Rab: Difference between revisions
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{{quote|style=1|quote='''''The former monarch of the fallen realm of Dundrasil, and our Hero's grandfather. He fled on the fateful night his kingdom found itself overcome by monsters, and has wandered the world ever since with Princess Jade. It's a little known fact that he's actually the youngest of three brothers.'''''|source=''XI'' loading screen profile|align=center|bgcolor=ff9900}} | |||
{{Character | {{Character | ||
|Name=Rab | |Name=Rab | ||
|Game=''[[Dragon Quest XI]]'' | |Game=''[[Dragon Quest XI]]'' | ||
|Image=[[File:DQXI Row.jpg|300px]] | |Image=[[File:DQXI Row.jpg|300px]] | ||
|Sprite=[[File: | |Sprite=[[File:Rab sprite walk.gif]] | ||
|Japanese name=ロウ | |Japanese name=ロウ | ||
|Roumaji=Rō | |Roumaji=Rō | ||
Line 27: | Line 28: | ||
==Appearances== | ==Appearances== | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
{{spoiler|start}} | |||
Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time. | Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time. | ||
Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] as she lay exhausted in the forest surrounding the castle. Having accompanied her father, [[King Carnelian]], to the king's council earlier that day, she had spent time playing with queen Elanore and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost if over a waterfall as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world | Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] as she lay exhausted in the forest surrounding the castle. Having accompanied her father, [[King Carnelian]], to the king's council earlier that day, she had spent time playing with queen Elanore and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost if over a waterfall as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world in the hopes of finding him. | ||
Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive. | Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive. | ||
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The quiet ceremony is interrupted by the arrival of [[Hendrik]] and his soldiers arrive to arrest the Luminary, and the group temporarily disbands before reuniting to assemble the rest of the legendary orbs and ascend the rainbow bridge to [[Yggdrasil]]. When the Luminary takes the Sword of Light from the heart of the flying tree, the party is ambushed by King Carnelian, Hendrik, and [[Jasper]]. Defeated and moments from being killed, [[Veronica (Dragon Quest XI)|Veronica]] uses her magic to scatter her friends to the four corners of Erdrea and give them a chance to strike back against Mordegon. | The quiet ceremony is interrupted by the arrival of [[Hendrik]] and his soldiers arrive to arrest the Luminary, and the group temporarily disbands before reuniting to assemble the rest of the legendary orbs and ascend the rainbow bridge to [[Yggdrasil]]. When the Luminary takes the Sword of Light from the heart of the flying tree, the party is ambushed by King Carnelian, Hendrik, and [[Jasper]]. Defeated and moments from being killed, [[Veronica (Dragon Quest XI)|Veronica]] uses her magic to scatter her friends to the four corners of Erdrea and give them a chance to strike back against Mordegon. | ||
Months later the Luminary, having temporarily lost his divine powers in a gamble by [[Queen Marina]] to keep his location hidden from Mordegon, finds Rab training at the zenith of the Angri-La mountain chain. He returned to the temple to begin his training all over again to prepare for a counterattack against Mordegon, and is found severely emaciated and in deep meditation--with an ogler's digest at his side. Overjoyed to see his grandson once more, the duo receive a special lesson from Grand Master Pang to learn the incredible [[Pearly Gates]] and [[Quadraslash]] skills. the two master their abilities and also discover the powerful [[Solar Flair]] pep combo attack, departing Angri-La to recover their remaining companions. | Months later the Luminary, having temporarily lost his divine powers in a gamble by [[Queen Marina]] to keep his location hidden from Mordegon, finds Rab training at the zenith of the Angri-La mountain chain. He returned to the temple to begin his training all over again to prepare for a counterattack against Mordegon, and is found severely emaciated and in deep meditation--with an ogler's digest at his side. Overjoyed to see his grandson once more, the duo receive a special lesson from Grand Master Pang to learn the incredible [[Pearly Gates]] and [[Quadraslash]] skills. the two master their abilities and also discover the powerful [[Solar Flair]] pep combo attack, departing Angri-La to recover their remaining companions. | ||
{{spoiler|end}} | |||
Rab is a [[Sage]], capable of using both offensive and recovery magic, including the [[Crack]], [[Zam]], and [[Whack]] series of spells. He also possesses characteristics of a [[Martial Artist]], being capable of wielding [[Claw Weapon Family|claws]]. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats. | Rab is a [[Sage]], capable of using both offensive and recovery magic, including the [[Crack]], [[Zam]], and [[Whack]] series of spells. He also possesses characteristics of a [[Martial Artist]], being capable of wielding [[Claw Weapon Family|claws]]. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats. | ||
====Base stats & | ====Base stats & pep bonus==== | ||
{| style="width:55%; height:100px; text-align:center" border="1" | {| style="width:55%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | ||
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| Initial gear ||colspan=2|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory) | | Initial gear ||colspan=2|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory) | ||
|- | |- | ||
| Pep boost ||colspan=2|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses. | | [[Pep|Pep boost]] ||colspan=2|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses. | ||
|} | |} | ||
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|6 | |6 | ||
|One enemy | |One enemy | ||
| | |Up to 73~81 darkness damage when Rab reaches 145 magical might<br>Twice as likely to go haywire | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Dazzle]] | !bgcolor="#A1A1A1"|[[Dazzle]] | ||
Line 89: | Line 92: | ||
|2 | |2 | ||
|One ally | |One ally | ||
|Cures of Poison | |Cures of Poison. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Sap]] | !bgcolor="#A1A1A1"|[[Sap]] | ||
Line 95: | Line 98: | ||
|2 | |2 | ||
|One enemy | |One enemy | ||
| | |Lowers defence, 100% accurate at 799 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crack]] | !bgcolor="#A1A1A1"|[[Crack]] | ||
