Rab: Difference between revisions
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|One enemy | |One enemy | ||
|Lowers a single target's Attack by 25% with | |Lowers a single target's Attack by 25% with 75-100% success rate for several turns, based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Insulatle]] | !bgcolor="#A1A1A1"|[[Insulatle]] | ||
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| -- | | -- | ||
|Restores up to 130~150 HP to an ally. Uses magical might instead of mending | |Restores up to 130~150 HP to an ally. Uses magical might instead of mending | ||
|- | |||
!bgcolor="#fa8072"|[[Ring of Ruin]] | |||
| 10 | |||
| 6 | |||
| -- | |||
| -- | |||
| -- | |||
| Raises the spell critical hit rate for all allies by 20%, and by 80% for Zam spells | |||
|- | |- | ||
!bgcolor="#fa8072"|Maximum MP When Wielding +10 | !bgcolor="#fa8072"|Maximum MP When Wielding +10 | ||
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{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}} | {{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}} | ||
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}} | {{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}} | ||
{{CharacterEquipmentList|entry|item=[[ | {{CharacterEquipmentList|entry|item=[[Shining staff]]|statModifier=Attack +70}} | ||
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}} | {{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}} | ||
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}} | {{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}} | ||
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{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}} | {{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}} | ||
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}} | {{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}} | ||
{{CharacterEquipmentList|entry|item=[[Crown of | {{CharacterEquipmentList|entry|item=[[Crown of Dundrasil]]|statModifier=Defense +28}} | ||
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}} | {{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}} | ||
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}} | {{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}} | ||
Latest revision as of 13:36, 8 December 2025
"The former monarch of the fallen realm of Dundrasil, and our Hero's grandfather. He fled on the fateful night his kingdom found itself overcome by monsters, and has wandered the world ever since with Princess Jade. It's a little known fact that he's actually the youngest of three brothers."
—XI loading screen profile
| Rab | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | ロウ |
| Romaji | Rō |
| Title | King of Dundrasil |
| Class | Sage |
| Race | Human |
| Age | 70's |
| Family | Hero (grandson) Eleanor (daughter) Irwin (son-in-law) |
| Voice actor | Mugihito (Japanese, Dragon Quest Rivals, XI S) Alex Norton (English) |
Rab (ロウ, Rō), also know by his formal title of Lord Robert, is a character in Dragon Quest XI. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. He is a former king of Dundrasil, and is the grandfather of the Luminary.
Appearance and personality[edit]
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive Party Chat just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law.
Rab is seen as a grandfatherly figure by all members of the party, especially Jade and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among Erdrea's royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of Grand Master Pang during his childhood training in Angri-La, Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the Ogler's Digest magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a nosebleed to power up.
Despite his eccentricities and the humor at his expense they often bring, Rab is just as determined to save the world from the forces of evil as the rest of his companions, seeking to avenge his fallen kingdom and family while guiding his grandson to be the ultimate hero of legend.
Appearances[edit]
Dragon Quest XI: Echoes of an Elusive Age[edit]
Rab is a Sage, capable of using both offensive and recovery magic, including the Crack, Zam, and Whack series of spells. He also possesses characteristics of a Martial Artist, being capable of wielding claws. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats.
Base stats & pep bonus[edit]
| Attribute | Starting Stats | Maximum Stats | Skills |
| Level | 23 | 99 | - |
| HP | 164 | 570 | - |
| MP | 123 | 660 | +100 |
| Strength | 44 | 310 | +5 |
| Agility | 50 | 200 | +60 |
| Resilience | 27 | 210 | - |
| Magical Might | 92 | 525 | +15 |
