Persistence
| Village | |
|---|---|
| Persistence | |
| Japanese | スー |
| Romaji | Sū |
| Game | Dragon Quest III: The Seeds of Salvation |
| Old localization | Soo |
Persistence is a village in Dragon Quest III.
It is located in the area of the world map corresponding to North America, and as such, the village has a pre-colonial theme. Because there were no other settlements on the continent for the people to trade with until the player intervened, the village lives up to it's name.
Appearances
Dragon Quest III: The Seeds of Salvation
Persistence is a plain village consisting of a few houses and horses protected by a large fence. There is no required reason to visit Persistence, but there are clues given within the village as to the whereabouts of the bottomless pot and how to use the echo flute. The bottomless pot was created by and stolen from the villagers by soldiers from Edina on a scouting expedition, leaving the villagers are somewhat leery of travellers.
The people speak in short sentences and make a point to never lie, not seeing the purpose of falsehoods. A senior mentions the hermit living on the glacier to the far north and condemns him for using magic, implying the villagers are more suspicious of magic than other peoples. A talking horse with a green mane named Ed gives the player the clue to use the bottomless pot in the shoals in the ocean west of the village.
There is a soldier from Edina who was left behind by his comrades several years ago living in the well of the village, undetected by the people. He bemoans his fate and complains that the troops didn't forget the pot.
A man who lived in the village left long ago to start a town in the east field, corresponding to the real life Jamestown colony.
Shop & services
| Item | Price | Attributes |
| 8 | ? | |
| 10 | ? | |
| 30 | ? | |
| 500/310 | ? | |
| 300 | ? | |
| 60 | Defense +3 | |
| 760 | Defense +20 |
| Item | Price | Attributes |
| 5 | Attack +2 | |
| 30 | Attack +7 | |
| 10 | Attack +1 | |
| 320 | Attack +18 | |
| 800 | Defense +24 | |
| 10 | Defense +4 | |
| 1,300 | Attack +28 | |
| 2,000 | Defense +25 |
Treasures
- Lightning staff
- Mini medal x2 (remakes)
- Seed of agility (remakes)
Nearby monsters
Dragon Quest III HD-2D Remake
Persistence is now set within a forest clearing with a river running through it. The buildings are log cabins with animal hide tarps cast over the roofs, which are further decorated by painted banners and wooden carvings of predatory birds. The use of black, red, and white colours and strong outlines in these banners resembles the formline art utilized by several tribes long the North American pacific coast, and is also seen in the Fifer's Spire.
One of the tribesman is a minidemon in disguise, and requires Ra's mirror to be recruited.
Shops & services
| Item | Price | Attributes |
| 8 | Restores at least 30 HP to a single ally | |
| 10 | Cures poison from one party member | |
| 30 | Cures paralysis | |
| 120 | Lifts illusions | |
| 300 | Party becomes invisible for a brief time | |
| 310 | Casts Fuddle | |
| 3,300 | Defence +30 | |
| 270 | Luck +8 Happy camper personality | |
| 3,600 | Agility +22 Acrobat personality | |
| 1,640 | Blasto res. +15% Sap res. +15% All status ailment res. +5% | |
| 3,300 | Wisdom +8 -25% Wind damage | |
| 3,300 | Wisdom +8 -25% Fire damage |
Treasure
Nearby monsters
Trivia
- The talking horse is named after the Mister Ed television show, which aired during the 1960's and featured a verbose horse in the eponymous role