Hatchet Man is a recurring ability in the franchise. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games. This skill is strongly recommended for hunting Metal Slimes and their brethren, especially so in games that do not have the Hela hammer.
- 1 Appearances
- 1.1 Dragon Quest IV
- 1.2 Dragon Quest VI
- 1.3 Dragon Quest VII
- 1.4 Dragon Quest VIII
- 1.5 Dragon Quest IX
- 1.6 Dragon Quest XI: Echoes of an Elusive Age
- 1.7 Dragon Quest Monsters
- 1.8 Dragon Quest Monsters 2
- 1.9 Dragon Quest Monsters: Joker
- 1.10 Dragon Quest Monsters: Joker 2
- 1.11 Super Smash Bros. Ultimate
In the remakes, Hatchet Man is one of the special abilities that Psaro has upon joining in Chapter 6. Accuracy is 3/8ths.
Exactly as in VI, though in the 3DS remake it costs 3 MP to use.
Yangus can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate Executioner. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 MP to use.
This ability is learned with 58 skill points invested into Axe skill. Functionally, it is identical to Executioner and takes 8 MP to use.
Hendrik learns hatchet man through his axe skill tree, needing 16 points to unlock it. It costs 4 MP to use, but is now unaffected by a monster's evasion and any form of bedazzlement. This gives the skill a true hit ratio of 50% in all situations.
Called EvilSlash in this game, it requires the monster reach level 15 with 106 HP and 90 attack. It is learned naturally by the Armorpion, BattleRex, Coatol, Gigantes, HammerMan, LizardMan, MadDragon, Mummy and RogueNite.
Hatchet Man can be learned from:
- Anti-metal (50 points)
- Berserker (50 points)
- Champion (40 points)
- Cluboon III (18 points)
- Materialist (34 points)
- Naturalist (83 points)
- Warrior (70 points)
The Hero can randomly select Hatchet Man from his Command Selection ability, performing it as a weighty over-head slash. It costs 15 MP to execute and has a startup time of roughly one second, but possesses outstanding launching power and inflicts 35% damage. Hatchet Man can kill as early as 45% damage on most stages, and can break a fully-charged shield in one strike.