Kabuff: Difference between revisions
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{{Spell Infobox | {{Spell Infobox | ||
|title = Kabuff | |title = Kabuff | ||
|image = [[ | |image = [[File:DQ3 Spell Kabuff.png|170px]] | ||
|japanese = スクルト | |japanese = スクルト | ||
|romaji = Sukuruto | |romaji = Sukuruto | ||
Line 7: | Line 7: | ||
|old=Increase | |old=Increase | ||
}} | }} | ||
'''Kabuff''' is a recurring spell in the | '''Kabuff''' is a recurring spell in the {{DQSeries}}. It increases the entire party's defence as opposed to the single-target [[Buff]]. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ2}}=== | ||
Kabuff is learned by the [[Prince of Cannock]] at level 20. In the original NES version, it increases defense by 12.5%, and by 50% in all other versions, and costs 2 MP to cast. | |||
=== | |||
Both [[Mage]]s & [[Sage]]s learn the spell at level 9 | The enemies [[chasmonaut]], [[goregon]], [[magic marionette]], [[shaman]], [[sorcerer]], [[whackolyte]] and [[Wrecktor (Recurring)|wrecktor]], can use this spell on their allies. | ||
Kabuff is learned by [[Kiryl]] at level 14. | ==={{DQ3}}=== | ||
Both [[Mage]]s & [[Sage]]s learn the spell at level 9 It heightens the defense of everyone in the party by 50% and takes 4 MP to cast. | |||
The enemies [[bag o' laughs]], [[crabber dabber doo]], [[king crab]], [[darth voodoo]], [[seaslime]], and [[wyrtoise]] can use this spell to buff their allies. | |||
==={{DQ4}}=== | |||
Kabuff is learned by [[Kiryl]] at level 14 and increases the party's defense by 100% for 4 MP in the NES version. In the remakes it lasts only 7~10 turns instead of the entire battle. | |||
The enemies [[picuda]], [[Kirk Buzzer]], [[Psaro the Manslayer]] in its third form, and [[Foo Yung]] can use this spell on their allies. | |||
==={{DQ5}}=== | |||
Kabuff is learned by a variety of characters and increases defense by 50% in the original SNES version and 25% in all subsequent releases. In all versions it costs 3 MP to cast. | |||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
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|[[Sancho]]||-- | |[[Sancho]]||-- | ||
|- | |- | ||
|[[Metal slime | |[[Metal slime (Recruit)|Metal slime]]||3 | ||
|- | |- | ||
|[[King slime/recruit|King slime]]||5 | |[[King slime/recruit|King slime]]||5 | ||
Line 42: | Line 52: | ||
|} | |} | ||
[[Prestidigitator]] and [[lazy eye]] use it as enemies. | |||
Kabuff is already known by [[Goober]] upon joining the party, and is learned by [[Milly]] at level 18, and by [[Goowain]] and [[Shelley]] at level 8. Other characters can learn it by advancing to rank 5 of the [[Priest]] vocation. | |||
==={{DQ6}}=== | |||
Kabuff is already known by [[Goober]] upon joining the party, and is learned by [[Milly]] at level 18, and by [[Goowain]] and [[Shelley]] at level 8. Other characters can learn it by advancing to rank 5 of the [[Priest]] vocation. It increases defense by 25% for 3 MP, with a cap of +200 points. | |||
The enemies [[hermit pixie]], [[splutterfly]], [[annihilantern]], and [[seaslime]] can use this spell on their allies. | |||
==={{DQ7}}=== | |||
Kabuff has the same properties as in ''VI''. In the original PS1 version, Kabuff can be learned as a hybrid spell by rank 5 as a [[Priest|Cleric]] or [[Shepherd]] immediately after completing the other. It can also be learned by reaching rank 4 as a [[Jawtoise (vocation)|Jawtoise]] or rank 2 as a [[Rockbomb (vocation)|Rockbomb]]. | |||
In the 3DS version, it is an advanced spell and can be learned by reaching rank 3 of the [[Armamentalist]], rank 4 of the [[Sage]], rank 2 of the [[Monster Master|Monster Masher]], rank 5 of the [[Champion]], and rank 1 of the [[Hero (vocation)|Hero]] vocations. It can be learned permanently if learned via a monster vocation. | |||
It can be cast by the enemies [[Bronson]], [[magic marionette]], [[nut knight]], [[cavorting column]], [[mudraker]], [[picuda]], [[whackolyte]], and [[major disaster]]. | |||
==={{DQ8}}=== | |||
Kabuff is learned by [[Angelo]] at level 14 and by [[Yangus]] after adding 42 points to his Humanity skill tree. It has the same properties as the previous two games, but now lasts for only 7~10 turns. | |||