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|3 | |3 | ||
|One enemy | |One enemy | ||
| | |Up to 43~53 damage at 172 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Snooze]] | !bgcolor="#A1A1A1"|[[Snooze]] | ||
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|3 | |3 | ||
|Enemy group | |Enemy group | ||
|Sends enemy to sleep | |Sends enemy to sleep, 100% accurate at 999 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Defuddle]] | !bgcolor="#A1A1A1"|[[Defuddle]] | ||
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|2 | |2 | ||
|All allies | |All allies | ||
|Cures all party members of confusion | |Cures all party members of confusion. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Insulate]] | !bgcolor="#A1A1A1"|[[Insulate]] | ||
Line 121: | Line 124: | ||
|Increases breath resistance slightly for a single ally. | |Increases breath resistance slightly for a single ally. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[ | !bgcolor="#A1A1A1"|[[Anathematise]] | ||
|23 | |23 | ||
|4 | |4 | ||
|One enemy | |One enemy | ||
|Reduces spell resistance | |Reduces spell resistance, 75% accuracy at 799 magical mending. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Deceleratle]] | !bgcolor="#A1A1A1"|[[Deceleratle]] | ||
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|4 | |4 | ||
|All enemies | |All enemies | ||
|Decreases defence | |Decreases defence 100% accurate at 799 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crackle]] | !bgcolor="#A1A1A1"|[[Crackle]] | ||
Line 143: | Line 146: | ||
|8 | |8 | ||
|Enemy group | |Enemy group | ||
| | |Up to 88~104 damage at 249 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Dedazzle]] | !bgcolor="#A1A1A1"|[[Dedazzle]] | ||
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|2 | |2 | ||
|One ally | |One ally | ||
|Cures ally of bedazzlement and blindness | |Cures ally of bedazzlement and blindness. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Bounce]] | !bgcolor="#A1A1A1"|[[Bounce]] | ||
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|6 | |6 | ||
|One ally | |One ally | ||
|Reflects spells to the caster | |Reflects spells to the caster. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Midheal]] | !bgcolor="#A1A1A1"|[[Midheal]] | ||
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|6 | |6 | ||
|One ally | |One ally | ||
| | |Up to 85~105 HP restored. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zing]] | !bgcolor="#A1A1A1"|[[Zing]] | ||
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|12 | |12 | ||
|One ally | |One ally | ||
| | |Attempts to revive one ally, 75% success at 231 magical mending. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Whack]] | !bgcolor="#A1A1A1"|[[Whack]] | ||
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|5 | |5 | ||
|One enemy | |One enemy | ||
|Insta | |Insta kill one enemy, 75% accurate at 900 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Moreheal]] | !bgcolor="#A1A1A1"|[[Moreheal]] | ||
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|12 | |12 | ||
|One ally | |One ally | ||
| | |Up to 350~370 HP restored | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Drain Magic]] | !bgcolor="#A1A1A1"|[[Drain Magic]] | ||
Line 185: | Line 188: | ||
|0 | |0 | ||
|One enemy | |One enemy | ||
|Steals some MP from a single enemy. | |Steals some MP from a single enemy. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Multiheal]] | !bgcolor="#A1A1A1"|[[Multiheal]] | ||
Line 191: | Line 194: | ||
|32 | |32 | ||
|All allies | |All allies | ||
| | |Up to 330~350 HP restored to all allies. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kasnooze]] | !bgcolor="#A1A1A1"|[[Kasnooze]] | ||
Line 197: | Line 200: | ||
|8 | |8 | ||
|All enemies | |All enemies | ||
|Sends all enemies to sleep. | |Sends all enemies to sleep, 100% accurate at 999 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zammle]] | !bgcolor="#A1A1A1"|[[Zammle]] | ||
Line 203: | Line 206: | ||
|9 | |9 | ||
|One enemy | |One enemy | ||
| | |Up to 105~110 darkness damage at 238 magical might<br>Twice as likely to go haywire | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Blunt]] | !bgcolor="#A1A1A1"|[[Blunt]] | ||
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|20 | |20 | ||
|All enemies | |All enemies | ||
| | |Up to 224~256 damage at 323 magical might | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Fullheal]] | !bgcolor="#A1A1A1"|[[Fullheal]] | ||
Line 227: | Line 230: | ||
|24 | |24 | ||
|One ally | |One ally | ||
| | |Restores all HP to a party member. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Thwack]] | !bgcolor="#A1A1A1"|[[Thwack]] | ||
|49 | |49 | ||
|10 | |10 | ||
| | |Enemy Group | ||
| | |Insta kill a group of enemies, 75% accuracy at 900 magical might. | ||
|- | |- | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
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|18 | |18 | ||
|One enemy | |One enemy | ||
| | |Up to 238~323 darkness damage when Rab reaches 323 magical might<br>Twice as likely to go haywire | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kamikazee]] | !bgcolor="#A1A1A1"|[[Kamikazee]] | ||
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|1 | |1 | ||
|All enemies | |All enemies | ||
|Makes an explosion in a way to instakill all enemies but | |Makes an explosion in a way to instakill all enemies but Rab dies after casting. 50/50 chance of working. And isn’t affected by bounce | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kazing]] | !bgcolor="#A1A1A1"|[[Kazing]] | ||
Line 562: | Line 565: | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Wild Animaul]] | !bgcolor="#fa8072"|[[Wild Animaul]] | ||
| | | 16 | ||
| | |24 | ||
| One enemy | | One enemy | ||
| -- | | -- | ||
Line 747: | Line 750: | ||
| Yes | | Yes | ||
| -- | | -- | ||
|Up to 688~752 ice damage | |Up to 688~752 ice damage at 900magicla might | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Kazammle]] | !bgcolor="#fa8072"|[[Kazammle]] | ||
Line 755: | Line 758: | ||
| Yes | | Yes | ||
| -- | | -- | ||
|Up to 525~585 darkness damage | |Up to 525~585 darkness damage at 900 magical might<br>Twice as likely to go haywire | ||
|- | |- | ||
|} | |} | ||
====Equipment==== | |||
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Weapon}} | |||
{{CharacterEquipmentList|entry|item=[[Faerie staff]]|statModifier=Attack +15}} | |||
{{CharacterEquipmentList|entry|item=[[Iron claws]]|statModifier=Attack +15}} | |||
{{CharacterEquipmentList|entry|item=[[Rab's cane]]|statModifier=Attack +15}} | |||
{{CharacterEquipmentList|entry|item=[[Wizard's staff]]|statModifier=Attack +17}} | |||
{{CharacterEquipmentList|entry|item=[[Watermaul wand]]|statModifier=Attack +20}} | |||
