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Sizz is a spell in the Dragon Quest series. It is the premier offensive spell, introduced in the original Dragon Quest, and is often learned by magi and other practitioners of offensive magic.

Sizz is often depicted as a line of fire that affects a group of enemies, as opposed to Frizz hitting a single enemy with a fireball. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP.


Dragon Quest[edit]

Originally translated as Hurt and is one of only two damaging spells in the game. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight.

Name Learned MP Cost Effect
NES GBC 日本語 (JP)
Hurt Firebal ギラ (Gira) Lv.4 2 Damages the enemy for 5~12 HP
Hurtmore Firebane ベギラマ (Begirama) Lv.19 5 Damages the enemy for 58~65 HP

In remade versions of the game, the spell will deal 16~20 damage instead.

Dragon Quest II[edit]

The Prince of Cannock learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions. In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 mp.

Dragon Quest III[edit]

Learned by Magi and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.

Dragon Quest IV[edit]

Sizz is learned by Maya at level 7 and the the hero at level 11. Laurel knows the spell upon joining Torneko.

Dragon Quest V[edit]

Name Level
Honey --
Liquid metal slime --
Prestidigitator 5
Conkjurer 5
Bianca 8
Ghost 10

Dragon Quest VI[edit]

Sizz is learned by Ashlynn at level 6, and is already known by Mercury upon joining. Other characters can learn it by advancing to rank 2 of the Mage vocation.

Dragon Quest VII[edit]

Sizz is learned immediately upon becoming a mage in all versions of the game.

Dragon Quest VIII[edit]

Sizz is learned by both the hero and Jessica at level 11. It deals an average of 16~24 damage and will increase in power once the character's wisdom surpasses 40, capping at 29~35 once they reach 70 wisdom.

Dragon Quest IX[edit]

Sizz and its advanced incarnations do not appear in Dragon Quest IX, though their effects can be replicated by use of weapons such as the Cautery Sword.

Dragon Quest X[edit]

The Sizz line returns as a spell family exclusive to Dancers, who learn the first spell at level 14 and can cast if for 3 MP. Damage calculation is Magical Might x 0.25 + 7 with a cap of 80~90 and an in-game spread of 6 meters.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Veronica joins the party having already mastered sizz, and the Hero will learn it at level 8. It costs 3 MP to cast and will deal 12~20 base damage with a cap of 28~36.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz.

Super Smash Bros. Ultimate[edit]

Sizz is available to the Hero through his Command Selection ability. It costs 8 MP to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.

Enemy versions[edit]

In II, the spell hits for 8~16 in all versions, and targets all three luminaries in the mobile version onwards. In III sizz singes all characters for 10~18 damage. This range would remain consistent up until VIII. In that title the spell hits for 8~14 points.

Battle Visuals[edit]