Sir Mervyn

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A warrior that fought alongside God in the age of the Demon Lord, when today's peace was but a distant dream. The results of that battle, and Melvin's whereabouts thereafter, remain a mystery to this very day. He would surely make a worthy traveling companion if you manage to make his acquaintance.
--Description from the Dragon Quest VII PSX instructional manual.

"Fie upon't! We cannot allow the fiend to have his wicked way with our world any longer! Come, Hero! Gird up thy loins, and let us beard the beast once more!"

—Sir Mervyn (3DS)

Mervyn
Dragon Quest VII
Melvin3DS.png
Sprite(s) Dq7 melvin-sprite.gifSir Mervyn copy sprite.png
Japanese name メルビン
Romaji Merubin
Old localization Melvin
Title Legendary Hero
Class Adjustable
Race Soldier of God
Age 60s

Sir Mervyn is a character in the Dragon Quest series that appears as a playable party member in Dragon Quest VII: Fragments of the Forgotten Past. He is an elderly paladin who aided the Almighty in the fight against Orgodemir. However, before the final battle began, the Almighty sealed him away into the Hero Stone (or, as it came to be called, the Sizzling Stone) and he was whisked away until he was needed again.

Appearance and personality[edit]

Mervyn is wrapped in chain mail from head to toe, wears red leather boots and gloves, and a sword belt wrapped around his waist. He also wears the tunic similar to the other members of the Holy Order of the Almighty. He sports a bushy white mustache. In the 3DS Version, Sir Mervyn is noticeably quite taller than the rest of the party.

Mervyn is quite polite in conversation. He uses very formal diction, including archaic words such as thou and prithee. He is very courteous to his comrades. For example, he calls the Hero Master Hero and Maribel Miss Maribel.

Mervyn has a strong sense of duty which prevents him from walking away when someone else is in need, such as in the case of Nottagen. This is also coupled with his potent adherence to justice and intense hatred of the Demon King's machinations. He also has pride in his distinction as one of the Holy Order of the Almighty. Mervyn, so used to the fighting he endured, is fascinated by the present world and its relative peacefulness. He takes a keen interest in exploring past worlds and righting the wrongs of the past. Mervyn is also slightly perverted, demonstrated when he wishes to see Aishe dancing. He, at least, has the decency to apologize for this.

In the 3DS remake, if the player decides to look in a mirror while Sir Mervyn is the first character in the party line-up, he will agonize over his wrinkles, marvel over the modernity of mirrors, ponder if he should try out a bunny suit to distract from his less youthful features, comment that he is becoming more manly by day, see the glint in his eye reflected in the glass, discover another white hair, say that the wrinkles in one's face tell the story of their life, lament that he might have been a beloved hero if his nose had been straighter, sigh at his reflection, express happiness that his eyes haven't lost their sparkle, and sneeze on the mirror.


Appearances[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Warning: Spoilers!
Click expand to view content


Base stats[edit]

Attribute Starting Stats Maximum Stats
Level 19 99
HP 176 820
MP 97 880
Strength 45 370
Agility 43 165
Resilience 30 230
Wisdom 80 500
Style 24 95
Initial gear Steel broadsword, Chain mail, Bronze shield, Iron helmet


Dragon Quest VII (All) 
Weapon Modifier(s)
Poison needle Attack+1
Poison needle plus Attack+1
Cypress stick Attack+2
Bamboo spear Attack+5
Oaken club Attack+8
Bronze knife Attack+9
Copper sword Attack+11
Divine dagger Attack+14
Staff of salvation Attack+15
Wizard's staff Attack+15
Falcon blade Attack+22
Poison moth knife Attack+23
Chain sickle Attack+27
Shepherd's crook Attack+27
Lightning staff Attack+28
Slime stick Attack+28
Snooze stick Attack+32
Chain whip Attack+33
Steel broadsword Attack+33
Staff of antimagic Attack+35
Holy lance Attack+36
Staff of sentencing Attack+37
Rune staff Attack+39
Staff of antimagic Attack+40
Cautery sword Attack+42
Morning star Attack+43
Frying pan Attack+44
Sage's staff Attack+50
Dragontail whip Attack+52
Faerie foil Attack+58
Platinum sword Attack+60
Magma staff Attack+63
Dream blade Attack+65
Mercury's rapier Attack+65
Staff of resurrection Attack+66
Watermaul wand Attack+74
Zombiesbane Attack+75
Staff of re-surrection Attack+79
Staff of Rain Attack+88
Sword of the Roamers Attack+90
Sunderbolt blade Attack+95
Demon spear Attack+99
Miracle sword Attack+100
Saviour staff Attack+103
Metal king sword Attack+130
Okeanos Sword Attack+140
Gringham whip Attack+145


Spells and skills[edit]

Aside from vocation abilities, Mervyn learns a few spells and skills on his own:

Level Skill/Spell MP Required Target Info Oomph
19 Bang 5 All Enemies Causes an explosion that does around 20 HP damage to all enemies No
19 Underpants Dance 0 One Group A ridiculous dance that may cause an enemy group to laugh, stopping them from attacking for a turn No
19 Poof 1 One Group Banishes one group of enemies from battle. Party gains no experience points for expelled enemies No
19 Forbearance 0 Self Takes all of the attacks from enemies for a turn. Attacks that would have hit the party will hit the defendee repeatedly No
19 Midheal 4 One Ally Heals around 80 HP to one ally No
19 Swoosh 8 One Group Causes around 30 HP of wind damage to one group of enemies No
19 Evac 8 Field Allows the party to escape dungeons and caves No
19 Zoom 1 Field Allows the party to return to previously visited towns (Does not work in the past) (Does not work indoors) No
20 Zing 8 One Ally Has a 50 percent chance to revive the target with half their HP restored No


Vocation strategy[edit]

Sir Mervyn is a jack-of-all-trades who does well in any role in the party, particularly excelling in magic-based vocations due to his high MP growth. His main drawback is that he has the lowest Agility of the party, so it would be a good idea to give him accessories like the Agility ring or Mercury's bandana to make up for it. His equipment choices are very similar to a Priest, since he can essentially equip all wands and robes, as well as some access to swords and heavy armor. Although he does join the party with quite a few useful abilities learned, he has no vocational experience whatsoever, so it is necessary to pay a visit to Alltrades Abbey.

In the 3DS Version, since Mervyn will likely join the party at a lower level than the other characters, it is a good idea to have Sir Mervyn grind some vocations in Slimetree Forest to get him up to speed with everyone else.

Gallery[edit]