{{CharacterEquipmentList|entry|item=[[Rod of rapidity]]|statModifier=Attack +22}} | |||
{{CharacterEquipmentList|entry|item=[[Rune staff]]|statModifier=Attack +23}} | |||
{{CharacterEquipmentList|entry|item=[[Silver claws]]|statModifier=Attack +23}} | |||
{{CharacterEquipmentList|entry|item=[[Staff of sentencing]]|statModifier=Attack +23}} | |||
{{CharacterEquipmentList|entry|item=[[Lightning staff]]|statModifier=Attack +24}} | |||
{{CharacterEquipmentList|entry|item=[[Hocus locus]]|statModifier=Attack +27}} | |||
{{CharacterEquipmentList|entry|item=[[Infernails]]|statModifier=Attack +27}} | |||
{{CharacterEquipmentList|entry|item=[[Shiverstick]]|statModifier=Attack +28}} | |||
{{CharacterEquipmentList|entry|item=[[Steel claws]]|statModifier=Attack +29}} | |||
{{CharacterEquipmentList|entry|item=[[Staff of antimagic]]|statModifier=Attack +30}} | |||
{{CharacterEquipmentList|entry|item=[[Crow's claws]]|statModifier=Attack +31}} | |||
{{CharacterEquipmentList|entry|item=[[Spirit staff]]|statModifier=Attack +33}} | |||
{{CharacterEquipmentList|entry|item=[[Staff of divine wrath]]|statModifier=Attack +35}} | |||
{{CharacterEquipmentList|entry|item=[[Lightning conductor]]|statModifier=Attack +36}} | |||
{{CharacterEquipmentList|entry|item=[[Platinum claws]]|statModifier=Attack +36}} | |||
{{CharacterEquipmentList|entry|item=[[Tsunami staff]]|statModifier=Attack +36}} | |||
{{CharacterEquipmentList|entry|item=[[Celestial sceptre]]|statModifier=Attack +38}} | |||
{{CharacterEquipmentList|entry|item=[[Kestrel claws]]|statModifier=Attack +41}} | |||
{{CharacterEquipmentList|entry|item=[[Sage's staff]]|statModifier=Attack +45}} | |||
{{CharacterEquipmentList|entry|item=[[Cobra claws]]|statModifier=Attack +47}} | |||
{{CharacterEquipmentList|entry|item=[[Hieroglyph staff]]|statModifier=Attack +48}} | |||
{{CharacterEquipmentList|entry|item=[[Ice claws]]|statModifier=Attack +49}} | |||
{{CharacterEquipmentList|entry|item=[[Siren's staff]]|statModifier=Attack +50}} | |||
{{CharacterEquipmentList|entry|item=[[Kite claws]]|statModifier=Attack +51}} | |||
{{CharacterEquipmentList|entry|item=[[Magma staff]]|statModifier=Attack +51}} | |||
{{CharacterEquipmentList|entry|item=[[Dragon claws]]|statModifier=Attack +52}} | |||
{{CharacterEquipmentList|entry|item=[[Beast claws]]|statModifier=Attack +53}} | |||
{{CharacterEquipmentList|entry|item=[[Sacrosanct staff]]|statModifier=Attack +53}} | |||
{{CharacterEquipmentList|entry|item=[[Crimson claws]]|statModifier=Attack +54}} | |||
{{CharacterEquipmentList|entry|item=[[Bright staff]]|statModifier=Attack +55}} | |||
{{CharacterEquipmentList|entry|item=[[Wyrmwand]]|statModifier=Attack +55}} | |||
{{CharacterEquipmentList|entry|item=[[Fire claws]]|statModifier=Attack +56}} | |||
{{CharacterEquipmentList|entry|item=[[King cobra claws]]|statModifier=Attack +57}} | |||
{{CharacterEquipmentList|entry|item=[[Beastmaster claws]]|statModifier=Attack +58}} | |||
{{CharacterEquipmentList|entry|item=[[Supreme sage's staff]]|statModifier=Attack +63}} | |||
{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}} | |||
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}} | |||
{{CharacterEquipmentList|entry|item=[[Shinning staff]]|statModifier=Attack +70}} | |||
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}} | |||
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}} | |||
{{CharacterEquipmentList|entry|item=[[Crystal claws]]|statModifier=Attack +80}} | |||
{{CharacterEquipmentList|entry|item=[[Orichalcum claws]]|statModifier=Attack +81}} | |||
{{CharacterEquipmentList|entry|item=[[Brilliant staff]]|statModifier=Attack +84}} | |||
{{CharacterEquipmentList|entry|item=[[Dragovian lord claws]]|statModifier=Attack +88}} | |||
{{CharacterEquipmentList|entry|item=[[Rod of paradise]]|statModifier=Attack +88}} | |||
{{CharacterEquipmentList|entry|item=[[Staff of eternity]]|statModifier=Attack +90}} | |||
{{CharacterEquipmentList|entry|item=[[Frostfire fingers]]|statModifier=Attack +93}} | |||
{{CharacterEquipmentList|entry|item=[[Decimators]]|statModifier=Attack +95}} | |||
{{CharacterEquipmentList|entry|item=[[Aurora staff]]|statModifier=Attack +104}} | |||
{{CharacterEquipmentList|entry|item=[[Godbird sceptre]]|statModifier=Attack +104}} | |||
{{CharacterEquipmentList|entry|item=[[Xenlon claws]]|statModifier=Attack +109}} | |||
{{CharacterEquipmentList|note|text=}} | |||
{{CharacterEquipmentList|footer}}|Helmets| | |||
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Helmet}} | |||
{{CharacterEquipmentList|entry|item=[[Bandana]]|statModifier=Defense +1}} | |||
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Pointy hat]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defense +8}} | |||
{{CharacterEquipmentList|entry|item=[[Turban]]|statModifier=Defense +12}} | |||
{{CharacterEquipmentList|entry|item=[[Stone hardhat]]|statModifier=Defense +15}} | |||
{{CharacterEquipmentList|entry|item=[[Iron helmet]]|statModifier=Defense +16}} | |||
{{CharacterEquipmentList|entry|item=[[Fur hood]]|statModifier=Defense +18}} | |||
{{CharacterEquipmentList|entry|item=[[Bronze helmet]]|statModifier=Defense +18}} | |||
{{CharacterEquipmentList|entry|item=[[Malleable mask]]|statModifier=Defense +19}} | |||
{{CharacterEquipmentList|entry|item=[[Hermes' hat]]|statModifier=Defense +20}} | |||
{{CharacterEquipmentList|entry|item=[[Mercury's bandana]]|statModifier=Defense +23}} | |||
{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}} | |||
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}} | |||
{{CharacterEquipmentList|entry|item=[[Crown of dundrasil]]|statModifier=Defense +28}} | |||
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}} | |||
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}} | |||
{{CharacterEquipmentList|entry|item=[[Iron headgear]]|statModifier=Defense +32}} | |||
{{CharacterEquipmentList|entry|item=[[Gold circlet]]|statModifier=Defense +33}} | |||
{{CharacterEquipmentList|entry|item=[[Papillon mask]]|statModifier=Defense +33}} | |||
{{CharacterEquipmentList|entry|item=[[Scholar's cap]]|statModifier=Defense +33}} | |||
{{CharacterEquipmentList|entry|item=[[Minister's mitre]]|statModifier=Defense +34}} | |||
{{CharacterEquipmentList|entry|item=[[Star circlet]]|statModifier=Defense +42}} | |||
{{CharacterEquipmentList|entry|item=[[Sun crown]]|statModifier=Defense +45}} | |||
{{CharacterEquipmentList|entry|item=[[Skull helm]]|statModifier=Defense +49}} | |||
{{CharacterEquipmentList|entry|item=[[Autumn shower hat]]|statModifier=Defense +51}} | |||
{{CharacterEquipmentList|entry|item=[[Phantom mask]]|statModifier=Defense +51}} | |||
{{CharacterEquipmentList|entry|item=[[Spring breeze hat]]|statModifier=Defense +51}} | |||
