Rab: Difference between revisions
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Rab is a [[Sage]], capable of using both offensive and recovery magic, including the [[Crack]], [[Zam]], and [[Whack]] series of spells. He also possesses characteristics of a [[Martial Artist]], being capable of wielding [[Claw Weapon Family|claws]]. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats. | Rab is a [[Sage]], capable of using both offensive and recovery magic, including the [[Crack]], [[Zam]], and [[Whack]] series of spells. He also possesses characteristics of a [[Martial Artist]], being capable of wielding [[Claw Weapon Family|claws]]. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats. | ||
====Base stats & | ====Base stats & pep bonus==== | ||
{| style="width:55%; height:100px; text-align:center" border="1" | {| style="width:55%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | ||
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| Initial gear ||colspan=2|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory) | | Initial gear ||colspan=2|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory) | ||
|- | |- | ||
| Pep boost ||colspan=2|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses. | | [[Pep|Pep boost]] ||colspan=2|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses. | ||
|} | |} | ||
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==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQXI Rab render.png|3D render | |||
Rab alternate pose cgi.png| | |||
DQXI Rab combat.jpg|Combat pose | |||
Rab expression chart.png|Expression chart | |||
Rab battle pose artwork.png | |||
Rab battle sprite concept art.png|Battle sprite artwork | |||
File:Rab gadabout costume.png|"the gadabout" | File:Rab gadabout costume.png|"the gadabout" | ||
Rab grandest master cgi.png|"The grandest master" | |||
Rab grandest master concept art 2.png|Grandest master concept art | |||
Rab grandest master concept art 1.png | |||
Rab the grandest master costume.png| | |||
Rab king of the world tree cgi.png|"The king of the world tree" | |||
Rab king of the world tree costume.png| | |||
Rab sun god cgi.png|"The sun god" | |||
Rab the sun god costume.png| | |||
Rab sun king cgi.png|"The sun king" | |||
Rab the sun king costume.png| | |||
Rab sun lord cgi.png|"The sun lord" | |||
Rab the sun lord costume.png| | |||
Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La | |||
Rab mask concept art.png|Mask worn at the Octagonia tournament | |||
</gallery></center> | </gallery></center> | ||
Revision as of 18:39, 21 March 2021
Rab | |
Dragon Quest XI | |
Sprite(s) | |
Japanese name | ロウ |
Romaji | Rō |
Title | King of Dundrasil |
Class | Sage |
Race | Human |
Age | 70's |
Family | Hero (grandson) Eleanor (daughter) Irwin (son-in-law) |
Voice actor | Mugihito (Japanese, Dragon Quest Rivals, XI S) Alex Norton (English) |
Rab (ロウ, Rō), also know by his formal title of Lord Robert, is a character in Dragon Quest XI. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. He is a former king of Dundrasil, and is the grandfather of the Luminary.
Appearance and personality
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive party chat just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law.
Rab is seen as a grandfatherly figure by all members of the party, especially Jade and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among Erdrea's royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of Grand Master Pang during his childhood training in Angri-La, Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the Ogler's Digest magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a nosebleed to power up.
Despite his eccentricities and the humor at his expense they often bring, Rab is just as determined to save the world from the forces of evil as the rest of his companions, seeking to avenge his fallen kingdom and family while guiding his grandson to be the ultimate hero of legend.
Appearances
Dragon Quest XI: Echoes of an Elusive Age
Rab is a Sage, capable of using both offensive and recovery magic, including the Crack, Zam, and Whack series of spells. He also possesses characteristics of a Martial Artist, being capable of wielding claws. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats.
