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|japanese = かまいたち  
|japanese = かまいたち  
|romaji = Kama-itachi
|romaji = Kama-itachi
|old = Wind Slash<br>WindBeast
|old = Wind Slash<br>[[WindBeast]]
|type = Skill
|type = Skill
}}
}}
'''Wind Sickles''' is a recurring ability in the franchise. When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores defence.
 
'''Wind Sickles''' is a recurring ability in the {{DQSeries}}.
 
When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores {{Defence}}.


==Appearances==
==Appearances==
===''[[Dragon Quest VI]]''===
==={{DQ4}}===
Wind Sickles deals whoosh-damage calculated as ''((Level x 3 +10)+/-15%)'', capping at level 57. It is obtained by advancing to rank 3 of the [[Martial Artist]] vocation.
In remakes of the game, Wind Sickles can be used exclusively by [[High djinks]]. It deals 67~90 damage to a single character.
 
==={{DQ6}}===
Wind Sickles deals [[Woosh]]-element damage calculated as ''((Level x 3 +10)+/-15%)'', capping at level 57. It is obtained by advancing to rank 3 of the [[Martial Artist]] vocation.
 
It is used by the enemies [[Giant moth]], [[Cloud surfer]], [[Low djinks]], [[Mythsteed]], [[Mechalomaniac]], [[Second Test]], [[Dhuran]], and [[Nokturnus]].
 
==={{DQ7}}===
Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the [[Martial Artist]] vocation.
 
It can be used by the enemies [[Hackrobat]], [[Vaipur]], [[Wyatt]], [[High djinks]], [[Djinn genie]], [[Cumulus vex]], the [[Wind Spirit]], [[Orgodemir]]'s first form during Disc 1, his second form during Disc 2, and [[Numen|The Almighty]].


===''[[Dragon Quest VII]]''===
==={{DQ8}}===
Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the Martial Artist vocation.
[[Yangus]] can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before. On the enemy side, Wind Sickles can be used by [[Cockateer]]s, [[Dark turkey]]s, [[Anchorman#Foul anchor|Foul anchor]]s, [[Jumping jackal]]s, [[Dhoulmagus]] in his first form, and [[Marcello]].


===''[[Dragon Quest VIII]]''===
==={{DQ9}}===
[[Yangus]] can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before.
This ability is learned with 12 skill points invested into [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs skill]]. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to {{Elemental}}-family {{MFamilies}}s. All other {{MFamilies}} families receive no bonus damage.


===[[Dragon Quest IX]]===
==={{DQ10}}===
This ability is learned with 12 skill points invested into [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs skill]]. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to elemental-family monsters. All other monster families receive no bonus damage.
Wind Sickles appears as an enemy-only skill that is used exclusively by [[Cyclown]] and its malicious variant.  


==={{DQM}}===
==={{DQM}}===
Called WindBeast in this game, it requires the monster to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into [[Vacuum]] when the monster reaches level 19 with 112 HP, 114 attack and 132 agility. It is naturally learned by the [[Durran]], [[GiantMoth]], [[LizardFly]], [[NiteWhip]], [[Pteranod]] and [[WingSlime]].
Called WindBeast in this game, it requires the {{MFamilies}} to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into [[Thin Air|Vacuum]] when the {{MFamilies}} reaches level 19 with 112 {{HP}}, 114 {{Attack}} and 132 {{Agility}}. It is naturally learned by the [[Dhuran|Durran]], [[Giant moth|GiantMoth]], [[Dragonfry|LizardFly]], [[Will-o'-the-whips|NiteWhip]], [[Pteranodon|Pteranod]] and [[Wing slime|WingSlime]].


==={{DQM2}}===
==={{DQM2}}===
The requirements to learn WindBeast are unchanged. It is naturally learned by the [[Aquadon]], [[Emyu]], [[Garudian]] and [[MadGoose]], among others. It is no longer naturally learned by the [[LizardFly]].
The requirements to learn WindBeast are unchanged. It is naturally learned by the [[Thaumatosaurus|Aquadon]], [[Emyu]], [[Garudian]], [[Genosidoh]] and [[Deadly dodo|MadGoose]]. It is no longer naturally learned by the [[Dragonfry|LizardFly]].
 
==={{DQMJ2}}===
Wind Sickles can be learned from:
*[[Bird Brain]] (8 points)
*[[Dragon Lore]] (64 points)
*[[Stormsgate Citadel (skill)|Stormsgate Citadel]] (6 points)
*[[Wind Blower]] (35 points)
*[[Wonder Construction]] (52 points)
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
Wind Sickles costs 4 {{MP}} and deals 30~50 damage to one enemy. It is learned through the [[Blowy Slasher]], [[Blusterer]], [[Good Knight]], [[Swirling Dervish]], [[Super Naturalist]], and [[Woosh Afficionado]] talents.
 