It can be cast by [[Jum]], [[Iron scorpion]], [[War gryphon]], [[Blue fang]], and [[Dark turkey]], and by the Infamous Monsters [[Fletch]] and [[Scorpius]]. | |||
==={{DQ9}}=== | |||
Kabuff is learned by [[Paladin]]s at level 26 and [[Sage]]s at level 30. It costs 6 MP to cast, increases defense up to 50%, and lasts 7~10 turns. | |||
==={{DQ10}}=== | |||
{{Stub}} | |||
==={{DQ11}}=== | |||
[[Serena (Dragon Quest XI)|Serena]] and [[Hendrik]] learn Kabuff at level 23 and 36, respectively, and with the spell needing 6 MP to cast. It will increase the party's defence by 50% for 4~6 turns. Kabuff can only be applied twice. | |||
==={{DQM}}=== | |||
Called Increase in this game, it is an upgraded form of [[Upper]]. Upper will grow into Increase when a monster reaches at least level 6 with at least 24 intelligence. | |||
==={{DQM2}}=== | |||
Increase now requires 44 intelligence to upgrade from [[Upper]]. | |||
==={{DQMJ}}=== | |||
Kabuff can be learned from various skill trees. | |||
*[[Barricade]] (4 points) | |||
*[[Bolsterer]] (38 points) | |||
*[[Cluboon (skill) | Cluboon II]] (16 points) | |||
*[[Cure-all]] (20 points) | |||
*[[Defender]] (27 points) | |||
*[[Fortifier]] (54 points) | |||
*[[Materialist]] (46 points) | |||
*[[Über Helpful]] (16 points) | |||
==={{DQMJ2}}=== | |||
Kabuff can be learned from all the skills it could be previously, though [[Bolsterer]] now requires 26 points, and [[Materialist]] now requires 34 points. | |||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3}}=== | |||
Kabuff costs 4 MP and will raise the party's defence by 40%, plus 8 raw points applied after the percentage calculations, for 4~7 turns. It can be applied twice for a total 80% +16 boost to the party, and is learned through the [[Barricade]], [[Crag Virtuoso]], [[Cure-All]], [[Defender]], [[Fluffy]], [[Heavenly Herald]], [[Just Ruler]], [[Leading Light]], [[Malroth (Talent)|Malroth]], [[Materialist]], [[Protector]], [[Psaro the Manslayer (Talent)|Psaro the Manslayer]], [[Sage]], [[Smarty-Pants]], [[Strong Speller]], and [[Water Baby]] talents. | |||
==={{DQH}}=== | |||
Kabuff can be learned by Kiryl for 3 skill points and costs 10 MP to cast, increasing the entire party's defence. It can be improved by learning the skill Kabuff Extender for 20 skill points, which makes the effect of Kabuff last even longer. A character who has been affected by Kabuff will have a green glow surrounding their body. | |||
* It is also possible for characters to gain a personal Kabuff effect for a short time with the skills '''Critical Cover''' or '''Last Stand'''. Critical Cover will activate if a character lands a critical hit and Last Stand activates when a character is low on HP. | |||
==={{DQB2}}=== | |||
Royal guards in [[Moonbrooke]] will learn the spell after raising the island's base level to 2. | |||
==={{DQTreasures}}=== | |||
Kabuff costs 15 MP to cast and will temporarily boost the defence of all allies in battle. It is learned by[[emerald king slime]]s, [[hades condor]]s, [[icy dragling]]s, [[jade slime]]s, and [[orc king]]s. | |||
==={{DQR}}=== | |||
Kabuff is a playable card. | |||
==={{DQTact}}=== | |||
Kabuff is known naturally by [[emperor slime]] at level 1 and can be learned by [[hocus chimaera]] and [[seaslime]] at level 16, [[green glow]] at level 18, [[crabber dabber doo]] at level 22, [[jolly sasquash]] at level 26, [[hades condor]], [[magic marionette]], and [[whackolyte]] at level 32, [[devilmoth]] at level 42. It costs 24 MP to cast, has a range of 1-3 squares away from the caster and can be self-cast, increasing the DEF of the target and all allies in a 3x3 square for 3 turns. | |||
{{DQTactSkill | |||
|name=Kabuff | |||
|kanji=スクルト | |||
|romanji=Sukuruto | |||
|type=Spell | |||
|role=Support | |||
|element=[[Image:DQTact Non-elemental.png]] | |||
|mp=24 | |||
|range=[[Image:DQTact_Range3x3.png|48px]]<br>1-3 (incl. self) | |||
|status=[[Image:DQTact DEFUp.png]]<br>DEF Up | |||
|description=Raises DEF of all allies in area of effect for 3 turns | |||
|monsters=Crabber dabber doo, Devilmoth, Emperor slime, Green glow, Hades condor, Hocus chimaera, Jolly sasquash, Magic marionette, Seaslime, Whackolyte | |||
}} | |||
==Related spells== | |||
*[[Buff]] | |||
*[[Sap]] | |||
*[[Kasap]] | |||
==See also== | |||