Base stats & pep bonus
Attribute | Starting Stats | Maximum Stats |
Level | 23 | 99 |
HP | 164 | 570 |
MP | 123 | 660 |
Strength | 44 | 310 |
Agility | 50 | 200 |
Resilience | 27 | 210 |
Magical Might | 92 | 525 |
Magical Mending | 94 | 525 |
Deftness | 49 | 230 |
Charm | 40 | 170 |
Initial gear | Rab's cane, Fur poncho, Thief's turban Iron claws (in inventory) | |
Pep boost | Magical might +20% (40%), magical mending +20% (40%) Magical critical hit rate up (magical critical hit rate further increased) Parenthesis includes pep-up power-up bonuses. |
Spells
Name | Level | MP | Target | Description |
Zam | 23 | 6 | One enemy | Small Dark Damage to a single enemy. Output is based on Magical Might |
---|---|---|---|---|
Dazzle | 23 | 3 | Enemy group | Makes enemies hallucinate making them miss most of the time. |
Squelch | 23 | 2 | One ally | Cures of Poison |
Sap | 23 | 2 | One enemy | Decreases defence by 50% with high success rate |
Crack | 23 | 3 | One enemy | Ice damage to a single enemy |
Snooze | 23 | 3 | Enemy group | Sends enemy to sleep. Success rate is based on Magical Might and enemy resistance. |
Defuddle | 23 | 2 | All allies | Cures all party members of confusion |
Insulate | 23 | 4 | One ally | Increases breath resistance slightly for a single ally. |
Divine Intervention | 23 | 4 | One enemy | Reduces spell resistance with medium success rate. |
Deceleratle | 23 | 4 | One enemy | Decreases agility for a single enemy. |
Kasap | 23 | 4 | All enemies | Decreases defence by 25% to all enemies. |
Crackle | 23 | 8 | Enemy group | Stronger version of crack but on a group of enemies. |
Dedazzle | 23 | 2 | One ally | Cures ally of bedazzlement and blindness |
Bounce | 23 | 6 | One ally | Reflects spells to the caster. Even if you have bounce and you use a spell on an enemy with bounce, it won’t constantly bounce. |
Midheal | 23 | 6 | One ally | Restores medium HP to ally. Output is based on Magical Mending |
Zing | 23 | 12 | One ally | Revive a single enemy. Success rate and the house restored is based on magical mending. |
Whack | 23 | 5 | One enemy | Insta Kill an enemy. Success rate is based on Magical Might and enemy resistance |
Moreheal | 24 | 12 | One ally | Heals a large amount of hp to all allies. |
Drain Magic | 28 | 0 | One enemy | Steals some MP from a single enemy. Output is based on Magical Might |
Multiheal | 30 | 32 | All allies | Restores a medium amount of HP to all allies. |
Kasnooze | 32 | 8 | All enemies | Sends all enemies to sleep. |
Zammle | 33 | 9 | One enemy | Slightly stronger version of Zam |
Blunt | 34 | 6 | One enemy | Decreases ATK by 25% for a single enemy. |
Insulatle | 40 | 12 | All allies | Slightly Increases breath resistance |
Kacrack | 44 | 20 | All enemies | Heavy Ice DMG to all enemies. |
Fullheal | 47 | 24 | One ally | Restores all HP to a party member. |
Thwack | 49 | 10 | Enemy Group | Insta Kill a group of enemies. Success rate is based on Magical Might and enemy resistance |
Kazam | 52 | 18 | One enemy | Heavy Dark DMG. |
Kamikazee | 53 | 1 | All enemies | Makes an explosion in a way to instakill all enemies but you die after casting. 50/50 chance of working. And isn’t affected by bounce |
Kazing | 54 | 24 | One ally | Revives an ally. Always works unlikely zing. HP restored is based on Magical mending. |
Event abilities
Name | MP | Target | Description |
Pearly Gates | 24 | All enemies | Wind damage to all enemies, 135~165 base and 265~295 cap when Rab's strength reaches 200. Possesses a 20% chance to lower Zap resistance one stage, ghouls take 150% damage. |
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Character builder
Heavy Wands
Name | Skill points | MP | Range | Pep | Oomph | Info |
Beelzefreeze | 3 | 2 | One enemy | -- | Yes | 150% damage to Demon family monsters, 25% chance to paralyze |
---|---|---|---|---|---|---|
MP Absorption When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
Antimagic | 5 | 2 | One enemy | -- | -- | Attempts to fizzle foes for 2~4 turns |
Staff of Salvation | 5 | 4 | One ally | Yes | -- | Restores up to 130~150 HP to an ally |
Maximum MP When Wielding +10 | 6 | -- | -- | -- | -- | N/A |
Minor MP Recovery After Battle | 6 | -- | -- | -- | -- | 2~3 MP restored after each battle |