| Magical Mending | 94 | 525 | +15 |
| Deftness | 49 | 230 | - |
| Charm | 40 | 170 | - |
| Initial gear | Rab's cane, Fur poncho, Thief's turban Iron claws (in inventory) | ||
| Pep boost | Magical might +20% (40%), magical mending +20% (40%) Magical critical hit rate up (magical critical hit rate further increased) Parenthesis includes pep-up power-up bonuses. | ||
Spells[edit]
| Name | Level | MP | Target | Description |
| Zam | 23 | 6 | One enemy | Up to 73~81 darkness damage when Rab reaches 145 magical might Twice as likely to magic crit (haywire) |
|---|---|---|---|---|
| Dazzle | 23 | 3 | Enemy group | Attempts to dazzle a group of enemies, blinding them and causing them to miss attacks. 75-100% success rate based on might |
| Squelch | 23 | 2 | One ally | Cures Poison. |
| Sap | 23 | 2 | One enemy | Attempts to lower a single enemy's DEF by 75% for a few turns, 75-100% success rate based on might |
| Crack | 23 | 3 | One enemy | Up to 43~53 damage at 172 magical might. |
| Snooze | 23 | 3 | Enemy group | Attempts to inflict a single enemy with sleep, 50-75% success rate based on might |
| Defuddle | 23 | 2 | All allies | Cures all party members of confusion. |
| Insulate | 23 | 4 | One ally | Up to 75% breath resistance on a single ally for several turns |
| Anathematise | 23 | 4 | One enemy | Reduces spell resistance by 25%, 50-75% success rate based on magic might. |
| Kasap | 23 | 4 | All enemies | Attempts to lower a group of enemies' DEF by 50%, 75-100% success rate based on might. Stackable 2x hitting 75% cap. |
| Crackle | 23 | 8 | Enemy group | Up to 88~104 damage at 249 magical might. |
| Dedazzle | 23 | 2 | One ally | Cures one ally of dazzle (blindness) |
| Bounce | 23 | 6 | One ally | Reflects spells back to the caster. |
| Midheal | 23 | 6 | One ally | Up to 85~105 HP restored. |
| Zing | 23 | 12 | One ally | Attempts to revive a fallen ally with a success rate of 50-75%, HP at 25-50% based on mending, 75% success at 231 magical mending. |
| Whack | 23 | 5 | One enemy | Insta kill one enemy, 50-75% success rate based on magic might and enemy resistance |
| Moreheal | 24 | 12 | One ally | Up to 350~370 HP restored |
| Drain Magic | 28 | 0 | One enemy | Steals 5-34 MP from a single enemy based on might |
| Multiheal | 30 | 32 | All allies | Up to 330~350 HP restored to all allies. |
| Kasnooze | 32 | 8 | All enemies | Attempts to inflict sleep on all enemies, 75-100% success rate, 100% accurate at 999 magical might. |
| Zammle | 33 | 9 | One enemy | Up to 105~110 darkness damage at 238 magical might Twice as likely to magic crit |
| Blunt | 34 | 6 | One enemy | Lowers a single target's Attack by 25% with 75-100% success rate for several turns, based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction. |
| Insulatle | 40 | 12 | All allies | Up to 75% breath resistance on all allies for several turns |
| Kacrack | 44 | 20 | All enemies | Up to 224~256 damage at 323 magical might |
| Fullheal | 47 | 24 | One ally | Restores all HP to a party member. |
| Thwack | 49 | 10 | Enemy Group | Insta kill all enemies, 50-65% success rate based on magic might and enemy resistance |
| Kazam | 52 | 18 | One enemy | Up to 238~323 darkness damage when Rab reaches 323 magical might Twice as likely to magic crit |
| Kamikazee | 53 | 1 | All enemies | Kills the user in exchange for a 100% chance of either instantly killing all targets (50%) or reducing them to 1 HP (50%). Enemies killed in this way do not grant items, gold or experience. Not affected by bounce |
| Kazing | 54 | 24 | One ally | Revives an ally. Always works unlike zing. 50-80% HP restored based on Magical mending. |
Event abilities[edit]
| Name | MP | Target | Description |
| Pearly Gates | 24 | All enemies | Wind damage to all enemies, 135~165 base and 265~295 cap when Rab's strength reaches 200. Possesses a 20% chance to lower Zap resistance one stage, ghouls take 150% damage. |
|---|
Character builder[edit]
Heavy Wands[edit]
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Beelzefreeze | 3 | 2 | One enemy | -- | Yes | 150% damage to Demon family monsters, 50% chance to paralyze demons |
|---|---|---|---|---|---|---|
| MP Absorption When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
| Antimagic | 5 | 2 | One enemy | -- | -- | Attempts to fizzle (silence) foes for 2~4 turns, 90% success rate |
| Staff of Salvation | 5 | 4 | One ally | Yes | -- | Restores up to 130~150 HP to an ally. Uses magical might instead of mending |
| Ring of Ruin | 10 | 6 | -- | -- | -- | Raises the spell critical hit rate for all allies by 20%, and by 80% for Zam spells |
| Maximum MP When Wielding +10 | 6 | -- | -- | -- | -- | N/A |
