Dragon Quest III HD-2D Remake: Difference between revisions

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Unlike previous remakes of ''Dragon Quest III'', the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, [[Monster Master|new vocations]], and modern ''Dragon Quest'' series features such as battle tactics or faster battle settings. The graphics are completely redone in the "HD-2D" style popularized by previous Square Enix published games such as ''Octopath Traveler'' and ''Triangle Strategy''.
Unlike previous remakes of ''Dragon Quest III'', the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, [[Monster Master|new vocations]], and modern ''Dragon Quest'' series features such as battle tactics or faster battle settings. The graphics are completely redone in the "HD-2D" style popularized by previous Square Enix published games such as ''Octopath Traveler'' and ''Triangle Strategy''.


==Changes==
==New features==
Among the most notable changes between this remake:
===Scenario additions===
* New scenarios supervised by [[Yuji Horii]].
* New scenarios and characters supervised by [[Yuji Horii]].
* New story segments that features [[Ortega]], the heroes's father.
* The [[Monster Arena|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable.
===Presentation===
* Re-imagined locations and HD-quality sprites.
* Re-imagined locations and HD-quality sprites.
* Orchestral soundtrack.
* Orchestral soundtrack.
* Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish.
:*''Dragon Quest III'' had not yet been translated into most of these languages prior to this remake.
* Voice acting support: English and Japanese.
* Fully animated monsters.
* Fully animated monsters.
* New vocation: [[Monster Master]].
* Faster battle settings, as seen in recent ''Dragon Quest'' titles like in the [[Nintendo 3DS]] release of [[Dragon Quest VIII: Journey of the Cursed King|''DQVIII'']] or in the international releases of [[Dragon Quest XI: Echoes of an Elusive Age|''DQXI'']].
* New spells, such as [[Moreheal]].
* The player can customize the party's appearance by eight options per vocation with four for each sex.
* Spell power now grows with the [[wisdom]] stat instead of being fixed to a static range.
:* The new character [[Healizah]] can modify a character's appearance between the four options, along with his or her hair colour and voice at any point in the game.
* The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], and [[Pressure Pointer]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately.
* Characters now speak in battle.
* The inclusion of additional monsters, such as the [[Frostburn|frostburn]] and a new variant of it.
* Weapons are visible in battle.
* Weapon changes are visible in battle.
===Gameplay adjustments===
* Stat modification: {{Resilience}} now determines base defence power instead of a quarter of the {{Agility}} stat, with the new {{Stamina}} stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. {{Wisdom}} now controls the growth of spell power instead of each spell being fixed to a static range.
* New vocation: [[Monster Wrangler]].
* New spells, such as [[Moreheal]] and [[Zin]].
* Attack spells now have four ranks instead of three, as in all mainline titles since [[Dragon Quest IX: Sentinels of the Starry Skies|''DQIX'']]
* The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately.
* The inclusion of additional monsters, such as the [[Frostburn|frostburn]], [[Dying fire|a new variant of it]], and [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro.
* Battle tactics, available for the first time in ''Dragon Quest III''.
* Battle tactics, available for the first time in ''Dragon Quest III''.
* Faster battle settings, as seen in recent ''Dragon Quest'' titles like in the [[Nintendo 3DS]] release of [[Dragon Quest VIII: Journey of the Cursed King|DQVIII]] or in the international releases of [[Dragon Quest XI: Echoes of an Elusive Age|DQXI]].
* Three modes of difficulty: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard).
* Three modes of difficulty: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard).
* Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish.
**''Dragon Quest III'' had not yet been translated into most of these languages prior to this remake.
* Voice acting support: English and Japanese.
{{clear}}
{{clear}}