{{CharacterEquipmentList|entry|item=[[Summer cloud hat]]|statModifier=Defense +51}} | |||
{{CharacterEquipmentList|entry|item=[[Winter sky hat]]|statModifier=Defense +51}} | |||
{{CharacterEquipmentList|entry|item=[[Yggdrasil crown]]|statModifier=Defense +51}} | |||
{{CharacterEquipmentList|entry|item=[[Apollo's crown]]|statModifier=Defense +68}} | |||
{{CharacterEquipmentList|note|text=}} | |||
{{CharacterEquipmentList|footer}}|Armor| | |||
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Armor}} | |||
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defense +4}} | |||
{{CharacterEquipmentList|entry|item=[[Arriviste's vest]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Elevating vest]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Vest for success]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Wayfarer's clothes]]|statModifier=Defense +7}} | |||
{{CharacterEquipmentList|entry|item=[[Leather armour]]|statModifier=Defense +11}} | |||
{{CharacterEquipmentList|entry|item=[[Templar's uniform]]|statModifier=Defense +13}} | |||
{{CharacterEquipmentList|entry|item=[[Chain mail]]|statModifier=Defense +20}} | |||
{{CharacterEquipmentList|entry|item=[[Fur poncho]]|statModifier=Defense +29}} | |||
{{CharacterEquipmentList|entry|item=[[Gallopitan garb]]|statModifier=Defense +35}} | |||
{{CharacterEquipmentList|entry|item=[[Tortoise shell]]|statModifier=Defense +37}} | |||
{{CharacterEquipmentList|entry|item=[[Hairy vest]]|statModifier=Defense +38}} | |||
{{CharacterEquipmentList|entry|item=[[Magic vestment]]|statModifier=Defense +39}} | |||
{{CharacterEquipmentList|entry|item=[[Fizzle-retardant suit]]|statModifier=Defense +40}} | |||
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense +40}} | |||
{{CharacterEquipmentList|entry|item=[[Smart suit]]|statModifier=Defense +40}} | |||
{{CharacterEquipmentList|entry|item=[[Wizard's robe]]|statModifier=Defense +43}} | |||
{{CharacterEquipmentList|entry|item=[[Prince's pea coat]]|statModifier=Defense +44}} | |||
{{CharacterEquipmentList|entry|item=[[Agility gilet]]|statModifier=Defense +45}} | |||
{{CharacterEquipmentList|entry|item=[[Drasilian dress coat]]|statModifier=Defense +47}} | |||
{{CharacterEquipmentList|entry|item=[[King's coat]]|statModifier=Defense +53}} | |||
{{CharacterEquipmentList|entry|item=[[Sage's robe]]|statModifier=Defense +55}} | |||
{{CharacterEquipmentList|entry|item=[[Emperor's attire]]|statModifier=Defense +61}} | |||
{{CharacterEquipmentList|entry|item=[[Dragon dojo duds]]|statModifier=Defense +62}} | |||
{{CharacterEquipmentList|entry|item=[[Pallium regale]]|statModifier=Defense +65}} | |||
{{CharacterEquipmentList|entry|item=[[Twinkling tuxedo]]|statModifier=Defense +67}} | |||
{{CharacterEquipmentList|entry|item=[[Liquid metal jacket]]|statModifier=Defense +70}} | |||
{{CharacterEquipmentList|entry|item=[[Freebooter's bolero]]|statModifier=Defense +72}} | |||
{{CharacterEquipmentList|entry|item=[[Crimson robe]]|statModifier=Defense +73}} | |||
{{CharacterEquipmentList|entry|item=[[Yggdrasil dress coat]]|statModifier=Defense +80}} | |||
{{CharacterEquipmentList|entry|item=[[Dragon robe]]|statModifier=Defense +88}} | |||
{{CharacterEquipmentList|entry|item=[[Metal king jacket]]|statModifier=Defense +101}} | |||
{{CharacterEquipmentList|entry|item=[[Potentate's pallium]]|statModifier=Defense +105}} | |||
{{CharacterEquipmentList|entry|item=[[Exotoga]]|statModifier=Defense +120}} | |||
{{CharacterEquipmentList|entry|item=[[Legendary armour]]|statModifier=Defense +120}} | |||
{{CharacterEquipmentList|entry|item=[[Metal king armour]]|statModifier=Defense +126}} | |||
{{CharacterEquipmentList|footer}}|Accessories| | |||
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Accessories}} | |||
{{CharacterEquipmentList|entry|item=[[Aerofoil earrings]]|statModifier=Defense +5<br>Charm +10}} | |||
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Defense +5<br>Agility +17}} | |||
{{CharacterEquipmentList|entry|item=[[All-weather earrings]]|statModifier=Defense +5<br>Charm +16}} | |||
{{CharacterEquipmentList|entry|item=[[Angel's sandals]]|statModifier=Agility +25}} | |||
{{CharacterEquipmentList|entry|item=[[Anti-freeze earrings]]|statModifier=Defense +5<br>Charm +10}} | |||
{{CharacterEquipmentList|entry|item=[[Archangel's boots]]|statModifier=Defense +25}} | |||
{{CharacterEquipmentList|entry|item=[[Asbestos earrings]]|statModifier=Defense +5<br>Charm +10}} | |||
{{CharacterEquipmentList|entry|item=[[Assasin]]|statModifier=Critical +1%<br>Defense +2<br>Charm +5}} | |||
{{CharacterEquipmentList|entry|item=[[Blackout earrings]]|statModifier=Defense +5<br>Charm +16}} | |||
{{CharacterEquipmentList|entry|item=[[Bling-bling belt]]|statModifier=Defense +2<br>Charm +11}} | |||
{{CharacterEquipmentList|entry|item=[[Bow tie]]|statModifier=Defense +2<br>Charm +10}} | |||
{{CharacterEquipmentList|entry|item=[[Brainy bracer]]|statModifier=M. Might +20<br>M. Mend +20}} | |||
{{CharacterEquipmentList|entry|item=[[Brigand's mitts]]|statModifier=Defense +6<br>Deftness +32}} | |||
{{CharacterEquipmentList|entry|item=[[Bunny tail]]|statModifier=Defense +7}} | |||
{{CharacterEquipmentList|entry|item=[[Caligae of clarity]]|statModifier=M. Mend +20}} | |||
{{CharacterEquipmentList|entry|item=[[Care ring]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Carer rivière]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Choker of riddance]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Cinderblock earrings]]|statModifier=Defense +5<br>Charm +16}} | |||
{{CharacterEquipmentList|entry|item=[[Concrete earrings]]|statModifier=Defense +5<br>Charm +10}} | |||
{{CharacterEquipmentList|entry|item=[[Devil's tail]]|statModifier=Defense +2<br>Agility +10}} | |||
{{CharacterEquipmentList|entry|item=[[Dogged collar]]|statModifier=Defense +4<br>Attack +8}} | |||
{{CharacterEquipmentList|entry|item=[[Dragon scale]]|statModifier=Defense +8<br>Attack +9}} | |||
{{CharacterEquipmentList|entry|item=[[Earthwyrm's eye]]|statModifier=Defense +7<br>HP +16<br> Charm +35}} | |||
{{CharacterEquipmentList|entry|item=[[Elfin charm]]|statModifier=Defense +10}} | |||
{{CharacterEquipmentList|entry|item=[[Freebooter's gloves]]|statModifier=Defense +48}} | |||
{{CharacterEquipmentList|entry|item=[[Full moon collar]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Gloomy gloves]]|statModifier=Deftness +22}} | |||
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defense +4<br>Charm +6}} | |||
{{CharacterEquipmentList|entry|item=[[Gold chain]]|statModifier=Defense +1<br>HP +5<br>Charm +5}} | |||
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defense +5<br>Charm +8}} | |||
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=M. Might +5<br>M. Mend +5}} | |||
