Orgodemir
| Orgodemir | |
| Dragon Quest VII | |
| Romaji | Orugo-Demira |
| Title | Demon King |
| Race | Demon |
| Age | Ageless |
Orgodemir is the main antagonist and the last boss of Enix's Dragon Quest VII. He is the force behind all the evil that the hero and his party encounter during the game. A villain with multiple forms, Orgodemir sought to replace God, and had nearly the entire world sealed away to keep his foe from bein resurrected.
Orgodemir also appears in Dragon Quest Monsters: Joker, Dragon Quest Monsters: Joker 2 and Dragon Quest IX as a Legacy Bosses.
History
Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by God and the Four Elemental Spirits: Earth, Fire, Water, and Wind. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Shrine.
Synopsis
Strategy
The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.
First Encounter Stats
Second Encounter Stats
- Orgodemir is considered a dragon in this encounter, leaving him vulnerable to the associated skills and weapons.
- As infered from his rotting appearance, Orgodemir is now vulnerable to Undead Undoer and Zombiesbane.
- Orgodemir is still vulnerable to Undead Undoer and Zombiesbane.
Other Appearances
Outside his main role in Dragon Quest VII, Orgodemir also makes appearances in the following titles.
Dragon Quest IX
| #304 - Orgodemir | |||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Family | ??? | ||||||||||||||||||||||||||||||||||||||||||
| Bestiary # | 304 | ||||||||||||||||||||||||||||||||||||||||||
| Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
| Console | DS | ||||||||||||||||||||||||||||||||||||||||||
| Description | "Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.
Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy." | ||||||||||||||||||||||||||||||||||||||||||
| Additional Attributes | ||||||
|---|---|---|---|---|---|---|
| Fire | Ice | Wind | Earth | Light | Dark | |
| 150 | 100 | 100 | 50 | 100 | 100 | |
| Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
| 100 | 25 | 0 | 0 | 100 | 0 | |
| Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
| 0 | 0 | 0 | 0 | 10 | 50 | |
| Blunt | Sap | Decelerate | ||||
| 5 | 25 | 75 | ||||
Orgodemir appears as a Legacy Boss, obtained after completing Quest #176 (or received at special events). He will become enraged once his health drops to orange range.
Treasure
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Skills
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Dragon Quest Monsters 2
Dragon Quest Monsters: Joker
Dragon Quest Monsters: Joker 2
Orgodemir is a Rank X monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing Mortamor and an alabast dragon.
Dragon Quest Monsters: Joker 2 Professional
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Gallery
As seen in the Sofubi Monster merchandise series.
- Pages with broken file links
- Stubs
- Final bosses
- Dragon Quest VII characters
- Dragon Quest VII enemies
- Dragon Quest VII bosses
- Dragon Quest IX enemies
- Dragon Quest IX bosses
- Dragon Quest Monsters 2 enemies
- Dragon Quest Monsters: Joker enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Joker 2 Pro enemies
- Dragon Quest Monsters: Joker 3 enemies
- Dragon Quest Monsters: Super Light enemies