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DRAGONQUEST HD2D Artwork.jpg|Artwork of the Erdrick Trilogy HD-2D Remakes by Naoki Ikushima.
DRAGONQUEST HD2D Artwork.jpg|Artwork of the Erdrick Trilogy HD-2D Remakes by Naoki Ikushima.
DRAGONQUEST III HD2D Logo JP.png|Japanese logo.
DRAGONQUEST III HD2D Logo JP.png|Japanese logo.
Erdrick Trilogy HD-2D logo.png|The [[Erdrick Trilogy]] logo created for the game
DQ3 HD2D Screenshot 1.png
DQ3 HD2D Screenshot 1.png
DQ3 HD2D Screenshot 2.png
DQ3 HD2D Screenshot 2.png
Line 59: Line 68:
DQ3 HD2D Preorder.jpg|Preorder bonuses.
DQ3 HD2D Preorder.jpg|Preorder bonuses.
DQ3 HD2D Collector's Edition.jpg|Collector's Edition.
DQ3 HD2D Collector's Edition.jpg|Collector's Edition.
III-HD preview weekly shonen jump issue 32 2024.png|Preview spread in issue 32 of ''Weekly Shonen Jump''
III-HD preview weekly shonen jump issue 32 2024.png|Preview spread in issue 32 of ''Weekly Shonen Jump'', 2024
File:III-HD preview weekly shonen jump issue 36 2024.jpg|Preview spread in issue 36 of ''Weekly Shonen Jump'', 2024
Hero male III HD2D.png|The Hero
Hero female III HD2D.png|The Heroine
Ortega Dragon Quest III-HD key art.png|Ortega
Healizah key artwork.png|Healizah
Gadabout female III HD2D.png|
Gadabout male III HD2D.png|
Mage female III HD2D.png|
Mage male III HD2D.png|
Martial artist female III HD2D.png|
Martial artist male III HD2D.png|
Merchant female III HD2D.png|
Merchant male III HD2D.png|
Monster wrangler female III HD2D.png|
Monster wrangler male III HD2D.png|
Priest female III HD2D.png|
Priest male III HD2D.png|
Sage female III HD2D.png|
Sage male III HD2D.png|
Thief female III HD2D.png|
Thief male III HD2D.png|
Warrior female III HD2D.png|
Warrior male III HD2D.png|
</gallery>
</gallery>



Latest revision as of 20:42, 5 September 2024


Dragon Quest III HD-2D Remake is a full remake of Dragon Quest III. It was originally announced as part of the 35th series anniversary celebration on May 27, 2021.

Unlike previous remakes of Dragon Quest III, the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, new vocations, and modern Dragon Quest series features such as battle tactics or faster battle settings. The graphics are completely redone in the "HD-2D" style popularized by previous Square Enix published games such as Octopath Traveler and Triangle Strategy.

New features[edit]

Scenario additions[edit]

  • New scenarios and characters supervised by Yuji Horii.
  • New story segments that features Ortega, the heroes's father.
  • The monster arena has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable.

Presentation[edit]

  • Re-imagined locations and HD-quality sprites.
  • Orchestral soundtrack.
  • Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish.
  • Dragon Quest III had not yet been translated into most of these languages prior to this remake.
  • Voice acting support: English and Japanese.
  • Fully animated monsters.
  • Faster battle settings, as seen in recent Dragon Quest titles like in the Nintendo 3DS release of DQVIII or in the international releases of DQXI.
  • The player can customize the party's appearance by eight options per vocation with four for each sex.
  • The new character Healizah can modify a character's appearance between the four options, along with his or her hair colour and voice at any point in the game.
  • Characters now speak in battle.
  • Weapons are visible in battle.

Gameplay adjustments[edit]

  • Stat modification: Resilience now determines base defence power instead of a quarter of the Agility stat, with the new Stamina stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. Wisdom now controls the growth of spell power instead of each spell being fixed to a static range.
  • New vocation: Monster Wrangler.
  • New spells, such as Moreheal and Zin.
  • Attack spells now have four ranks instead of three, as in all mainline titles since DQIX
  • The inclusion of skills for melee vocations, such as Double-Edged Slash, Mercurial Thrust, Pressure Pointer, and Cop Out [1]. The battle menu lists lists Spells and Abilities separately.
  • The inclusion of additional monsters, such as the frostburn, a new variant of it, and Garboyle, who originally was an unfightable monster in the game's SNES and Game Boy Color intro.
  • Battle tactics, available for the first time in Dragon Quest III.
  • Three modes of difficulty: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard).


Gallery[edit]

References[edit]

  1. Weekly Shonen Jump issue 32, 2024