*The [[rune staff]], a wand that casts the spell when used in battle. | |||
==Other Languages== | |||
{{OtherLanguages | |||
|es=Multifortalecimiento|es-meaning=Multi-fortifying | |||
|fr=Mégaprotection|fr-meaning=Mega protection | |||
|it=Superdifesa multipla|it-meaning=Multiple super defence | |||
|de=Megastärkung|de-meaning=Mega reinforcement | |||
}} | |||
==Gallery== | |||
<center><gallery> | |||
File:DQH Kabuff.jpg|Kiryl casting Kabuff in ''Dragon Quest Heroes'' | |||
File:DQR Sukuruto.png|''Rivals'' card | |||
</gallery></center> | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Support spells]] | |||
[[Category:Dragon Quest II spells]] | [[Category:Dragon Quest II spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
Line 62: | Line 173: | ||
[[Category:Dragon Quest VIII spells]] | [[Category:Dragon Quest VIII spells]] | ||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] | ||
[[Category:Dragon Quest X spells]] | |||
[[Category:Dragon Quest XI spells]] | |||
[[Category:Dragon Quest Monsters spells]] | |||
[[Category:Dragon Quest Monsters 2 spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | |||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
[[Category:Dragon Quest Heroes spells]] | |||
[[Category:Dragon Quest Builders 2 spells]] | |||
[[Category:Dragon Quest Treasures spells]] | |||
[[Category:Dragon Quest Rivals spells]] | |||
[[Category:Dragon Quest Tact spells]] | |||
[[fr:Mégaprotection]] |
Latest revision as of 14:55, 20 October 2024
Kabuff | |
---|---|
Japanese | スクルト |
Rōmaji | Sukuruto |
Type | Support |
Older names | Increase |
Kabuff is a recurring spell in the Dragon Quest series. It increases the entire party's defence as opposed to the single-target Buff.
Appearances[edit]
Dragon Quest II: Luminaries of the Legendary Line[edit]
Kabuff is learned by the Prince of Cannock at level 20. In the original NES version, it increases defense by 12.5%, and by 50% in all other versions, and costs 2 MP to cast.
The enemies chasmonaut, goregon, magic marionette, shaman, sorcerer, whackolyte and wrecktor, can use this spell on their allies.
Dragon Quest III: The Seeds of Salvation[edit]
Both Mages & Sages learn the spell at level 9 It heightens the defense of everyone in the party by 50% and takes 4 MP to cast.
The enemies bag o' laughs, crabber dabber doo, king crab, darth voodoo, seaslime, and wyrtoise can use this spell to buff their allies.
Dragon Quest IV: Chapters of the Chosen[edit]
Kabuff is learned by Kiryl at level 14 and increases the party's defense by 100% for 4 MP in the NES version. In the remakes it lasts only 7~10 turns instead of the entire battle.
The enemies picuda, Kirk Buzzer, Psaro the Manslayer in its third form, and Foo Yung can use this spell on their allies.
Dragon Quest V: Hand of the Heavenly Bride[edit]
Kabuff is learned by a variety of characters and increases defense by 50% in the original SNES version and 25% in all subsequent releases. In all versions it costs 3 MP to cast.
Name | Level |
---|---|
Sancho | -- |
Metal slime | 3 |
King slime | 5 |
Conkuisitor | 8 |
Son | 8 |
Cureslime | 10 |
Slime | 10 |
Mudraker | 15 |
Grudgerigar | 17 |
Pip fighter | 45 |
Prestidigitator and lazy eye use it as enemies.
Dragon Quest VI: Realms of Revelation[edit]
Kabuff is already known by Goober upon joining the party, and is learned by Milly at level 18, and by Goowain and Shelley at level 8. Other characters can learn it by advancing to rank 5 of the Priest vocation. It increases defense by 25% for 3 MP, with a cap of +200 points.
The enemies hermit pixie, splutterfly, annihilantern, and seaslime can use this spell on their allies.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Kabuff has the same properties as in VI. In the original PS1 version, Kabuff can be learned as a hybrid spell by rank 5 as a Cleric or Shepherd immediately after completing the other. It can also be learned by reaching rank 4 as a Jawtoise or rank 2 as a Rockbomb. In the 3DS version, it is an advanced spell and can be learned by reaching rank 3 of the Armamentalist, rank 4 of the Sage, rank 2 of the Monster Masher, rank 5 of the Champion, and rank 1 of the Hero vocations. It can be learned permanently if learned via a monster vocation.
