Orgodemir: Difference between revisions
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==History== | ==History== | ||
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[ | Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by [[Numen|The Almighty]] and the Four Elemental Spirits: [[Earth Spirit|Earth]], [[Fire Spirit|Fire]], [[Water Spirit|Water]], and [[Wind Spirit|Wind]]. The Almighty was defeated and the four spirits were scattered. However, The Almighty had put a system into place that would allow the world to be reborn again within the [[Shrine of Mysteries]]. | ||
==Synopsis== | ==Synopsis== | ||
{{Spoiler|start}} | {{Spoiler|start}} | ||
The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Roamers]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of | The Hero and his party travel to the past through the Excavation Site Pedestal in the [[Roamers]] Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of The Almighty by the Demon Lord. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party. | ||
When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1. | When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1. | ||
In Disc 2, the party reunites with the present day [[Roamers]] in their ceremony to revive God. With [[Aishe]] dancing in the | In Disc 2, the party reunites with the present day [[Roamers]] in their ceremony to revive God. With [[Aishe]] dancing in the Vestment of Virtue and [[Crispin]] playing the Torban of Truth, The Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds. | ||
Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is | Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the [[Cathedral of Light]]. [[Sir Mervyn]] has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is The Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with The Almighty is finished and he disappears. As the Hero's Party leaves the Cathedral of Light, they see Mervyn being chased by soldiers, claiming that he has committed treason against God. | ||
As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Mervyn communicates this to the party via Mindspeak. He tells the party that | As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Mervyn communicates this to the party via Mindspeak. He tells the party that The Almighty went about sealing the worlds that he said were evil. When Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions. | ||
When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that | When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that The Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat Orgodemir. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon King. He tells them that he is the new The Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir. | ||
With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world | With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world |
Revision as of 02:26, 23 April 2017
Orgodemir | |
Dragon Quest VII | |
Romaji | Orugo-Demira |
Title | Demon King |
Race | Demon |
Age | Ageless |
Orgodemir is the main antagonist and the last boss of Enix's Dragon Quest VII. He is the force behind all the evil that the hero and his party encounter during the game. A villain with multiple forms, Orgodemir sought to replace God, and had nearly the entire world sealed away to keep his foe from bein resurrected.
Orgodemir also appears in Dragon Quest Monsters: Joker, Dragon Quest Monsters: Joker 2 and Dragon Quest IX as a Legacy Bosses.
History
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by The Almighty and the Four Elemental Spirits: Earth, Fire, Water, and Wind. The Almighty was defeated and the four spirits were scattered. However, The Almighty had put a system into place that would allow the world to be reborn again within the Shrine of Mysteries.
Synopsis
Strategy
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.
First Encounter Stats
Sprite | HP | MP | Attack | Defense |
File:Orgodemir6.gif | 3000 | Infinite | 182 | 127 |
Agility | Experience | Gold | Tame Rate | |
107 | 0 | 0 | 0 |
Bestiary No. | 314 |
Spell(s) | Kaboom Kafrizzle |
Skill(s) | Acts three times Disruptive Wave Lullub-eye Lightning Magma Blast Wind Sickles |
Location(s) | |
Item(s) Dropped |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 30% | 30% | 30% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
30% | 30% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 30% |
3DS version changes |
None |
Sprite | HP | MP | Attack | Defense |
4200 | 0 | 230 | 90 | |
Agility | Experience | Gold | Tame Rate | |
82 | 0 | 0 | 0 |
Bestiary No. | 314 |
Spell(s) | |
Skill(s) | Acts twice per turn Disruptive WaveFreezing Blizzard Inferno Spike Charge Thin Air |
Location(s) | |
Item(s) Dropped |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄32 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 0% |
3DS version changes |
None |
Second Encounter Stats
Sprite | HP | MP | Attack | Defense |
File:Orgodemir1.gif | 3500 | Infinite | 330 | 200 |
Agility | Experience | Gold | Tame Rate | |
80 | 0 | 0 | 0 |
Bestiary No. | 316 |
Spell(s) | |
Skill(s) | Disruptive Wave Freezing Blizzard Scorch Tail whip |
Location(s) | Cathedral of Blight |
Item(s) Dropped |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
70% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 0% |
3DS version changes |
None |
- Orgodemir is considered a dragon in this encounter, leaving him vulnerable to the associated skills and weapons.
Sprite | HP | MP | Attack | Defense |
File:Orgodemir2.gif | 3300 | Infinite | 330 | 200 |
Agility | Experience | Gold | Tame Rate | |
135 | 0 | 0 | 0 |
Bestiary No. | 316 |
Spell(s) | Kaboom Kafrizzle |
Skill(s) | Acts Twice Disruptive Wave Energy Balls(Attack/2+67) Intense Flames(168~188) Knuckle Sandwich Lullub-eye Wind Sickles |
Location(s) | Cathedral of Blight |
Item(s) Dropped |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄32 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
70% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 0% |
3DS version changes |
None |
Sprite | HP | MP | Attack | Defense |
File:Orgodemir3.gif | 3000 | Infinite | 350 | 170 |
Agility | Experience | Gold | Tame Rate | |
116 | 0 | 0 | 0 |
Bestiary No. | 316 |
Spell(s) | |
Skill(s) | Acts twice per turn Disruptive Wave Ferocious Roar Magma Blast Venom Mist Weird Whacker |
Location(s) | Cathedral of Blight |
Item(s) Dropped |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
30% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 0% |
3DS version changes |
None |
- As infered from his rotting appearance, Orgodemir is now vulnerable to Undead Undoer and Zombiesbane.
Sprite | HP | MP | Attack | Defense |
File:Orgodemir4.gif | 4500 | Infinite | 300 | 140 |
Agility | Experience | Gold | Tame Rate | |
85 | 0 | 0 | 0 |
Bestiary No. | 316 |
Spell(s) | Magic Barrier Magic Burst Snooze |
Skill(s) | Acts Twice Charges Party (50% damage to all) Evil Prayer Frigid Ice (125~155) Meditate Paralysis Attack Scorch Summons minions |
Location(s) | |
Item(s) Dropped |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 0% |
3DS version changes |
None |
- Orgodemir is still vulnerable to Undead Undoer and Zombiesbane.
Other Appearances
Outside his main role in Dragon Quest VII, Orgodemir also makes appearances in the following titles.
Dragon Quest IX
#304 - Orgodemir | |||||||||||||||||||||||||||||||||||||||||||
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| |||||||||||||||||||||||||||||||||||||||||||
Family | ??? | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 304 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Description | "Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.
Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." |
Additional Attributes | ||||||
---|---|---|---|---|---|---|
Fire | Ice | Wind | Earth | Light | Dark | |
150 | 100 | 100 | 50 | 100 | 100 | |
Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
100 | 25 | 0 | 0 | 100 | 0 | |
Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
0 | 0 | 0 | 0 | 10 | 50 | |
Blunt | Sap | Decelerate | ||||
5 | 25 | 75 |
Orgodemir appears as a Legacy Boss, obtained after completing Quest #176 (or received at special events). He will become enraged once his health drops to orange range.
Treasure
|
Skills
|
Dragon Quest Monsters 2
Dragon Quest Monsters: Joker
Dragon Quest Monsters: Joker 2
Orgodemir is a Rank X monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing Mortamor and an alabast dragon.
Dragon Quest Monsters: Joker 2 Professional
This article is a stub. You can help by expanding it. |
Gallery
As seen in the Sofubi Monster merchandise series.