Disruptive Wave

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Disruptive Wave is a recurring skill in the Dragon Quest series.

Introduced in Dragon Quest III as a monster-exclusive attack, it nullifies all stat changes, such as those caused by buff abilities such as Kabuff and Oomph, debuffs such as Kasap and Deceleratle, and Tension.

It is typically known by major bosses and is almost always used by the final bosses, making the use of stat changing moves futile in such battles if one's luck is unrelentingly bad

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Used by Zoma, as well as some of the superbosses such as Xenlon and Gran Dragon.

Dragon Quest IV: Chapters of the Chosen[edit]

Disruptive Wave is a technique used by monsters such as Estark, Foo Yung, Psaro the Manslayer, and Aamon. However, the Hero can unleash this by using the Zenithian sword as a tool in battle.

In the remakes, Disruptive Wave is one of the special abilities that the 9th Chosen One can learn.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Disruptive Wave is learned by recruited King slimes at level 18. Saber can also learn it at level 33, and Starkers learns it at Level 10. As in IV, the Zenithian sword can unleash this effect if used as a tool in battle.

King Korol, Grandmaster Nimzo and Estark can use Disruptive Wave in their boss fights.

Dragon Quest VI: Realms of Revelation[edit]

Disruptive Wave can be learned by any character in the Hero vocation when they reach rank 2. This is the only way to learn the ability, as the Sword of Ramias instead casts Oomph when used as an item in battle.

As far as bosses go, Dhuran, Mortamor and Nokturnus have access to Disruptive Wave.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Learned via the Hero vocation as in VI, but also by reaching rank 6 of the Druid vocation in the PSX version and rank 3 in the 3DS, or rank 7 of the Paladin vocation in the 3DS version only. It is superior (and cheaper) than The Great Leveller as it covers more effects.

Dragon Quest VIII: Journey of the Cursed King[edit]

Disruptive Wave is used by most of the later story bosses, starting with Dhoulmagus.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Disruptive Wave is learned with 42 skill points allocated into Enlightenment skill. It costs 10 MP to perform.

It is worth noting that Disruptive Wave acts slightly different in this installment as it now only affects the opposition when used by a character or a monster. This makes debuffs viable against many bosses since they can't use the ability to clear them away. This isn't used as heavily by the story bosses (only King Godwyn and Corvus uses it). However, several of the Grotto bosses and all of the legacy bosses will use this ability.

Dragon Quest X[edit]

Sages learn an ability similar to Disruptive Wave called Clear Your Mind, by investing 100 points into their Enlightenment skill. It costs 10 MP to cast, and blasts a wave in a cone in front of them, removing positive status effects of any enemy hit. Demon Swordsmen can learn Disruptive Wave with 70 points invested into their Wave skill. It costs 6 MP to cast, and functions similarly to Clear Your Mind. Several boss-level enemies also use this skill in battle.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Disruptive Wave is a Pep power that can be used by Rab when he is pepped up and has mastered Clear Your Mind and the Hero has mastered Unbridled Blade. It is also used by various bosses, including Jasper Unbound, Mordegon, Lord of Shadows in his final form, Mordragon, Calasmos, Overweening Pride, Nelgelas, the End of Time, and the Timewyrm.

Dragon Quest Monsters[edit]

Called DeMagic in this game, it requires the monster to reach level 20 with 100 max MP and 140 Intelligence. It is naturally learned by DeathMore (Final form),Mirudraas (Transformed) and Zoma. It can also be learned by monsters with Surge and UltraDown.

Dragon Quest Monsters 2[edit]

DeMagic now requires 252 Intelligence to learn. It is naturally learned by PsychoPiz, Orgodemir (Transformed) and Warubou.

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Disruptive Wave can be learned from various skill trees.

Dragon Quest Monsters: Joker 2[edit]

Disruptive Wave can no longer be learned from Cursader, and Rhapthorne II now only requires 44 points.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Disruptive Wave costs 60 MP and is learned via the Baramos, Cool Customer, Dhoulmagus, Estark, Fuzzy Thinker, Mordegon, Lord of Shadows, Mortamor, Nelgel the Netherfiend , Nimzo, Nkturnus, Orgodemir, Razerburn, and Rhapthorne talents.

Dragon Quest Monsters: Super Light[edit]

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

9th Chosen One can learn the ability when he joins for 8 skill points, and the skill only strips buffs from its targets instead of all stat modifiers. It costs 8 MP to use. He will also use it against the player in the battle against him. Additionally, Tension is not reduced when used.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Dragon Quest of the Stars[edit]

Dragon Quest Rivals[edit]

Dragon Quest Tact[edit]

Frigid Wave was originally an enemy-only skill that can be used by various bosses, particularly on harder difficulties. Zoma can also learn it through Talent Blossoming. It costs 76 MP to use and removes status changes from all enemies in a large rhombus area.

Frigid Wave (いてつくはどう Itetsuku hadō)Tactlogo.png
Ability information
Frigid Wave
Role * Type * Element MP cost
Special Martial DQTact Non-elemental.png 76
Range Additional effects
DQTact RangeRhombusL.png
Rhombus (L)
None
Description
Removes some status changes for all enemies in area of effect
Naturally learnt by
Zoma


Starting with Version 3.0 of the game, the boss variant was renamed to Extra Frigid Wave in order to differentiate it from the version that Zoma can learn. This version only costs 42 MP to use and affects the entire stage.

Extra Frigid Wave (いてつくはどう Itetsuku hadō)Tactlogo.png
Ability information
Extra Frigid Wave
Role * Type * Element MP cost
Special Martial DQTact Non-elemental.png 42
Range Additional effects
DQTact RangeAroundSelf.png
Around self
None
Description
Removes some status changes for all enemies in area of effect
Naturally learnt by
Archfiend Mortamor, Archfiend's Left Hand, Goresby-Purrvis, Hargon, Maldragora the Worldbreaker, Malroth, Mordegon, Mordegon Lord of Shadows, Nimzo, Psaro the Manslayer, Zoma


Trivia[edit]

  • The Japanese name (いてつくはどう Itetsuku hadou, "Freezing Waves") refers to Zoma's ice magic, as he was the first to use the skill.
  • In the initial English version of Dragon Quest VIII, it was referred to as a Wave of Ice, a literal translation of its Japanese name. Subsequent releases, such as the Cell phone and Nintendo 3DS versions, have changed it to Disruptive Wave.

Gallery[edit]