Magical Might When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
MP Absorption When Wielding +4% | 8 | -- | -- | -- | -- | N/A |
Magical Might When Wielding +10 | 10 | -- | -- | -- | -- | N/A |
Maximum MP +20 | 10 | -- | -- | -- | -- | N/A |
Zing Stick | 10 | 12 | One ally | Yes | -- | 100% revival chance with up to half HP restored |
Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
Maximum MP +30 | 14 | -- | -- | -- | -- | N/A |
Moderate MP Recovery After Battle | 14 | -- | -- | -- | -- | 4~6 MP restored after each battle |
Magical Mending When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
Magical Might When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
Claws
Name | Skill points | MP | Range | Pep | Oomph | Info |
Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Propeller Blade | 4 | 2 | One enemy | -- | Yes | Wind damage based on attack value that ignores enemy's defence, second attack is Rab's level |
Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
Dodge Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
Attack Power When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
Can Opener | 8 | 4 | One enemy | -- | Yes | 300% (plus 10) damage to Machine family enemies, 200% damage to all other categories |
Critical Hit Chance When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
Dodge Chance When Wielding +4% | 10 | -- | -- | -- | -- | N/A |
MP Absorption When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
Hawkeye Claw | 12 | 5 | One enemy | -- | Yes | 180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss |
Critical Hit Chance When Wielding +2% | 13 | -- | -- | -- | -- | N/A |
Dodge Chance When Wielding +4% | 13 | -- | -- | -- | -- | N/A |
Air Raiser | 14 | 12 | One enemy | -- | Yes | Up to 415~455 wind damage plus (level * 1.5 +10) |
Attack Power When Wielding +15 | 14 | -- | -- | -- | -- | N/A |
Hardclaw | 14 | 10 | One enemy | -- | First hit | Strike one enemy for 130%, 120%, 110%, 360% damage total |
MP Absorption When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
Rake 'n' Break | 16 | 12 | One enemy | -- | Yes | 260% damage that removes buffs |
Wild Animaul | 24 | 16 | One enemy | -- | First hit | Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total |
Hand of God | 20 | 24 | One enemy | -- | Yes | Up to 380~460 light damage to one enemy |
Enlightenment
Name | Skill points | MP | Range | Pep | Oomph | Info |
Benediction | 4 | 2 | One ally | -- | -- | Cures curses |
---|---|---|---|---|---|---|
Maximum MP +10 | 6 | -- | -- | -- | -- | N/A |
M-Pathy | 6 | 38 | One ally | -- | -- | Donates 38 MP |
Right as Rain | 6 | 12 | All allies | Yes | -- | Restores up to 52 HP to all allies for five turns |
Magical Mending +5 | 10 | -- | -- | -- | -- | N/A |
Magical Might +5 | 10 | -- | -- | -- | -- | N/A |
Strength +5 | 10 | -- | -- | -- | -- | N/A |
Caster Sugar | 12 | 16 | Self | -- | -- | Raises magical might and mending by 25% for 4~6 turns |
Magical Mending +10 | 13 | -- | -- | -- | -- | N/A |
Magical Might +10 | 13 | -- | -- | -- | -- | N/A |
Agility +20 | 16 | -- | -- | -- | -- | N/A |
Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
Pep-Up Power-Up | 16 | -- | -- | -- | -- | N/A |
Agility +20 | 20 | -- | -- | -- | -- | N/A |
Maximum MP +30 | 20 | -- | -- | -- | -- | N/A |
Clear Your Mind | 25 | 10 | One enemy | -- | -- | Removes buffs |
Infinite Wisdom | 25 | 32 | Self | -- | -- | Raises magical might and mending by 50%, lasts 4~6 turns |
Kacrackle | 36 | 60 | All enemies | Yes | -- | Up to 688~752 ice damage |
Kazammle | 36 | 42 | One enemy | Yes | -- | Up to 525~585 darkness damage, high critical hit rate |
Equipment
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Helmet | Modifier(s) |
Bandana | Defense +1 |
Leather hat | Defense +3 |
Pointy hat | Defense +5 |
Feathered cap | Defense +8 |
Turban | Defense +12 |
Stone hardhat | Defense +15 |
Iron helmet | Defense +16 |
Fur hood | Defense +18 |
Bronze helmet | Defense +18 |
Malleable mask | Defense +19 |
Hermes' hat | Defense +20 |
Mercury's bandana | Defense +23 |
Hocus hat | Defense +24 |
Magical hat | Defense +25 |
Crown of dundrasil | Defense +28 |
Disturbin' turban | Defense +30 |
Happy hat | Defense +31 |
Iron headgear | Defense +32 |