| Minor MP Recovery After Battle | 6 | -- | -- | -- | -- | 2~3 MP restored after each battle |
| Magical Might When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
| MP Absorption When Wielding +4% | 8 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +10 | 10 | -- | -- | -- | -- | N/A |
| Maximum MP +20 | 10 | -- | -- | -- | -- | N/A |
| Zing Stick | 10 | 12 | One ally | Yes | -- | 100% revival chance with 25-50% HP restored based on mending |
| Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 14 | -- | -- | -- | -- | N/A |
| Moderate MP Recovery After Battle | 14 | -- | -- | -- | -- | 4~6 MP restored after each battle |
| Magical Mending When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
Claws[edit]
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Propeller Blade | 4 | 2 | One enemy | -- | Yes | Deals normal damage + Rab's level (maximum of +99 damage). Damage is Wind elemental. |
| Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
| Can Opener | 8 | 4 | One enemy | -- | Yes | 300% (plus 10) damage to Machine family enemies, 200% damage to all other categories |
| Critical Hit Chance When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +4% | 10 | -- | -- | -- | -- | N/A |
| MP Absorption When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
| Hawkeye Claw | 12 | 5 | One enemy | -- | Yes | 180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss, ignores damage reduction like defend and forbearance |
| Critical Hit Chance When Wielding +2% | 13 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +4% | 13 | -- | -- | -- | -- | N/A |
| Air Raiser | 14 | 12 | One enemy | -- | Yes | Up to 415~455 wind damage using STR plus (level * 1.5 +10) |
| Attack Power When Wielding +15 | 14 | -- | -- | -- | -- | N/A |
| Hardclaw | 14 | 10 | One enemy | -- | First hit | Strike one enemy for 130%, 120%, 110%, 360% damage total |
| MP Absorption When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
| Rake 'n' Break | 16 | 12 | One enemy | -- | Yes | 260% damage that removes buffs |
| Wild Animaul | 16 | 24 | One enemy | -- | First hit | Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total |
| Hand of God | 20 | 24 | One enemy | -- | Yes | Up to 380~460 light damage to one enemy, uses STR |
Enlightenment[edit]
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Benediction | 4 | 2 | One ally | -- | -- | Cures curses |
|---|---|---|---|---|---|---|
| Maximum MP +10 | 6 | -- | -- | -- | -- | N/A |
| M-Pathy | 6 | 38 | One ally | -- | -- | Donates 38 MP |
| Right as Rain | 6 | 12 | All allies | Yes | -- | Regen up to 52 HP to all allies for five turns, heals are based on mending stat |
| Magical Mending +5 | 10 | -- | -- | -- | -- | N/A |
| Magical Might +5 | 10 | -- | -- | -- | -- | N/A |
| Strength +5 | 10 | -- | -- | -- | -- | N/A |
| Caster Sugar | 12 | 16 | Self | -- | -- | Raises magical might and mending by 25% for 4~6 turns, stacks 2x hitting 50% cap |
| Magical Mending +10 | 13 | -- | -- | -- | -- | N/A |
| Magical Might +10 | 13 | -- | -- | -- | -- | N/A |
| Agility +20 | 16 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
| Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Pep-Up Power-Up | 16 | -- | -- | -- | -- | N/A |
| Agility +20 | 20 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 20 | -- | -- | -- | -- | N/A |
| Clear Your Mind | 25 | 10 | One enemy | -- | -- | Removes buffs |
| Infinite Wisdom | 25 | 32 | Self | -- | -- | Raises magical might and mending by 50%, lasts 4~6 turns |
| Kacrackle | 36 | 60 | All enemies | Yes | -- | Up to 688~752 ice damage at 900 magical might |
| Kazammle | 36 | 42 | One enemy | Yes | -- | Up to 525~585 darkness damage at 900 magical might Twice as likely to go magic crit (haywire) |
Equipment[edit]
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Helmet | Modifier(s) |
| Bandana | Defense +1 |
| Leather hat | Defense +3 |
| Pointy hat | Defense +5 |
| Feathered cap | Defense +8 |
| Turban | Defense +12 |
| Stone hardhat | Defense +15 |
| Iron helmet | Defense +16 |
| Fur hood | Defense +18 |
| Bronze helmet | Defense +18 |
| Malleable mask | Defense +19 |
| Hermes' hat | Defense +20 |
| Mercury's bandana | Defense +23 |
| Hocus hat | Defense +24 |
| Magical hat | Defense +25 |
| Crown of Dundrasil | Defense +28 |
| Disturbin' turban | Defense +30 |
| Happy hat | Defense +31 |
| Iron headgear | Defense +32 |
| Gold circlet | Defense +33 |
| Papillon mask | Defense +33 |
| Scholar's cap | Defense +33 |
| Minister's mitre | Defense +34 |
| Star circlet | Defense +42 |
| Sun crown | Defense +45 |
| Skull helm | Defense +49 |
| Autumn shower hat | Defense +51 |