{{CharacterEquipmentList|entry|item=[[Guru's gloves]]|statModifier=M. Might +17<br>M. Mend +17<br>Deftness +40}} | |||
{{CharacterEquipmentList|entry|item=[[Healer]]|statModifier=Defense +2<br>Charm +5}} | |||
{{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defense +3<br>HP +30}} | |||
{{CharacterEquipmentList|entry|item=[[Life ring]]|statModifier=Defense +5<br> HP +5}} | |||
{{CharacterEquipmentList|entry|item=[[Lucky dragon's wing]]|statModifier=Defense +7}} | |||
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Defense +100}} | |||
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}} | |||
{{CharacterEquipmentList|entry|item=[[Minister's mitts]]|statModifier=M. Mend +20<br>Deftness +48}} | |||
{{CharacterEquipmentList|entry|item=[[Mirror earrings]]|statModifier=Defense +5<br>Charm +10}} | |||
{{CharacterEquipmentList|entry|item=[[Monarch mark]]|statModifier=Defense +10<br>M. Might +30<br>M. Mend +30}} | |||
{{CharacterEquipmentList|entry|item=[[Murky mittens]]|statModifier=Deftness +32}} | |||
{{CharacterEquipmentList|entry|item=[[Mystic]]|statModifier=Defense +2<br>Charm +5}} | |||
{{CharacterEquipmentList|entry|item=[[Necklace of immunity]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Ogler's digest]]|statModifier=Defense +1}} | |||
{{CharacterEquipmentList|entry|item=[[Papillon pendant]]|statModifier=Defense +3<br>HP +10<br>MP +10}} | |||
{{CharacterEquipmentList|entry|item=[[Pink pearl ring]]|statModifier=Defense +5<br>MP +10<br>Charm +10}} | |||
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defense +5<br>Charm +10}} | |||
{{CharacterEquipmentList|entry|item=[[Protective pendant]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Ring of riddance]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Rosary]]|statModifier=M. Mend +6<br>MP +8}} | |||
{{CharacterEquipmentList|entry|item=[[Rousing ring]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Rousing rose collar]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Rubber earrings]]|statModifier=Defense +5<br>Charm +10}} | |||
{{CharacterEquipmentList|entry|item=[[Rubber gloves]]|statModifier=Defense +3<br>Deftness +12}} | |||
{{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defense +16}} | |||
{{CharacterEquipmentList|entry|item=[[Safety goggles]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Scholar's specs]]|statModifier=M. Might +15<br>M. Mend +15<br>Charm +15}} | |||
{{CharacterEquipmentList|entry|item=[[Shield-bearer]]|statModifier=Block +1%<br>Parry +1%<br>Charm +5<br>Defense +10}} | |||
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Defense +5}} | |||
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defense +2<br>Charm +6}} | |||
{{CharacterEquipmentList|entry|item=[[Sorcerer's ring]]|statModifier=Defense +5<br>MP +10}} | |||
{{CharacterEquipmentList|entry|item=[[Sorcerer's stone]]|statModifier=M. Mend +13<br>M. Might +14}} | |||
{{CharacterEquipmentList|entry|item=[[Sovereign seal]]|statModifier=Defense +7<br>Charm +35}} | |||
{{CharacterEquipmentList|entry|item=[[Springheel boots]]|statModifier=Defense +25}} | |||
{{CharacterEquipmentList|entry|item=[[Spirit bracer]]|statModifier=Defense +7<br>MP +30}} | |||
{{CharacterEquipmentList|entry|item=[[Star of clarity]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}} | |||
{{CharacterEquipmentList|entry|item=[[Supplicant]]|statModifier=Defense +2<br>Charm +5}} | |||
{{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Defense +5<br>Attack +12}} | |||
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}} | |||
{{CharacterEquipmentList|entry|item=[[Torc of truth]]|statModifier=Defense +3}} | |||
{{CharacterEquipmentList|entry|item=[[Traveller's hood]]|statModifier=Defense +4}} | |||
{{CharacterEquipmentList|entry|item=[[Trickster]]|statModifier=Evasion+1%<br>Defense +2<br>Charm +5}} | |||
{{CharacterEquipmentList|entry|item=[[Utility belt]]|statModifier=Defense +2<br>Deftness +15}} | |||
{{CharacterEquipmentList|entry|item=[[Vanguard]]|statModifier=Defense +2<br>Charm +5<br>Agility +10}} | |||
{{CharacterEquipmentList|entry|item=[[Venus' tear]]|statModifier=Defense +7<br>Charm +35}} | |||
{{CharacterEquipmentList|entry|item=[[Warlock]]|statModifier=Defense +2<br>M. Might +3<br>M. Mend +3<br>Charm +5}} | |||
{{CharacterEquipmentList|entry|item=[[Wings of serendipity]]|statModifier=Defense +5<br>Charm +20}} | |||
{{CharacterEquipmentList|entry|item=[[Wristorative]]|statModifier=Defense +7}} | |||
{{CharacterEquipmentList|footer}}}} | |||
====[[Shypox]] dialogue==== | |||
In battle: | |||
{{spoiler|start}} | |||
*Rab suddenly starts thinking about bunny girls and lets out a lecherous chuckle… | |||
*Rab suddenly remembers making what he thought was a great pun, only to be greeted with groans… | |||
*Rab suddenly becomes paranoid that the enemy is laughing at him for being old… | |||
*Rab reflects on some of his life’s low moments… | |||
*Rab closes his mouth just in time to stop a burp escaping! | |||
*Rab recalls all the girls who spurned his advances in his youth… | |||
*Rab starts humming a terrible tune, and notices the enemy staring at him… | |||
*Rab suddenly remembers a particularly mean prank he and his brothers played long ago… | |||
*Rab realises his usually meticulously combed moustache has gone all bristly… | |||
*Rab recalls dyeing his hair blonde to impress his future wife… | |||
*Rab notices the corner of an Ogler’s Digest poking out of his breast pocket… | |||
*Rab recalls a dark, dark episode from his past… | |||
*Rab accidentally shouts out ‘puff-puff’ when trying to cast a spell! | |||
*Rab recalls the time he put his back out trying to do a cool move… | |||
*Rab tries to give the enemy a puff-puff…but fails miserably! | |||
*Rab comes up with a great idea…that he promptly forgets thanks to old age. | |||
*Rab takes another look at the outfit he’s wearing… | |||
*Out of nowhere, Rab’s face suddenly turns bright red! | |||
*Rab thinks over some of the ‘cool’ spell names he came up with as a kid… | |||
*Rab feels the enemy staring into his very soul… | |||
*Rab comes over all ticklish and starts giggling… | |||
*Rab thinks about a soppy poem he wrote when he was younger… | |||
*Rab notices that he’s got some food stuck in his teeth! | |||
*Rab’s eyes meet the enemy’s, and he’s suddenly strangely flustered… | |||
*Rab realises that his flies are undone! | |||
*Rab remembers the time his mum got mad when he wet the bed… | |||
*Rab suddenly becomes convinced he might have wet himself… | |||
*Suddenly, all Rab can think of is puff-puffs! | |||
*Rab catches himself thinking he might be kind of handsome… | |||
*The elastic in Rab’s pants suddenly snaps with a twang! | |||
*Rab suddenly remembers the time when he slipped up on some horse poo… | |||
