Sir Mervyn
- A warrior that fought alongside God in the age of the Demon Lord, when today's peace was but a distant dream. The results of that battle, and Melvin's whereabouts thereafter, remain a mystery to this very day. He would surely make a worthy traveling companion if you manage to make his acquaintance.
- --Description from the Dragon Quest VII instructional manual.
"Fie upon't! We cannot allow the fiend to have his wicked way with our world any longer! Come, Hero! Gird up thy loins, and let us beard the beast once more!"
—Sir Mervyn (3DS)
Mervyn | |
Dragon Quest VII: Fragments of the Forgotten Past | |
Sprite(s) | |
Japanese name | メルビン |
Romaji | Merubin |
Old localization | Melvin |
Title | Legendary Hero |
Class | Adjustable |
Race | Soldier of God |
Age | 60s |
Sir Mervyn is a character in the Dragon Quest series that appears as a playable party member in Dragon Quest VII: Fragments of the Forgotten Past. He is an elderly paladin who aided the Almighty in the fight against Orgodemir. However, before the final battle began, the Almighty sealed him away into the Hero Stone (or, as it came to be called, the Sizzling Stone) and he was whisked away until he was needed again.
Appearance and personality
Mervyn is wrapped in chain mail from head to toe, wears red leather boots and gloves, and a sword belt wrapped around his waist. He also wears the tunic similar to the other members of the Holy Order of the Almighty. He sports a bushy white mustache. In the 3DS version, Sir Mervyn is noticeably quite taller than the rest of the party.
Mervyn is quite polite in conversation. He uses very formal diction, including archaic words such as thou and prithee. He is very courteous to his comrades. For example, he calls the Hero Master Hero and Maribel Miss Maribel.
Mervyn has a strong sense of duty which prevents him from walking away when someone else is in need, such as in the case of Nottagen. This is also coupled with his potent adherence to justice and intense hatred of the Demon King's machinations. He also has pride in his distinction as one of the Holy Order of the Almighty. Mervyn, so used to the fighting he endured, is fascinated by the present world and its relative peacefulness. He takes a keen interest in exploring past worlds and righting the wrongs of the past. Mervyn is also slightly perverted, demonstrated when he wishes to see Aishe dancing. He, at least, has the decency to apologize for this.
In the 3DS remake, if the player decides to look in a mirror while Sir Mervyn is the first character in the party line-up, he will agonize over his wrinkles, marvel over the modernity of mirrors, ponder if he should try out a bunny suit to distract from his less youthful features, comment that he is becoming more manly by day, see the glint in his eye reflected in the glass, discover another white hair, say that the wrinkles in one's face tell the story of their life, lament that he might have been a beloved hero if his nose had been straighter, sigh at his reflection, express happiness that his eyes haven't lost their sparkle, and sneeze on the mirror.
Appearances
Dragon Quest VII: Fragments of the Forgotten Past
Spells and skills
Aside from vocation abilities, Mervyn learns a few spells and skills on his own:
Level | Skill/Spell | MP Required | Target | Info | Oomph |
19 | Bang | 5 | All Enemies | Causes an explosion that does around 20 HP damage to all enemies | No |
19 | Underpants Dance | 0 | One Group | A ridiculous dance that may cause an enemy group to laugh, stopping them from attacking for a turn | No |
19 | Poof | 1 | One Group | Banishes one group of enemies from battle. Party gains no experience points for expelled enemies | No |
19 | Forbearance | 0 | Self | Takes all of the attacks from enemies for a turn. Attacks that would have hit the party will hit the caster repeatedly | No |
19 | Midheal | 4 | One Ally | Heals around 80 HP to one ally | No |
19 | Swoosh | 8 | One Group | Causes around 30 HP of wind damage to one group of enemies | No |
19 | Evac | 8 | Field | Allows the party to escape dungeons and caves | No |
19 | Zoom | 1 | Field | Allows the party to return to previously visited towns (Does not work in the past) (Does not work indoors) | No |