| Phantom mask | Defense +51 |
| Spring breeze hat | Defense +51 |
| Summer cloud hat | Defense +51 |
| Winter sky hat | Defense +51 |
| Yggdrasil crown | Defense +51 |
| Apollo's crown | Defense +68 |
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Accessories | Modifier(s) |
| Aerofoil earrings | Defense +5 Charm +10 |
| Agility ring | Defense +5 Agility +17 |
| All-weather earrings | Defense +5 Charm +16 |
| Angel's sandals | Agility +25 |
| Anti-freeze earrings | Defense +5 Charm +10 |
| Archangel's boots | Defense +25 |
| Asbestos earrings | Defense +5 Charm +10 |
| Assasin | Critical +1% Defense +2 Charm +5 |
| Blackout earrings | Defense +5 Charm +16 |
| Bling-bling belt | Defense +2 Charm +11 |
| Bow tie | Defense +2 Charm +10 |
| Brainy bracer | M. Might +20 M. Mend +20 |
| Brigand's mitts | Defense +6 Deftness +32 |
| Bunny tail | Defense +7 |
| Caligae of clarity | M. Mend +20 |
| Care ring | Defense +5 |
| Carer rivière | Defense +3 |
| Catholicon ring | Defense +5 |
| Choker of riddance | Defense +3 |
| Cinderblock earrings | Defense +5 Charm +16 |
| Concrete earrings | Defense +5 Charm +10 |
| Devil's tail | Defense +2 Agility +10 |
| Dogged collar | Defense +4 Attack +8 |
| Dragon scale | Defense +8 Attack +9 |
| Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
| Elfin charm | Defense +10 |
| Freebooter's gloves | Defense +48 |
| Full moon collar | Defense +3 |
| Full moon ring | Defense +5 |
| Gloomy gloves | Deftness +22 |
| Gold bracer | Defense +4 Charm +6 |
| Gold chain | Defense +1 HP +5 Charm +5 |
| Gold ring | Defense +5 Charm +8 |
| Gold rosary | M. Might +5 M. Mend +5 |
| Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
| Healer | Defense +2 Charm +5 |
| Holy talisman | Defense +5 |
| Life bracer | Defense +3 HP +30 |
| Life ring | Defense +5 HP +5 |
| Lucky dragon's wing | Defense +7 |
| Meteorite bracer | Defense +100 |
| Mighty armlet | Attack +15 |
| Minister's mitts | M. Mend +20 Deftness +48 |
| Mirror earrings | Defense +5 Charm +10 |
| Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
| Murky mittens | Deftness +32 |
| Mystic | Defense +2 Charm +5 |
| Necklace of immunity | Defense +3 |
| Ogler's digest | Defense +1 |
| Papillon pendant | Defense +3 HP +10 MP +10 |
| Pink pearl ring | Defense +5 MP +10 Charm +10 |
| Prayer ring | Defense +5 Charm +10 |
| Protective pendant | Defense +3 |
| Ring of clarity | Defense +5 |
| Ring of immunity | Defense +5 |
| Ring of riddance | Defense +5 |
| Ring of truth | Defense +5 |
| Rosary | M. Mend +6 MP +8 |
| Rousing ring | Defense +5 |
| Rousing rose collar | Defense +3 |
| Rubber earrings | Defense +5 Charm +10 |
| Rubber gloves | Defense +3 Deftness +12 |
| Ruby of protection | Defense +16 |
| Safety goggles | Defense +3 |
| Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
| Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
| Skull ring | Defense +5 |
| Slime earrings | Defense +2 Charm +6 |
| Sorcerer's ring | Defense +5 MP +10 |
| Sorcerer's stone | M. Mend +13 M. Might +14 |
| Sovereign seal | Defense +7 Charm +35 |
| Springheel boots | Defense +25 |
| Spirit bracer | Defense +7 MP +30 |
| Star of clarity | Defense +3 |
| Strength ring | Attack +5 |
| Supplicant | Defense +2 Charm +5 |
| Titan belt | Defense +5 Attack +12 |
| Tough guy tattoo | Attack +8 |
| Torc of truth | Defense +3 |
| Traveller's hood | Defense +4 |
| Trickster | Evasion+1% Defense +2 Charm +5 |
| Utility belt | Defense +2 Deftness +15 |
| Vanguard | Defense +2 Charm +5 Agility +10 |
| Venus' tear | Defense +7 Charm +35 |
| Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
| Wings of serendipity | Defense +5 Charm +20 |
| Wristorative | Defense +7 |
Shypox dialogue[edit]
In battle:
When speaking to townsfolk:
Dragon Quest Rivals[edit]
Rab is present as a player avatar and as the subject of several cards.
Trivia[edit]
- One line of Rab's dialogue was changed for Dragon Quest XI S. When he recommends that the party travel to Puerto Valor, he now acknowledges that the town is "off to the northwest of Gondolia." In the original version of Dragon Quest XI, his dialogue was much the same, except that he did not say where Puerto Valor was.
- In the international fan poll for Dragon Quest XI that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes.
- Rab is the party member who levels up at the slowest rate, and he also has the second lowest agility growth rate after the eighth party member.
- Each of the Luminary's companions represents one of the classes in Dragon Quest III. Rab represents the Sage. His ability to use claws indicates that he was a Martial Artist prior to his class change.