It can be cast by the enemies Bronson, magic marionette, nut knight, cavorting column, mudraker, picuda, whackolyte, and major disaster.
Dragon Quest VIII: Journey of the Cursed King[edit]
Kabuff is learned by Angelo at level 14 and by Yangus after adding 42 points to his Humanity skill tree. It has the same properties as the previous two games, but now lasts for only 7~10 turns.
It can be cast by Jum, Iron scorpion, War gryphon, Blue fang, and Dark turkey, and by the Infamous Monsters Fletch and Scorpius.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Kabuff is learned by Paladins at level 26 and Sages at level 30. It costs 6 MP to cast, increases defense up to 50%, and lasts 7~10 turns.
Dragon Quest X[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Serena and Hendrik learn Kabuff at level 23 and 36, respectively, and with the spell needing 6 MP to cast. It will increase the party's defence by 50% for 4~6 turns. Kabuff can only be applied twice.
Dragon Quest Monsters[edit]
Called Increase in this game, it is an upgraded form of Upper. Upper will grow into Increase when a monster reaches at least level 6 with at least 24 intelligence.
Dragon Quest Monsters 2[edit]
Increase now requires 44 intelligence to upgrade from Upper.
Dragon Quest Monsters: Joker[edit]
Kabuff can be learned from various skill trees.
- Barricade (4 points)
- Bolsterer (38 points)
- Cluboon II (16 points)
- Cure-all (20 points)
- Defender (27 points)
- Fortifier (54 points)
- Materialist (46 points)
- Über Helpful (16 points)
Dragon Quest Monsters: Joker 2[edit]
Kabuff can be learned from all the skills it could be previously, though Bolsterer now requires 26 points, and Materialist now requires 34 points.
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit]
Kabuff costs 4 MP and will raise the party's defence by 40%, plus 8 raw points applied after the percentage calculations, for 4~7 turns. It can be applied twice for a total 80% +16 boost to the party, and is learned through the Barricade, Crag Virtuoso, Cure-All, Defender, Fluffy, Heavenly Herald, Just Ruler, Leading Light, Malroth, Materialist, Protector, Psaro the Manslayer, Sage, Smarty-Pants, Strong Speller, and Water Baby talents.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Kabuff can be learned by Kiryl for 3 skill points and costs 10 MP to cast, increasing the entire party's defence. It can be improved by learning the skill Kabuff Extender for 20 skill points, which makes the effect of Kabuff last even longer. A character who has been affected by Kabuff will have a green glow surrounding their body.
- It is also possible for characters to gain a personal Kabuff effect for a short time with the skills Critical Cover or Last Stand. Critical Cover will activate if a character lands a critical hit and Last Stand activates when a character is low on HP.
Dragon Quest Builders 2[edit]
Royal guards in Moonbrooke will learn the spell after raising the island's base level to 2.
Dragon Quest Treasures[edit]
Kabuff costs 15 MP to cast and will temporarily boost the defence of all allies in battle. It is learned byemerald king slimes, hades condors, icy draglings, jade slimes, and orc kings.
Dragon Quest Rivals[edit]
Kabuff is a playable card.
Dragon Quest Tact[edit]
Kabuff is known naturally by emperor slime at level 1 and can be learned by hocus chimaera and seaslime at level 16, green glow at level 18, crabber dabber doo at level 22, jolly sasquash at level 26, hades condor, magic marionette, and whackolyte at level 32, devilmoth at level 42. It costs 24 MP to cast, has a range of 1-3 squares away from the caster and can be self-cast, increasing the DEF of the target and all allies in a 3x3 square for 3 turns.
Kabuff | |||
Role * | Type * | Element | MP cost |
Support | Spell | 24 | |
Range | Additional effects | ||
1-3 (incl. self) |
DEF Up |
||
Description | |||
Raises DEF of all allies in area of effect for 3 turns | |||
Naturally learnt by | |||
Crabber dabber doo, Devilmoth, Emperor slime, Green glow, Hades condor, Hocus chimaera, Jolly sasquash, Magic marionette, Seaslime, Whackolyte |
Related spells[edit]
See also[edit]
- The rune staff, a wand that casts the spell when used in battle.
Other Languages[edit]
Language | Translation | Meaning |
Español | Multifortalecimiento | Multi-fortifying |
Français | Mégaprotection | Mega protection |
Deutsch | Megastärkung | Mega reinforcement |
Italiano | Superdifesa multipla | Multiple super defence |