20 | Zing | 8 | One Ally | Has a 50 percent chance to revive the target with half their HP restored | No |
Base stats
Attribute | Starting Stats | Maximum Stats |
Level | 19 | 99 |
HP | 176 | 820 |
MP | 97 | 880 |
Strength | 45 | 370 |
Agility | 43 | 165 |
Resilience | 30 | 230 |
Wisdom | 80 | 500 |
Style | 24 | 95 |
Initial gear | Steel broadsword, Chain mail, Bronze shield, Iron helmet |
Dragon Quest VII (All) | |
---|---|
Helmet | Modifier(s) |
Canny cap | Wisdom+30 |
Leather hat | Defense+3 |
Pointy hat | Defense+5 |
Hardwood headwear | Defense+6 |
Mad cap | Defense+8 |
Iron pot | Defense+9 |
Fur hood | Defense+11 |
Turban | Defense+12 |
Raving mad cap | Defense+13 |
Iron helmet | Defense+16 |
Top hat | Defense+17 |
Pirate's hat | Defense+19 |
Hermes' hat | Defense+24 |
Duplic hat | Defense+25 |
Slime crown | Defense+31 |
Mythril helm | Defense+32 |
Happy hat | Defense+37 |
Thinking cap | Defense+37 |
Sun crown | Defense+52 |
Metal king helm | Defense+60 |
Mask of Implacability | Defense+255 |
Dragon Quest VII (All) | |
---|---|
Armor | Modifier(s) |
Plain clothes | Defense+4 |
Boxer shorts | Defense+5 |
Wayfarer's clothes | Defense+7 |
Silk tuxedo | Defense+10 |
Leather armour | Defense+11 |
Leather kilt | Defense+12 |
Silk robe | Defense+13 |
Scale armour | Defense+15 |
Shell armour | Defense+18 |
Chain mail | Defense+20 |
Noble garb | Defense+21 |
Iron cuirass | Defense+26 |
Cloak of evasion | Defense+28 |
Garish garb | Defense+28 |
Magical vestment | Defense+30 |
Captain's coat | Defense+32 |
Windcheater | Defense+33 |
Legerdemantle | Defense+37 |
Cirrus surplice | Defense+38 |
Glombolero | Defense+40 |
Smart suit | Defense+40 |
Magic armour | Defense+47 |
Glitzy glombolero | Defense+50 |
Heavy armour | Defense+50 |
Angel's robe | Defense+55 |
Enchanted armour | Defense+55 |
Flowing dress | Defense+65 |
Slime armour | Defense+67 |
Sacred armour | Defense+75 |
Dark robe | Defense+78 |
Sacreder armour | Defense+88 |
Pallium regale | Defense+90 |
Dragon robe | Defense+95 |
Metal king armour | Defense+115 |
Gaia Armour | Defense+125 |
Dragon Quest VII (All) | |
---|---|
Shields | Modifier(s) |
Pot lid | Defense+2 |
Leather shield | Defense+4 |
Scale shield | Defense+7 |
Bronze shield | Defense+11 |
White shield | Defense+16 |
Slime shield | Defense+17 |
Magic shield | Defense+18 |
Encyclopedia Titanica | Defense+20 |
Premium pot lid | Defense+35 |
Silver shield | Defense+50 |
Aeras shield | Defense+60 |
Shimmering shield | Defense+65 |
Metal king shield | Defense+70 |
Dragon Quest VII (All) | |
---|---|
Accessories | Modifier(s) |
Slime earrings | Attack+1 |
Strength ring | Attack+7 |
Mighty armlet | Attack+15 |
Fire amulet | Attack+25 |
Bow tie | Defense+2 |
Gold bracer | Defense+5 |
Life ring | Defense+5 |
Lucky pendant | Defense+5 |
Prayer ring | Defense+5 |
Trailblazing bandana | Defense+5 |
Earth amulet | Defense+10 |
Kamikazee bracer | Defense+10 |
Kerplunk bracer | Defense+10 |
Ruby of protection | Defense+10 |
Water amulet | Defense+10 |
Gospel ring | Defense+50 |
Agility ring | Agility+15 |
Snappy slippers | Agility+25 |
Mercury's bandana | Agility+30 |
Air amulet | Agility+50 |
Windbreaker | Agility+50 |
Meteorite bracer | Agilityx2 |
Wrecked specs | |
Soldier's medal | |
Scholar's specs | |
Mermaid moon | |
Lifesaving medal | |
Goddess ring | |
Eye of Rubiss | |
Extra elevating shoes | |
Elevating shoes | |
Champion's belt | |
Bunny tail |
Strategy
Sir Mervyn is a jack-of-all-trades who does well in any role in the party, particularly excelling in magic-based vocations due to his high MP growth. His main drawback is that he has the lowest Agility of the party, so it would be a good idea to give him accessories like the Agility ring or Mercury's bandana to make up for it. His equipment choices are very similar to a Priest, since he can essentially equip all wands and robes, as well as some access to swords and heavy armor. Although he does join the party with quite a few useful abilities learned, he has no vocational experience whatsoever, so it is necessary to pay a visit to Alltrades Abbey.
In the 3DS version, since Mervyn will likely join the party at a lower level than the other characters, it is a good idea to have Sir Mervyn grind some vocations in Slimetree Forest to get him up to speed with everyone else.
Gallery