Gold circlet | Defense +33 |
Papillon mask | Defense +33 |
Scholar's cap | Defense +33 |
Minister's mitre | Defense +34 |
Star circlet | Defense +42 |
Sun crown | Defense +45 |
Skull helm | Defense +49 |
Autumn shower hat | Defense +51 |
Phantom mask | Defense +51 |
Spring breeze hat | Defense +51 |
Summer cloud hat | Defense +51 |
Winter sky hat | Defense +51 |
Yggdrasil crown | Defense +51 |
Apollo's crown | Defense +68 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Accessories | Modifier(s) |
Aerofoil earrings | Defense +5 Charm +10 |
Agility ring | Defense +5 Agility +17 |
All-weather earrings | Defense +5 Charm +16 |
Angel's sandals | Agility +25 |
Anti-freeze earrings | Defense +5 Charm +10 |
Archangel's boots | Defense +25 |
Asbestos earrings | Defense +5 Charm +10 |
Assasin | Critical +1% Defense +2 Charm +5 |
Blackout earrings | Defense +5 Charm +16 |
Bling-bling belt | Defense +2 Charm +11 |
Bow tie | Defense +2 Charm +10 |
Brainy bracer | M. Might +20 M. Mend +20 |
Brigand's mitts | Defense +6 Deftness +32 |
Bunny tail | Defense +7 |
Caligae of clarity | M. Mend +20 |
Care ring | Defense +5 |
Carer rivière | Defense +3 |
Catholicon ring | Defense +5 |
Choker of riddance | Defense +3 |
Cinderblock earrings | Defense +5 Charm +16 |
Concrete earrings | Defense +5 Charm +10 |
Devil's tail | Defense +2 Agility +10 |
Dogged collar | Defense +4 Attack +8 |
Dragon scale | Defense +8 Attack +9 |
Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
Elfin charm | Defense +10 |
Freebooter's gloves | Defense +48 |
Full moon collar | Defense +3 |
Full moon ring | Defense +5 |
Gloomy gloves | Deftness +22 |
Gold bracer | Defense +4 Charm +6 |
Gold chain | Defense +1 HP +5 Charm +5 |
Gold ring | Defense +5 Charm +8 |
Gold rosary | M. Might +5 M. Mend +5 |
Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
Healer | Defense +2 Charm +5 |
Holy talisman | Defense +5 |
Life bracer | Defense +3 HP +30 |
Life ring | Defense +5 HP +5 |
Lucky dragon's wing | Defense +7 |
Meteorite bracer | Defense +100 |
Mighty armlet | Attack +15 |
Minister's mitts | M. Mend +20 Deftness +48 |
Mirror earrings | Defense +5 Charm +10 |
Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
Murky mittens | Deftness +32 |
Mystic | Defense +2 Charm +5 |
Necklace of immunity | Defense +3 |
Ogler's digest | Defense +1 |
Papillon pendant | Defense +3 HP +10 MP +10 |
Pink pearl ring | Defense +5 MP +10 Charm +10 |
Prayer ring | Defense +5 Charm +10 |
Protective pendant | Defense +3 |
Ring of clarity | Defense +5 |
Ring of immunity | Defense +5 |
Ring of riddance | Defense +5 |
Ring of truth | Defense +5 |
Rosary | M. Mend +6 MP +8 |
Rousing ring | Defense +5 |
Rousing rose collar | Defense +3 |
Rubber earrings | Defense +5 Charm +10 |
Rubber gloves | Defense +3 Deftness +12 |
Ruby of protection | Defense +16 |
Safety goggles | Defense +3 |
Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
Skull ring | Defense +5 |
Slime earrings | Defense +2 Charm +6 |
Sorcerer's ring | Defense +5 MP +10 |
Sorcerer's stone | M. Mend +13 M. Might +14 |
Sovereign seal | Defense +7 Charm +35 |
Springheel boots | Defense +25 |
Spirit bracer | Defense +7 MP +30 |
Star of clarity | Defense +3 |
Strength ring | Attack +5 |
Supplicant | Defense +2 Charm +5 |
Titan belt | Defense +5 Attack +12 |
Tough guy tattoo | Attack +8 |
Torc of truth | Defense +3 |
Traveller's hood | Defense +4 |
Trickster | Evasion+1% Defense +2 Charm +5 |
Utility belt | Defense +2 Deftness +15 |
Vanguard | Defense +2 Charm +5 Agility +10 |
Venus' tear | Defense +7 Charm +35 |
Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
Wings of serendipity | Defense +5 Charm +20 |
Wristorative | Defense +7 |
Dragon Quest Rivals
Rab is present as a player avatar and as the subject of several cards.
Trivia
- One line of Rab's dialogue was changed for Dragon Quest XI S. When he recommends that the party travel to Puerto Valor, he now acknowledges that the town is "off to the northwest of Gondolia." In the original version of Dragon Quest XI, his dialogue was much the same, except that he did not say where Puerto Valor was.
- In the international fan poll for Dragon Quest XI that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes.