Asham
| Town | |
|---|---|
| Asham | |
| Japanese | アッサラーム |
| Romaji | |
| Game | Dragon Quest III |
| Old localization | Assaram, Ashalam |
Asham is a town in Dragon Quest III: The Seeds of Salvation.
It located southeast of Romaria and sits in the shadow of an immense mountain chain, which in correspondence to the real world would place it around Iraq.
Asham is a rest point before venturing through the harsh desert to reach Isis and the Pyramid. It is close to the left entrance of Nordy's Grotto, through which the player must pass to reach Baharata.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Asham is one of only a few towns to behave an active night life. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night.
The older brother of the Isis minister lives in a townhouse locked behind a door that requires the Magic Key to enter. He waxes philosophically about water being the lifeblood and mankind, but also gives first-time players the direct hint that to enter the eastern lands they will need the Royal Missive from the Portogus Rex of Portoga. A lone Imp appears in the upstairs section of the building locked with at night, it's Morph spell and cat disguise having worn off. It will start a battle when confronted, but why it is there is never explained.
Shops & services[edit]
The price of each item in the con man shops can be lowered to 1/8th by haggling with the merchant, similar to Morocco in the real world.
| Item | Price | Attributes |
| 24,000 | Attack +15 | |
| 36,800 | Attack +35 | |
| 40,000 | Attack +38 | |
| 16,000 | Defense +16 | |
| 24,000 | Defense +25 | |
| 38,400 | Defense +29 |
| Item | Price | Attributes |
| 40,000 | Attack +40 | |
| 59,200 | Attack +48 | |
| 40,000 | Attack +55 | |
| 2,560 | Defense +8 | |
| 16,000 | Defense +16 | |
| 46,4000 | Defense +20 |
| Item | Price | Attributes |
| 128 | ? | |
| 160 | ? | |
| 320 | ? | |
| 400 | ? | |
| 560 | ? | |
| 16,000 | Resilience +10 |
| Item | Price | Attributes |
| 1,100 | Defense +1 | |
| 480 | Defense +20 | |
| 700 | Defense +22 | |
| 1,100 | Defense +25 | |
| 180/250 | Defense +7 | |
| 700 | Defense +12 | |
| 600 | Defense +12 | |
| 250 | Defense +10 | |
| Note: The swimsuit and Iron shield are only in the NES version | ||
| Item | Price | Attributes |
| 200 | Attack +14 | |
| 550 | Attack +24 | |
| 750 | Attack +28 | |
| 1,500 | Attack +33 | |
| 2,500 | Attack +40 |
| Item | Price | Attributes |
| 200 | Attack +14 | |
| 320 | Attack +16 | |
| 650 | Attack +26 | |
| 1,000 | Attack +27 | |
| 870 | Attack +25 | |
| 2,500 | Attack +38 |
| Item | Price | Attributes |
| 10 | ? | |
| 30 | ? |
Treasures[edit]
Nearby monsters[edit]
Dragon Quest III HD-2D Remake[edit]
Asham is now set between a series of natural rock walls surrounding an oasis, with palm trees scattered through the town. The con man's item shop has been converted into a normal shop, leaving only the weapons dealer as the resident shyster. There is a bag o' laughs in the northwest corner of the town, who will flee if the player is not masked with musk.
Incidentally, the Puff-Puff scene is now fully voiced.
Shops & services[edit]
| Item | Price | Attributes |
| 10 | Cures poison from one party member | |
| 30 | Cures paralysis | |
| 120 | Lifts illusions |
| Item | Price | Attributes |
| 270 | Restores at least 80 HP to a single ally | |
| 4,900 | Restores at least 80 MP to a single ally | |
| 1,100 | Casts Oomph | |
| 2,100 | Attack +29 Casts Snooze | |
| 3,400 | Attack +34 +130% damage to beasts | |
| 4,400 | Attack +43 | |
| 1,800 | Attack +24 | |
| 1,500 | Defence +28 Evasion +12.5% | |
| 2,100 | Defence +33 | |
| 1,700 | Defence +29 -25% spell damage Women only | |
| 3,800 | Wisdom +8 -25% Ice damage | |
| 3,800 | Wisdom +8 -25% Wind damage | |
| Note: Listed prices are post-haggling; these prices are still more expensive than at other shops selling the same items | ||
| Item | Price | Attributes |
| 60 | Attack +6 | |
| 80 | Attack +8 | |
| 540 | Attack +11 Smacks all foes | |
| 360 | Attack +16 | |
| 470 | Attack +19 | |
| 750 | Attack +24 | |
| 1,300 | Attack +27 | |
| 970 | Attack +27 | |
| 1,600 | Attack +31 | |
| 2,000 | Attack +32 | |
| 200 | Defence +5 | |
| 880 | Luck +20 Lucky devil personality |
| Item | Price | Attributes |
| 490 | Defence +17 | |
| 720 | Defence +21 | |
| 960 | Defence +22 | |
| 120 | Defence +4 | |
| 350 | Defence +11 | |
| 680 | Defence +15 |
Treasure[edit]
| X1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 |
Nearby monsters[edit]
Etymology[edit]
- The Japanese name, Assarāmu, is derived from as-salamu alaykum, an Arabic greeting that means "peace be upon you".
Trivia[edit]
- In the NES version, the imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear.
- In the remakes, the music from the Pyramid is used as the night theme.