Call at level 17: the skill's effect is it lets the player call for a service such as a church, inn, or the last shop Item/weapon/armor shop most recently visited, being a Hail Mary for when the Evac spell is unavailable or the party does nto have any Chimaera wings.

Creative players can also take advantage of the vocation-swapping system of Alltrades Abbey, in that a character's spells will be remembered when changing lifestyles. This can lead to Martial artists using Kaswoosh to deal with crowd control, Thieves keeping the party going with Multiheal, and so forth. The only limits to this system are that the Hero cannot change vocations and a character will never gain more MP when switching to a vocation that does not naturally accrue any.