*A particularly racy Ogler’s Digest cover suddenly pops into Rab’s head, and he giggles sheepishly… | |||
{{spoiler|end}} | |||
When speaking to townsfolk: | |||
{{spoiler|start}} | |||
*Rab opens his mouth to try and speak to the person in front of him… | |||
*But he can’t forget the look Jade gave him the time he said he wanted to be a bunny girl. | |||
*But he suddenly remembers a time when his stomach growled really loudly while he was addressing the people of Dundrasil. | |||
*But he suddenly catches himself singing a little song under his breath to stop him from losing his nerve. | |||
*But he suddenly remembers being convinced he’d grow less shy with age…and realises it wasn’t true! | |||
*But they catch him grinning idiotically to himself after coming up with the pun to end all puns. | |||
*But he suddenly notices that one of his moustache hairs is sticking out at a weird angle. | |||
*But he’s suddenly convinced they’re a highly respected thinker and bon viveur he’s read about, and gets all shy. | |||
*But he suddenly remembers that the reason his favourite waistcoat has no buttons is because they all popped off due to his burgeoning belly. | |||
*But he’s suddenly struck by how absent-minded he’s been getting lately, and immediately forgets what he was going to say. | |||
*But he suddenly remembers getting down on one knee in front of everyone to propose to his late wife. | |||
*But he’s suddenly paranoid that they might have noticed him beaming admiringly at his big, round belly a moment ago. | |||
*But he suddenly remembers the time he tried to strike up a conversation with a bunny girl, only to be completely ignored. | |||
*But he suddenly remembers he’s been wearing the same pants for days. | |||
*But he suddenly remembers the time he tried desperately to seek out a way of transforming himself into a bunny girl. | |||
*But he suddenly remembers how, as a child, he thought the Five O’clock Shadow was some kind of superhero who appeared at five every day. | |||
*But he suddenly remembers self-importantly giving his friends some advice that turned out to be completely wrong. | |||
{{spoiler|end}} | |||
==={{DQR}}=== | ==={{DQR}}=== | ||
Line 763: | Line 1,094: | ||
==Trivia== | ==Trivia== | ||
* One line of Rab's dialogue was changed for ''Dragon Quest XI S''. When he recommends that the party travel to [[Puerto Valor]], he now acknowledges that the town is "off to the northwest of [[Gondolia]]." In the original version of ''Dragon Quest XI'', his dialogue was much the same, except that he did not say where Puerto Valor was. | |||
* In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes. | * In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes. | ||
* Rab is the party member who levels up at the slowest rate, and he also has the second lowest agility growth rate after [[Hendrik|the eighth party member]]. | |||
* Each of the Luminary's companions represents one of the classes in [[Dragon Quest III]]. Rab represents the Sage. His ability to use claws indicates that he was a Martial Artist prior to his class change. | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQXI Rab render.png|3D render | |||
Rab alternate pose cgi.png| | |||
DQXI Rab combat.jpg|Combat pose | |||
Rab expression chart.png|Expression chart | |||
File:Rab battle expression 1.png|Battle expression 1 | |||
File:Rab battle expression 2.png|Battle expression 2 | |||
File:Rab battle expression 3.png|Battle expression 3 | |||
Rab battle pose artwork.png | |||
Rab battle sprite concept art.png|Battle sprite artwork | |||
File:Rab gadabout costume.png|"the gadabout" | File:Rab gadabout costume.png|"the gadabout" | ||
Rab grandest master cgi.png|"The grandest master" | |||
Rab grandest master concept art 2.png|Grandest master concept art | |||
Rab grandest master concept art 1.png | |||
Rab the grandest master costume.png| | |||
Rab king of the world tree cgi.png|"The king of the world tree" | |||
Rab king of the world tree costume.png| | |||
Rab sun god cgi.png|"The sun god" | |||
Rab the sun god costume.png| | |||
Rab sun king cgi.png|"The sun king" | |||
Rab the sun king costume.png| | |||
Rab sun lord cgi.png|"The sun lord" | |||
Rab the sun lord costume.png| | |||
Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La | |||
Rab mask concept art.png|Mask worn at the Octagonia tournament | |||
File:Rab rivals 1.png|''Rivals'' card artwork | |||
</gallery></center> | </gallery></center> | ||
Line 782: | Line 1,133: | ||
[[Category:Dragon Quest XI characters]] | [[Category:Dragon Quest XI characters]] | ||
[[Category:Dragon Quest Rivals characters]] | [[Category:Dragon Quest Rivals characters]] | ||
[[fr:Théo]] |
Latest revision as of 15:28, 23 March 2024
"The former monarch of the fallen realm of Dundrasil, and our Hero's grandfather. He fled on the fateful night his kingdom found itself overcome by monsters, and has wandered the world ever since with Princess Jade. It's a little known fact that he's actually the youngest of three brothers."
—XI loading screen profile
Rab | |
Dragon Quest XI | |
Sprite(s) | |
Japanese name | ロウ |
Romaji | Rō |
Title | King of Dundrasil |
Class | Sage |
Race | Human |
Age | 70's |
Family | Hero (grandson) Eleanor (daughter) Irwin (son-in-law) |
Voice actor | Mugihito (Japanese, Dragon Quest Rivals, XI S) Alex Norton (English) |
Rab (ロウ, Rō), also know by his formal title of Lord Robert, is a character in Dragon Quest XI. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. He is a former king of Dundrasil, and is the grandfather of the Luminary.
Appearance and personality[edit]
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive party chat just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law.
Rab is seen as a grandfatherly figure by all members of the party, especially Jade and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among Erdrea's royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of Grand Master Pang during his childhood training in Angri-La, Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the Ogler's Digest magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a nosebleed to power up.
Despite his eccentricities and the humor at his expense they often bring, Rab is just as determined to save the world from the forces of evil as the rest of his companions, seeking to avenge his fallen kingdom and family while guiding his grandson to be the ultimate hero of legend.
Appearances[edit]
Dragon Quest XI: Echoes of an Elusive Age[edit]
Rab is a Sage, capable of using both offensive and recovery magic, including the Crack, Zam, and Whack series of spells. He also possesses characteristics of a Martial Artist, being capable of wielding claws. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats.