==={{DQTact}}===
Wind Sickles is known naturally by [[Low djinks]] at level 1 and can be learned by [[Carnivine]], [[Great sabrecub]], [[Hawk man]], and [[Spiked hare]] at level 16. It costs 7 {{MP}} to use and inflicts minor [[Woosh]]-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
|name=Wind Sickles
|kanji=かまいたち
|romanji=Kamaitachi
|role=Attack
|type=Martial
|element=[[Image:DQTact Woosh.png]]
|mp=7
|range=[[Image:DQTact_SkillRangeRadial.png|48px]]<br>Radius 1
|status=None
|description=Deals minor [[Woosh]]-type martial damage to all enemies in area of effect
|monsters=[[Carnivine]], Great sabrecub]], [[Hawk man]], [[Low djinks]], [[Spiked hare]]
}}
 
==Etymology==
In the original Japanese games, Wind Sickles is named after the [[Wikipedia:kamaitachi|kamaitachi]], a yōkai, or supernatural creature, from Japanese mythology. It is a mischievous creature, sometimes interpreted as a weasel, that rides on dust devils and is known to cut people with their sickle-like nails. The kamaitachi make frequent appearances in Japanese media, including anime, manga, and video games, and they often possess wind manipulation abilities. It also shares a name with the recurring [[Cyclown]] monster.
 
{{clear}}
 
==Related skills==
*[[Secret Wind Sickles]]
*[[Thin Air]]
*[[Wind Shear]]


{{DQSkills}}
{{DQSkills}}


[[Category:Japanese mythology]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Wind skills]]
[[Category:Wind skills]]
[[Category:Fisticuffs skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Caravan Heart skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: The Dark Prince skills]]
[[Category:Dragon Quest Tact skills]]

Revision as of 21:15, 26 February 2024

Wind Sickles is a recurring ability in the Dragon Quest series.

When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores Defence.

Appearances

Dragon Quest IV: Chapters of the Chosen

In remakes of the game, Wind Sickles can be used exclusively by High djinks. It deals 67~90 damage to a single character.

Dragon Quest VI: Realms of Revelation

Wind Sickles deals Woosh-element damage calculated as ((Level x 3 +10)+/-15%), capping at level 57. It is obtained by advancing to rank 3 of the Martial Artist vocation.

It is used by the enemies Giant moth, Cloud surfer, Low djinks, Mythsteed, Mechalomaniac, Second Test, Dhuran, and Nokturnus.

Dragon Quest VII: Fragments of the Forgotten Past

Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the Martial Artist vocation.

It can be used by the enemies Hackrobat, Vaipur, Wyatt, High djinks, Djinn genie, Cumulus vex, the Wind Spirit, Orgodemir's first form during Disc 1, his second form during Disc 2, and The Almighty.

Dragon Quest VIII: Journey of the Cursed King

Yangus can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before. On the enemy side, Wind Sickles can be used by Cockateers, Dark turkeys, Foul anchors, Jumping jackals, Dhoulmagus in his first form, and Marcello.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 12 skill points invested into Fisticuffs skill. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to Elemental-family monsters. All other monster families receive no bonus damage.

Dragon Quest X

Wind Sickles appears as an enemy-only skill that is used exclusively by Cyclown and its malicious variant.

Dragon Quest Monsters

Called WindBeast in this game, it requires the monster to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into Vacuum when the monster reaches level 19 with 112 HP, 114 Attack and 132 Agility. It is naturally learned by the Durran, GiantMoth, LizardFly, NiteWhip, Pteranod and WingSlime.

Dragon Quest Monsters 2

The requirements to learn WindBeast are unchanged. It is naturally learned by the Aquadon, Emyu, Garudian, Genosidoh and MadGoose. It is no longer naturally learned by the LizardFly.

Dragon Quest Monsters: Joker 2

Wind Sickles can be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

Wind Sickles costs 4 MP and deals 30~50 damage to one enemy. It is learned through the Blowy Slasher, Blusterer, Good Knight, Swirling Dervish, Super Naturalist, and Woosh Afficionado talents.

Dragon Quest Tact

Wind Sickles is known naturally by Low djinks at level 1 and can be learned by Carnivine, Great sabrecub, Hawk man, and Spiked hare at level 16. It costs 7 MP to use and inflicts minor Woosh-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll.

Wind Sickles (かまいたち Kamaitachi)Tactlogo.png
Ability information
Wind Sickles
Role * Type * Element MP cost
Attack Martial DQTact Woosh.png 7
Range Additional effects
DQTact SkillRangeRadial.png
Radius 1
None
Description
Deals minor Woosh-type martial damage to all enemies in area of effect
Naturally learnt by
Carnivine, Great sabrecub]], Hawk man, Low djinks, Spiked hare


Etymology

In the original Japanese games, Wind Sickles is named after the kamaitachi, a yōkai, or supernatural creature, from Japanese mythology. It is a mischievous creature, sometimes interpreted as a weasel, that rides on dust devils and is known to cut people with their sickle-like nails. The kamaitachi make frequent appearances in Japanese media, including anime, manga, and video games, and they often possess wind manipulation abilities. It also shares a name with the recurring Cyclown monster.


Related skills