Snooze is a recurring spell in the Dragon Quest series. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.
- 1 Appearances
- 1.1 Dragon Quest
- 1.2 Dragon Quest II: Luminaries of the Legendary Line
- 1.3 Dragon Quest III: The Seeds of Salvation
- 1.4 Dragon Quest IV: Chapters of the Chosen
- 1.5 Dragon Quest V: Hand of the Heavenly Bride
- 1.6 Dragon Quest VI: Realms of Revelation
- 1.7 Dragon Quest VII: Fragments of the Forgotten Past
- 1.8 Dragon Quest VIII: Journey of the Cursed King
- 1.9 Dragon Quest IX: Sentinels of the Starry Skies
- 1.10 Dragon Quest X
- 1.11 Dragon Quest XI: Echoes of an Elusive Age
- 1.12 Dragon Quest Monsters
- 1.13 Dragon Quest Monsters 2
- 1.14 Dragon Quest Monsters: Joker
- 1.15 Dragon Quest Monsters: Joker 2
- 1.16 Super Smash Bros. Ultimate
- 2 Battle Visuals
- 3 In Other Languages
- 4 Gallery
Snooze is learned by The Hero at level 7. It costs 2 MP to cast. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on.
Snooze is learned by The Princess of Moonbrooke at Level 2. Magic in DQII utilizes a resistance table based on 7 instead of 15.
Snooze is learned by The Hero at Level 16, and by Priests & Sages at Level 9. DQIII set the standard for magical resistances, introducing the familiar 100%, 75%, 25%, 0% accuracy ranges now familiar to players.
|Old man of the sea||12|
Snooze is learned by Jessica at level 12 and can be cast for 3 MP.
Snooze is learned by armamentalists at level 8 and priests at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999.
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Called Sleep in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 4 with at least 24 MP and 16 intelligence. It grows into SleepAll when the monster reaches level 11 with at least 52 MP and 46 intelligence. It is naturally learned the Almiraj, DarkHorn, Dracky, DuckKite, EvilPot, Gulpple, StagBug, Stubsuck and Wyvern.
Sleep now requires 29 intelligence to learn and 83 intelligence to upgrade. It is naturally learned by the BeastNite, HaloSlime, LampGenie, MerTiger, Moray and Slurperon. It is no longer naturally learned by the EvilPot or Gulpple.
Snooze can be learned from:
- Cold Sleep (4 points)
- Hawkhart (11 points)
- Hive Mind (10 points)
- Hypnotist (6 points)
- Über Charmer (16 points)
Snooze can be learned from all the skills it could be previously, as well as from Missing Lynx for 5 points.
Snooze is a spell that the Hero can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be asleep for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.