Base stats & pep bonus[edit]
Attribute | Starting Stats | Maximum Stats |
Level | 23 | 99 |
HP | 164 | 570 |
MP | 123 | 660 |
Strength | 44 | 310 |
Agility | 50 | 200 |
Resilience | 27 | 210 |
Magical Might | 92 | 525 |
Magical Mending | 94 | 525 |
Deftness | 49 | 230 |
Charm | 40 | 170 |
Initial gear | Rab's cane, Fur poncho, Thief's turban Iron claws (in inventory) | |
Pep boost | Magical might +20% (40%), magical mending +20% (40%) Magical critical hit rate up (magical critical hit rate further increased) Parenthesis includes pep-up power-up bonuses. |
Spells[edit]
Name | Level | MP | Target | Description |
Zam | 23 | 6 | One enemy | Up to 73~81 darkness damage when Rab reaches 145 magical might Twice as likely to go haywire |
---|---|---|---|---|
Dazzle | 23 | 3 | Enemy group | Makes enemies hallucinate making them miss most of the time. |
Squelch | 23 | 2 | One ally | Cures of Poison. |
Sap | 23 | 2 | One enemy | Lowers defence, 100% accurate at 799 magical might. |
Crack | 23 | 3 | One enemy | Up to 43~53 damage at 172 magical might. |
Snooze | 23 | 3 | Enemy group | Sends enemy to sleep, 100% accurate at 999 magical might. |
Defuddle | 23 | 2 | All allies | Cures all party members of confusion. |
Insulate | 23 | 4 | One ally | Increases breath resistance slightly for a single ally. |
Anathematise | 23 | 4 | One enemy | Reduces spell resistance, 75% accuracy at 799 magical mending. |
Deceleratle | 23 | 4 | One enemy | Decreases agility for a single enemy. |
Kasap | 23 | 4 | All enemies | Decreases defence 100% accurate at 799 magical might. |
Crackle | 23 | 8 | Enemy group | Up to 88~104 damage at 249 magical might. |
Dedazzle | 23 | 2 | One ally | Cures ally of bedazzlement and blindness. |
Bounce | 23 | 6 | One ally | Reflects spells to the caster. |
Midheal | 23 | 6 | One ally | Up to 85~105 HP restored. |
Zing | 23 | 12 | One ally | Attempts to revive one ally, 75% success at 231 magical mending. |
Whack | 23 | 5 | One enemy | Insta kill one enemy, 75% accurate at 900 magical might. |
Moreheal | 24 | 12 | One ally | Up to 350~370 HP restored |
Drain Magic | 28 | 0 | One enemy | Steals some MP from a single enemy. |
Multiheal | 30 | 32 | All allies | Up to 330~350 HP restored to all allies. |
Kasnooze | 32 | 8 | All enemies | Sends all enemies to sleep, 100% accurate at 999 magical might. |
Zammle | 33 | 9 | One enemy | Up to 105~110 darkness damage at 238 magical might Twice as likely to go haywire |
Blunt | 34 | 6 | One enemy | Decreases ATK by 25% for a single enemy. |
Insulatle | 40 | 12 | All allies | Slightly Increases breath resistance |
Kacrack | 44 | 20 | All enemies | Up to 224~256 damage at 323 magical might |
Fullheal | 47 | 24 | One ally | Restores all HP to a party member. |
Thwack | 49 | 10 | Enemy Group | Insta kill a group of enemies, 75% accuracy at 900 magical might. |
Kazam | 52 | 18 | One enemy | Up to 238~323 darkness damage when Rab reaches 323 magical might Twice as likely to go haywire |
Kamikazee | 53 | 1 | All enemies | Makes an explosion in a way to instakill all enemies but Rab dies after casting. 50/50 chance of working. And isn’t affected by bounce |
Kazing | 54 | 24 | One ally | Revives an ally. Always works unlikely zing. HP restored is based on Magical mending. |
Event abilities[edit]
Name | MP | Target | Description |
Pearly Gates | 24 | All enemies | Wind damage to all enemies, 135~165 base and 265~295 cap when Rab's strength reaches 200. Possesses a 20% chance to lower Zap resistance one stage, ghouls take 150% damage. |
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Character builder[edit]
Heavy Wands[edit]
Name | Skill points | MP | Range | Pep | Oomph | Info |
Beelzefreeze | 3 | 2 | One enemy | -- | Yes | 150% damage to Demon family monsters, 25% chance to paralyze |
---|---|---|---|---|---|---|
MP Absorption When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
Antimagic | 5 | 2 | One enemy | -- | -- | Attempts to fizzle foes for 2~4 turns |
Staff of Salvation | 5 | 4 | One ally | Yes | -- | Restores up to 130~150 HP to an ally |
Maximum MP When Wielding +10 | 6 | -- | -- | -- | -- | N/A |
Minor MP Recovery After Battle | 6 | -- | -- | -- | -- | 2~3 MP restored after each battle |
Magical Might When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
MP Absorption When Wielding +4% | 8 | -- | -- | -- | -- | N/A |
Magical Might When Wielding +10 | 10 | -- | -- | -- | -- | N/A |
Maximum MP +20 | 10 | -- | -- | -- | -- | N/A |
Zing Stick | 10 | 12 | One ally | Yes | -- | 100% revival chance with up to half HP restored |
Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
Maximum MP +30 | 14 | -- | -- | -- | -- | N/A |
Moderate MP Recovery After Battle | 14 | -- | -- | -- | -- | 4~6 MP restored after each battle |
Magical Mending When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
Magical Might When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
Claws[edit]
Name | Skill points | MP | Range | Pep | Oomph | Info |
Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Propeller Blade | 4 | 2 | One enemy | -- | Yes | Wind damage based on attack value that ignores enemy's defence, second attack is Rab's level |
Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
Dodge Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
Attack Power When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
Can Opener | 8 | 4 | One enemy | -- | Yes | 300% (plus 10) damage to Machine family enemies, 200% damage to all other categories |
Critical Hit Chance When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
Dodge Chance When Wielding +4% | 10 | -- | -- | -- | -- | N/A |
MP Absorption When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
Hawkeye Claw | 12 | 5 | One enemy | -- | Yes | 180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss |
Critical Hit Chance When Wielding +2% | 13 | -- | -- | -- | -- | N/A |
Dodge Chance When Wielding +4% | 13 | -- | -- | -- | -- | N/A |
Air Raiser | 14 | 12 | One enemy | -- | Yes | Up to 415~455 wind damage plus (level * 1.5 +10) |
Attack Power When Wielding +15 | 14 | -- | -- | -- | -- | N/A |
Hardclaw | 14 | 10 | One enemy | -- | First hit | Strike one enemy for 130%, 120%, 110%, 360% damage total |
MP Absorption When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
Rake 'n' Break | 16 | 12 | One enemy | -- | Yes | 260% damage that removes buffs |
Wild Animaul | 16 | 24 | One enemy | -- | First hit | Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total |
Hand of God | 20 | 24 | One enemy | -- | Yes | Up to 380~460 light damage to one enemy |
Enlightenment[edit]
Name | Skill points | MP | Range | Pep | Oomph | Info |
Benediction | 4 | 2 | One ally | -- | -- | Cures curses |
---|---|---|---|---|---|---|
Maximum MP +10 | 6 | -- | -- | -- | -- | N/A |
M-Pathy | 6 | 38 | One ally | -- | -- | Donates 38 MP |
Right as Rain | 6 | 12 | All allies | Yes | -- | Restores up to 52 HP to all allies for five turns |
Magical Mending +5 | 10 | -- | -- | -- | -- | N/A |
Magical Might +5 | 10 | -- | -- | -- | -- | N/A |
Strength +5 | 10 | -- | -- | -- | -- | N/A |
Caster Sugar | 12 | 16 | Self | -- | -- | Raises magical might and mending by 25% for 4~6 turns |
Magical Mending +10 | 13 | -- | -- | -- | -- | N/A |
Magical Might +10 | 13 | -- | -- | -- | -- | N/A |
Agility +20 | 16 | -- | -- | -- | -- | N/A |
Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
Pep-Up Power-Up | 16 | -- | -- | -- | -- | N/A |
Agility +20 | 20 | -- | -- | -- | -- | N/A |
Maximum MP +30 | 20 | -- | -- | -- | -- | N/A |
Clear Your Mind | 25 | 10 | One enemy | -- | -- | Removes buffs |
Infinite Wisdom | 25 | 32 | Self | -- | -- | Raises magical might and mending by 50%, lasts 4~6 turns |
Kacrackle | 36 | 60 | All enemies | Yes | -- | Up to 688~752 ice damage at 900magicla might |
Kazammle | 36 | 42 | One enemy | Yes | -- | Up to 525~585 darkness damage at 900 magical might Twice as likely to go haywire |
Equipment[edit]
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Helmet | Modifier(s) |
Bandana | Defense +1 |
Leather hat | Defense +3 |
Pointy hat | Defense +5 |
Feathered cap | Defense +8 |
Turban | Defense +12 |
Stone hardhat | Defense +15 |
Iron helmet | Defense +16 |
Fur hood | Defense +18 |
Bronze helmet | Defense +18 |
Malleable mask | Defense +19 |
Hermes' hat | Defense +20 |
Mercury's bandana | Defense +23 |
Hocus hat | Defense +24 |
Magical hat | Defense +25 |
Crown of dundrasil | Defense +28 |
Disturbin' turban | Defense +30 |
Happy hat | Defense +31 |
Iron headgear | Defense +32 |
Gold circlet | Defense +33 |
Papillon mask | Defense +33 |
Scholar's cap | Defense +33 |
Minister's mitre | Defense +34 |
Star circlet | Defense +42 |
Sun crown | Defense +45 |
Skull helm | Defense +49 |
Autumn shower hat | Defense +51 |
Phantom mask | Defense +51 |
Spring breeze hat | Defense +51 |
Summer cloud hat | Defense +51 |
Winter sky hat | Defense +51 |
Yggdrasil crown | Defense +51 |
Apollo's crown | Defense +68 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Accessories | Modifier(s) |
Aerofoil earrings | Defense +5 Charm +10 |
Agility ring | Defense +5 Agility +17 |
All-weather earrings | Defense +5 Charm +16 |
Angel's sandals | Agility +25 |
Anti-freeze earrings | Defense +5 Charm +10 |
Archangel's boots | Defense +25 |
Asbestos earrings | Defense +5 Charm +10 |
Assasin | Critical +1% Defense +2 Charm +5 |
Blackout earrings | Defense +5 Charm +16 |
Bling-bling belt | Defense +2 Charm +11 |
Bow tie | Defense +2 Charm +10 |
Brainy bracer | M. Might +20 M. Mend +20 |
Brigand's mitts | Defense +6 Deftness +32 |
Bunny tail | Defense +7 |
Caligae of clarity | M. Mend +20 |
Care ring | Defense +5 |
Carer rivière | Defense +3 |
Catholicon ring | Defense +5 |
Choker of riddance | Defense +3 |
Cinderblock earrings | Defense +5 Charm +16 |
Concrete earrings | Defense +5 Charm +10 |
Devil's tail | Defense +2 Agility +10 |
Dogged collar | Defense +4 Attack +8 |
Dragon scale | Defense +8 Attack +9 |
Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
Elfin charm | Defense +10 |
Freebooter's gloves | Defense +48 |
Full moon collar | Defense +3 |
Full moon ring | Defense +5 |
Gloomy gloves | Deftness +22 |
Gold bracer | Defense +4 Charm +6 |
Gold chain | Defense +1 HP +5 Charm +5 |
Gold ring | Defense +5 Charm +8 |
Gold rosary | M. Might +5 M. Mend +5 |
Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
Healer | Defense +2 Charm +5 |
Holy talisman | Defense +5 |
Life bracer | Defense +3 HP +30 |
Life ring | Defense +5 HP +5 |
Lucky dragon's wing | Defense +7 |
Meteorite bracer | Defense +100 |
Mighty armlet | Attack +15 |
Minister's mitts | M. Mend +20 Deftness +48 |
Mirror earrings | Defense +5 Charm +10 |
Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
Murky mittens | Deftness +32 |
Mystic | Defense +2 Charm +5 |
Necklace of immunity | Defense +3 |
Ogler's digest | Defense +1 |
Papillon pendant | Defense +3 HP +10 MP +10 |
Pink pearl ring | Defense +5 MP +10 Charm +10 |
Prayer ring | Defense +5 Charm +10 |
Protective pendant | Defense +3 |
Ring of clarity | Defense +5 |
Ring of immunity | Defense +5 |
Ring of riddance | Defense +5 |
Ring of truth | Defense +5 |
Rosary | M. Mend +6 MP +8 |
Rousing ring | Defense +5 |
Rousing rose collar | Defense +3 |
Rubber earrings | Defense +5 Charm +10 |
Rubber gloves | Defense +3 Deftness +12 |
Ruby of protection | Defense +16 |
Safety goggles | Defense +3 |
Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
Skull ring | Defense +5 |
Slime earrings | Defense +2 Charm +6 |
Sorcerer's ring | Defense +5 MP +10 |
Sorcerer's stone | M. Mend +13 M. Might +14 |
Sovereign seal | Defense +7 Charm +35 |
Springheel boots | Defense +25 |
Spirit bracer | Defense +7 MP +30 |
Star of clarity | Defense +3 |
Strength ring | Attack +5 |
Supplicant | Defense +2 Charm +5 |
Titan belt | Defense +5 Attack +12 |
Tough guy tattoo | Attack +8 |
Torc of truth | Defense +3 |
Traveller's hood | Defense +4 |
Trickster | Evasion+1% Defense +2 Charm +5 |
Utility belt | Defense +2 Deftness +15 |
Vanguard | Defense +2 Charm +5 Agility +10 |
Venus' tear | Defense +7 Charm +35 |
Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
Wings of serendipity | Defense +5 Charm +20 |
Wristorative | Defense +7 |
Shypox dialogue[edit]
In battle:
When speaking to townsfolk:
Dragon Quest Rivals[edit]
Rab is present as a player avatar and as the subject of several cards.
Trivia[edit]
- One line of Rab's dialogue was changed for Dragon Quest XI S. When he recommends that the party travel to Puerto Valor, he now acknowledges that the town is "off to the northwest of Gondolia." In the original version of Dragon Quest XI, his dialogue was much the same, except that he did not say where Puerto Valor was.
- In the international fan poll for Dragon Quest XI that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes.
- Rab is the party member who levels up at the slowest rate, and he also has the second lowest agility growth rate after the eighth party member.
- Each of the Luminary's companions represents one of the classes in Dragon Quest III. Rab represents the Sage. His ability to use claws indicates that he was a Martial Artist prior to his class change.